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NAME
ConnectManip, DragManip, ManipGroup, TextManip, VertexManip - Manipulator subclasses for defining common
direct-manipulation semantics
SYNOPSIS
#include <Unidraw/manips.h>
DESCRIPTION
Manipulator is an abstract base class for objects that encapsulate the mechanics of direct manipulation.
Subclasses support different manipulation semantics. The DragManip subclass implements a downclick-drag-
upclick style of interaction, with optional constraints on motion (for example, horizontal or vertical
only). ConnectManip is a DragManip subclass that adds a gravitational bias towards connector views.
VertexManip is a DragManip that supports multiple downclick-and-drag interactions terminated by a
distinguished downclick. TextManip provides a text editing interface. Finally, ManipGroup composes
manipulator instances so that their interaction may proceed concurrently.
DRAGMANIP PUBLIC OPERATIONS
DragManip(
Viewer*, Rubberband*, Transformer* = nil, Tool* = nil,
DragConstraint = None
)
DragManip(
Viewer*, Rubberband*, Transformer*, Tool*,
DragConstraint, Coord, Coord
)
A DragManip uses a rubberband to animate the manipulation. The constructor takes the rubberband
as a parameter along with the viewer in which it should appear, a transformer reflecting the
transformation that component views undergo in the viewer, the tool that created the manipulator,
and a DragConstraint that effectively restricts mouse motion in one or more ways. By default,
motion is constrained when the Shift key is held down. The second constructor adds two Coord
parameters. The DragManip will use these values to override the event coordinates when Grasp is
first called.
virtual void Grasp(Event&)
DragManip redefines Grasp operation to call the rubberband's Track operation, supplying the
coordinates in the event. Grasp calls Constrain (described below) on the event prior to passing
the coordinate information. The rubberband will not be drawn until Grasp is called.
virtual boolean Manipulating(Event&)
If the event is a MotionEvent, Manipulating calls Track with the event's coordinates and returns
true. Manipulating simply returns false if the event is an UpEvent. Like DragManip::Grasp, this
operation calls Constrain on the event prior to passing the coordinate information.
virtual void Effect(Event&)
Effect simply erases the rubberband by calling its Erase operation.
virtual void SetViewer(Viewer*)
virtual void SetRubberband(Rubberband*)
virtual void SetTransformer(Transformer*)
virtual void SetTool(Tool*)
virtual void SetConstraint(DragConstraint)
virtual Viewer* GetViewer()
virtual Rubberband* GetRubberband()
virtual Transformer* GetTransformer()
virtual Tool* GetTool()
virtual DragConstraint GetConstraint()
Set and get the various parameters supplied to the DragManip in its constructor.
const Event& GraspEvent()
Return the event supplied to the last call to Grasp.
DRAGMANIP PROTECTED OPERATIONS
void Init(
Viewer*, Rubberband*, Transformer*, Tool*, DragConstraint
)
Assign the various constructor values common to both DragManip constructors.
virtual void Constrain(Event&)
Constrain the event to reflect the DragConstraint. The event coordinates are constrained when the
event indicates that the shift key is held down for all DragConstraint values except Gravity,
which constrains the coordinates unconditionally with the viewer's Constrain operation.
CONNECTMANIP PUBLIC OPERATIONS
ConnectManip(
Viewer*, Rubberband*, Transformer* = nil, Tool* = nil
)
ConnectManip supports the same type of interaction as DragManip, except the rubberband tracking is
affected by a graviational bias towards connector views. Whenever the user drags near a connector
view, the tracking coordinates are suddenly constrained to coincide with the center of the
connector view. The rubberband will not change its appearance thereafter until the user drags
beyond the gravity threshold, which corresponds to SLOP (see globals(3U)) units beyond the nearest
point on the connector view.
virtual boolean Manipulating(Event&)
ConnectManip redefines Manipulating to support the gravitational effect.
ConnectorView* GetTarget()
Return the connector view that has captured the rubberband, if any.
VERTEXMANIP PUBLIC OPERATIONS
VertexManip(
Viewer*, GrowingVertices*, Transformer* = nil,
Tool* = nil, DragConstraint = None
)
VertexManip is like DragManip but supports multiple drags and clicks in one manipulation. The
VertexManip constructor restricts the rubberband to be an instance of GrowingVertices.
virtual boolean Manipulating(Event&)
This operation is similar to DragManip's, except it calls AppendVertex on the GrowingVertices
rubberband on each down-click and returns false if and only if the middle button is pressed.
