Provided by: allegro4-doc_4.4.3.1-4.1build3_all 

NAME
exdbuf - How to use double buffering to avoid flicker. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example exdbuf
DESCRIPTION
This program demonstrates the use of double buffering. It moves a circle across the screen, first just
erasing and redrawing directly to the screen, then with a double buffer.
SEE ALSO
BITMAP(3alleg4), END_OF_MAIN(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), acquire_screen(3alleg4),
allegro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4),
circlefill(3alleg4), clear_keybuf(3alleg4), clear_to_color(3alleg4), create_bitmap(3alleg4),
desktop_palette(3alleg4), destroy_bitmap(3alleg4), font(3alleg4), install_keyboard(3alleg4),
install_timer(3alleg4), keypressed(3alleg4), makecol(3alleg4), release_screen(3alleg4),
retrace_count(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4),
textprintf_ex(3alleg4)
Allegro version 4.4.3 exdbuf(3alleg4)