Provided by: quake2_75_all bug

NAME

       quake2 - classic first person shooter

SYNOPSIS

       quake2 [WRAPPER-OPTIONS] [ENGINE-OPTIONS] [ENGINE-COMMANDS]...

DESCRIPTION

       This manual page documents briefly the quake2 command.

       Quake  II  is  a popular first-person shooter game, released in 1997 by iD Software.  This
       wrapper script will launch the Quake II engine.  The  game  data  needs  to  be  installed
       independently using the 'game-data-packager' program, and by default it will be looked for
       at /usr/share/games/quake2 and /usr/share/games/quake2-demo.

       This wrapper script accepts a few GNU-style options.  Any further arguments are passed  to
       the  engine  unmodified.   Consult  the  engine  documentation  for full details, but most
       engines support a syntax where you can give console commands  by  prefixing  with  a  plus
       sign.

       Additionally,  if quake2 is run via a symbolic link whose name contains reckoning, xatrix,
       groundzero or rogue, it will play one of the Quake II mission  packs,  The  Reckoning  (by
       Xatrix  Entertainment)  or  Ground  Zero  (by  Rogue  Entertainment).  This  requires that
       additional data files are installed.

OPTIONS

       These options are accepted for WRAPPER-OPTIONS in the synopsis.

       -h, --help
              Show summary of options.

       -v, --version
              Show version of program.

       --engine=ENGINE
              Select a non-default Quake II engine binary

       --demo Use the demo data, even if you have both the demo and the full version installed

       -q, --quiet
              Disable all console output

       --debugger=DEBUGGER
              Prepend a debugger or other prefix (such as strace) to the engine command line

       --print-backtrace
              Use gdb(1) to get a backtrace if the  engine  crashes  (the  gdb  package  must  be
              installed)

EXAMPLES

       Play the demo in cooperative mode: quake2 --demo +map demo1 +set coop 1

       Connect to a server for multiplayer:
              quake2 +connect quake2.example.com

       Run the client as a temporary dedicated server (see the quake2-server
              package  for more server infrastructure): quake2 +set dedicated 1 +set deathmatch 1
              +map q2dm1

SEE ALSO

       quake2-server(6), game-data-packager(6).

AUTHOR

       This manual  page,  and  the  quake2  wrapper  script,  were  written  by  Simon  McVittie
       <smcv@debian.org>,  for the Debian project (and may be used by others).  They are based on
       the Quake packaging by David Banks and Simon McVittie.

                                            2016-01-16                                  QUAKE2(6)