Provided by: allegro4-doc_4.4.3.1-4.1build3_all 
      
    
NAME
       makecol8,  makecol15,  makecol16,  makecol24,  makecol32 - Converts an RGB value into a display dependent
       pixel format. Allegro game programming library.
SYNOPSIS
       #include <allegro.h>
       int makecol8(int r, int g, int b);
       int makecol15(int r, int g, int b);
       int makecol16(int r, int g, int b);
       int makecol24(int r, int g, int b);
       int makecol32(int r, int g, int b);
DESCRIPTION
       These functions convert colors from a hardware independent form (red,  green,  and  blue  values  ranging
       0-255)  into  various  display  dependent pixel formats. Converting to 15, 16, 24, or 32-bit formats only
       takes a few shifts, so it is fairly efficient. Converting  to  an  8-bit  color  involves  searching  the
       palette  to  find the closest match, which is quite slow unless you have set up an RGB mapping table (see
       below). Example:
          /* 16 bit color version of green. */
          int green_color = makecol16(0, 255, 0);
RETURN VALUE
       Returns the requested RGB triplet in the specified color depth.
SEE ALSO
       makeacol32(3alleg4),      makecol(3alleg4),      makecol_depth(3alleg4),       makecol15_dither(3alleg4),
       rgb_map(3alleg4), bestfit_color(3alleg4), set_color_depth(3alleg4), exrgbhsv(3alleg4)
Allegro                                           version 4.4.3                                makecol8(3alleg4)