Provided by: libminion-perl_10.25+dfsg-4_all
NAME
Minion - Job queue
SYNOPSIS
use Minion; # Connect to backend my $minion = Minion->new(Pg => 'postgresql://postgres@/test'); # Add tasks $minion->add_task(something_slow => sub ($job, @args) { sleep 5; say 'This is a background worker process.'; }); # Enqueue jobs $minion->enqueue(something_slow => ['foo', 'bar']); $minion->enqueue(something_slow => [1, 2, 3] => {priority => 5}); # Perform jobs for testing $minion->enqueue(something_slow => ['foo', 'bar']); $minion->perform_jobs; # Start a worker to perform up to 12 jobs concurrently my $worker = $minion->worker; $worker->status->{jobs} = 12; $worker->run;
DESCRIPTION
Minion is a high performance job queue for the Perl programming language, with support for multiple named queues, priorities, high priority fast lane, delayed jobs, job dependencies, job progress, job results, retries with backoff, rate limiting, unique jobs, expiring jobs, statistics, distributed workers, parallel processing, autoscaling, remote control, Mojolicious <https://mojolicious.org> admin ui, resource leak protection and multiple backends (such as PostgreSQL <https://www.postgresql.org>). Job queues allow you to process time and/or computationally intensive tasks in background processes, outside of the request/response lifecycle of web applications. Among those tasks you'll commonly find image resizing, spam filtering, HTTP downloads, building tarballs, warming caches and basically everything else you can imagine that's not super fast. Take a look at our excellent documentation in Minion::Guide!
EXAMPLES
This distribution also contains a great example application you can use for inspiration. The link checker <https://github.com/mojolicious/minion/tree/main/examples/linkcheck> will show you how to integrate background jobs into well-structured Mojolicious applications.
EVENTS
Minion inherits all events from Mojo::EventEmitter and can emit the following new ones. enqueue $minion->on(enqueue => sub ($minion, $id) { ... }); Emitted after a job has been enqueued, in the process that enqueued it. $minion->on(enqueue => sub ($minion, $id) { say "Job $id has been enqueued."; }); worker $minion->on(worker => sub ($minion, $worker) { ... }); Emitted in the worker process after it has been created. $minion->on(worker => sub ($minion, $worker) { say "Worker $$ started."; });
ATTRIBUTES
Minion implements the following attributes. app my $app = $minion->app; $minion = $minion->app(MyApp->new); Application for job queue, defaults to a Mojo::HelloWorld object. Note that this attribute is weakened. backend my $backend = $minion->backend; $minion = $minion->backend(Minion::Backend::Pg->new); Backend, usually a Minion::Backend::Pg object. backoff my $cb = $minion->backoff; $minion = $minion->backoff(sub {...}); A callback used to calculate the delay for automatically retried jobs, defaults to "(retries ** 4) + 15" (15, 16, 31, 96, 271, 640...), which means that roughly 25 attempts can be made in 21 days. $minion->backoff(sub ($retries) { return ($retries ** 4) + 15 + int(rand 30); }); missing_after my $after = $minion->missing_after; $minion = $minion->missing_after(172800); Amount of time in seconds after which workers without a heartbeat will be considered missing and removed from the registry by "repair", defaults to 1800 (30 minutes). remove_after my $after = $minion->remove_after; $minion = $minion->remove_after(86400); Amount of time in seconds after which jobs that have reached the state "finished" and have no unresolved dependencies will be removed automatically by "repair", defaults to 172800 (2 days). It is not recommended to set this value below 2 days. stuck_after my $after = $minion->stuck_after; $minion = $minion->stuck_after(86400); Amount of time in seconds after which jobs that have not been processed will be considered stuck by "repair" and transition to the "failed" state, defaults to 172800 (2 days). tasks my $tasks = $minion->tasks; $minion = $minion->tasks({foo => sub {...}}); Registered tasks.
