Provided by: graphicsmagick_1.4+really1.3.42-1.1build3_amd64 bug

SYNOPSIS

       gm animate [ options ... ] file [ [ options ... ] file ... ]

       gm batch [ options ... ] [ script ]

       gm benchmark [ options ... ] subcommand

       gm compare [ options ... ] reference-image [ options ... ] compare-image [ options ... ]

       gm composite [ options ... ] change-image base-image [ mask-image ] output-image

       gm conjure [ options ] script.msl [ [ options ] script.msl ]

       gm convert [ [ options ... ] [ input-file ...  ] [ options ... ] ] output-file

       gm display [ options ... ] file ...  [ [options ... ]file ... ]

       gm identify file [ file ... ]

       gm import [ options ... ] file

       gm mogrify [ options ... ] file ...

       gm montage [ options ... ] file [ [ options ... ] file ... ] output-file

       gm time subcommand

       gm version

DESCRIPTION

       GraphicsMagick's  gm  provides  a  suite  of  utilities for creating, comparing, converting, editing, and
       displaying images.  All of the utilities are provided as sub-commands of a single gm executable.  The  gm
       executable returns the exit code 0 to indicate success, or 1 to indicate failure:

       animate displays an animation (e.g. a GIF file) on any workstation display running an X server.

       batch  executes  an arbitary number of the utility commands (e.g. convert) in the form of a simple linear
       batch script in order to improve execution efficiency, and/or to allow use as  a  subordinate  co-process
       under the control of an arbitrary script or program.

       benchmark executes one of the other utility commands (e.g. convert) for a specified number of iterations,
       or execution time, and reports execution time and other profiling information such  as  CPU  utilization.
       Benchmark  provides  various  operating  modes  including  executing the command with a varying number of
       threads, and alternate reporting formats such as comma-separated value (CSV).

       compare compares two images and reports difference  statistics  according  to  specified  metrics  and/or
       outputs  an image with a visual representation of the differences.  It may also be used to test if images
       are similar within a particular range and specified metric, returning a  truth  value  to  the  executing
       environment.

       composite composites images (blends or merges images together) to create new images.

       conjure interprets and executes scripts in the Magick Scripting Language (MSL).

       convert  converts an input file using one image format to an output file with the same or differing image
       format while applying an arbitrary number of image transformations.

       display is a machine architecture independent image processing and display facility. It  can  display  an
       image on any workstation display running an X server.

       identify  describes  the format and characteristics of one or more image files. It will also report if an
       image is incomplete or corrupt.

       import reads an image from any visible window on an X server and outputs it as an  image  file.  You  can
       capture a single window, the entire screen, or any rectangular portion of the screen.

       mogrify  transforms  an  image  or  a  sequence  of images. These transforms include image scaling, image
       rotation, color reduction, and others. The transmogrified image overwrites the original image.

       montage creates a composite by combining several separate images. The images are tiled on  the  composite
       image with the name of the image optionally appearing just below the individual tile.

       time executes a subcommand and reports the user, system, and total execution time consumed.

       version  reports  the  GraphicsMagick  release version, maximum sample-depth, copyright notice, supported
       features, and the options used while building the software.

       The GraphicsMagick utilities recognize the following image formats:

       Name  Mode Description
        o  3FR       r-- Hasselblad Photo RAW
        o  8BIM      rw- Photoshop resource format
        o  8BIMTEXT  rw- Photoshop resource text format
        o  8BIMWTEXT rw- Photoshop resource wide text format
        o  APP1      rw- Raw application information
        o  APP1JPEG  rw- Raw JPEG binary data
        o  ART       r-- PF1: 1st Publisher
        o  ARW       r-- Sony Alpha DSLR RAW
        o  AVS       rw+ AVS X image
        o  BIE       rw- Joint Bi-level Image experts Group
                         interchange format
        o  BMP       rw+ Microsoft Windows bitmap image
        o  BMP2      -w- Microsoft Windows bitmap image v2
        o  BMP3      -w- Microsoft Windows bitmap image v3
        o  CACHE     --- Magick Persistent Cache image format
        o  CALS      rw- Continuous Acquisition and Life-cycle
                         Support Type 1 image
        o  CAPTION   r-- Caption (requires separate size info)
        o  CIN       rw- Kodak Cineon Format
        o  CMYK      rw- Raw cyan, magenta, yellow, and black
                         samples (8 or 16 bits, depending on
                         the image depth)
        o  CMYKA     rw- Raw cyan, magenta, yellow, black, and
                         matte samples (8 or 16 bits, depending
                         on the image depth)
        o  CR2       r-- Canon Photo RAW
        o  CRW       r-- Canon Photo RAW
        o  CUR       r-- Microsoft Cursor Icon
        o  CUT       r-- DR Halo
        o  DCM       r-- Digital Imaging and Communications in
                         Medicine image
        o  DCR       r-- Kodak Photo RAW
        o  DCX       rw+ ZSoft IBM PC multi-page Paintbrush
        o  DNG       r-- Adobe Digital Negative
        o  DPS       r-- Display PostScript Interpreter
        o  DPX       rw- Digital Moving Picture Exchange
        o  EPDF      rw- Encapsulated Portable Document Format
        o  EPI       rw- Adobe Encapsulated PostScript
                         Interchange format
        o  EPS       rw- Adobe Encapsulated PostScript
        o  EPS2      -w- Adobe Level II Encapsulated PostScript
        o  EPS3      -w- Adobe Level III Encapsulated PostScript
        o  EPSF      rw- Adobe Encapsulated PostScript
        o  EPSI      rw- Adobe Encapsulated PostScript
                         Interchange format
        o  EPT       rw- Adobe Encapsulated PostScript with MS-DOS
                         TIFF preview
        o  EPT2      rw- Adobe Level II Encapsulated PostScript
                         with MS-DOS TIFF preview
        o  EPT3      rw- Adobe Level III Encapsulated PostScript
                         with MS-DOS TIFF preview
        o  EXIF      rw- Exif digital camera binary data
        o  FAX       rw+ Group 3 FAX (Not TIFF Group3 FAX!)
        o  FITS      rw- Flexible Image Transport System
        o  FRACTAL   r-- Plasma fractal image
        o  FPX       rw- FlashPix Format
        o  GIF       rw+ CompuServe graphics interchange format
        o  GIF87     rw- CompuServe graphics interchange format
                         (version 87a)
        o  GRADIENT  r-- Gradual passing from one shade to
                         another
        o  GRAY      rw+ Raw gray samples (8/16/32 bits,
                         depending on the image depth)
        o  HISTOGRAM -w- Histogram of the image
        o  HRZ       r-- HRZ: Slow scan TV
        o  HTML      -w- Hypertext Markup Language and a
                         client-side image map
        o  ICB       rw+ Truevision Targa image
        o  ICC       rw- ICC Color Profile
        o  ICM       rw- ICC Color Profile
        o  ICO       r-- Microsoft icon
        o  ICON      r-- Microsoft icon
        o  IDENTITY  r-- Hald CLUT identity image
        o  IMAGE     r-- GraphicsMagick Embedded Image
        o  INFO      -w+ Image descriptive information and
                          statistics
        o  IPTC      rw- IPTC Newsphoto
        o  IPTCTEXT  rw- IPTC Newsphoto text format
        o  IPTCWTEXT rw- IPTC Newsphoto wide text format
        o  JBG       rw+ Joint Bi-level Image experts Group
                         interchange format
        o  JBIG      rw+ Joint Bi-level Image experts Group
                         interchange format
        o  JNG       rw- JPEG Network Graphics
        o  JP2       rw- JPEG-2000 JP2 File Format Syntax
        o  JPC       rw- JPEG-2000 Code Stream Syntax
        o  JPEG      rw- Joint Photographic Experts Group
                         JFIF format
        o  JPG       rw- Joint Photographic Experts Group
                         JFIF format
        o  K25       r-- Kodak Photo RAW
        o  KDC       r-- Kodak Photo RAW
        o  LABEL     r-- Text image format
        o  M2V       rw+ MPEG-2 Video Stream
        o  MAP       rw- Colormap intensities and indices
        o  MAT       r-- MATLAB image format
        o  MATTE     -w+ MATTE format
        o  MIFF      rw+ Magick Image File Format
        o  MNG       rw+ Multiple-image Network Graphics
        o  MONO      rw- Bi-level bitmap in least-significant-
                         -byte-first order
        o  MPC       rw+ Magick Persistent Cache image format
        o  MPEG      rw+ MPEG-1 Video Stream
        o  MPG       rw+ MPEG-1 Video Stream
        o  MRW       r-- Minolta Photo Raw
        o  MSL       r-- Magick Scripting Language
        o  MTV       rw+ MTV Raytracing image format
        o  MVG       rw- Magick Vector Graphics
        o  NEF       r-- Nikon Electronic Format
        o  NULL      r-- Constant image of uniform color
        o  OTB       rw- On-the-air bitmap
        o  P7        rw+ Xv thumbnail format
        o  PAL       rw- 16bit/pixel interleaved YUV
        o  PALM      rw- Palm Pixmap
        o  PBM       rw+ Portable bitmap format (black and white)
        o  PCD       rw- Photo CD
        o  PCDS      rw- Photo CD
        o  PCL       -w- Page Control Language
        o  PCT       rw- Apple Macintosh QuickDraw/PICT
        o  PCX       rw- ZSoft IBM PC Paintbrush
        o  PDB       rw+ Palm Database ImageViewer Format
        o  PDF       rw+ Portable Document Format
        o  PEF       r-- Pentax Electronic File
        o  PFA       r-- TrueType font
        o  PFB       r-- TrueType font
        o  PGM       rw+ Portable graymap format (gray scale)
        o  PGX       r-- JPEG-2000 VM Format
        o  PICON     rw- Personal Icon
        o  PICT      rw- Apple Macintosh QuickDraw/PICT
        o  PIX       r-- Alias/Wavefront RLE image format
        o  PLASMA    r-- Plasma fractal image
        o  PNG       rw- Portable Network Graphics
        o  PNG24     rw- Portable Network Graphics, 24 bit RGB
                         opaque only
        o  PNG32     rw- Portable Network Graphics, 32 bit RGBA
                         semitransparency OK
        o  PNG8      rw- Portable Network Graphics, 8-bit
                         indexed, binary transparency only
        o  PNM       rw+ Portable anymap
        o  PPM       rw+ Portable pixmap format (color)
        o  PREVIEW   -w- Show a preview an image enhancement,
                         effect, or f/x
        o  PS        rw+ Adobe PostScript
        o  PS2       -w+ Adobe Level II PostScript
        o  PS3       -w+ Adobe Level III PostScript
        o  PSD       rw- Adobe Photoshop bitmap
        o  PTIF      rw- Pyramid encoded TIFF
        o  PWP       r-- Seattle Film Works
        o  RAF       r-- Fuji Photo RAW
        o  RAS       rw+ SUN Rasterfile
        o  RGB       rw+ Raw red, green, and blue samples
        o  RGBA      rw+ Raw red, green, blue, and matte samples
        o  RLA       r-- Alias/Wavefront image
        o  RLE       r-- Utah Run length encoded image
        o  SCT       r-- Scitex HandShake
        o  SFW       r-- Seattle Film Works
        o  SGI       rw+ Irix RGB image
        o  SHTML     -w- Hypertext Markup Language and a
                         client-side image map
        o  STEGANO   r-- Steganographic image
        o  SUN       rw+ SUN Rasterfile
        o  SVG       rw+ Scalable Vector Gaphics
        o  TEXT      rw+ Raw text
        o  TGA       rw+ Truevision Targa image
        o  TIFF      rw+ Tagged Image File Format
        o  TILE      r-- Tile image with a texture
        o  TIM       r-- PSX TIM
        o  TOPOL     r-- TOPOL X Image
        o  TTF       r-- TrueType font
        o  TXT       rw+ Raw text
        o  UIL       -w- X-Motif UIL table
        o  UYVY      rw- 16bit/pixel interleaved YUV
        o  VDA       rw+ Truevision Targa image
        o  VICAR     rw- VICAR rasterfile format
        o  VID       rw+ Visual Image Directory
        o  VIFF      rw+ Khoros Visualization image
        o  VST       rw+ Truevision Targa image
        o  WBMP      rw- Wireless Bitmap (level 0) image
        o  WMF       r-- Windows Metafile
        o  WPG       r-- Word Perfect Graphics
        o  X         rw- X Image
        o  X3F       r-- Foveon X3 (Sigma/Polaroid) RAW
        o  XBM       rw- X Windows system bitmap (black
                         and white)
        o  XC        r-- Constant image uniform color
        o  XCF       r-- GIMP image
        o  XMP       rw- Adobe XML metadata
        o  XPM       rw- X Windows system pixmap (color)
        o  XV        rw+ Khoros Visualization image
        o  XWD       rw- X Windows system window dump (color)
        o  YUV       rw- CCIR 601 4:1:1 or 4:2:2 (8-bit only)

