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NAME
Tray - compose interactors into arbitrary or constrained layouts
SYNOPSIS
#include <InterViews/tray.h>
DESCRIPTION
A tray is a scene of interactors that overlap, tile, or have other constraints on their alignment
relative to each other. One of the interactors in a tray can serve as a background for the other
interactors.
Constraints on the layout of interactors are made by aligning interactors to each other. Two interactors
are aligned by specifying which edges coincide. For example, the lower left corner of one interactor may
be aligned to the upper right of another. TGlue objects can be used to introduce transparent space
between aligned interactors. TGlue has a natural size, shrinkability, and stretchability (though TGlue
objects are not interactors). Trays stretch or shrink the TGlue along with the aligned interactors to
satisfy the alignment constraints.
The tray adopts the shape of the background interactor if there is one; otherwise, the tray's shape
depends on the shapes of its components and potentially on their alignments. By default, a tray without
a background takes on a width and height equal to the largest of the widths and heights of its
components. However, alignments involving the tray can in effect override this default.
For example, if the left and right sides of a particular component are aligned to the tray's left and
right sides, respectively, then the tray's sides are constrained to coincide with the component's sides.
Thus the tray will adopt the width, horizontal shrinkability, and horizontal stretchability of that
component. Another example: To ensure that a tray circumscribes a collection of (mutually aligned)
components, align the outer edges of the components on the periphery of the collection to the outer edges
of the tray, thereby constraining the tray to assume the shape of the collection.
TGLUE PUBLIC OPERATIONS
TGlue(int w = 0, int h = 0, int hstretch = hfil, int vstretch = vfil);
Define TGlue of a minimum size. The TGlue can stretch from the given size but cannot shrink.
TGlue(int, int, int hshrink, int hstretch, int vshrink, int vstretch);
Define general TGlue with a given natural size (width and height), shrinkability, and
stretchability.
TRAY PUBLIC OPERATIONS
Tray(Interactor* background = nil)
Create a new tray, optionally having an interactor as a background.
void Align(Alignment, Interactor*, TGlue* = nil)
void Align(Alignment, Interactor*, Alignment, Interactor*, TGlue* = nil)
Align an interactor to another interactor (the tray itself by default), optionally with TGlue
between them. Align operations insert interactors into the tray if they have not been inserted
already.
void Align(Alignment, Interactor*, ..., Interactor* = nil)
Apply an alignment to a set of interactors. This operation is shorthand for aligning the
interactors to each other explicitly. For example, Align(Left, i1, i2, i3, i4) aligns the left
sides of interactors i1 through i4. Two to seven interactors can be aligned at once.
void HBox(Interactor*, ..., Interactor* = nil)
void VBox(Interactor*, ..., Interactor* = nil)
The HBox and VBox operations align the specified interactors such that they tile left-to-right and
top-to-bottom, respectively. These operations align in one dimension only. Two to seven
interactors can be aligned at once. If the first (last) component is the tray or the background
interactor, then the leftmost (rightmost) component will be aligned with the left (right) side of
the tray.
void Insert(Interactor*)
Insert an interactor into the tray without an alignment. The interactor will appear in the lower
left corner of the tray.
void Change(Interactor*)
Notify the tray that the given interactor's shape has changed. The tray will recompute the layout
of its component interactors to satisfy any alignments. If the tray does not contain a
background, then a change in the shape of one of its components may in turn change the tray's
shape. If the tray has a background, then the tray's shape will change only if the shape of the
background changes.
void Remove(Interactor*)
Take an interactor out of a tray and eliminate any alignments that have been made to it.
SEE ALSO
Interactor(3I), Scene(3I), Shape(3I)
InterViews 8 September 1988 Tray(3I)