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NAME
       SoPointLight — node representing a point light source
INHERITS FROM
       SoBase > SoFieldContainer > SoNode > SoLight > SoPointLight
SYNOPSIS
       #include <Inventor/nodes/SoPointLight.h>
          Fields from class SoPointLight:
     SoSFVec3f           location
          Fields from class SoLight:
     SoSFBool            on
     SoSFFloat           intensity
     SoSFColor           color
          Methods from class SoPointLight:
                         SoPointLight()
     static SoType       getClassTypeId()
          Methods from class SoNode:
     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)
          Methods from class SoFieldContainer:
     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)
          Methods from class SoBase:
     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const
DESCRIPTION
       This  node defines a point light source at a fixed 3D location. A point source illuminates equally in all
       directions; that is, it is omni-directional.
FIELDS
     SoSFVec3f           location
          Location of the source.
METHODS
                         SoPointLight()
          Creates a point light source node with default settings.
     static SoType       getClassTypeId()
          Returns type identifier for this class.
ACTION BEHAVIOR
       SoGLRenderAction
          Activates this light (if so specified) during traversal. All shape nodes that come after this light in
          the scene graph are illuminated by this light.  The  light's  location  is  affected  by  the  current
          transformation.
FILE FORMAT/DEFAULTS
       PointLight {
          on         TRUE
          intensity  1
          color      1 1 1
          location   0 0 1
     }
SEE ALSO
       SoDirectionalLight, SoSpotLight
                                                                                             SoPointLight(3IV)()