           Modes:
                     r   Read
                     w   Write
                     +   Multi-image

       Support for some of these formats require additional programs or libraries.  See  README  in  the  source
       package for where to find optional additional software.

       Note, a format delineated with + means that if more than one image is specified, frames are combined into
       a single multi-image file. Use +adjoin if you want a single image produced for each frame.

       Your installation might not support all of the formats in the list.  To get an accurate  listing  of  the
       formats supported by your particular configuration, run "gm convert -list format".

       Raw  images  are  expected  to have one byte per pixel unless gm is compiled in 16-bit quantum mode or in
       32-bit quantum mode. Here, the raw  data  is  expected  to  be  stored  two  or  four  bytes  per  pixel,
       respectively,  in  most-significant-byte-first  order.   For  example, you can tell if gm was compiled in
       16-bit mode by typing "gm version" without any options, and looking for  "Q:16"  in  the  first  line  of
       output.

FILES AND FORMATS

       By default, the image format is determined by its magic number, i.e., the first few bytes of the file. To
       specify a particular image  format,  precede  the  filename  with  an  image  format  name  and  a  colon
       (i.e.ps:image)  or  specify the image type as the filename suffix (i.e.image.ps).  The magic number takes
       precedence over the filename suffix and the prefix takes precedence over the magic number and the  suffix
       in  input  files.   When  a  file  is read, its magic number is stored in the "image->magick" string.  In
       output files, the prefix takes precedence over  the  filename  suffix,  and  the  filename  suffix  takes
       precedence over the "image->magick" string.

       To read the "built-in" formats (GRANITE, H, LOGO, NETSCAPE, PLASMA, and ROSE) use a prefix (including the
       colon) without a filename or suffix.  To read the XC format, follow the colon with a color specification.
       To  read  the CAPTION format, follow the colon with a text string or with a filename prefixed with the at
       symbol (@).

       When you specify X as your image type, the filename has special meaning. It specifies an X window by  id,
       name,  or  root. If no filename is specified, the window is selected by clicking the mouse in the desired
       window.

       Specify input_file as - for standard input, output_file as - for standard output.  If input_file has  the
       extension .Z or .gz, the file is uncompressed with uncompress or gunzip respectively.  If output_file has
       the extension .Z or .gz, the file is compressed using with compress or gzip respectively.

       Use an optional index enclosed in brackets after an input file name to specify a desired  subimage  of  a
       multi-resolution  image  format  like  Photo  CD (e.g. "img0001.pcd[4]") or a range for MPEG images (e.g.
       "video.mpg[50-75]"). A subimage specification can be disjoint (e.g. "image.tiff[2,7,4]"). For raw images,
       specify  a  subimage with a geometry (e.g. -size 640x512 "image.rgb[320x256+50+50]").  Surround the image
       name with quotation marks to prevent your shell from interpreting the square brackets. Single images  are
       written with the filename you specify. However, multi-part images (e.g., a multi-page PostScript document
       with +adjoin specified) may be written with the scene number included as part of the filename.  In  order
       to  include  the  scene  number  in  the  filename,  it  is necessary to include a printf-style %d format
       specification in the file name and use the +adjoin option. For example,

           image%02d.miff

       writes files image00.miff, image01.miff, etc. Only a single specification is  allowed  within  an  output
       filename.  If  more  than one specification is present, it will be ignored. It is best to embed the scene
       number in the base part of the file name, not in the extension, because  the  extension  will  not  be  a
       recognizeable image type.

