Provided by: desmume_0.9.11-4.1_amd64
NAME
desmume-glade - Nintendo DS emulator
SYNOPSIS
desmume-glade [options] files...
DESCRIPTION
This manual page documents briefly the desmume-glade program desmume is a Nintendo DS emulator running homebrew demos and commercial games.
OPTIONS
These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below. --load-slot=NUM Loads savegame from slot NUM --soft-convert Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware. --3d-engine=ENGINE Select available 3d emulation: 0 = 3d disabled 1 = internal desmume software rasterizer (default) 2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help) --disable-limiter Disables the 60 fps limiter --arm9gdb=PORT_NUM Enable the ARM9 GDB stub on the given port --arm7gdb=PORT_NUM Enable the ARM7 GDB stub on the given port -h, --help Show summary of options. -v, --version Show version of program.
INPUT
Mouse cursor acts as stylus, mouse click replaces stylus touch. Keyboard can be configured and by default works as follows: F1-F10 load savegame from slot 1-10 Shift+F1-F10 save game to slot 1-10 Non-keypad arrows act as d-pad z = A x = B a = Y s = X q = L w = R Enter = START Left Shift = SELECT Backspace = LID Desmume accepts joystick events, which can be configured by user.
AUTHOR
desmume was written by DeSmuME team (http://sourceforge.net/projects/desmume). This manual page was written by Pascal Giard <pascal@debian.org>, for the Debian project (but may be used by others). June 26, 2007 DESMUME(1)