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input texinfo @c -*-texinfo-*- @c @c $Id: eieio.texi,v 1.4 2007-11-26 15:01:06 michaels Exp $ @c

@c @c THIS MANUAL NEEDS WORK: @c @c See the comments at the end of this document. @c they need to be integrated into the text of this manual. @c @setfilename eieio.info @settitle Enhanced Implementation of Emacs Interpreted Objects

@ifinfo @format START-INFO-DIR-ENTRY * eieio: (eieio). Objects for Emacs END-INFO-DIR-ENTRY @end format @end ifinfo

@titlepage @sp 10 @center @titlefont{eieio} @vskip 0pt plus 1 fill Copyright @copyright{} 1995,1996,1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005 Eric M. Ludlam @end titlepage

@node Top, , , (dir)Top @comment node-name, next, previous, up

EIEIO is a framework for writing object oriented applications in emacs lisp, and is a result of my taking various object oriented classes at work and my attempt to understand some of it better by implementing it. The real reason I started eieio is because someone in one of my classes said "I bet emacs can't do that!". Well then, I just had to prove them wrong!

@menu * Introduction:: Why use eieio? Basic overview, samples list. * CLOS compatibility:: What are the differences? * Building Classes:: How to write new class structures. * Default Superclass:: The root superclasses. * Making New Objects:: How to construct new objects. * Accessing Slots:: How to access a slot. * Writing Methods:: How to write a CLOS style method. * Predicates:: Class-p, Object-p, etc-p. * Association Lists:: List of objects as association lists. * Introspection:: Looking inside a class. * Signals:: When you make errors * Base Classes:: Additional classes you can inherit from. * Browsing:: Browsing your class lists. * Class Values:: Displaying information about a class or object. * Customizing:: Customizing objects. * Documentation:: Automatically creating texinfo documentation * Naming Conventions:: Name your objects in an Emacs friendly way. * Demo Programs:: Some examples using eieio. * Function Index:: @end menu

@node Introduction, CLOS compatibility, Top, Top @comment node-name, next, previous, up @chapter Introduction


EIEIO is a CLOS (Common Lisp Object System) compatibility layer. Due to restrictions in the Emacs Lisp language, CLOS cannot be completely supported, and a few functions have been added in place of setf.

@section What EIEIO supports

@enumerate @item A structured framework for the creation of basic classes with attributes and methods using singular inheritance similar to CLOS. @item Type checking, and slot unbinding. @item Method definitions similar to CLOS. @item Simple and complex class browsers. @item Edebug support for methods. @item Imenu updates. @item Byte compilation support of methods. @item Help system extentions for classes and methods. @item Automatic texinfo documentation generator. @item Several base classes for interesting tasks. @item Simple test suite. @item Public and private classifications for slots (extensions to CLOS) @item Customization support in a class (extension to CLOS) @end enumerate

@section Issues using EIEIO

@table @asis @item Complete @code{defclass} tag support All CLOS tags are currently supported, but some are not currently implemented correctly. @item Mock object initializers Each class contains a mock object used for fast initialization of instantiated objects. Using functions with side effects on object slot values can potentially cause modifications in the mock object. EIEIO should use a deep copy but currently does not. @item :AROUND method tag This CLOS method tag is non-functional. @end table

@section EIEIO example programs that are almost useful.

@table @asis @item linemark Manage line highlighting, where individual lines are given a background color, or some other graphic feature. Lines can be highlighted in files not currently loaded in Emacs. When they are read in, the lines are given the graphic properties.

Includes an MS Visual Studio like bookmark facility. @item lmcompile Using linemark, highlight all lines where the latest compilation has valid hits. @item tree Draw a structured tree by building a series of embedded lists of `tree-node' class objects. Includes the functions `eieio-class-tree' to browse your current eieio inheritance structure @item call-tree Pass it an Emacs Lisp function (not byte compiled) to generate a call tree using the tree tool @item chart Uses eieio to manage charts/axis/sequences, and allows display of simple bar-charts. Example programs are available displaying emacs memory usage and list occupation, in addition to file counts and size charts. There's even a sample that will display a chart of who sends you the most email! See doc-string for `chart-bar-quickie' to make your own bar charts easily. @item eieio-speedbar Classes for implementing a speedbar display. If you write a program that uses a system of objects, and your classes inherit from those in @file{eieio-speedbar}, then you can write a speedbar display for your objects in very little time. @ref{eieio-speedbar} @end table

@section EIEIO wish list

@enumerate @item More CLOS compatibility. @item Integrate the desired built-in methods into the object browser. @item Create some objects over pre-existing emacs-lisp stuff for fun, like faces, processes, buffers, frames and windows as examples. @end enumerate

@node CLOS compatibility, Building Classes, Introduction, Top @comment node-name, next, previous, up @chapter CLOS compatibility

As you read this, it is important to know that I have just recently learned some of the CLOS syntax, but have never used it myself outside of the EIEIO framework. I'm primarily and Emacs Lisp hacker who wrote EIEIO to help myself learn some of the mechanics of Object Oriented programming.

Currently, the following functions should behave almost as expected from CLOS.

@table @code @item defclass All slot keywords are available but not all work correctly. Slot keyword differences are:

@table @asis @item :reader, and :writer tags Create methods that throw errors instead of creating an unqualified method. You can still create new ones to do its business. @item :accessor This should create an unqualified method to access a slot, but instead pre-builds a method that gets the slot's value. @item :type Specifier uses the @code{typep} function from the @file{cl} package. @xref{(cl)Type Predicates}. It therefore has the same issues as that package. Extensions include the ability to provide object names. @end table

Defclass also supports class options, but does not currently use values of @code{:metaclass}, and @code{:default-initargs}.

@item make-instance Make instance works as expected, however it just uses the EIEIO instance creator automatically generated when a new class is created. @xref{Making New Objects}. @item defgeneric Creates the desired symbol, and accepts all of the expected arguments except @code{:AROUND}. @item defmethod Calls defgeneric, and accepts most of the expected arguments. Only the first argument to the created method may be type cast, though any argument can be syntactically type cast. (And promptly ignored) To type cast against a class, the class must exist before defmethod is called. In addition, the @code{:AROUND} tag is not supported. @item call-next-method Inside a method, calls the next available method up the inheritance tree for the given object. This is different than that found in CLOS because in EIEIO this function accepts replacement arguments. This permits subclasses to modify arguments as they are passed up the tree. If no arguments are given, the expected CLOS behavior is used. @item setf If the common-lisp subsystem is loaded, the setf parameters are also loaded so the form @code{(setf (slot-value object slot) t)} should work. @end table

CLOS supports the @code{describe} command, but eieio only provides @code{eieio-describe-class}, and @code{eieio-describe-generic}. These functions are adviced into @code{describe-variable}, and @code{describe-function}.