       When  running  a  commandline utility, you can prepend an at sign @ to a filename to read a list of image
       filenames from that file. This is convenient in the event you have too many image filenames to fit on the
       command line.

OPTIONS

       Options are processed in command line order. Any option you specify on the command line remains in effect
       for the set of images that follows, until the set is terminated by the appearance of any option or -noop.
       Some  options  only  affect  the  decoding of images and others only the encoding.  The latter can appear
       after the final group of input images.

       This is a combined list of the command-line  options  used  by  the  GraphicsMagick  utilities  (animate,
       compare, composite, convert, display, identify, import, mogrify and montage).

       In  this  document,  angle  brackets  ("<>") enclose variables and curly brackets ("{}") enclose optional
       parameters. For example, "-fuzz <distance>{%}" means you can use the option "-fuzz 10" or "-fuzz 2%".

       -adjoin
              join images into a single multi-image file

              By default, all images of an image sequence are stored in the same  file.  However,  some  formats
              (e.g.  JPEG)  do  not  support storing more than one image per file and only the first frame in an
              image sequence will be saved unless the result is saved to separate files. Use  +adjoin  to  force
              saving  multiple  frames  to multiple numbered files. If +adjoin is used, then the output filename
              must include a printf style formatting specification for the numeric part of  the  filename.   For
              example,

                  image%02d.miff

       -affine <matrix>
              drawing transform matrix

              This  option  provides  a  transform  matrix  {sx,rx,ry,sy,tx,ty}  for  use by subsequent -draw or
              -transform options.

       -antialias
              remove pixel aliasing

              By default antialiasing algorithms are used when drawing objects (e.g. lines) or rendering  vector
              formats  (e.g.  WMF  and  Postscript).  Use  +antialias to disable use of antialiasing algorithms.
              Reasons to disable antialiasing include avoiding increasing colors  in  the  image,  or  improving
              rendering speed.

       -append
              append a set of images

              This option creates a single image where the images in the original set are stacked top-to-bottom.
              If they are not of the same width, any narrow images will be expanded to fit using the  background
              color.   Use  +append  to  stack  images  left-to-right.   The  set of images is terminated by the
              appearance of any option.  If the -append option appears after all of the input images, all images
              are appended.

       -asc-cdl <spec>
              apply ASC CDL color transform

              Applies  ("bakes  in")  the  ASC  CDL,  which  is a format for the exchange of basic primary color
              grading information between equipment  and  software  from  different  manufacturers.  The  format
              defines the math for three functions: slope, offset and power. Each function uses a number for the
              red, green, and blue color channels for  a  total  of  nine  numbers  comprising  a  single  color
              decision. The tenth number (optional) is for chromiance (saturation) as specified by ASC CDL 1.2.

              The  argument  string  is  comma  delimited  and is in the following form (but without invervening
              spaces or line breaks)

                  redslope,redoffset,redpower:
                  greenslope,greenoffset,greenpower:
                  blueslope,blueoffset,bluepower:
                  saturation

              with the unity (no change) specification being:

                  "1.0,0.0,1.0:1.0,0.0,1.0:1.0,0.0,1.0:1.0"

       -authenticate <string>
              decrypt image with this password

              Use this option to supply a password for decrypting an image or an image sequence, if it is  being
              read  from  a format such as PDF that supports encryption.  Encrypting images being written is not
              supported.

       -auto-orient
              orient (rotate) image so it is upright

              Adjusts the image orienation so that it  is  suitable  for  viewing.   Uses  the  orientation  tag
              obtained from the image file or as supplied by the -orient option.

       -average
              average a set of images

              The  set  of images is terminated by the appearance of any option.  If the -average option appears
              after all of the input images, all images are averaged.

       -backdrop
              display the image centered on a backdrop.

              This backdrop covers the entire workstation screen  and  is  useful  for  hiding  other  X  window
              activity  while  viewing the image. The color of the backdrop is specified as the foreground color
              (X11 default is black).  Refer to "X Resources", below, for details.

       -background <color>
              the background color

              The color is specified using the format described under the -fill option.

       -black-threshold red[,green][,blue][,opacity]
              pixels below the threshold become black

              Use -black-threshold to set pixels with values below the  specified  threshold  to  minimum  value
              (black).  If  only  one  value is supplied, or the red, green, and blue values are identical, then
              intensity thresholding is used. If the color threshold values are not identical then channel-based
              thresholding  is  used, and color distortion will occur. Specify a negative value (e.g. -1) if you
              want a channel to be ignored but you do want to threshold a  channel  later  in  the  list.  If  a
              percent (%) symbol is appended, then the values are treated as a percentage of maximum range.

       -blue-primary <x>,<y>
              blue chromaticity primary point

       -blur <radius>{x<sigma>}
              blur the image with a Gaussian operator

              Blur with the given radius and standard deviation (sigma).

       -border <width>x<height>
              surround the image with a border of color

              See -geometry for details about the geometry specification.

       -bordercolor <color>
              the border color

              The color is specified using the format described under the -fill option.

       -borderwidth <geometry>
              the border width

       -box <color>
              set the color of the annotation bounding box

              The color is specified using the format described under the -fill option.

              See -draw for further details.

       -channel <type>
              the type of channel

              Choose from: Red, Green, Blue, Opacity, Matte, Cyan, Magenta, Yellow, Black, or Gray.

              Use  this  option to extract a particular channel from the image.  Opacity, for example, is useful
              for extracting the opacity values from an image.

       -charcoal <factor>
              simulate a charcoal drawing

       -chop <width>x<height>{+-}<x>{+-}<y>{%}
              remove pixels from the interior of an image

              Width and height give the number of columns and rows to remove, and x and y are offsets that  give
              the location of the leftmost column and topmost row to remove.

              The  x offset normally specifies the leftmost column to remove.  If the -gravity option is present
              with NorthEast, East, or SouthEast gravity, it gives the distance leftward from the right edge  of
              the  image  to  the  rightmost  column  to remove.  Similarly, the y offset normally specifies the
              topmost row to remove, but if the -gravity option is present with SouthWest, South,  or  SouthEast
              gravity,  it  specifies the distance upward from the bottom edge of the image to the bottom row to
              remove.

              The -chop option removes entire rows and columns, and moves the remaining corner  blocks  leftward
              and upward to close the gaps.

       -clip  apply the clipping path, if one is present

              If a clipping path is present, it will be applied to subsequent operations.

              For example, if you type the following command:

                  gm convert -clip -negate cockatoo.tif negated.tif

              only the pixels within the clipping path are negated.

              The  -clip  feature  requires  the  XML library.  If the XML library is not present, the option is
              ignored.

       -coalesce
              merge a sequence of images

              Each image N in the sequence after Image 0 is replaced with the image created by flattening images
              0 through N.

              The  set of images is terminated by the appearance of any option.  If the -coalesce option appears
              after all of the input images, all images are coalesced.

       -colorize <value>
              colorize the image with the pen color

              Specify the amount of colorization as a percentage. You can apply separate colorization values  to
              the  red,  green,  and  blue  channels  of the image with a colorization value list delimited with
              slashes (e.g. 0/0/50).

              The -colorize option may be used in conjunction with -modulate to produce a nice sepia toned image
              like:

                  gm convert input.ppm -modulate 115,0,100 \
                            -colorize 7,21,50 output.ppm.

       -colormap <type>
              define the colormap type

              Choose between shared or private.

              This  option  only  applies when the default X server visual is PseudoColor or GRAYScale. Refer to
              -visual for more details. By default, a shared colormap is allocated. The image shares colors with
              other  X  clients.   Some  image  colors could be approximated, therefore your image may look very
              different than intended. Choose Private and the image colors appear exactly as they  are  defined.
              However, other clients may go technicolor when the image colormap is installed.

       -colors <value>
              preferred number of colors in the image

              The actual number of colors in the image may be less than your request, but never more. Note, this
              is a color reduction option. Images with less unique colors than specified with this  option  will
              have  any  duplicate  or  unused  colors removed. The ordering of an existing color palette may be
              altered. When converting an image  from  color  to  grayscale,  convert  the  image  to  the  gray
              colorspace  before  reducing  the  number  of colors since doing so is most efficient. Refer to <a
              href="quantize.html">quantize for more details.