METHODS
Minion inherits all methods from Mojo::EventEmitter and implements the following new ones. add_task $minion = $minion->add_task(foo => sub {...}); $minion = $minion->add_task(foo => 'MyApp::Task::Foo'); Register a task, which can be a closure or a custom Minion::Job subclass. Note that support for custom task classes is EXPERIMENTAL and might change without warning! # Job with result $minion->add_task(add => sub ($job, $first, $second) { $job->finish($first + $second); }); my $id = $minion->enqueue(add => [1, 1]); my $result = $minion->job($id)->info->{result}; broadcast my $bool = $minion->broadcast('some_command'); my $bool = $minion->broadcast('some_command', [@args]); my $bool = $minion->broadcast('some_command', [@args], [$id1, $id2, $id3]); Broadcast remote control command to one or more workers. # Broadcast "stop" command to all workers to kill job 10025 $minion->broadcast('stop', [10025]); # Broadcast "kill" command to all workers to interrupt job 10026 $minion->broadcast('kill', ['INT', 10026]); # Broadcast "jobs" command to pause worker 23 $minion->broadcast('jobs', [0], [23]); class_for_task my $class = $minion->class_for_task('foo'); Return job class for task. Note that this method is EXPERIMENTAL and might change without warning! enqueue my $id = $minion->enqueue('foo'); my $id = $minion->enqueue(foo => [@args]); my $id = $minion->enqueue(foo => [@args] => {priority => 1}); Enqueue a new job with "inactive" state. Arguments get serialized by the "backend" (often with Mojo::JSON), so you shouldn't send objects and be careful with binary data, nested data structures with hash and array references are fine though. These options are currently available: attempts attempts => 25 Number of times performing this job will be attempted, with a delay based on "backoff" after the first attempt, defaults to 1. delay delay => 10 Delay job for this many seconds (from now), defaults to 0. expire expire => 300 Job is valid for this many seconds (from now) before it expires. lax lax => 1 Existing jobs this job depends on may also have transitioned to the "failed" state to allow for it to be processed, defaults to "false". Note that this option is EXPERIMENTAL and might change without warning! notes notes => {foo => 'bar', baz => [1, 2, 3]} Hash reference with arbitrary metadata for this job that gets serialized by the "backend" (often with Mojo::JSON), so you shouldn't send objects and be careful with binary data, nested data structures with hash and array references are fine though. parents parents => [$id1, $id2, $id3] One or more existing jobs this job depends on, and that need to have transitioned to the state "finished" before it can be processed. priority priority => 5 Job priority, defaults to 0. Jobs with a higher priority get performed first. Priorities can be positive or negative, but should be in the range between 100 and "-100". queue queue => 'important' Queue to put job in, defaults to "default". foreground my $bool = $minion->foreground($id); Retry job in "minion_foreground" queue, then perform it right away with a temporary worker in this process, very useful for debugging. guard my $guard = $minion->guard('foo', 3600); my $guard = $minion->guard('foo', 3600, {limit => 20}); Same as "lock", but returns a scope guard object that automatically releases the lock as soon as the object is destroyed, or "undef" if aquiring the lock failed. # Only one job should run at a time (unique job) $minion->add_task(do_unique_stuff => sub ($job, @args) { return $job->finish('Previous job is still active') unless my $guard = $minion->guard('fragile_backend_service', 7200); ... }); # Only five jobs should run at a time and we try again later if necessary $minion->add_task(do_concurrent_stuff => sub ($job, @args) { return $job->retry({delay => 30}) unless my $guard = $minion->guard('some_web_service', 60, {limit => 5}); ... }); history my $history = $minion->history; Get history information for job queue. These fields are currently available: daily daily => [{epoch => 12345, finished_jobs => 95, failed_jobs => 2}, ...] Hourly counts for processed jobs from the past day. is_locked my $bool = $minion->is_locked('foo'); Check if a lock with that name is currently active. job my $job = $minion->job($id); Get Minion::Job object without making any changes to the actual job or return "undef" if job does not exist. # Check job state my $state = $minion->job($id)->info->{state}; # Get job metadata my $progress = $minion->job($id)->info->{notes}{progress}; # Get job result my $result = $minion->job($id)->info->{result}; jobs my $jobs = $minion->jobs; my $jobs = $minion->jobs({states => ['inactive']}); Return Minion::Iterator object to safely iterate through job information. # Iterate through jobs for two tasks my $jobs = $minion->jobs({tasks => ['foo', 'bar']}); while (my $info = $jobs->next) { say "$info->{id}: $info->{state}"; } # Remove all failed jobs from a named queue my $jobs = $minion->jobs({states => ['failed'], queues => ['unimportant']}); while (my $info = $jobs->next) { $minion->job($info->{id})->remove; } # Count failed jobs for a task say $minion->jobs({states => ['failed'], tasks => ['foo']})->total; These options are currently available: ids ids => ['23', '24'] List only jobs with these ids. notes notes => ['foo', 'bar'] List only jobs with one of these notes. queues queues => ['important', 'unimportant'] List only jobs in these queues. states states => ['inactive', 'active'] List only jobs in these states. tasks tasks => ['foo', 'bar'] List only jobs for these tasks. These fields are currently available: args args => ['foo', 'bar'] Job arguments. attempts attempts => 25 Number of times performing this job will be attempted. children children => ['10026', '10027', '10028'] Jobs depending on this job. created created => 784111777 Epoch time job was created. delayed delayed => 784111777 Epoch time job was delayed to. expires expires => 784111777 Epoch time job is valid until before it expires. finished finished => 784111777 Epoch time job was finished. id id => 10025 Job id. lax lax => 0 Existing jobs this job depends on may also have failed to allow for it to be processed. notes notes => {foo => 'bar', baz => [1, 2, 3]} Hash reference with arbitrary metadata for this job. parents parents => ['10023', '10024', '10025'] Jobs this job depends on. priority priority => 3 Job priority. queue queue => 'important' Queue name. result result => 'All went well!' Job result. retried retried => 784111777 Epoch time job has been retried. retries retries => 3 Number of times job has been retried. started started => 784111777 Epoch time job was started. state state => 'inactive' Current job state, usually "active", "failed", "finished" or "inactive". task task => 'foo' Task name. time time => 78411177 Server time. worker worker => '154' Id of worker that is processing the job. lock my $bool = $minion->lock('foo', 3600); my $bool = $minion->lock('foo', 3600, {limit => 20}); Try to acquire a named lock that will expire automatically after the given amount of time in seconds. You can release the lock manually with "unlock" to limit concurrency, or let it expire for rate limiting. For convenience you can also use "guard" to release the lock automatically, even if the job failed. # Only one job should run at a time (unique job) $minion->add_task(do_unique_stuff => sub ($job, @args) { return $job->finish('Previous job is still active') unless $minion->lock('fragile_backend_service', 7200); ... $minion->unlock('fragile_backend_service'); }); # Only five jobs should run at a time and we wait for our turn $minion->add_task(do_concurrent_stuff => sub ($job, @args) { sleep 1 until $minion->lock('some_web_service', 60, {limit => 5}); ... $minion->unlock('some_web_service'); }); # Only a hundred jobs should run per hour and we try again later if necessary $minion->add_task(do_rate_limited_stuff => sub ($job, @args) { return $job->retry({delay => 3600}) unless $minion->lock('another_web_service', 3600, {limit => 100}); ... }); An expiration time of 0 can be used to check if a named lock could have been acquired without creating one. # Check if the lock "foo" could have been acquired say 'Lock could have been acquired' unless $minion->lock('foo', 0); Or to simply check if a named lock already exists you can also use "is_locked". These options are currently available: limit limit => 20 Number of shared locks with the same name that can be active at the same time, defaults to 1. new my $minion = Minion->new(Pg => 'postgresql://postgres@/test'); my $minion = Minion->new(Pg => Mojo::Pg->new); Construct a new Minion object. perform_jobs $minion->perform_jobs; $minion->perform_jobs({queues => ['important']}); Perform all jobs with a temporary worker, very useful for testing. # Longer version my $worker = $minion->worker; while (my $job = $worker->register->dequeue(0)) { $job->perform } $worker->unregister; These options are currently available: id id => '10023' Dequeue a specific job. min_priority min_priority => 3 Do not dequeue jobs with a lower priority. queues queues => ['important'] One or more queues to dequeue jobs from, defaults to "default". perform_jobs_in_foreground $minion->perform_jobs_in_foreground; $minion->perform_jobs_in_foreground({queues => ['important']}); Same as "perform_jobs", but all jobs are performed in the current process, without spawning new processes. repair $minion = $minion->repair; Repair worker registry and job queue if necessary. reset $minion = $minion->reset({all => 1}); Reset job queue. These options are currently available: all all => 1 Reset everything. locks locks => 1 Reset only locks. result_p my $promise = $minion->result_p($id); my $promise = $minion->result_p($id, {interval => 5}); Return a Mojo::Promise object for the result of a job. The state "finished" will result in the promise being "fullfilled", and the state "failed" in the promise being "rejected". This operation can be cancelled by resolving the promise manually at any time. # Enqueue job and receive the result at some point in the future my $id = $minion->enqueue('foo'); $minion->result_p($id)->then(sub ($info) { my $result = ref $info ? $info->{result} : 'Job already removed'; say "Finished: $result"; })->catch(sub ($info) { say "Failed: $info->{result}"; })->wait; These options are currently available: interval interval => 5 Polling interval in seconds for checking if the state of the job has changed, defaults to 3. stats my $stats = $minion->stats; Get statistics for the job queue. # Check idle workers my $idle = $minion->stats->{inactive_workers}; These fields are currently available: active_jobs active_jobs => 100 Number of jobs in "active" state. active_locks active_locks => 100 Number of active named locks. active_workers active_workers => 100 Number of workers that are currently processing a job. delayed_jobs delayed_jobs => 100 Number of jobs in "inactive" state that are scheduled to run at specific time in the future or have unresolved dependencies. enqueued_jobs enqueued_jobs => 100000 Rough estimate of how many jobs have ever been enqueued. failed_jobs failed_jobs => 100 Number of jobs in "failed" state. finished_jobs finished_jobs => 100 Number of jobs in "finished" state. inactive_jobs inactive_jobs => 100 Number of jobs in "inactive" state. inactive_workers inactive_workers => 100 Number of workers that are currently not processing a job. uptime uptime => 1000 Uptime in seconds. workers workers => 200; Number of registered workers. unlock my $bool = $minion->unlock('foo'); Release a named lock that has been previously acquired with "lock". worker my $worker = $minion->worker; Build Minion::Worker object. Note that this method should only be used to implement custom workers. # Use the standard worker with all its features my $worker = $minion->worker; $worker->status->{jobs} = 12; $worker->status->{queues} = ['important']; $worker->run; # Perform one job manually in a separate process my $worker = $minion->repair->worker->register; my $job = $worker->dequeue(5); $job->perform; $worker->unregister; # Perform one job manually in this process my $worker = $minion->repair->worker->register; my $job = $worker->dequeue(5); if (my $err = $job->execute) { $job->fail($err) } else { $job->finish } $worker->unregister; # Build a custom worker performing multiple jobs at the same time my %jobs; my $worker = $minion->repair->worker->register; do { for my $id (keys %jobs) { delete $jobs{$id} if $jobs{$id}->is_finished; } if (keys %jobs >= 4) { sleep 5 } else { my $job = $worker->dequeue(5); $jobs{$job->id} = $job->start if $job; } } while keys %jobs; $worker->unregister; workers my $workers = $minion->workers; my $workers = $minion->workers({ids => [2, 3]}); Return Minion::Iterator object to safely iterate through worker information. # Iterate through workers my $workers = $minion->workers; while (my $info = $workers->next) { say "$info->{id}: $info->{host}"; } These options are currently available: ids ids => ['23', '24'] List only workers with these ids. These fields are currently available: id id => 22 Worker id. host host => 'localhost' Worker host. jobs jobs => ['10023', '10024', '10025', '10029'] Ids of jobs the worker is currently processing. notified notified => 784111777 Epoch time worker sent the last heartbeat. pid pid => 12345 Process id of worker. started started => 784111777 Epoch time worker was started. status status => {queues => ['default', 'important']} Hash reference with whatever status information the worker would like to share.
API
This is the class hierarchy of the Minion distribution. • Minion • Minion::Backend • Minion::Backend::Pg • Minion::Command::minion • Minion::Command::minion::job • Minion::Command::minion::worker • Minion::Iterator • Minion::Job • Minion::Worker • Mojolicious::Plugin::Minion • Mojolicious::Plugin::Minion::Admin
BUNDLED FILES
The Minion distribution includes a few files with different licenses that have been bundled for internal use. Minion Artwork Copyright (C) 2017, Sebastian Riedel. Licensed under the CC-SA License, Version 4.0 <http://creativecommons.org/licenses/by-sa/4.0>. Bootstrap Copyright (C) 2011-2021 The Bootstrap Authors. Licensed under the MIT License, <http://creativecommons.org/licenses/MIT>. D3.js Copyright (C) 2010-2016, Michael Bostock. Licensed under the 3-Clause BSD License, <https://opensource.org/licenses/BSD-3-Clause>. epoch.js Copyright (C) 2014 Fastly, Inc. Licensed under the MIT License, <http://creativecommons.org/licenses/MIT>. Font Awesome Copyright (C) Dave Gandy. Licensed under the MIT License, <http://creativecommons.org/licenses/MIT>, and the SIL OFL 1.1, <http://scripts.sil.org/OFL>. moment.js Copyright (C) JS Foundation and other contributors. Licensed under the MIT License, <http://creativecommons.org/licenses/MIT>.
AUTHORS
Project Founder Sebastian Riedel, "sri@cpan.org". Contributors In alphabetical order: Andrey Khozov Andrii Nikitin Brian Medley Franz Skale Hubert "depesz" Lubaczewski Joel Berger Paul Williams Stefan Adams
COPYRIGHT AND LICENSE
Copyright (C) 2014-2022, Sebastian Riedel and others. This program is free software, you can redistribute it and/or modify it under the terms of the Artistic License version 2.0.
SEE ALSO
<https://github.com/mojolicious/minion>, Minion::Guide, <https://minion.pm>, Mojolicious::Guides, <https://mojolicious.org>.