When creating a new class (@pxref{Building Classes}) there are several new keywords supported by EIEIO.

In EIEIO tags are in lower case, not mixed case.

@node Building Classes, Default Superclass, CLOS compatibility, Top @comment node-name, next, previous, up @chapter Building Classes

A class in EIEIO has a similar structure to that found in other languages. A new class is created with @code{defclass}

@defun defclass class-name superclass-list slot-list options-or-doc

This function is specified by CLOS, and EIEIO conforms in structure.

Creates a new class called @code{class-name}. The created variable's documentation string is set to a modified version of the doc string found in @var{options-or-doc}. Each time a slot is defined the variables documentation string is updated to include the methods documentation as well.

The parent class for @code{class-name} is @var{superclass-list} which must be a list. Each element of this list must be a class. These classes form the parents of the class being created. Every slot in parent is replicated in the new class. If two parents share the same slot name, the parent which appears in the list first sets the attributes for that slot. If a slot in the new class' slot list matches a parent, then the new specifications for the child class override that of the parent.

@var{slot-list} is a list of lists. Each sublist defines an attribute. These lists are of the form @code{(name :tag1 value1 :tag2 value2 :tagn valuen)}. Some valid CLOS tags are:

@table @code @item :initarg The argument used during initialization. @xref{Making New Objects}. A good symbol to use for initarg is one that starts with a colon @code{:}. @item :initform A lisp expression used to generate the default value for this slot. If :initform is left out, that slot defaults to being unbound. The value passed to initform is automatically quoted. Thus, @example :initform (1 2 3) @end example appears as the specified list in the default object. A function like this: @example :initform + @end example is quoted in as a symbol.

@c This feature was more annoying than useful. Use the @c `initialize-instance' function to do this. @c @c On the other hand, if you need code to be @c executed at instantiation time as the initform, code like this: @c @example @c :initform (lambda () (+ 1 some-global-var)) @c @end example @c will be identified as a function call, and be executed in place.

@cindex lambda-default Lastly, using the function @code{lambda-default} instead of @code{lambda} will let you specify a lambda expression to use as the value, without evaluation. @item :type An unquoted type specifier used to validate data set into this slot. @xref{(cl)Type Predicates}. Here are some examples:
@table @code
@item symbol
A symbol.
@item number
A number type
@item my-class-name
An object of your class type.
@item (or null symbol)
A symbol, or nil.
@item function
A function symbol, or a @code{lambda-default} expression.
@end table @item :allocation Either :class or :instance (defaults to :instance) used to specify how data is stored. Slots stored per instance have unique values for each object. Slots stored per class have shared values for each object. If one object changes a :class allocated slot, then all objects for that class gain the new value. @item :documentation Documentation detailing the use of this slot. This documentation is exposed when the user describes a class, and during customization of an object. @end table

Some tags whose behaviors do not yet match CLOS are:

@table @code @item :accessor Name of a generic function which can be used to fetch the value of this slot. You can call this function later on your object and retrieve the value of the slot. @item :writer Name of a generic function which will write this slot. @item :reader Name of a generic function which will read this slot. @end table

Some tags which are unique to EIEIO are:

@table @code @item :custom A custom :type specifier used when editing an object of this type. See documentation for @code{defcustom} for details. This specifier is equivalent to the :type field of a @code{defcustom} call. @item :label When customizing an object, the value of :label will be used instead of the slot name. This enables better descriptions of the data than would usually be afforded. @item :group Similar to @code{defcustom}'s :group command, this organizes different slots in an object into groups. When customizing an object, only the slots belonging to a specific group need be worked with, simplifying the size of the display. @item :protection A CLOS unsupported specifier which indicates that only methods of this class may access this slot.

When using a slot referencing function, if the value behind @var{slot} is private or protected, then the current scope of operation must be within a method of the calling object.

Valid values are:

@table @code @item :public Anyone may access this slot from any scope. @item :protected Only methods of the same class, or of a child class may access this slot. @item :private Only methods of the same class as this slot's definition may access this slot. @end table

@end table

Additionally, CLOS style class options are available. These are various options attached to a class. These options can occur in place or in addition to a documentation string. If both occur, then the options appear before the documentation string. In CLOS, documentation is one of the options available to a class, so the ability to have a standalone documentation string is specific to Emacs.

Possible class options are: @table @code @item :documentation Doc string to use for this class. If an Emacs style documentation string is also provided, then this option is ignored. @item :allow-nil-initform This is not a CLOS option.

If this option is non-nil, and the @code{:initform} is @code{nil}, but the @code{:type} is specifies something such as @code{string} then allow this to pass. The default is to have this option be off. This is implemented as an alternative to unbound slots. @item :abstract This is not a CLOS option.

Tags a class as being abstract, or uninstantiable. @item :custom-groups This is a list of groups that can be customized within this class. This slot is auto-generated when a class is created and need not be specified. It can be retrieved with the @code{class-option} command, however, to see what groups are available. @item :metaclass Unsupported CLOS option. Enables the use of a different base class other than @code{standard-class}. @item :default-initargs Unsupported CLOS option. Specifies a list of initargs to be used when creating new objects. As far as I can tell, this duplicates the function of @code{:initform}. @end table

@xref{CLOS compatibility}, for more details on CLOS tags versus EIEIO specific tags.

The whole definition may look like this: @example (defclass data-object ()
((value :initarg :value :initform nil :accessor get-value :documentation
"Lisp object which represents the data this object maintains." :protection :protected)
(reference :initarg :reference :initform nil
:type list
:custom (repeat object) :documentation
"List of objects looking at this object. The method `update-symbol' is called for each member of `reference' whenever `value' is modified." :protection :protected)
)
"Data object which tracks referencers.") @end example

@end defun

@defvar eieio-error-unsupported-class-tags If Non-nil, then @code{defclass} will throw an error if a tag in a slot specifier is unsupported. @end defvar

@node Default Superclass, Making New Objects, Building Classes, Top @comment node-name, next, previous, up @chapter Default Superclass

All defined classes, if created as a superclass (With no specified parent class) will actually inherit from a special superclass stored in @code{eieio-default-superclass}. This superclass is actually quite simple, but with it, certain default methods or attributes can be added to all objects at any time, without updating their code in the future (If there is a change). In CLOS, this would be named @code{STANDARD-CLASS} and is aliased.