              Note, options -dither, -colorspace, and -treedepth affect the color reduction algorithm.

       -colorspace <value>
              the type of colorspace

              Choices are: CineonLog, CMYK, GRAY, HSL, HWB,  OHTA,  RGB,  Rec601Luma,  Rec709Luma,  Rec601YCbCr,
              Rec709YCbCr, Transparent, XYZ, YCbCr, YIQ, YPbPr, or YUV.

              Color  reduction, by default, takes place in the RGB color space. Empirical evidence suggests that
              distances in color spaces such as YUV or YIQ  correspond  to  perceptual  color  differences  more
              closely  than  do  distances  in RGB space.  These color spaces may give better results when color
              reducing an image.  Refer to quantize for more details.  Two gray colorspaces are  supported.  The
              Rec601Luma space is based on the recommendations for legacy NTSC television (ITU-R BT.601-5).  The
              Rec709Luma space is based on the recommendations for HDTV (Rec. ITU-R BT.709-5)  and  is  suitable
              for  use  with computer graphics, and for contemporary CRT displays. The GRAY colorspace currently
              selects the Rec601Luma colorspace by default for backwards compatibly reasons. This default may be
              re-considered in the future.

              Two  YCbCr  colorspaces  are  supported. The Rec601YCbCr space is based on the recommendations for
              legacy NTSC television (ITU-R BT.601-5). The Rec709CbCr space is based on the recommendations  for
              HDTV  (Rec.   ITU-R BT.709-5) and is suitable for suitable for use with computer graphics, and for
              contemporary CRT displays. The YCbCr colorspace specification is equivalent toRec601YCbCr.

              The Transparent color space behaves uniquely in that it preserves the matte channel of  the  image
              if it exists.

              The  -colors  or -monochrome option, or saving to a file format which requires color reduction, is
              required for this option to take effect.

       -comment <string>
              annotate an image with a comment

              Use this option to assign a specific comment to the image, when writing to an  image  format  that
              supports  comments.  You  can  include  the  image  filename,  type, width, height, or other image
              attribute by embedding special format characters listed under the -format option.  The comment  is
              not  drawn  on  the  image, but is embedded in the image datastream via a "Comment" tag or similar
              mechanism.  If you want the comment to be visible on  the  image  itself,  use  the  -draw  option
              instead.

              For example,

                   -comment "%m:%f %wx%h"

              produces  an image comment of MIFF:bird.miff 512x480 for an image titled bird.miff and whose width
              is 512 and height is 480.

              If the first character of string is @, the image comment  is  read  from  a  file  titled  by  the
              remaining characters in the string.  Please note that if the string comes from an untrusted source
              that it should be sanitized before use since otherwise the content of an arbitrary  readable  file
              could be incorporated in a comment in the output file (a security risk).

              If the -comment option appears multiple times, only the last comment is stored.

              In PNG images, the comment is stored in a tEXt or zTXt chunk with the keyword "comment".

       -compose <operator>
              the type of image composition

              The  description of composition uses abstract terminology in order to allow the the description to
              be more  clear,  while  avoiding  constant  values  which  are  specific  to  a  particular  build
              configuration. Each image pixel is represented by red, green, and blue levels (which are equal for
              a gray pixel). MaxRGB is the maximum integral value which may be stored in the red, green, or blue
              channels  of  the  image.  Each  image  pixel  may  also optionally (if the image matte channel is
              enabled) have an associated level of opacity (ranging from opaque to transparent),  which  may  be
              used  to  determine the influence of the pixel color when compositing the pixel with another image
              pixel. If the image matte channel is disabled, then all pixels in the image are treated as opaque.
              The  color  of  an  opaque  pixel is fully visible while the color of a transparent pixel color is
              entirely absent (pixel color is ignored).

              By definition, raster images have a rectangular shape. All image rows are of equal length, and all
              image columns have the same number of rows. By treating the opacity channel as a visual "mask" the
              rectangular image may be given a "shape" by treating the opacity channel as  a  cookie-cutter  for
              the  image.  Pixels  within  the shape are opaque, while pixels outside the shape are transparent.
              Pixels on the boundary of the shape may be between opaque and  transparent  in  order  to  provide
              antialiasing  (visually  smooth  edges).  The  description  of  the composition operators use this
              concept of image "shape" in order to make the description of the operators easier  to  understand.
              While it is convenient to describe the operators in terms of "shapes" they are by no means limited
              to mask-style operations since they are based on continuous floating-point mathematics rather than
              simple boolean operations.

              By default, the Over composite operator is used. The following composite operators are available:

                   Over
                   In
                   Out
                   Atop
                   Xor
                   Plus
                   Minus
                   Add
                   Subtract
                   Difference
                   Divide
                   Multiply
                   Bumpmap
                   Copy
                   CopyRed
                   CopyGreen
                   CopyBlue
                   CopyOpacity
                   CopyCyan
                   CopyMagenta
                   CopyYellow
                   CopyBlack

              The behavior of each operator is described below.

               Over

                    The  result  will  be  the  union of the two image shapes, with opaque areas of change-image
                    obscuring base-image in the region of overlap.

               In

                    The result is simply change-image cut by the shape of base-image. None of the image data  of
                    base-image will be in the result.

               Out

                    The resulting image is change-image with the shape of base-image cut out.

               Atop

                    The result is the same shape as base-image, with change-image obscuring base-image where the
                    image shapes overlap. Note this differs  from  over  because  the  portion  of  change-image
                    outside base-image's shape does not appear in the result.

               Xor

                    The  result  is  the  image  data  from both change-image and base-image that is outside the
                    overlap region. The overlap region will be blank.

               Plus

                    The result is just the sum of the image data.  Output  values  are  cropped  to  MaxRGB  (no
                    overflow). This operation is independent of the matte channels.

               Minus

                    The  result  of change-image - base-image, with underflow cropped to zero. The matte channel
                    is ignored (set to opaque, full coverage).

               Add

                    The result of change-image + base-image, with overflow wrapping around (mod MaxRGB+1).

               Subtract

                    The result of change-image - base-image, with underflow wrapping around (mod MaxRGB+1).  The
                    add and subtract operators can be used to perform reversible transformations.

               Difference

                    The  result of abs(change-image - base-image). This is useful for comparing two very similar
                    images.

               Divide

                    The result of change-image / base-image. This is useful for  improving  the  readability  of
                    text  on  unevenly  illuminated  photos (by using a gaussian blurred copy of change-image as
                    base-image).

               Multiply

                    The result of change-image * base-image. This is useful for the creation of drop-shadows.

               Bumpmap

                    The result base-image shaded by change-image.

               Copy

                    The resulting image is base-image replaced with change-image. Here the matte information  is
                    ignored.

               CopyRed

                    The  resulting  image  is  the  red  channel  in base-image replaced with the red channel in
                    change-image. The other channels are copied untouched.

               CopyGreen

                    The resulting image is the green channel in base-image replaced with the  green  channel  in
                    change-image. The other channels are copied untouched.

               CopyBlue

                    The  resulting  image  is  the  blue channel in base-image replaced with the blue channel in
                    change-image. The other channels are copied untouched.

               CopyOpacity

                    The resulting image is the opacity channel in base-image replaced with the  opacity  channel
                    in change-image. The other channels are copied untouched.

               CopyCyan

                    The  resulting  image  is  the  cyan channel in base-image replaced with the cyan channel in
                    change-image. The other channels are copied untouched. Use of this  operator  requires  that
                    base-image be in CMYK(A) colorspace.

               CopyMagenta

                    The  resulting  image is the magenta channel in base-image replaced with the magenta channel
                    in change-image. The other channels are copied untouched. Use of this operator requires that
                    base-image be in CMYK(A) colorspace.

               CopyYellow

                    The  resulting image is the yellow channel in base-image replaced with the yellow channel in
                    change-image. The other channels are copied untouched. Use of this  operator  requires  that
                    base-image be in CMYK(A) colorspace.

