Provided by: allegro4-doc_4.4.3.1-4.1build3_all 

NAME
create_color_table - Fills a color mapping table for customised effects. Allegro game programming
library.
SYNOPSIS
#include <allegro.h>
void create_color_table(COLOR_MAP *table, const PALETTE pal, void (*blend)(PALETTE pal, int x, int y, RGB
*rgb), void (*callback)(int pos));
DESCRIPTION
Fills the specified color mapping table with lookup data for doing customised effects with the specified
palette, calling the blend function to determine the results of each color combination.
Your blend routine will be passed a pointer to the palette and the two indices of the colors which are to
be combined, and should fill in the RGB structure with the desired result in 0-63 format. Allegro will
then search the palette for the closest match to the RGB color that you requested, so it doesn't matter
if the palette has no exact match for this color.
If the callback function is not NULL, it will be called 256 times during the calculation, allowing you to
display a progress indicator. Example:
COLOR_MAP greyscale_table;
...
void return_grey_color(const PALETTE pal,
int x, int y, RGB *rgb)
{
...
}
...
/* Build a color lookup table for greyscale effect. */
create_color_table(&greyscale_table, pal,
return_grey_color, NULL);
SEE ALSO
color_map(3alleg4), create_light_table(3alleg4), create_trans_table(3alleg4),
create_blender_table(3alleg4), draw_trans_sprite(3alleg4), draw_lit_sprite(3alleg4),
draw_gouraud_sprite(3alleg4), rgb_map(3alleg4), excolmap(3alleg4)
Allegro version 4.4.3 create_color_table(3alleg4)