Currently, the default superclass is defined as follows:

@example (defclass eieio-default-superclass nil
nil
)
"Default class used as parent class for superclasses. It's slots are automatically adopted by such superclasses but not stored in the `parent' slot. When searching for attributes or methods, when the last parent is found, the search will recurse to this class.") @end example

When creating an object of any type, you can use it's constructor, or @code{make-instance}. This, in turns calls the method @code{initialize-instance}, which then calls the method @code{shared-initialize}.

@defun initialize-instance obj &rest slots Initialize @var{obj}. Sets slots of @var{obj} with @var{slots} which is a list of name/value pairs. These are actually just passed to @code{shared-initialize}. @end defun

@defun shared-initialize obj &rest slots Sets slots of @var{obj} with @var{slots} which is a list of name/value pairs. @end defun

These methods are used to override errors:

@defun slot-missing object slot operation &optional new-value This method is called when there is an attempt to access a slot that does not exist for a given object. The default method signals an error of type @code{invalid-slot-name}. @xref{Signals}.

You may override this behavior, but it is not expected to return in the current implementation.

This function takes arguments in a different order than in CLOS. @end defun

@defun slot-unbound object class slot-name fn This method is called when there is an attempt to access a slot that is not bound. This will throw an @code{unbound-slot} signal. If overridden it's return value will be returned from the function attempting to reference its value. @end defun

@defun no-applicable-method object method This method is called when there is an attempt to call a method on @var{object} when there is no method to call. The default method throws a @code{no-method-definition} signal. The return value of this function becomes the return value of the non-existent method. @end defun

@defun no-next-method object args This method is called when an attempt to call @code{call-next-method} is made, and there is no next method that can be called. The return value becomes the return value of @code{call-next-method}. @end defun

Additional useful methods are:

@defun clone obj &rest params Make a deep copy of @var{obj}. Once this copy is made, make modifications specified by @var{params}. @var{params} uses the same format as the @var{slots} of @code{initialize-instance}. The only other change is to modify the name with an incrementing numeric. @end defun

@defun object-print obj &rest strings Construct a printing lisp symbol for @var{OBJ}. This would look like: @example
#<class-name "objname"> @end example STRINGS are additional parameters passed in by overloading functions to add more data into the printing abbreviation.

@example (defclass data-object ()
(value)
"Object containing one data slot.")

(defmethod object-print ((this data-object) &optional strings)
"Return a string with a summary of the data object as part of the name."
(apply 'call-next-method this (cons (format " value: %s" (render this)) strings))) @end example

here is what some output could look like: @example (object-print test-object)
=> #<data-object test-object value: 3> @end example @end defun

@defun object-write obj &optional comment Write @var{obj} onto a stream in a readable fashion. The resulting output will be lisp code which can be used with @code{read} and @code{eval} to recover the object. Only slots with @code{:initarg}s are written to the stream. @end defun

@node Making New Objects, Accessing Slots, Default Superclass, Top @comment node-name, next, previous, up @chapter Making New Objects

Once we have defined our classes, it's time to create objects with the specified structure. After we call @code{defclass} two new functions are created, one of which is @code{classname}. Thus, from the example at the end of the previous chapter @xref{Building Classes}, we would have the functions @code{data-object} and @code{data-object-p}.

@defun classname object-name &rest slots

This creates and returns a new object. This object is not assigned to anything, and will be garbage collected if not saved. This object will be given the string name @var{object-name}. There can be multiple objects of the same name, but the name slot provides a handy way to keep track of your objects. @var{slots} is just all the slots you wish to preset. Any slot set as such WILL NOT get it's default value, and any side effects from an attributes default function will not occur. An example pair would appear simply as @code{:value 1}. Of course you can do any valid lispy thing you want with it, such as @code{:value (if (boundp 'special-symbol) special-symbol nil)}

Example of creating an object from a class, @ref{Building Classes}:

@example (data-object "test" :value 3 :reference nil) @end example

@end defun

@node Accessing Slots, Writing Methods, Making New Objects, Top @comment node-name, next, previous, up @chapter Accessing Slots

There are several ways to access slot values in an object. The naming convention and argument order is similar to that found in Emacs Lisp for referencing vectors. The basics for referencing, setting, and calling methods are all accounted for.

@defun oset object slot value

This sets the value behind @var{slot} to @var{value} in @var{object}. @code{oset} returns @var{value}. @end defun

@defun oset-default class slot value

This sets the slot @var{slot} in @var{class} which is initialized with the @code{:initform} tag to @var{value}. This will allow a user to set both public and private defaults after the class has been constructed. This function is intrusive, and is offered as a way to allow users to configure the default behavior of packages built with classes the same way @code{setq-default} is used for buffer-local variables.

For example, if a user wanted all @code{data-objects} (@pxref{Building Classes}) to inform a special object of his own devising when they changed, this can be arranged by simply executing this bit of code:

@example (oset-default data-object reference (list my-special-object)) @end example

@end defun

@defun oref object slot

This recalls the value in slot @var{slot} in @var{object} and returns it. If @var{object} is a class, and @var{slot} is a class allocated slot, then oref will return that value. If @var{object} is a class, and @var{slot} is not class allocated, a signal will be thrown. @end defun

@defun oref-default object slot This gets the default value in @var{object}'s class definition for @code{slot}. This can be different from the value returned by @code{oref}. @var{object} can also be a class symbol or an instantiated object. @end defun

These next accessors are defined by CLOS to reference or modify slot values, and use the previously mentioned set/ref routines.

@defun slot-value object slot This function retrieves the value of @var{slot} from @var{object}. Unlike @code{oref}, the symbol for @var{slot} must be quoted in. @end defun

@defun set-slot-value object slot value This is not a CLOS function, but is meant to mirror @code{slot-value} if you don't want to use the cl package's @code{setf} function. This function sets the value of @var{slot} from @var{object}. Unlike @code{oset}, the symbol for @var{slot} must be quoted in. @end defun

@defun slot-makeunbound object slot This function unbinds @var{slot} in @var{object}. Referencing an unbound slot can throw an error. @end defun

@defun object-add-to-list object slot &optional append In @var{OBJECT}'s @var{SLOT}, add @var{ITEM} to the pre-existing list of elements. Optional argument @var{APPEND} indicates we need to append to the list. If @var{ITEM} already exists in the list in @var{SLOT}, then it is not added. Comparison is done with @dfn{equal} through the @dfn{member} function call. If @var{SLOT} is unbound, bind it to the list containing @var{ITEM}. @end defun

@defun with-slots entries object forms Bind @var{entries} lexically to the specified slot values in @var{object}, and execute @var{forms}. In CLOS, it would be possible to set values in OBJECT by using @code{setf} to assign to these values, but in Emacs, you may only read the values, or set the local variable to a new value.