               CopyBlack

                    The  resulting  image  is the black channel in base-image replaced with the black channel in
                    change-image. The other channels are copied untouched. Use of this  operator  requires  that
                    base-image  be in CMYK(A) colorspace. If change-image is not in CMYK space, then the change-
                    image pixel intensities are used.

       -compress <type>
              the type of image compression

              Choices are: None, BZip, Fax, Group3, Group4, JPEG,  Lossless,  LZW,  RLE,  Zip,  LZMA,  JPEG2000,
              JPEG2000, JBIG, JBIG2, WebP, or ZSTD.

              Specify  +compress  to  store  the  binary  image  in  an uncompressed format.  The default is the
              compression type of the specified image file.

              "Lossless" refers to lossless JPEG, which is only available if the JPEG library has  been  patched
              to support it. Use of lossless JPEG is generally not recommended.

              Use the -quality option to set the compression level to be used by the JPEG, JPEG-2000, PNG, MIFF,
              MPEG, and TIFF encoders. Use the -sampling-factor option to set the sampling factor to be used  by
              the DPX, JPEG, MPEG, and YUV encoders for downsampling the chroma channels.

       -contrast
              enhance or reduce the image contrast

              This  option  enhances  the  intensity  differences between the lighter and darker elements of the
              image. Use -contrast to enhance the image or +contrast to reduce the image contrast.

              For a more pronounced effect you can repeat the option:

                  gm convert rose: -contrast -contrast rose_c2.png

       -convolve <kernel>
              convolve image with the specified convolution kernel

              The kernel is specified as a comma-separated list of floating point values, ordered left-to right,
              starting  with the top row. The order of the kernel is determined by the square root of the number
              of entries.  Presently only square kernels are supported.

       -create-directories
              create output directory if required

              Use this option with -output-directory if the input paths contain subdirectories and it is desired
              to  create similar subdirectories in the output directory.  Without this option, mogrify will fail
              if the required output directory does not exist.

       -crop <width>x<height>{+-}<x>{+-}<y>{%}
              preferred size and location of the cropped image

              See -geometry for details about the geometry specification.

              The width and height give the size of the image that remains after  cropping,  and  x  and  y  are
              offsets  that  give  the  location of the top left corner of the cropped image with respect to the
              original image.  To specify the amount to be removed, use -shave instead.

              If the x and y offsets are present, a single image is generated, consisting of the pixels from the
              cropping region.  The offsets specify the location of the upper left corner of the cropping region
              measured downward and rightward with respect to the upper  left  corner  of  the  image.   If  the
              -gravity  option  is  present  with  NorthEast,  East, or SouthEast gravity, it gives the distance
              leftward from the right edge of the image to the right edge of the cropping region.  Similarly, if
              the  -gravity  option  is  present  with  SouthWest,  South, or SouthEast gravity, the distance is
              measured upward between the bottom edges.

              If the x and y offsets are omitted, a set of tiles of the specified geometry, covering the  entire
              input  image, is generated.  The rightmost tiles and the bottom tiles are smaller if the specified
              geometry extends beyond the dimensions of the input image.

       -cycle <amount>
              displace image colormap by amount

              Amount defines the number of positions each colormap entry isshifted.

       -debug <events>
              enable debug printout

              The events parameter specifies which events are to be logged.  It can be either None,  All,  or  a
              comma-separated  list  consisting  of one or more of the following domains: Annotate, Blob, Cache,
              Coder, Configure, Deprecate, Error, Exception, FatalError, Information,  Locale,  Option,  Render,
              Resource,  TemporaryFile,  Transform,  User.   Warning, or X11, For example, to log cache and blob
              events, use

                  gm convert -debug "Cache,Blob" rose: rose.png

              The "User" domain is normally empty, but developers can log "User" events in their private copy of
              GraphicsMagick.

              Use the -log option to specify the format for debugging output.

              Use +debug to turn off all logging.

              An alternative to using -debug is to use the MAGICK_DEBUG environment variable. The allowed values
              for the MAGICK_DEBUG environment variable are the same as for the -debug option.

       -deconstruct
              break down an image sequence into constituent parts

              This option compares each image with the next in a  sequence  and  returns  the  maximum  bounding
              region  of any pixel differences it discovers.  This method can undo a coalesced sequence returned
              by the -coalesce option, and is useful for removing  redundant  information  from  a  GIF  or  MNG
              animation.

              The  sequence of images is terminated by the appearance of any option.  If the -deconstruct option
              appears after all of the input images, all images are deconstructed.

       -define <key>{=<value>},...
              add coder/decoder specific options This option creates one or  more  definitions  for  coders  and
              decoders  to  use  while  reading  and writing image data. Definitions may be passed to coders and
              decoders to control options that are specific to certain image formats. If value is missing for  a
              definition,  an  empty-valued definition of a flag will be created with that name. This is used to
              control on/off options. Use +define  <key>,...  to  remove  definitions  previously  created.  Use
              +define "*" to remove all existing definitions.

              The following definitions may be created:

               bmp:allow-jpeg={true|false}

                    If  the  bmp:allow-jpeg  value is set to true, then enable BMP files using JPEG compression,
                    under control of the compression option (which may be JPEG already  if  the  input  file  is
                    JPEG).  JPEG-compressed BMP files are very rare so this option acts as a safeguard to assure
                    that the current compression setting does not accidentally produce JPEG-compressed BMP files
                    which most other software is unable to read.

               cineon:colorspace={rgb|cineonlog}

                    Use  the  cineon:colorspace  option when reading a Cineon file to specify the colorspace the
                    Cineon file uses. This overrides the colorspace type implied by the DPX header (if any).

               dpx:bits-per-sample=<value>

                    If the dpx:bits-per-sample key is defined, GraphicsMagick will write  DPX  images  with  the
                    specified  bits  per  sample,  overriding  any  existing  depth value. If this option is not
                    specified, then the value is based on the existing image depth value from the original image
                    file.  The  DPX  standard  supports bits per sample values of 1, 8, 10, 12, and 16. Many DPX
                    readers demand a sample size of 10 bits with type A padding (see below).

               dpx:colorspace={rgb|cineonlog}

                    Use the dpx:colorspace option when reading a DPX file to specify the colorspace the DPX file
                    uses. This overrides the colorspace type implied by the DPX header (if any).

               dpx:packing-method={packed|a|b|lsbpad|msbpad}

                    DPX samples are output within 32-bit words. They may be tightly packed end-to-end within the
                    words ("packed"), padded with null bits to the right of the sample  ("a"  or  "lsbpad"),  or
                    padded  with  null bits to the left of the sample ("b" or "msbpad"). This option only has an
                    effect for sample sizes of 10 or 12 bits. If  samples  are  not  packed,  the  DPX  standard
                    recommends  type  A  padding.  Many  DPX readers demand a sample size of 10 bits with type A
                    padding.

               dpx:pixel-endian={lsb|msb}

                    Allows the user to specify the endian order of the pixels when reading or  writing  the  DPX
                    files.  Sometimes this is useful if the file is (or must be) written incorrectly so that the
                    file header and the pixels use different endianness.

               dpx:swap-samples={true|false}

               dpx:swap-samples-read={true|false}

               dpx:swap-samples-write={true|false}

                    GraphicsMagick strives to adhere to the DPX standard but certain aspects of the standard can
                    be quite confusing. As a result, some 10-bit DPX files have Red and Blue interchanged, or Cb
                    and Cr interchanged due to an different interpretation of the standard, or getting the wires
                    crossed. The swap-samples option may be supplied when reading or writing in order to read or
                    write using the necessary sample order.  Use swap-samples-read  when  swapping  should  only
                    occur in the reader, or swap-samples-write when swapping should only occur in the writer.

               heif:ignore-transformations={true|false}

                    Return HEIF (e.g. HEIC/AVIF) image without any transformations (e.g. rotation) applied.

               gradient:direction={South|North|West|East|NorthWest|NorthEast|SouthWest|SouthEast}