GrowingVertices* GetGrowingVertices()
Return the GrowingVertices instance. Use this operation as an alternative to GetRubberband when
that operation isn't specific enough.
TEXTMANIP PUBLIC OPERATIONS
TextManip(Viewer*, Painter*, Coord tabwidth, Tool* = nil)
TextManip(
Viewer*, Painter*, Coord lineheight, Coord tabwidth,
Tool* = nil
)
Create a TextManip, supplying (at minimum) a viewer, a painter with which to draw (usually
reflecting graphics attributes defined by the enclosing editor object), and the width of a tab
character. Tab characters in the text will position the following character at an integral
multiple of tabwidth from the beginning of the line. The distance between baselines in the text
can be specified with the second constructor; this value corresponds to the font height by
default. These constructors create text manipulators containing no text initially; the lower left
corner of the first line of text (including the descender) will be positioned at the coordinates
in the event passed to the Grasp operation.
TextManip(
Viewer*, const char* buf, int bufsize, Coord x, Coord y,
Painter*, Coord tabwidth, Tool* = nil
)
TextManip(
Viewer*, const char* buf, int bufsize, Coord x, Coord y,
Painter*, Coord lineheight, Coord tabwidth, Tool* = nil
)
Create text manipulators initialized with text by passing a buffer of text and its size. A copy
of the buffer is used internally. The x and y parameters specify the position of the lower left
corner of the first line of text (including the descender). These coordinates will override the
coordinates specified by the event passed to Grasp.
virtual void Grasp(Event&)
Positions and draws the text. If the position-specifing constructors were used to create the
instance, then the manipulator will use the event coordinates to set the insertion point's
position in the text.
virtual boolean Manipulating(Event&)
Handle keystrokes and/or mouse motion events to support basic text editing. Motion events are
interpreted to support text selection; selected text is displayed in reverse colors. The
Manipulating operation returns false if a downclick is detected outside the text or if HandleKey
(described below) returns false.
virtual void Effect(Event&)
Effect damages the viewer area that TextManip corrupted during editing.
virtual Painter* GetPainter()
virtual Coord GetLineHeight()
virtual Coord GetTabWidth()
virtual const char* GetText(int&)
virtual void GetPosition(Coord&, Coord&)
Return various parameters specified in the constructor. GetText returns a pointer to the internal
buffer containing the text; the reference parameter returns the buffer's size.
const Event& GraspEvent()
Return the event supplied to the last call to Grasp.
TEXTMANIP PROTECTED OPERATIONS
virtual boolean HandleKey(Event&)
This operation defines TextManip's default key bindings as described below. Unless otherwise
noted below, this function returns true.
(^P) backward line
(^N) forward line
(^B) backward character
(^F) forward character
(ESC) terminate text entry, causing HandleKey to return false
(^A) beginning of line
(^E) end of line
(^D) delete character
(DEL) (^H) delete backward character
int Dot()
int Mark()
The current selection is bounded by two indices into the text buffer. By convention these indices
are called dot and mark. Dot is the position at which text will be inserted and deleted. Mark
locates the end of the selection that moves as the selection is modified. When the selection is
empty (an insertion point), dot and mark are equal.
void InsertText(const char* string, int count)
void InsertCharacter(char)
void DeleteText(int count)
void DeleteCharacter(int)
void DeleteLine()
void DeleteSelection()
Edit the text buffer at the current selection. InsertText inserts count characters from string
after dot. The selection becomes an insertion point following the newly inserted text.
InsertCharacter replaces the selected characters with a single character. DeleteText deletes count
characters at dot. If count is positive, the characters following dot are deleted; if count is
negative the characters before dot are deleted. The selection becomes an insertion point in the
place of the deleted text. DeleteSelection deletes the text between dot and mark, changing the
selection to an insertion point. DeleteCharacter is identical to DeleteText if the dot and mark
are not the same; otherwise it is identical to DeleteSelection. DeleteCharacter provides a
convenient way to express the behavior of the backspace and delete operations. Finally,
DeleteLine deletes the line of text containing mark. The selection becomes an insertion point at
mark.
void BackwardCharacter(int count)
void ForwardCharacter(int count)
void BackwardLine(int count)
void ForwardLine(int count)
void BackwardWord(int count)
void ForwardWord(int count)
Move the current selection forward or backward by the specified number of the specified units.
