Provided by: allegro4-doc_4.4.3.1-3_all bug

NAME

       get_translation_matrix,   get_translation_matrix_f  -  Constructs  a  translation  matrix.
       Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void get_translation_matrix(MATRIX *m, fixed x, fixed y, fixed z);

       void get_translation_matrix_f(MATRIX_f *m, float x, float y, float z);

DESCRIPTION

       Constructs a translation matrix, storing it in m. When applied to the point (px, py,  pz),
       this  matrix  will  produce  the point (px+x, py+y, pz+z). In other words, it moves things
       sideways.

SEE ALSO

       apply_matrix(3alleg4),   get_transformation_matrix(3alleg4),   qtranslate_matrix(3alleg4),
       exstars(3alleg4)