                    By  default,  the  gradient  coder  produces a gradient from top to bottom ("South").  Since
                    GraphicsMagick 1.3.35, the gradient direction may be specified to produce  gradient  vectors
                    according  to  a gravity-like specification.  The arguments are South (Top to Bottom), North
                    (Bottom to Top), West (Right to Left), East (Left to Right), NorthWest (Bottom-Right to Top-
                    Left),   NorthEast  (Bottom-Left  to  Top-Right),  SouthWest  (Top-Right  Bottom-Left),  and
                    SouthEast (Top-Left to Bottom-Right).

               jp2:rate=<value>

                    Specify the compression factor to use while writing JPEG-2000 files. The compression  factor
                    is  the  reciprocal  of  the  compression  ratio.  The  valid  range is 0.0 to 1.0, with 1.0
                    indicating lossless compression. If defined, this value overrides the -quality setting.  The
                    default quality setting of 75 results in a rate value of 0.06641.

               jpeg:arithmetic-coding={true|false}

                    Enables  or disables arithmetic encoding if the JPEG library supports it (default disabled).
                    When this is enabled, optimize-coding is necessarily disabled.

               jpeg:block-smoothing={true|false}

                    Enables or disables block smoothing when reading a JPEG file (default enabled).

               jpeg:dct-method=<value>

                    Selects the IJG JPEG library DCT implementation to use. The encoding implementations vary in
                    speed  and  encoding error. The available choices for value are islow, ifast, float, default
                    and fastest. Note that fastest might not necessarily be fastest on your  CPU,  depending  on
                    the choices made when the JPEG library was built and how your CPU behaves.

               jpeg:fancy-upsampling={true|false}

                    Enables or disables fancy upsampling when reading a JPEG file (default enabled).

               jpeg:max-scan-number=<value>

                    Specifies  an  integer  value  for the maximum number of progressive scans allowed in a JPEG
                    file.  The default maximum is 100 scans.  This limit is imposed due to  a  weakness  in  the
                    JPEG standard which allows small JPEG files to take many minutes or hours to be read.

               jpeg:max-warnings=<value>

                    Specifies an integer value for how many warnings are allowed for any given error type before
                    being promoted to a hard error.  JPEG files producing excessive warnings indicate a  problem
                    with the file.

               jpeg:optimize-coding={true|false}

                    Selects  if huffman encoding should be used. Huffman encoding is enabled by default, but may
                    be disabled for very large images since it  encoding  requires  that  the  entire  image  be
                    buffered  in  memory.  Huffman  encoding produces smaller JPEG files at the expense of added
                    compression time and memory consumption.

               jpeg:preserve-settings

                    If the jpeg:preserve-settings flag is defined, the JPEG encoder will use the same  "quality"
                    and  "sampling-factor"  settings that were found in the input file, if the input was in JPEG
                    format. These settings are also preserved if the input is a JPEG file and the  output  is  a
                    JNG  file.   If  the  colorspace of the output file differs from that of the input file, the
                    quality setting is preserved but the sampling-factors are not.

               pcl:fit-to-page

                    If the pcl:fit-to-page flag is defined, then the printer is requested to scale the image  to
                    fit the page size (width and/or height).
               png:chunk-malloc-max=<value>

                    png:chunk-malloc-max  specifies  the maximum chunk size that libpng will be allowed to read.
                    Libpng's default is normally  8,000,000  bytes.  Very  rarely,  a  valid  PNG  file  may  be
                    encountered  where the error is reported "chunk data is too large".  In this case, the limit
                    may be increased using  this  option.   Take  care  when  increasing  this  limit  since  an
                    excessively large limit could allow untrusted files to use excessive memory.

               mng:maximum-loops=<value>

                    mng:maximum-loops  specifies  the  maximum  number of loops allowed to be specified by a MNG
                    LOOP chunk. Without an imposed limit, a MNG file could request up to 2147483647 loops, which
                    could run for a very long time.  The current default limit is 512 loops.

               pdf:use-cropbox={true|false}

                    If  the  pdf:use-cropbox flag is set to true, then Ghostscript is requested to apply the PDF
                    crop box.

               pdf:stop-on-error={true|false}

                    If the pdf:stop-on-error flag is  set  to  true,  then  Ghostscript  is  requested  to  stop
                    processing  the  PDF  when  the  first  error  is encountered.  Otherwise it will attempt to
                    process all requested pages.

               ps:imagemask

                    If the ps:imagemask flag is defined, the PS3 and EPS3 coders will  create  Postscript  files
                    that  render  bilevel  images  with  the  Postscript imagemask operator instead of the image
                    operator.

               ptif:minimum-geometry=<geometry>

                    If the ptif:minimum-geometry key is defined, GraphicsMagick will use  it  to  determine  the
                    minimum  frame  size  to  output  when writing a pyramid TIFF file (a TIFF file containing a
                    succession of reduced versions of the first frame). The default minimum geometry is 32x32.

               tiff:alpha={unspecified|associated|unassociated}

                    Specify the TIFF alpha channel type when reading  or  writing  TIFF  files,  overriding  the
                    normal  value.  The  default alpha channel type for new files is unspecified alpha. Existing
                    alpha settings are preserved when converting from one TIFF file to another. When a TIFF file
                    uses  associated  alpha,  the  image pixels are pre-multiplied (i.e. altered) with the alpha
                    channel. Files with "associated" alpha appear as if they were alpha composited  on  a  black
                    background  when  the matte channel is disabled. If the unassociated alpha type is selected,
                    then the alpha channel is saved without altering the pixels. Photoshop recognizes associated
                    alpha  as  transparency information, if the file is saved with unassociated alpha, the alpha
                    information is loaded as an independent channel.  Note that for many years, ImageMagick  and
                    GraphicsMagick marked TIFF files as using associated alpha, without properly pre-multiplying
                    the pixels.

               tiff:fill-order={msb2lsb|lsb2msb}

                    If the tiff:fill-order key is defined, GraphicsMagick will use it to determine the bit  fill
                    order  used  while  writing  TIFF  files. The normal default is "msb2lsb", which matches the
                    native bit order of all modern CPUs. The only exception to this is when Group3 or Group4 FAX
                    compression  is  requested  since FAX machines send data in bit-reversed order and therefore
                    RFC 2301 recommends using reverse order.

               tiff:group-three-options=<value>

                    If the tiff:group-three-options key is defined, GraphicsMagick will use it to set the group3
                    options  tag when writing group3-compressed TIFF.  Please see the TIFF specification for the
                    usage of this tag.  The default value is 4.

               tiff:ignore-tags=<tags>

                    If the tiff:ignore-tags key is defined, then it is used as a list of comma-delimited integer
                    TIFF  tag  values to ignore while reading the TIFF file.  This is useful in order to be able
                    to read files which which otherwise fail to read due to problems with TIFF tags.  Note  that
                    some TIFF tags are required in order to be able to read the image data at all.

               tiff:photometric={minisblack|miniswhite}

                    For  grayscale  and bilevel images, GraphicsMagick normally chooses the photometric based on
                    bit depth and compression.  If the tiff:photometric key is defined, GraphicsMagick will  use
                    it  to  determine the photometric used while writing grayscale and bilevel images.  Normally
                    bilevel images are miniswhite and grayscale images are minisblack.

               tiff:report-warnings={false|true}

                    If the tiff:report-warnings key is defined and set to true, then TIFF warnings are  reported
                    as a warning exception rather than as a coder log message.  Such warnings are reported after
                    the image has been read or written.  Most TIFF warnings are benign but  sometimes  they  may
                    help  deduce  problems  with  the  TIFF  file,  or help detect that the TIFF file requires a
                    special application to read successfully due  to  the  use  of  proprietary  or  specialized
                    extensions.

               tiff:sample-format={unsigned|ieeefp}

                    If the tiff:sample-format key is defined, GraphicsMagick will use it to determine the sample
                    format used while writing TIFF files. The default is "unsigned". Specify "ieeefp"  in  order
                    to  write  floating-point  TIFF files with float (32-bit) or double (64-bit) values. Use the
                    tiff:bits-per-sample define to determine the type of floating-point value to use.

               tiff:max-sample-value=<value>

                    If the tiff:max-sample-value key is defined, GraphicsMagick will use the assigned  value  as
                    the  maximum  floating  point  value  while  reading  or  writing IEEE floating point TIFFs.
                    Otherwise the maximum value is 1.0 or the value obtained from the file's SMaxSampleValue tag
                    (if  present).  The  floating  point data is currently not scanned in advance to determine a
                    best maximum sample value so if the range is not 1.0, or  the  SMaxSampleValue  tag  is  not
                    present, it may be necessary to (intelligently) use this parameter to properly read a file.

