Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       exdbuf - How to use double buffering to avoid flicker. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       Example exdbuf

DESCRIPTION

       This  program  demonstrates  the  use  of  double buffering.  It moves a circle across the
       screen, first just erasing and redrawing directly  to  the  screen,  then  with  a  double
       buffer.

SEE ALSO

       BITMAP(3alleg4),      END_OF_MAIN(3alleg4),      SCREEN_H(3alleg4),     SCREEN_W(3alleg4),
       acquire_screen(3alleg4),          allegro_error(3alleg4),           allegro_init(3alleg4),
       allegro_message(3alleg4),   blit(3alleg4),   circlefill(3alleg4),   clear_keybuf(3alleg4),
       clear_to_color(3alleg4),         create_bitmap(3alleg4),         desktop_palette(3alleg4),
       destroy_bitmap(3alleg4), font(3alleg4), install_keyboard(3alleg4), install_timer(3alleg4),
       keypressed(3alleg4),  makecol(3alleg4),  release_screen(3alleg4),  retrace_count(3alleg4),
       screen(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), textprintf_ex(3alleg4)