@example (defclass myclass () (x :initarg 1)) (setq mc (make-instance 'myclass)) (with-slots (x) mc x) => 1 (with-slots ((something x)) mc something) => 1 @end example @end defun

@node Writing Methods, Predicates, Accessing Slots, Top @comment node-name, next, previous, up @chapter Writing Methods

Writing a CLOS style method is similar to writing a function. The differences are that there are some extra options and there can be multiple implementations of a single method which interact interestingly with each other.

Each method created verifies that there is a @dfn{generic method} available to attach to. A generic method has no body, and is merely a symbol upon which methods are attached.

@defun defgeneric method arglist [doc-string]

@var{method} is the unquoted symbol to turn into a function. @var{arglist} is the default list of arguments to use (not implemented yet). @var{doc-string} is the documentation used for this symbol.

A generic function acts as a place holder for methods. There is no need to call @code{defgeneric} yourself, as @code{defmethod} will call it if necessary. Currently the argument list is unused.

@code{defgeneric} will prevent you from turning an existing emacs lisp function into a generic function. @end defun

@defun defmethod method [:BEFORE | :PRIMARY | :AFTER | :STATIC ] arglist [doc-string] forms

@var{method} is the name of the function to be created.

@var{:BEFORE | :AFTER} represent when this form is to be called. If neither of these symbols are present, then the default priority is, before @var{:AFTER}, after @var{:BEFORE}, and is represented in CLOS as @var{PRIMARY}.

If @var{:STATIC} is used, then the first argument when calling this function can be a class or an object. Never treat the first argument of a STATIC method as an object, always used @code{oref-default} or @code{oset-default}. A Class' construction is defined as a static method.

@code{arglist} is the argument list. Unlike CLOS, only the FIRST argument may be type-cast, and it may only be type-cast to an EIEIO object. An arglist such as @code{(a b)} would classify the function as generic call, which has no object it can talk to (none is passed in) and merely allows the creation of side-effects. If the arglist appears as @code{((this data-object) b)} then the form is stored as belonging to the class @code{data-object}.

The first argument does not need to be typecast. A method with no typecast is a @code{generic}. If a given class has no implementation, then the generic will be called when that method is used on a given object of that class.

If two @code{defmethod}s appear with arglists such as @code{(a b)} and @code{(c d)} then one of the implementations will be overwritten, but generic and multiple type cast arglists can co-exist.

When called, if there is a method cast against the object's parent class, but not for that object's class, the parent class' method will be called. If there is a method defined for both, only the child's method is called.

@var{doc-string} is the documentation attached to the implementation. All method doc-strings are concatenated into the generic method's function documentation.

@var{forms} is the body of the function.

If multiple methods and generics are defined for the same method name, they are executed in this order:

@table @asis @item method :BEFORE @item generic :BEFORE @item method :PRIMARY @item generic :PRIMARY @item method :AFTER @item generic :AFTER @end table @end defun

If in any situation a method does not exist, but a generic does, then the generic is called in place of the method.

If no methods exist, then the signal @code{no-method-definition} is thrown. @ref{Signals}

See the file @file{eieio-test.el} for an example testing these differently tagged methods.

@defun call-next-method &rest replacement-args

While running inside a CLOS method, calling this function will call the method associated with the parent of the class of the currently running method with the same parameters.

If no next method is available, but a generic is implemented for the given key (Such as @code{:BEFORE}), then the generic will be called.

OPTIONAL arguments @var{replacement-args} can be used to replace the arguments the next method would be called with. Useful if a child class wishes to add additional behaviors through the modification of the parameters. This is not a feature of CLOS.

For example code @xref{Default Superclass}.

@end defun

@defun call-next-method-p

Return t if there is a next method we can call.

@end defun

In this implementation, not all features of CLOS exist.

@enumerate @item There is currently no :AROUND tag. @item CLOS allows multiple sets of type-cast arguments, where eieio only allows the first argument to be cast. @end enumerate

@node Predicates, Association Lists, Writing Methods, Top @comment node-name, next, previous, up @chapter Predicates and Utilities

Now that we know how to create classes, access slots, and define methods, it might be useful to verify that everything is doing ok. To help with this a plethora of predicates have been created.

@defun class-v class Return a vector with all the class's important parts in it. This vector is not a copy. Changing this vector changes the class. The CLOS method @code{find-class} will have the same effect. @end defun

@defun find-class symbol &optional errorp CLOS function. In EIEIO it returns the vector definition of the class. If there is no class, @code{nil} is returned if @var{errorp} is @code{nil}. @end defun

@defun class-p class Return non-@code{nil} if @var{class} is a class type. @end defun

@defun object-p obj Return non-@code{nil} if @var{obj} is an object. @end defun

@defun slot-exists-p obj-or-class slot Return Non-@code{nil} if @var{obj-or-class} contains @var{slot} in its class. @end defun

@defun slot-boundp object slot Non-@code{nil} if OBJECT's @var{SLOT} is bound. Setting a slot's value makes it bound. Calling @dfn{slot-makeunbound} will make a slot unbound. @var{OBJECT} can be an instance or a class. @end defun

@defun class-name class Return a string of the form #<class myclassname> which should look similar to other lisp objects like buffers and processes. Printing a class results only in a symbol. @end defun

@defun class-option class option Return the value in @var{CLASS} of a given @var{OPTION}. For example:

@example (class-option eieio-default-superclass :documentation) @end example

Will fetch the documentation string for @code{eieio-default-superclass}. @end defun

@defun class-constructor class Return a symbol used as a constructor for @var{class}. This way you can make an object of a passed in class without knowing what it is. This is not a part of CLOS. @end defun

@defun object-name obj Return a string of the form #<object-class myobjname> for @var{obj}. This should look like lisp symbols from other parts of emacs such as buffers and processes, and is shorter and cleaner than printing the object's vector. It is more useful to use @code{object-print} to get and object's print form, as this allows the object to add extra display information into the symbol. @end defun

@defun object-class obj Returns the class symbol from @var{obj}. @end defun

@defun class-of obj CLOS symbol which does the same thing as @code{object-class} @end defun

@defun object-class-fast obj Same as @code{object-class} except this is a macro, and no type-checking is performed. @end defun

@defun object-class-name obj Returns the symbol of @var{obj}'s class. @end defun

@defun class-parents class Returns the direct parents class of @var{class}. Returns @code{nil} if it is a superclass. @end defun

@defun class-parents-fast class Just like @code{class-parent} except it is a macro and no type checking is performed. @end defun

@defun class-parent class Deprecated function which returns the first parent of @var{class}. @end defun

@defun class-children class Return the list of classes inheriting from @var{class}. @end defun

@defun class-children-fast class Just like @code{class-children}, but with no checks. @end defun

@defun same-class-p obj class Returns @code{t} if @var{obj}'s class is the same as @var{class}. @end defun

@defun same-class-fast-p obj class Same as @code{same-class-p} except this is a macro and no type checking is performed. @end defun

@defun object-of-class-p obj class Returns @code{t} if @var{obj} inherits anything from @var{class}. This is different from @code{same-class-p} because it checks for inheritance. @end defun

@defun child-of-class-p child class Returns @code{t} if @var{child} is a subclass of @var{class}. @end defun

@defun generic-p method-symbol Returns @code{t} if @code{method-symbol} is a generic function, as opposed to a regular emacs list function. @end defun

It is also important to note, that for every created class, a two predicates are created for it. Thus in our example, the function @code{data-object-p} is created, and return @code{t} if passed an object of the appropriate type. Also, the function @code{data-object-child-p} is created which returns @code{t} if the object passed to it is of a type which inherits from @code{data-object}.

