Provided by: btanks_0.9.8083-9_amd64 bug

NAME

       btanks - fast 2D tank arcade game

DESCRIPTION

       Battle  Tanks  is  a funny battle on your desk, where you can choose one of three vehicles
       and eliminate your enemy using the whole arsenal of  weapons.  has  original  cartoon-like
       graphics  and  cool  music,  it  is  fun  and  dynamic,  it  has several network modes for
       deathmatch and cooperative.

       what else is needed to have fun with your friends? And all is packed and ready for you  in
       "Battle Tanks".

       Features:

       Multiplayer
              "Battle  Tanks"  is  a  multiplayer game in the first place. Network game and split
              screen mode are available, and also a mixed mode is possible, when two players  use
              split  screen  on  the  server  computer,  and others connect via LAN.Two modes are
              possible: deathmatch battle and cooperative game.

       Cross-platform
              "Battle Tanks" is cross-platform. Both Windows and Linux fans are  welcome  on  the
              battlefield where they will settle their quarrels in the name of weapons.

       Free distribution and open source
              The  multiplayer version is licensed under GNU GPL. This means two things. Firstly,
              it doesn't cost anything for you. You can download it for free and share with  your
              friends,  with no preliminary or future fees. And secondly, the full source code of
              the game is available, so any guy who  knows  C++  can  poke  his  nose  there  and
              probably find some surprises that developers have prepared for curious fans.

       Old-school oriented
              Builders of "Battle Tanks" love these good old arcades of the past century. So they
              have tried hard to implement everything best of these old arcade games.

       Performance characteristics:

       Three vehicles: tank, Shilka, and rocket launcher. Each vehicle has its special features.

       Lots of weapons: four types of ammo, six types of rockets, landing troops, mines,  and  so
       on.

       Ten  multiplayer  maps  (seven ones for deathmatch and three ones for cooperative mode) in
       different locations such as city, village, forest, desert and so on.

       Game world that reacts on player. Roads have traffic, buildings can be destroyed,  weather
       effects are simulated.

       Lots of war objects: troops, vehicles, helicopters and other.

       Keyboard and gamepad are supported.

WEAPON LIST

       1. Ammo

       Gun  is  the  main  weapon  of  tank  and Shilka. Guns don't require ammunition, but their
       piercing ability is much lower that one for rockets.

       "Eternal fire" type tank shell
              Type shell that is shipped with tank and Shilka. The gun on Shilka is  faster  that
              one on tank, but each hit does less damage.  Guns have infinite ammunition.

       Shell with laughset focal point
              The  main  feature  of  the shell with laughset focal point (also called shell with
              uncertain orientation) is bouncing from obstacles. This shell  is  good  for  urban
              battles, also it will help when shooting an enemy that has covered behind something
              solid or impenetrable. The disadvantage of this model is that you never know  where
              it will bounce.

       Explosive shell
              The  explosive  shell  is  also known as Matreshka shell. Inside the jacket of this
              shell, several small shells are nested. A small time after the shot, the  matreshka
              opens, and nested shells spread in different directions. Each hit causes relatively
              small damage, but large area is covered. This model is  intended  for  use  against
              enemy crowds. It is ineffective in close face to face duels.

       Dirt gun
              Dirt gun is invented by crazy agronomists. By the aid of concentration of energy in
              near-surface layers, nano-wave fluctuations cause  temporary  inversion  of  field.
              Lower  layers are found on the top, thus introducing a short-time effect of plowing
              the surface (this is broadly used during the sowing campaign). In battle, the  dirt
              gun  can  be  used  for  making dirt spots of reduced passability. Enemy troops and
              vehicles suffer loss of control and speed in these  plowed  areas.   Pimary  weapon
              Secondary weapon

       2. Rockets

       Rockets  are  large,  so  number of rockets that a vehicle carries is limited. Rockets are
       main weapon of rocket launcher.

       Homing missile
              Homing missile is a type weapon and is shipped with rocket launchers. It  can  also
              be used on tanks as a secondary weapon. After the launch, the rocket finds a target
              and guides its flight by its own. Unlike the heat-aimed rockets, this model detects
              delta waves emitted by human brains, and thus can be used against troops and manned
              vehicles.  Unfortunately,  this  method   of   detection   ignores   androids   and
              intellectually challenged individuals.  Another disadvantage is that rocket doesn't
              avoid obstacles (avoiding function is announced  in  the  next  stable  release  of
              rocket drivers binary).

