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NAME
glCopyBufferSubData, glCopyNamedBufferSubData - copy all or part of the data store of a buffer object to
the data store of another buffer object
C SPECIFICATION
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset,
GLintptr writeOffset, GLsizeiptr size);
void glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset,
GLintptr writeOffset, GLsizei size);
PARAMETERS
readTarget
Specifies the target to which the source buffer object is bound for glCopyBufferSubData
writeTarget
Specifies the target to which the destination buffer object is bound for glCopyBufferSubData.
readBuffer
Specifies the name of the source buffer object for glCopyNamedBufferSubData.
writeBuffer
Specifies the name of the destination buffer object for glCopyNamedBufferSubData.
readOffset
Specifies the offset, in basic machine units, within the data store of the source buffer object at
which data will be read.
writeOffset
Specifies the offset, in basic machine units, within the data store of the destination buffer object
at which data will be written.
size
Specifies the size, in basic machine units, of the data to be copied from the source buffer object to
the destination buffer object.
DESCRIPTION
glCopyBufferSubData and glCopyNamedBufferSubData copy part of the data store attached to a source buffer
object to the data store attached to a destination buffer object. The number of basic machine units
indicated by size is copied from the source at offset readOffset to the destination at writeOffset.
readOffset, writeOffset and size are in terms of basic machine units.
For glCopyBufferSubData, readTarget and writeTarget specify the targets to which the source and
destination buffer objects are bound, and must each be one of the buffer binding targets in the following
table:
┌──────────────────────────────┬────────────────────────────────────┐
│ Buffer Binding Target │ Purpose │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_ARRAY_BUFFER │ Vertex attributes │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_ATOMIC_COUNTER_BUFFER │ Atomic counter storage │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_COPY_READ_BUFFER │ Buffer copy source │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_COPY_WRITE_BUFFER │ Buffer copy destination │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_DISPATCH_INDIRECT_BUFFER │ Indirect compute dispatch commands │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_DRAW_INDIRECT_BUFFER │ Indirect command arguments │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_ELEMENT_ARRAY_BUFFER │ Vertex array indices │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_PIXEL_PACK_BUFFER │ Pixel read target │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_PIXEL_UNPACK_BUFFER │ Texture data source │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_QUERY_BUFFER │ Query result buffer │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_SHADER_STORAGE_BUFFER │ Read-write storage for shaders │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_TEXTURE_BUFFER │ Texture data buffer │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_TRANSFORM_FEEDBACK_BUFFER │ Transform feedback buffer │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_UNIFORM_BUFFER │ Uniform block storage │
└──────────────────────────────┴────────────────────────────────────┘
Any of these targets may be used, but the targets GL_COPY_READ_BUFFER and GL_COPY_WRITE_BUFFER are
provided specifically to allow copies between buffers without disturbing other GL state.
readOffset, writeOffset and size must all be greater than or equal to zero. Furthermore,
$readOffset+size$ must not exceeed the size of the source buffer object, and $writeOffset+size$ must not
exceeed the size of the buffer bound to writeTarget. If the source and destination are the same buffer
object, then the source and destination ranges must not overlap.
NOTES
The GL_DISPATCH_INDIRECT_BUFFER and GL_SHADER_STORAGE_BUFFER targets are available only if the GL version
is 4.3 or greater.
The GL_QUERY_BUFFER target is available only if the GL version is 4.4 or greater.
ERRORS
GL_INVALID_ENUM is generated by glCopyBufferSubData if readTarget or writeTarget is not one of the buffer
binding targets listed above.
GL_INVALID_OPERATION is generated by glCopyBufferSubData if zero is bound to readTarget or writeTarget.
GL_INVALID_OPERATION is generated by glCopyNamedBufferSubData if readBuffer or writeBuffer is not the
name of an existing buffer object.
GL_INVALID_VALUE is generated if any of readOffset, writeOffset or size is negative, if $readOffset +
size$ is greater than the size of the source buffer object (its value of GL_BUFFER_SIZE), or if
$writeOffset + size$ is greater than the size of the destination buffer object.
GL_INVALID_VALUE is generated if the source and destination are the same buffer object, and the ranges
$[readOffset,readOffset+size)$ and $[writeOffset,writeOffset+size)$ overlap.
GL_INVALID_OPERATION is generated if either the source or destination buffer object is mapped with
glMapBufferRange() or glMapBuffer(), unless they were mapped with the GL_MAP_PERSISTENT bit set in the
glMapBufferRange access flags.
VERSION SUPPORT
┌──────────────────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGL Version │
├──────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├──────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glCopyBufferSubData │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
├──────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glCopyNamedBufferSubData │ - │ - │ - │ - │ - │ - │ - │ - │ - │ - │ - │ ✔ │
└──────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
SEE ALSO
glGenBuffers(), glBindBuffer(), glBufferData(), glBufferSubData(), glGetBufferSubData(), glMapBuffer(),
glMapBufferRange()
COPYRIGHT
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions
set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2010-2014 Khronos Group
[FIXME: source] 01/03/2018 GLCOPYBUFFERSUBDATA(3G)