The default movement is one unit. The selection is not moved before the beginning of after the
end of the text.
void BeginningOfLine()
void EndOfLine()
void BeginningOfWord()
void EndOfWord()
void BeginningOfSelection()
void EndOfSelection()
void BeginningOfText()
void EndOfText()
Move the current selection forwards or backwards to the specified feature of the text.
void Select(int dot)
void Select(int dot, int mark)
void SelectMore(int mark)
void SelectAll()
Modify the current selection in terms of text indices. With a single parameter, Select moves both
dot and mark to the specified index. With two parameters, dot and mark can be controlled
independently. SelectMore leaves dot unchanged and moves mark. SelectAll sets dot to the end of
the text and mark to the beginning.
int Locate(Coord x, Coord y)
boolean Contains(Coord, Coord)
Locate returns the text index most closely matching the point (x, y). Contains returns whether
the text contains the point (x, y).
MANIPGROUP PUBLIC OPERATIONS
ManipGroup(Viewer* = nil, Tool* = nil)
Create a ManipGroup, optionally supplying a viewer and a tool.
virtual void Grasp(Event&)
The Grasp operation simply calls Grasp on each child in insertion order.
virtual boolean Manipulating(Event&)
Manipulating calls the corresponding operation on each child, skipping those children that have
returned false in previous calls (up to the last Grasp). This function returns false when all
children have done so.
virtual void Effect(Event&)
ManipGroup's Effect operation calls Effect on each child.
virtual void SetViewer(Viewer*)
virtual void SetTool(Tool*)
virtual Viewer* GetViewer()
virtual Tool* GetTool()
Set and get the ManipGroup's viewer and tool. The set operations set the ManipGroup's values for
these parameters and call the corresponding operations on their children. The get operations
simply return the ManipGroup's values.
virtual void First(Iterator&)
virtual void Last(Iterator&)
virtual void Next(Iterator&)
virtual void Prev(Iterator&)
virtual boolean Done(Iterator)
Operations for iterating over the ManipGroup's children, if any. First and Last initialize an
iterator to point to the beginning and end of the list of children, respectively. Next increments
the iterator to point to the following child, while Prev decrements the iterator to point to the
preceding child. Done returns whether or not the iterator points beyond the first or last child
in the list.
Manipulator* GetManip(Iterator)
void SetManip(Manipulator*, Iterator&)
GetManip returns the child manipulator to which an iterator points. SetManip initializes an
iterator to point to a particular child; it initializes the iterator to point to a nil instance if
the given Manipulator is not a child of the ManipGroup.
void Append(
Manipulator*,
Manipulator* = nil, Manipulator* = nil, Manipulator* = nil
)
void Prepend(
Manipulator*,
Manipulator* = nil, Manipulator* = nil, Manipulator* = nil
)
void InsertBefore(Iterator, Manipulator*)
void InsertAfter(Iterator, Manipulator*)
void Remove(Manipulator*)
void Remove(Iterator&)
Operations for modifying the ManipGroup's list of children. Append and Prepend add up to four
child manipulators, in order, to the end and the beginning of the list, respectively. InsertAfter
and InsertBefore insert a child after and before the manipulator pointed to by the iterator,
respectively. The Remove operations remove a child from the list (without deleting it). You can
remove a child by referring to it explicitly or by specifying an iterator. If an iterator is
supplied, the Remove operation will advance it to point to the following child as a side effect.
MANIPGROUP PROTECTED OPERATIONS
UList* Elem(Iterator)
Manipulator* Manip(UList*)
ManipGroup stores its children on a UList, which is accessible via the _kids protected member.
The Selection's iteration operations store the UList containing the current child in their
iterator. Elem is a convenience function for returning the UList to which an iterator points, and
Manip extracts the child that a UList element contains.
SEE ALSO
Connector(3U), Event(3I), Iterator(3U), Manipulator(3U), Painter(3I), Rubband(3I), Tool(3U),
Transformer(3I), UList(3U), Viewer(3U), globals(3U)
Unidraw 1 August 1990 manips(3U)