Provided by: inventor-doc_2.1.5-10+dfsg-2.1build2_all 
      
    
NAME
       SbLineProjector — line projector
INHERITS FROM
       SbProjector > SbLineProjector
SYNOPSIS
       #include <Inventor/projectors/SbLineProjector.h>
          Methods from class SbLineProjector:
                         SbLineProjector()
                         ~SbLineProjector()
     void                setLine(const SbLine &line)
     const SbLine &      getLine() const
     virtual SbVec3f     getVector(const SbVec2f &mousePosition1, const SbVec2f &mousePosition2)
     virtual SbVec3f     getVector(const SbVec2f &mousePosition)
     void                setStartPosition(const SbVec2f &mousePosition)
     void                setStartPosition(const SbVec3f &point)
          Methods from class SbProjector:
     virtual SbVec3f        project(const SbVec2f &point)
     virtual void           setViewVolume(const SbViewVolume &vol)
     const SbViewVolume &   getViewVolume() const
     virtual void           setWorkingSpace(const SbMatrix &space)
     const SbMatrix &       getWorkingSpace() const
     virtual SbProjector *  copy() const
DESCRIPTION
       SbLineProjector projects a 2D point, typically the location of the cursor, onto a 3D line.
METHODS
                         SbLineProjector()
                         ~SbLineProjector()
          Constructor and destructor. The default line passes through the origin and is aligned with the Y axis.
     void                setLine(const SbLine &line)
     const SbLine &      getLine() const
          Set and get the line on which to project 2D points.
     virtual SbVec3f     getVector(const SbVec2f &mousePosition1, const SbVec2f &mousePosition2)
          Get a vector on this line given two normalized mouse points.
     virtual SbVec3f     getVector(const SbVec2f &mousePosition)
          Get  a  vector  given the current mouse point. Uses the last point on this projector from the previous
          call to getVector() or setStartPostion().  Do not use this if the working space transform is  changing
          since the new point will be in a different space than the old one.
     void                setStartPosition(const SbVec2f &mousePosition)
          Set the initial position from a mouse position.
     void                setStartPosition(const SbVec3f &point)
          Set the initial position from a point on the projector.
SEE ALSO
       SbCylinderProjector,   SbCylinderPlaneProjector,   SbCylinderSectionProjector,  SbCylinderSheetProjector,
       SbPlaneProjector,       SbSpherePlaneProjector,       SbSphereProjector,        SbSphereSectionProjector,
       SbSphereSheetProjector
                                                                                          SbLineProjector(3IV)()