       Uncontrolled rocket
              This  is  a  Dumb-fire  modification  of  the type rocket that can be equipped as a
              secondary weapon. At the expense of electronics, explosive charge and velocity  are
              increased.  Due  to  its  high velocity and high damage caused, this rocket is very
              good for making fire barriers, destroying enemy weapon emplacements, and in face to
              face battles.

       Boomerang rocket
              Boomerang  rocket is an accidental modification of the homing missile that has been
              found after beta drivers were installed from a damaged CD on some test  rocket.  On
              ground  tests,  that  rocket introduced a non-typical behaviour: it didn't select a
              target after the launch,  but  just  circled  around  the  launcher,  following  an
              elliptical  trajectory.  Nobody can explain still why the rocket does that; however
              boomerang rockets have been approved and are produced on the line now. They can  be
              used for defense; also boomerang rockets are effective in close battle.

       Gas rocket
              Gas rocket is stuffed with toxic and radioactive wastes of fragrance industry. They
              are prohibited by Geneva  Protocol  because  of  their  incredibly  disgusting  and
              beautiful  smell.  A  humanoid  that  has  inhaled  the  gas  suffers  convulsions,
              sialorrhea, retching, diarrhea, and dies with happy smile on face.  The gas rockets
              are  perfect  for  eliminating troops. In multiplayer, they scan be used for making
              smoke screens.

       Stop-rocket
              This homing missile is filled with artificial viruses-malicious nanorobots. When  a
              rocket  hits  target,  viruses  clod  between  tracks  of  tank caterpillars, raise
              pressure of braking fluid in hydraulic systems, and cause  temporary  paralysis  of
              lower  extremities of humanoids. However, these viruses don't affect functioning of
              weapons systems and other organs of humanoids; side  effects  or  contra-indication
              are unknown. Stop-rocket does not inflict damage, but it's a great secondary weapon
              that is very effective if combined with explosive or bouncing tank  shells,  homing
              missiles and machine guns.

       Nuclear missile "Pure Thermonuke"
              This  15  kilotons  nuke  is  the  most destructive weapon in the game. It destroys
              everything in range of explosion, and using or  thermonuclear  reaction  guarantees
              that  radiation  pollution will be negligibly small. So the ground can be used just
              after the enemy is vaporized by the heat of nuclear blast.  Secondary weapon

       3. Preserved landing force

       Five fully equipped troops are frozen and GZIPped into standard rectangular bricks. Before
       refrigeration,  each  trooper  is  prepared using special hormons and steroids, and can be
       used in action after quick  microwave-aided  defreezing.  Shipped  in  two  versions  with
       machine guns and handheld rocket launchers.

       Machine gun trooper
              The  trooper  takes a position and fires the enemy objects (including missiles). 16
              directions of fire are available.  Shilka lands MG troopers for support. Thanks  to
              their  high  fire rate and mobility, MG troopers can defend a vehicle against enemy
              missiles.

       Rocket trooper
              The trooper takes a position and fires the enemy objects (NOT including  missiles).
              8  directions  of fire are available. Shilka lands rocket troopers for support. Due
              to their fire power, rocket troopers are good for attacking the enemy.

       4. Other weapons

       Other weapons include mines and MG turrets.  Mine

       Mine   Mines are  effective  equally  against  troops  and  vehicles.  They  have  winning
              appearance,  and  are  easy  to  install and use.  Using of mines allows unique and
              great tactical opportunities, both  in  single  missions  and  deathmatch.  Routes,
              respawn  points,  hidings  of  weapons - everything can be mined. Remember that the
              mine is invisible if covered with dirt or smoke!

       MG turret
              MG turret is a primitive robot that shoots everything that is moving. Some  turrets
              are shipped with "ally-enemy" recognition system. In stationary version, MG turrets
              can be used for automated security systems.  Mobile  versions  can  be  mounted  on
              rocket launchers. 16 directions of fire are available.

SEE ALSO

       You can find more about the game on its homepage: http://btanks.sourceforge.net

       You have more information available in /usr/share/doc/btanks/html/index.html

AUTHOR

       The game has been written by Vladimir Menshakov, Methos Wagner and Vladimir Zhuravlev, and
       is distributed under the GNU General Public License, either version 2 of the  License,  or
       (at your option) any later version.

                                                                                  Battle Tanks(6)