               tiff:min-sample-value=<value>

                    If  the  tiff:min-sample-value key is defined, GraphicsMagick will use the assigned value as
                    the minimum floating point value  while  reading  or  writing  IEEE  floating  point  TIFFs.
                    Otherwise the minimum value is 0.0 or the value obtained from the file's SMinSampleValue tag
                    (if present).

               tiff:bits-per-sample=<value>

                    If the tiff:bits-per-sample key is  defined,  GraphicsMagick  will  write  images  with  the
                    specified  bits  per  sample,  overriding  any existing depth value. Value may be any in the
                    range of 1 to 32, or 64 when the default ´unsigned' format is  written,  or  16/32/24/64  if
                    IEEEFP  format  is  written.   Please  note  that  the  baseline TIFF 6.0 specification only
                    requires readers to handle certain powers of two, and the values to be handled depend on the
                    nature of the image (e.g. colormapped, grayscale, RGB, CMYK).

               tiff:samples-per-pixel=<value>

                    If  the  tiff:samples-per-pixel  key  is  defined to a value, the TIFF coder will write TIFF
                    images with the defined samples per pixel, overriding any value stored in  the  image.  This
                    option should not normally be used.

               tiff:rows-per-strip=<value>

                    Allows  the  user to specify the number of rows per TIFF strip.  Rounded up to a multiple of
                    16 when using JPEG compression. Ignored when using tiles.

               tiff:strip-per-page=true

                    Requests that the image is written in a single TIFF strip. This is normally the default when
                    group3  or  group4  compression  is  requested within reasonable limits. Requesting a single
                    strip for large images may result in failure due to resource consumption in  the  writer  or
                    reader.

               tiff:tile

                    Enable  writing  tiled  TIFF  (rather than stripped) using the default tile size. Tiled TIFF
                    organizes the image as an array of smaller images (tiles) in order to enable random access.

               tiff:tile-geometry=<width>x<height>

                    Specify the tile size to use while writing tiled TIFF. Width and height should be a multiple
                    of  16.  If  the  value is not a multiple of 16, then it will be rounded down. Enables tiled
                    TIFF if it has  not  already  been  enabled.  GraphicsMagick  does  not  use  tiled  storage
                    internally  so tiles need to be converted back and forth from the internal scanline-oriented
                    storage to tile-oriented storage. Testing with typical RGB images shows that  useful  square
                    tile  size  values range from 128x128 to 1024x1024. Large images which require using a disk-
                    based pixel cache benefit from large tile sizes while images which fit in memory  work  well
                    with smaller tile sizes.

               tiff:tile-width=<width>

                    Specify the tile width to use while writing tiled TIFF. The tile height is then defaulted to
                    an appropriate size. Width should be a multiple of 16. If the value is not a multiple of 16,
                    then it will be rounded down.  Enables tiled TIFF if it has not already been enabled.

               tiff:tile-height=<height>

                    Specify the tile height to use while writing tiled TIFF. The tile width is then defaulted to
                    an appropriate size. Height should be a multiple of 16. If the value is not  a  multiple  of
                    16, then it will be rounded down.  Enables tiled TIFF if it has not already been enabled.

               tiff:webp-lossless={TRUE|FALSE}

                    Specify  a  value  of TRUE to enable lossless mode while writing WebP-compressed TIFF files.
                    The WebP webp:lossless option may also be used.  The quality  factor  set  by  the  -quality
                    option may be used to influence the level of effort expended while compressing.

               tiff:zstd-compress-level=<value>

                    Specify  the  compression  level  to use while writing Zstd-compressed TIFF files. The valid
                    range is 1 to 22. If this define is not specified, then the 'quality'  value  is  used  such
                    that  the  default  quality  setting  of 75 is translated to a compress level of 9 such that
                    ´quality' has a useful range of 10-184 if used for this purpose.

               webp:lossless={true|false}

                    Enable lossless encoding.

               webp:method={0-6}

                    Quality/speed trade-off.

               webp:image-hint={default,graph,photo,picture}

                    Hint for image type.

               webp:target-size=<integer>

                    Target size in bytes.

               webp:target-psnr=<float>

                    Minimal distortion to try to achieve.

               webp:segments={1-4}

                    Maximum number of segments to use.

               webp:sns-strength={0-100}

                    Spatial Noise Shaping.

               webp:filter-strength={0-100}

                    Filter strength.

               webp:filter-sharpness={0-7}

                    Filter sharpness.

               webp:filter-type={0,1}

                    Filtering type. 0 = simple, 1 = strong (only used if filter-strength > 0  or  autofilter  is
                    enabled).

               webp:auto-filter={true|false}

                    Auto adjust filter's strength.

               webp:alpha-compression=<integer>

                    Algorithm  for  encoding  the  alpha  plane  (0  = none, 1 = compressed with WebP lossless).
                    Default is 1.

               webp:alpha-filtering=<integer>

                    Predictive filtering method for alpha plane. 0: none, 1: fast, 2: best. Default is 1.

               webp:alpha-quality={0-100}

                    Between 0 (smallest size) and 100 (lossless). Default is 100.

               webp:pass=[1..10]

                    Number of entropy-analysis passes.

               webp:show-compressed={true|false}

                    Export the compressed picture back.  In-loop filtering is not applied.

               webp:preprocessing=[0,1,2]

                    0=none, 1=segment-smooth, 2=pseudo-random dithering

               webp:partitions=[0-3]

                    log2(number of token partitions) in [0..3].  Default is 0 for easier progressive decoding.

               webp:partition-limit={0-100}

                    Quality degradation allowed to fit  the  512k  limit  on  prediction  modes  coding  (0:  no
                    degradation, 100: maximum possible degradation).

               webp:emulate-jpeg-size={true|false}

                    If  true,  compression  parameters will be remapped to better match the expected output size
                    from JPEG compression. Generally, the output size will be similar but the  degradation  will
                    be lower.

               webp:thread-level=<integer>

                    If non-zero, try and use multi-threaded encoding.

               webp:low-memory={true|false}

                    If set, reduce memory usage (but increase CPU use)

               webp:use-sharp-yuv={true|false}

                    If set, if needed, use sharp (and slow) RGB->YUV conversion

               For  example,  to  create  a  postscript file that will render only the black pixels of a bilevel
               image, use:

                   gm convert bilevel.tif -define ps:imagemask eps3:stencil.ps

       -delay <1/100ths of a second>
              display the next image after pausing

              This option is useful for regulating the animation  of  image  sequences  Delay/100  seconds  must
              expire  before  the display of the next image. The default is no delay between each showing of the
              image sequence. The maximum delay is 65535.

              You can specify a delay range (e.g. -delay 10-500) which sets the minimum and maximum delay.

       -density <width>x<height>
              horizontal and vertical resolution in  pixels  of  the  image  This  option  specifies  the  image
              resolution  to  store  while  encoding  a  raster  image  or the canvas resolution while rendering
              (reading) vector formats such as Postscript,  PDF,  WMF,  and  SVG  into  a  raster  image.  Image
              resolution  provides  the  unit  of  measure to apply when rendering to an output device or raster
              image. The default unit of measure is in dots per inch (DPI). The -units option  may  be  used  to
              select dots per centimeter instead.
               The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh
              and Postscript standard). Computer screens are normally 72 or 96  dots  per  inch  while  printers
              typically  support  150,  300,  600,  or  1200  dots per inch. To determine the resolution of your
              display, use a ruler to measure the width of your screen in inches, and divide by  the  number  of
              horizontal  pixels  (1024 on a 1024x768 display).  If the file format supports it, this option may
              be used to update the stored image resolution.  Note  that  Photoshop  stores  and  obtains  image
              resolution  from  a  proprietary embedded profile. If this profile is not stripped from the image,
              then Photoshop will continue to treat the image using its former resolution,  ignoring  the  image
              resolution specified in the standard file header.  The density option is an attribute and does not
              alter the underlying raster image. It may  be  used  to  adjust  the  rendered  size  for  desktop
              publishing  purposes  by adjusting the scale applied to the pixels. To resize the image so that it
              is the same size at a different resolution, use the -resample option.

