Provided by: allegro4-doc_4.4.3.1-4.1build3_all 

NAME
scene_polygon3d, scene_polygon3d_f - Puts a polygon in the scene rendering list. Allegro game programming
library.
SYNOPSIS
#include <allegro.h>
int scene_polygon3d(int type, BITMAP *texture, int vc, V3D *vtx[]);
int scene_polygon3d_f(int type, BITMAP *texture, int vc, V3D_f *vtx[]);
DESCRIPTION
Puts a polygon in the rendering list. Nothing is really rendered at this moment. Should be called between
clear_scene() and render_scene().
Arguments are the same as for polygon3d(), except the bitmap is missing. The one passed to clear_scene()
will be used.
Unlike polygon3d(), the polygon may be concave or self-intersecting. Shapes that penetrate one another
may look OK, but they are not really handled by this code.
Note that the texture is stored as a pointer only, and you should keep the actual bitmap around until
render_scene(), where it is used.
Since the FLAT style is implemented with the low-level hline() function, the FLAT style is subject to
DRAW_MODEs. All these modes are valid. Along with the polygon, this mode will be stored for the rendering
moment, and also all the other related variables (color_map pointer, pattern pointer, anchor, blender
values).
The settings of the CPU_MMX and CPU_3DNOW flags of the cpu_capabilities global variable on entry in this
routine affect the choice of low-level asm routine that will be used by render_scene() for this polygon.
RETURN VALUE
Returns zero on success, or a negative number if it won't be rendered for lack of a rendering routine.
SEE ALSO
create_scene(3alleg4), clear_scene(3alleg4), render_scene(3alleg4), destroy_scene(3alleg4),
polygon3d(3alleg4), cpu_capabilities(3alleg4), exscn3d(3alleg4)
Allegro version 4.4.3 scene_polygon3d(3alleg4)