@node Association Lists, Introspection, Predicates, Top @chapter Association Lists

Lisp offers the concept of association lists, with primitives such as @code{assoc} used to access them. Eieio provides a few such functions to help with using lists of objects easily.

@defun object-assoc key slot list Returns the first object in @var{list} for which @var{key} is in @var{slot}. @end defun

@defun object-assoc-list slot list Return an association list generated by extracting @var{slot} from all objects in @var{list}. For each element of @var{list} the @code{car} is the value of @var{slot}, and the @code{cdr} is the object it was extracted from. This is useful for generating completion tables. @end defun

@defun eieio-build-class-alist &optional base-class Returns an alist of all currently defined classes. This alist is suitable for completion lists used by interactive functions to select a class. The optional argument @var{base-class} allows the programmer to select only a subset of classes to choose from should it prove necessary. @end defun

@node Introspection, Signals, Association Lists, Top @chapter Introspection

Introspection permits a programmer to peek at the contents of a class without any previous knowledge of that class. While EIEIO implements objects on top of vectors, and thus everything is technically visible, some functions have been provided. None of these functions are a part of CLOS.

@defun object-slots obj Return the list of public slots for @var{obj}. @end defun

@defun class-slot-initarg class slot For the given @var{class} return the :initarg associated with @var{slot}. Not all slots have initargs, so the return value can be nil. @end defun

@node Signals, Base Classes, Introspection, Top @comment node-name, next, previous, up @chapter Signals

There are new signal types that can be caught when using eieio.

@deffn Signal invalid-slot-name obj-or-class slot This signal is called when an attempt to reference a slot in an @var{obj-or-class} is made, and the @var{slot} is not defined for it. @end deffn

@deffn Signal no-method-definition method arguments This signal is called when @var{method} is called, with @var{arguments} and nothing is resolved. This occurs when @var{method} has been defined, but the arguments make it impossible for eieio to determine which method body to run.

Overload the method @code{no-method-definition} to protect against this signal. @end deffn

@deffn Signal no-next-method class arguments This signal is called if the function @code{call-next-method} is called and there is no next method to be called.

Overload the method @code{no-next-method} to protect against this signal. @end deffn

@deffn Signal invalid-slot-type slot spec value This signal is called when an attempt to set @var{slot} is made, and @var{var} doesn't match the specified type @var{spec}.

In EIEIO, this is also used of a slot specifier has an invalid value during a @code{defclass}. @end deffn

@deffn Signal unbound-slot object class slot This signal is called when an attempt to reference @var{slot} in @var{object} is made, and that instance is currently unbound. @end deffn

@node Base Classes, Browsing, Signals, Top @comment node-name, next, previous, up @chapter Base Classes

Asside from @code{eieio-default-superclass}, EIEIO comes with some additional classes that you can use. By using multiple inheritance, it is possible to use several features at the same time.

@menu * eieio-instance-inheritor:: Enable value inheritance between instances. * eieio-instance-tracker:: Enable self tracking instances. * eieio-singleton:: Only one instance of a given class. * eieio-persistent:: Enable persistence for a class. * eieio-named:: Use the object name as a :name field. * eieio-speedbar:: Enable speedbar support in your objects. @end menu

@node eieio-instance-inheritor, eieio-instance-tracker, Base Classes, Base Classes @comment node-name, next, previous, up @section @code{eieio-instance-inheritor}

This class is in package @file{eieio-base}.

Instance inheritance is a mechanism whereby the value of a slot in object instance can reference the parent instance. If the parent's slot value is changed, then the child instance is also changed. If the child's slot is set, then the parent's slot is not modified.

@deftp {Class} eieio-instance-inheritor parent-instance A class whose instances are enabled with instance inheritance. The @var{parent-instance} slot indicates the instance which is considered the parent of the current instance. Default is @code{nil}. @end deftp

@cindex clone To use this class, inherit from it with your own class. To make a new instance that inherits from and existing instance of your class, use the @code{clone} method with additional parameters to specify local values.

@cindex slot-unbound The @code{eieio-instance-inheritor} class works by causing cloned objects to have all slots unbound. This class' @code{slot-unbound} method will cause references to unbound slots to be redirected to the parent instance. If the parent slot is also unbound, then @code{slot-unbound} will throw an @code{slot-unbound} signal.

@node eieio-instance-tracker, eieio-singleton, eieio-instance-inheritor, Base Classes @comment node-name, next, previous, up

This class is in package @file{eieio-base}.

Sometimes it is useful to keep a master list of all instances of a given class. The class @code{eieio-instance-tracker} performs this task.

@deftp {Class} eieio-instance-tracker tracker-symbol Enable instance tracking for this class. The field @var{tracker-symbol} should be initialized in inheritors of this class to a symbol created with @code{defvar}. This symbol will serve as the variable used as a master list of all objects of the given class. @end deftp

@defmethod eieio-instance-tracker initialize-instance obj fields This method is defined as an @code{:AFTER} method. It adds new instances to the master list. Do not overload this method unless you use @code{call-next-method.} @end defmethod

@defmethod eieio-instance-tracker delete-instance obj Remove @var{obj} from the master list of instances of this class. This may let the garbage collector nab this instance. @end defmethod

@deffn eieio-instance-tracker-find key field list-symbol This convenience function lets you find instances. @var{key} is the value to search for. @var{FIELD} is the field to compare @var{KEY} against. The function @code{equal} is used for comparison. The paramter @var{list-symbol} is the variable symbol which contains the list of objects to be searched. @end deffn

@node eieio-singleton, eieio-persistent, eieio-instance-tracker, Base Classes @comment node-name, next, previous, up @section @code{eieio-singleton}

This class is in package @file{eieio-base}.

