Provided by: gfxreconstruct_1.0.0+dfsg-1_amd64 bug

NAME

       gfxrecon-extract - Extract shaders from a GFXReconstruct capture file.

DESCRIPTION

       gfxrecon-extract - Extract shaders from a GFXReconstruct capture file.

   Usage:
              gfxrecon-extract [-h | --help] [--version] [--dir <dir>] <file>

   Required arguments:
       <file> The GFXReconstruct capture file to be processed.

   Optional arguments:
       -h     Print usage information and exit (same as --help).

       --version
              Print version information and exit.

       --dir <dir>
              Place  extracted  shaders  into  directory  <dir>.  Otherwise use <file>.shaders in
              working directory.  Create  directory  if  necessary.  Each  shader  is  placed  in
              individual   file   named  sh<handle_id>  where  handle_id  is  handle  id  of  the
              CreateShaderModule call. See gfxrecon-replay --replace-shaders.

              GFXReconstruct Version 0.9.4-unknown (unknown-build-source) Vulkan  Header  Version
              1.2.162

SEE ALSO

       The  full  documentation  for  gfxrecon-extract is maintained as a Texinfo manual.  If the
       info and gfxrecon-extract programs are properly installed at your site, the command

              info gfxrecon-extract

       should give you access to the complete manual.