Provided by: hxtools_20221119-1_amd64
Name
bsvplay — convert BASICA music data to PCM
Syntax
bsvplay [-i part] [-q part] [-r rate] [file...] | aplay -f dat -c 1
Description
bsvplay will convert BASICA binary music data to linear 16-bit raw PCM. Normally, you will be wanting to pipe it into a raw PCM player like aplay(1) to actually output it to a sound device. Be sure to lower the volume beforehand to avoid nasty surprises that come with square waves. By default, bsvplay will mix 1:1 square:sine waves to give a medium tone hardness. Do note that the music data is embedded in BSV/EXE/COM files and needs to be manually located. It is usually very evident from a regular pattern in hexdumps.
Options
-q part Part to mix square waves in (default: 1.0) -i part Part to mix sine waves in (default: 1.0). If -q2 -i1 is specified for example, the final PCM output will consist of 2/3*squarepcm + 1/3*sinpcm. -r rate PCM sample rate (default: 48000 Hz) --pianoman Assume the input is Pianoman MUS.
File format
The BASICA format is defined 6-byte tuples of divisor, duration and pause. struct bsv_insn { uint16_t divisor; uint16_t duration; /* in ticks */ uint16_t af_pause; /* in ticks */ }; where divisor specifies the divisor value that it directly handed to the x86 PC speaker. The following formula holds: frequency = 1193181 / divisor;
See also
aplay(1), qplay(1), hxtools(7)