@deftp {Class} eieio-singleton Inheriting from the singleton class will guarantee that there will only ever be one instance of this class. Multiple calls to @code{make-instance} will always return the same object. @end deftp

@node eieio-persistent, eieio-named, eieio-singleton, Base Classes @comment node-name, next, previous, up @section @code{eieio-persistent}

This class is in package @file{eieio-base}.

If you want an object, or set of objects to be persistent, meaning the slot values are important to keep saved between sessions, then you will want your top level object to inherit from @code{eieio-persistent}.

To make sure your persistent object can be moved, make sure all file names stored to disk are made relative with @code{eieio-persistent-path-relative}.

@deftp {Class} eieio-persistent file file-header-line Enables persistence for instances of this class. Slot @var{file} with initarg @code{:file} is the file name in which this object will be saved. Class allocated slot @var{file-header-line} is used with method @code{object-write} as a header comment. @end deftp

All objects can write themselves to a file, but persistent objects have several additional methods that aid in maintaining them.

@defmethod eieio-persistent eieio-persistent-save obj &optional file Write the object @var{obj} to its file. If optional argument @var{file} is specified, use that file name instead. @end defmethod

@defmethod eieio-persistent eieio-persistent-path-relative obj file Return a file name derived from @var{file} which is relative to the stored location of @var{OBJ}. This method should be used to convert file names so that they are relative to the save file, making any system of files movable from one location to another. @end defmethod

@defmethod eieio-persistent object-write obj &optional comment Like @code{object-write} for @code{standard-object}, but will derive a header line comment from the class allocated slot if one is not provided. @end defmethod

@defun eieio-persistent-read filename Read @var{filename} which contains an @code{eieio-persistent} object previously written with @code{eieio-persistent-save}. @end defun

@node eieio-named, eieio-speedbar, eieio-persistent, Base Classes @comment node-name, next, previous, up @section @code{eieio-named}

This class is in package @file{eieio-base}.

@deftp {Class} eieio-named Object with a name. Name storage already occurs in an object. This object provides get/set access to it. @end deftp

@node eieio-speedbar, , eieio-named, Base Classes @comment node-name, next, previous, up @section @code{eieio-speedbar}

This class is in package @file{eieio-speedbar}.

If a series of class instances map to a tree structure, it is possible to cause your classes to be displayable in Speedbar. @xref{Top,,,speedbar}. Inheriting from these classes will enable a speedbar major display mode with a minimum of effort.

@deftp {Class} eieio-speedbar buttontype buttonface Enables base speedbar display for a class. @cindex speedbar-make-tag-line The slot @var{buttontype} is any of the symbols allowed by the function @code{speedbar-make-tag-line} for the @var{exp-button-type} argument @xref{Extending,,,speedbar}. The slot @var{buttonface} is the face to use for the text of the string displayed in speedbar. The slots @var{buttontype} and @var{buttonface} are class allocated slots, and do not take up space in your instances. @end deftp

@deftp {Class} eieio-speedbar-directory-button buttontype buttonface This class inherits from @code{eieio-speedbar} and initializes @var{buttontype} and @var{buttonface} to appear as directory level lines. @end deftp

@deftp {Class} eieio-speedbar-file-button buttontype buttonface This class inherits from @code{eieio-speedbar} and initializes @var{buttontype} and @var{buttonface} to appear as file level lines. @end deftp

To use these classes, inherit from one of them in you class. You can use multiple inheritance with them safely. To customize your class for speedbar display, override the default values for @var{buttontype} and @var{buttonface} to get the desired effects.

Useful methods to define for your new class include:

@defmethod eieio-speedbar eieio-speedbar-derive-line-path obj depth Return a string representing a directory associated with an instance of @var{obj}. @var{depth} can be used to indice how many levels of indentation have been opened by the user where @var{obj} is shown. @end defmethod

@defmethod eieio-speedbar eieio-speedbar-description obj Return a string description of @var{OBJ}. This is shown in the minibuffer or tooltip when the mouse hovers over this instance in speedbar. @end defmethod

@defmethod eieio-speedbar eieio-speedbar-child-description obj Return a string representing a description of a child node of @var{obj} when that child is not an object. It is often useful to just use item info helper functions such as @code{speedbar-item-info-file-helper}. @end defmethod

@defmethod eieio-speedbar eieio-speedbar-object-buttonname obj Return a string which is the text displayed in speedbar for @var{obj}. @end defmethod

@defmethod eieio-speedbar eieio-speedbar-object-children obj Return a list of children of @var{obj}. @end defmethod

@defmethod eieio-speedbar eieio-speedbar-child-make-tag-lines obj depth This method inserts a list of speedbar tag lines for @var{obj} to represent its children. Implement this method for your class if your children are not objects themselves. You still need to implement @code{eieio-speedbar-object-children}.

In this method, use techniques specified in the Speedbar manual. @xref{Extending,,,speedbar}. @end defmethod

Some other functions you will need to learn to use are:

@deffn eieio-speedbar-create make-map key-map menu name toplevelfn Register your object display mode with speedbar. @var{make-map} is a function which initialized you keymap. @var{key-map} is a symbol you keymap is installed into. @var{menu} is an easy menu vector representing menu items specific to your object display. @var{name} is a short string to use as a name identifying you mode. @var{toplevelfn} is a function called which must return a list of objects representing those in the instance system you wish to browse in speedbar.

Read the Extending chapter in the speedbar manual for more information on how speedbar modes work @xref{Extending,,,speedbar}. @end deffn

@node Browsing, Class Values, Base Classes, Top @comment node-name, next, previous, up @chapter Browsing class trees

To browse all the currently loaded classes in emacs, simply run the EIEIO browser. @kbd{M-x eieio-browse}. This browses all the way from the default super-duper class eieio-default-superclass, and lists all children in an indented tree structure.

To browse only from a specific class, pass it in as an alternate parameter.

Here is a sample tree from our current example:

@example eieio-default-superclass
+--data-object
+--data-object-symbol @end example

Note that we start with eieio-default-superclass. @xref{Default Superclass}.

Note: new classes are consed into the inheritance lists, so the tree comes out upside-down.

It is also possible to use the function @code{eieio-class-tree} in the @file{tree.el} package. This will create an interactive tree. Clicking on nodes will allow expansion/contraction of branches, or editing of a class. @xref{Class Values}.

@node Class Values, Customizing, Browsing, Top @comment node-name, next, previous, up @chapter Class Values

Details about any class or object can be retrieved using the function @code{eieio-describe-class} function. Interactively, type in the name of a class. In a program, pass it a string with the name of a class, a class symbol, or an object. The resulting buffer will display all slot names.

