Provided by: davegnukem_1.0.3-4_amd64 bug

NAME

       davegnukem - A retro-style 2D scrolling platform shooter

SYNOPSIS

       davegnukem [OPTIONS]

DESCRIPTION

       Dave  Gnukem  is an open source retro-style 2D scrolling platform shooter, inspired by and
       similar to Duke Nukem 1. It is written in  C++  using  SDL  library  and  it  features  an
       integrated level editor as well.

OPTIONS

       -f     Fullscreen.

       -640   Set resolution to 640x480.

       -scale NUMBER
              Force window size to multiple of 320x200 base resolution.

       -datadir DIR
              Override default data path, it may be absolute or relative.

GAMEPLAY

       Try find the exit, while dodging or shooting monsters.

DEFAULT KEYS

       Left/Right
              Move left/right

       Ctrl   Jump

       Alt    Shoot

       Up     Action key for opening doors, using teleporters or lifts, activating the exit, etc

       Esc    In-game menu

       6/7    Decrease/increase volume

       Insert Toggle sounds

       Shift+F6/F7
              Decrease/increase speed (framerate)

       Shift+F8/F9
              Toggle map/sprite auto-shadows

       F10    Save screenshot

LEVEL EDITOR

       To enter the level editor you must first enable DebugStuff by pressing Ctrl+Shift+G.  Then
       use F5 to invoke the level editor or F4 for the  sprite  one.  See  the  README  for  more
       details about both the debug mode and the editors.

SEE ALSO

       More information can be found in the README and on the website https://djoffe.com/gnukem/

AUTHOR

       Dave Gnukem was written by David Joffe <david at djoffe.com>.
       This manual page was written by Matteo Bini <matteobin@tiepi.it>.

                                       v1.0.3 - 29 Nov 2022                         DAVEGNUKEM(6)