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NAME
texelFetch - perform a lookup of a single texel within a texture
DECLARATION
gvec4 texelFetch(gsampler1D sampler, int P, int lod); gvec4 texelFetch(gsampler2D sampler, ivec2 P, int lod); gvec4 texelFetch(gsampler3D sampler, ivec3 P, int lod); gvec4 texelFetch(gsampler2DRect sampler, ivec2 P); gvec4 texelFetch(gsampler1DArray sampler, ivec2 P, int lod); gvec4 texelFetch(gsampler2DArray sampler, ivec3 P, int lod); gvec4 texelFetch(gsamplerBuffer sampler, int P); gvec4 texelFetch(gsampler2DMS sampler, ivec2 P, sample sample); gvec4 texelFetch(gsampler2DMSArray sampler, ivec3 P, sample sample);
PARAMETERS
sampler Specifies the sampler to which the texture from which texels will be retrieved is bound. P Specifies the texture coordinates at which texture will be sampled. lod If present, specifies the level-of-detail within the texture from which the texel will be fetched. sample For multisampled fetches, specifies which sample within the texel from which which will be returned.
DESCRIPTION
texelFetch performs a lookup of a single texel from texture coordinate P in the texture bound to sampler. The array layer is specified in the last component of P for array forms. The lod parameter (if present) specifies the level-of-detail from which the texel will be fetched. The sample specifies which sample within the texel will be returned when reading from a multi-sample texure.
VERSION SUPPORT
┌───────────────────┬───────────────────────────────────────────────────────────────────────────────────┐ │ │ OpenGL Shading Language Version │ ├───────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤ │Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │ │Name │ │ │ │ │ │ │ │ │ │ │ │ │ ├───────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │texelFetch │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ├───────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │texelFetch │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ │(gsampler2DRect, │ │ │ │ │ │ │ │ │ │ │ │ │ │gsamplerBuffer) │ │ │ │ │ │ │ │ │ │ │ │ │ ├───────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │texelFetch │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ │(gsampler2DMS, │ │ │ │ │ │ │ │ │ │ │ │ │ │gsampler2DMSArray) │ │ │ │ │ │ │ │ │ │ │ │ │ └───────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
SEE ALSO
texelFetch(), texture(), textureGather(), textureGatherOffset(), textureGatherOffsets(), textureGrad(), textureGradOffset(), textureLod(), textureLodOffset(), textureOffset(), textureProj(), textureProjGrad(), textureProjGradOffset(), textureProjLod(), textureProjLodOffset(), textureProjOffset(), textureQueryLod(), textureSize()
COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2011-2014 Khronos Group [FIXME: source] 01/03/2018 TEXELFETCH(3G)