Additionally, all methods defined to have functionality on this class is displayed.

@node Customizing, Documentation, Class Values, Top @comment node-name, next, previous, up @chapter Customizing Objects

In Emacs 20 a useful customization utility became available called `custom'. EIEIO supports custom through two new widget types. If a variable is declared as type @code{'object}, then full editing of slots via the widgets is made possible. This should be used carefully, however, because objects modified are cloned, so if there are other references to these objects, they will no longer be linked together.

If you want in place editing of objects, use the following methods:

@defun eieio-customize-object object Create a custom buffer and insert a widget for editing @var{object}. At the end, an @code{Apply} and @code{Reset} button are available. This will edit the object "in place" so references to it are also changed. There is no effort to prevent multiple edits of a singular object, so care must be taken by the user of this function. @end defun

@defun eieio-custom-widget-insert object flags This method inserts an edit object into the current buffer in place. It's sole code is @code{(widget-create 'object-edit :value object)} and is provided as a locale for adding tracking, or specializing the widget insert procedure for any object. @end defun

To define a slot with an object in it, use the @code{object} tag. This widget type will be automatically converted to @code{object-edit} if you do in place editing of you object.

If you want to have additional actions taken when a user clicks on the @code{Apply} button, then overload the method @code{eieio-done-customizing}. This method does nothing by default, but that may change in the future. This would be the best way to make your objects persistent when using in-place editing.

@section Widget extention

When widgets are being created, one new widget extention has been added, called the @code{:slotofchoices}. When this occurs in a widget definition, all elements after it are removed, and the slot is specifies is queried and converted into a series of constants.

@example (choice (const :tag "None" nil)
:slotofchoices morestuff) @end example

and if the slot @code{morestuff} contains @code{(sym1 sym2 sym3)}, the above example is converted into:

@example (choice (const :tag "None" nil)
(const sym1)
(const sym2)
(const sym3)) @end example

This is useful when a given item needs to be selected from a list of items defined in this second slot.

@node Documentation, Naming Conventions, Customizing, Top @comment node-name, next, previous, up @chapter Documentation

It is possible to automatically create documentation for your classes in texinfo format by using the tools in the file @file{eieio-doc.el}

@deffn Command eieiodoc-class class indexstring &optional skiplist

This will start at the current point, and created an indented menu of all the child classes of, and including @var{class}, but skipping any classes that might be in @var{skiplist} It will then create nodes for all these classes, subsection headings, and indexes.

Each class will be indexed using the texinfo labeled index @var{indexstring} which is a two letter description. @xref{(texinfo) New Indices}.

To use this command, the texinfo macro

@example @@defindex @@var @{ indexstring @} @end example

@noindent where @var{indexstring} is replaced with the two letter code.

Next, an inheritance tree will be created listing all parents of that section's class.

Then,all the slots will be expanded in tables, and described using the documentation strings from the code. Default values will also be displayed. Only those slots with @code{:initarg} specified will be expanded, others will be hidden. If a slot is inherited from a parent, that slot will also be skipped unless the default value is different. If there is a change, then the documentation part of the slot will be replace with an @@xref back to the parent.

Only classes loaded into emacs' memory can be documented.

@end deffn

@node Naming Conventions, Demo Programs, Documentation, Top @comment node-name, next, previous, up @chapter Naming Conventions

The Emacs Lisp programming manual has a great chapter programming conventions that help keep each Emacs package working nicely with the entire system. @ref{(elisp)Standards} An EIEIO based program needs to follow these conventions, while simultaneously taking advantage of the Object Oriented features.

The below tips are things that I do when I program an EIEIO based package.

@itemize @item Come up with a package prefix that is relatively short. Prefix all classes, and methods with your prefix. This is a standard convention for functions and variables in Emacs. @item Do not prefix method names with the class name. All methods in EIEIO are ``virtual'', and are dynamically dispatched. Anyone can override your methods at any time. Your methods should be prefixed with your package name. @item Do not prefix slots in your class. The slots are always locally scoped to your class, and need no prefixing. @item If your library inherits from other libraries of classes, you must ``require'' that library with the @code{require} command. @end itemize

@node Demo Programs, Function Index, Naming Conventions, Top @comment node-name, next, previous, up @chapter Demo Programs

There are many sample programs I have written for eieio which could become useful components of other applications, or are good stand alone programs providing some useful functionality. The file, and functionality of these appear below:

@table @code @item tree Maintains and displays a tree structure in a buffer. Nodes in the tree can be clicked on for editing, node expansion, and simple information. Includes a sample program for showing directory trees, and to draw trees of the eieio class structures. @item call-tree Parses a non-byte-compiled function, and generates a call tree from it, and all sub-non-byte-compiled functions. Provides protection from recursive functions. @item chart Draw bar charts from data. Examples include displaying sizes of emacs values, file distribution, and rmail distributions. @end table

@node Function Index, , Demo Programs, Top @unnumbered Function Index

@printindex fn

@contents @bye

@ignore From: Richard Stallman <rms@gnu.org> To: zappo@gnu.org Subject: eieio manual Reply-to: rms@gnu.org Date: Mon, 26 Jul 2004 10:30:19 -0400

I read the eieio manual, and while it was complete enough that I could mostly understand it, it needs a lot of work.

The general problem is that parts are still to some extent written for people who know CLOS. It should be written entirely for a person who has never seen CLOS. It is ok to include compatibility notes describing differences from CLOS, as in the Emacs Lisp Reference Manual. These should come after, not before, the material described (consider section 1.2).

It needs a lot of proofreading. Words are capitalized in mid-sentence. Symbols appear without @code. Variable names are in all caps, sometimes with @var and sometimes without. The name "Lisp" is written in lower case.

The text uses nonstandard terminology such as "throw an error" and "must be quoted in". I can understand them, but this manual should use the normal Emacs terminology found in the Emacs Lisp Reference Manual.

The topics should be ordered from most conceptually essential to least. For instance, the default ancestor class is a comparatively unimportant topic. Most users don't need to know about it. So put it near the end. Constructors are essential basic, so they should come earlier.

The functions initialize-instance are rather unimportant details and should go near the end; however, I don't see that they relate to the default ancestor class, so grouping them under that heading does not seem right.

The methods used in case of errors are also rather minor side issues, so they should go late in the manual. They belong with the new condition names. (The correct term is "condition names", not "signal types".)

In general, the examples are not indented right, perhaps because they use tabs. You must not have tab characters in Texinfo. eieio-default-superclass has unmatched parens.

Some specific points:

There are two mysterious references to something called `lambda-default' that is not explained. I can't understand it.

I am not sure how initializing slots with :initform relates to initializing slots with oset-default. That needs to be better explained.

There seems to be a fundamental difference in usage between slots initialized using :initform and slots that are not initialized. This needs to be stated loud and clear in the explanation of defclass, before you get into the specific slot list attributes.

The term "superclass" seems to be used in two inconsistent meanings. In defclass it is synonymous with "parent class" (this is the traditional meaning), but section 4 gives it a different meaning. Please choose another term for the latter meaning, such as "orphan class". This would mean renaming eieio-default-superclass.


Creates a new class called @code{class-name}. The created
variable's documentation string is set to a modified version of
the doc string found in @var{options-or-doc}.

What is "the created variable"?


Every slot in
parent is replicated in the new class.

Do you mean, "Every slot that appears in any parent class is replicated in the new class"?


The parent class for @code{class-name} is

Shouldn't that be @var? That is not the only place. Also, it seems strange to speak of "the" parent class given that there can be more than one.


@var{slot-list} is a list of lists. Each sublist defines an attribute.
These lists are of the form @code{(name :tag1 value1 :tag2 value2 :tagn
valuen)}.

All those parts that can vary need @var.


@item :initarg
The argument used during initialization. @xref{Making New Objects}.

The node Making New Objects does not explain :initarg.


A lisp expression used to generate the default value for this slot.
If :initform is left out, that slot defaults to being unbound.
The value passed to initform is automatically quoted. Thus,
@example
:initform (1 2 3)

(1 2 3) is not a valid Lisp expression: evaluating it would get an error. Do you mean "a Lisp object"?


A function like this:
@example
:initform +
@end example
is quoted in as a symbol.

That is really confusing. What does "a function like this" refer to?


"Default class used as parent class for superclasses. It's
slots are automatically adopted by such superclasses but not stored

The possessive of "it" is "its". In English, the possessive pronouns have no apostrophe. My, our, your, his, her, their, its.


When creating an object of any type, you can use it's constructor, or
@code{make-instance}.

Same problem. Please check every occurrence of "it's".

Also, you need to explain what a constructor is. Otherwise, this is completely confusing to a reader who does not know. The manual does not explain "constructor" anywhere. When it describes how to use constructors, it does not use that term.


@defun initialize-instance obj &rest slots
Initialize @var{obj}. Sets slots of @var{obj} with @var{slots} which
is a list of name/value pairs. These are actually just passed to
@code{shared-initialize}.
@end defun


@defun shared-initialize obj &rest slots
Sets slots of @var{obj} with @var{slots} which is a list of name/value
pairs.
@end defun

It needs to say when the programmer should call initialize-instance and when person should call shared-initialize.


@defun clone obj &rest params
Make a deep copy of @var{obj}.

"Deep copy" is not defined Emacs terminology, so it needs a precise definition. I have a general idea what you probably mean, but I cannot be sure of details. Does this copy cons cells? Does it copy vectors? Does it copy hash tables? Does it copy symbols? The manual must say.


@defun object-print obj &rest strings
Construct a printing lisp symbol for @var{OBJ}.

Should that be @var{obj}?


Once we have defined our classes, it's time to create objects with the
specified structure. After we call @code{defclass} two new functions
are created, one of which is @code{classname}.

I don't think there is a function named `classname'. The eieio sources do not define one. Do you mean its name is the name of the class? If so, use @var{classname}.


@defun classname object-name &rest slots

The symbol after @defun is the literal name of a function you are describing. You can't use @defun for this.


wish to preset. Any slot set as such WILL NOT get it's default value,

That should be @emph{will not}. Also, "its" is misspelled here too.


and any side effects from an attributes default function will not occur.

I am not sure what an "attributes default function" is, and I cannot find anything in the manual that explains it. There should be a cross-reference here to an explanation elsewhere.


@defun defmethod method [:BEFORE | :PRIMARY | :AFTER | :STATIC ] arglist [doc-string] forms

This needs to be @defmac. Also, you may need to use @code inside it.

It is really confusing that names such as :BEFORE are upper-case. Is that what CL does?


@var{:BEFORE | :AFTER} represent when this form is to be called. If
neither of these symbols are present, then the default priority is,
before @var{:AFTER}, after @var{:BEFORE}, and is represented in CLOS as
@var{PRIMARY}.

These names are keywords, not variables; @var is wrong for them. They should be in @code.


Never treat the first argument
of a STATIC method as an object, always used @code{oref-default} or
@code{oset-default}.

I can't understand that. However, I am sure that "a STATIC method" needs some style change.


@code{arglist} is the argument list. Unlike CLOS, only the FIRST
argument may be type-cast,

I have no idea what that means. "Type-cast" is not standard Emacs terminology, so you need to define it. The manual must explain this type-cast feature, assuming that the reader has never heard of it before.


If two @code{defmethod}s appear with arglists such as @code{(a b)}
and @code{(c d)} then one of the implementations will be overwritten,

"will be overwritten" is not clear; I don't understand it.


When called, if there is a method cast against the object's parent
class, but not for that object's class, the parent class' method will be
called.

I am not sure what a "method cast" is, or what it means for that to be "against" some class. The text has to explain this.


If multiple methods and generics are defined for the same method name,
they are executed in this order:


@table @asis
@item method :BEFORE
@item generic :BEFORE

I can't understand that. What are these "generics", and how does one define them? Apparently not with defmethod, which defines methods. Apparently not with defgeneric, which defines a placeholder, not something that may need to be run.


If in any situation a method does not exist, but a generic does, then
the generic is called in place of the method.

I can't make sense of that. According to the previous text it would run both of them, the method first. So if there's no method, it would naturally run just the generic, if the absence of a method isn't an error. So what information is this sentence meant to convey? I can't figure it out.


@defun call-next-method &rest replacement-args


While running inside a CLOS method, calling this function will call the
method associated with the parent of the class of the currently running
method with the same parameters.

When would a program do this? Should methods normally do this?


@defun class-name class
Return a string of the form #<class myclassname>

That needs @samp. Other places too.


opposed to a regular emacs list function.

I think that should say "a regular Emacs Lisp function".


@defun object-assoc key slot list
Returns the first object in @var{list} for which @var{key} is in
@var{slot}.

Is this as trivial as it sounds? If so, please include equivalent code not using the function, as an explanatory example. In the absence of that, I wonder "Is this doing something that I could not easily code for myself"?


In Emacs 20 a useful customization utility became available called
`custom'.

If we install this in Emacs 21, we should take for granted that Emacs includes Custom, and not refer to the time when it was absent.


The below tips are things that I do when I program an EIEIO based
package.

These are important, so they belong earlier, with defclass.

@end ignore