       -depth <value>
              depth of the image

              This is the number of bits of color to preserve in the image. Any value between 1 and QuantumDepth
              (build  option)  may be specified, although 8 or 16 are the most common values. Use this option to
              specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK,  or  to  change
              the  depth  of  any  image  after  it  has  been  read.  The depth option is applied to the pixels
              immediately so it may be used as a form of simple compression by discarding the least  significant
              bits.  Reducing the depth in advance may speed up color quantization, and help create smaller file
              sizes when using a compression algorithm like LZW or ZIP.

       -descend
              obtain image by descending window hierarchy

       -despeckle
              reduce the speckles within an image

       -displace <horizontal scale>x<vertical scale>
              shift image pixels as defined by a displacement map

              With this option, composite image is used as a displacement map.  Black, within  the  displacement
              map, is a maximum positive displacement.  White is a maximum negative displacement and middle gray
              is neutral.   The  displacement  is  scaled  to  determine  the  pixel  shift.   By  default,  the
              displacement  applies  in  both  the  horizontal and vertical directions.  However, if you specify
              mask, composite image is the horizontal X displacement and mask the vertical Y displacement.

       -display <host:display[.screen]>
              specifies the X server to contact

              This option is used with convert for obtaining image or font from this X server.  See X(1).

       -dispose <method>
              GIF disposal method

              The Disposal Method indicates the way in which the graphic is to be treated after being displayed.

              Here are the valid methods:

                  Undefined       No disposal specified.
                  None            Do not dispose between frames.
                  Background      Overwrite the image area with
                                  the background color.
                  Previous        Overwrite the image area with
                                  what was there prior to rendering
                                  the image.

       -dissolve <percent>
              dissolve an image into another by the given percent

              The opacity of the composite image is multiplied by the given percent, then it is composited  over
              the main image.

       -dither
              apply Floyd/Steinberg error diffusion to the image

              The  basic  strategy  of  dithering  is  to  trade  intensity resolution for spatial resolution by
              averaging the intensities  of  several  neighboring  pixels.   Images  which  suffer  from  severe
              contouring when reducing colors can be improved with this option.

              The -colors or -monochrome option is required for this option to take effect.

              Use  +dither  to  turn  off  dithering  and to render PostScript without text or graphic aliasing.
              Disabling dithering often (but not always) leads to decreased processing time.

       -draw <string>
              annotate an image with one or more graphic primitives

              Use this option to annotate an image with one or more graphic primitives.  The primitives  include
              shapes, text, transformations, and pixel operations.  The shape primitives are

                   point           x,y
                   line            x0,y0 x1,y1
                   rectangle       x0,y0 x1,y1
                   roundRectangle  x0,y0 x1,y1 wc,hc
                   arc             x0,y0 x1,y1 a0,a1
                   ellipse         x0,y0 rx,ry a0,a1
                   circle          x0,y0 x1,y1
                   polyline        x0,y0  ...  xn,yn
                   polygon         x0,y0  ...  xn,yn
                   Bezier          x0,y0  ...  xn,yn
                   path            path specification
                   image           operator x0,y0 w,h filename

              The text primitive is

                   text            x0,y0 string

              The text gravity primitive is

                   gravity         NorthWest, North, NorthEast, West, Center,
                                   East, SouthWest, South, or SouthEast

              The text gravity primitive only affects the placement of text and does not interact with the other
              primitives.  It is equivalent to using the -gravity commandline option, except that it is  limited
              in scope to the -draw option in which it appears.

              The transformation primitives are

                   rotate          degrees
                   translate       dx,dy
                   scale           sx,sy
                   skewX           degrees
                   skewY           degrees

              The pixel operation primitives are

                   color           x0,y0 method
                   matte           x0,y0 method

              The  shape primitives are drawn in the color specified in the preceding -stroke option. Except for
              the line and point primitives, they are filled with the color specified  in  the  preceding  -fill
              option.  For unfilled shapes, use -fill none.

              Point requires a single coordinate.

              Line requires a start and end coordinate.

              Rectangle expects an upper left and lower right coordinate.

              RoundRectangle  has  the  upper  left  and lower right coordinates and the width and height of the
              corners.

              Circle has a center coordinate and a coordinate for the outer edge.

              Use Arc to inscribe an elliptical arc within a rectangle.  Arcs require a start and end  point  as
              well as the degree of rotation (e.g. 130,30 200,100 45,90).

              Use  Ellipse  to  draw  a  partial  ellipse centered at the given point with the x-axis and y-axis
              radius and start and end of arc in degrees (e.g. 100,100 100,150 0,360).

              Finally, polyline and polygon  require  three  or  more  coordinates  to  define  its  boundaries.
              Coordinates are integers separated by an optional comma.  For example, to define a circle centered
              at 100,100 that extends to 150,150 use:

                   -draw 'circle 100,100 150,150'

              Paths (See Paths) represent an outline of an object which is defined in terms of moveto (set a new
              current  point),  lineto  (draw a straight line), curveto (draw a curve using a cubic Bezier), arc
              (elliptical or circular arc) and closepath (close the current shape by drawing a line to the  last
              moveto)  elements.  Compound paths (i.e., a path with subpaths, each consisting of a single moveto
              followed by one or more line or curve operations) are possible to allow  effects  such  as  "donut
              holes" in objects.

              Use  image  to  composite an image with another image. Follow the image keyword with the composite
              operator, image location, image size, and filename:

                   -draw 'image Over 100,100 225,225 image.jpg'

              You can use 0,0 for the image size, which means to use the actual dimensions found  in  the  image
              header.  Otherwise,  it will be scaled to the given dimensions.  See -compose for a description of
              the composite operators.

              Use text to annotate an image with text. Follow the text coordinates with a string. If the  string
              has  embedded  spaces, enclose it in single or double quotes. Optionally you can include the image
              filename, type, width, height, or other image attribute by embedding special format character. See
              -comment for details.

              For example,

                   -draw 'text 100,100 "%m:%f %wx%h"'

              annotates the image with MIFF:bird.miff 512x480 for an image titled
              bird.miff
              and whose width is 512 and height is 480.

              If the first character of string is @, the text is read
              from a file titled by the remaining characters in the string.  Please
              note that if the string comes from an untrusted source that it should
              be sanitized before use (a security risk).

              Rotate rotates subsequent shape primitives and text primitives about
              the origin of the main image. If the -region option precedes the
              -draw option, the origin for transformations is the upper left
              corner of the region.

              Translate translates them.

              Scale scales them.

              SkewX and SkewY skew them with respect to the origin of
              the main image or the region.

              The transformations modify the current affine matrix, which is initialized
              from the initial affine matrix defined by the -affine option.
              Transformations are cumulative within the -draw option.
              The initial affine matrix is not affected; that matrix is only changed by the
              appearance of another -affine option.  If another -draw
              option appears, the current affine matrix is reinitialized from
              the initial affine matrix.

              Use color to change the color of a pixel to the fill color (see
              -fill). Follow the pixel coordinate
              with a method:

                   point
                   replace
                   floodfill
                   filltoborder
                   reset

              Consider  the  target  pixel  as  that specified by your coordinate. The point method recolors the
              target pixel. The replace method recolors any pixel that matches the color of  the  target  pixel.
              Floodfill recolors any pixel that matches the color of the target pixel and is a neighbor, whereas
              filltoborder recolors any neighbor pixel that is not the border color. Finally, reset recolors all
              pixels.

              Use  matte  to the change the pixel matte value to transparent. Follow the pixel coordinate with a
              method (see the color primitive for a description of methods). The point method changes the  matte
              value  of  the  target pixel. The replace method changes the matte value of any pixel that matches
              the color of the target pixel. Floodfill changes the matte value of any  pixel  that  matches  the
              color  of  the target pixel and is a neighbor, whereas filltoborder changes the matte value of any
              neighbor pixel that is not the border color (-bordercolor).  Finally reset changes the matte value
              of all pixels.

              You  can  set  the  primitive color, font, and font bounding box color with -fill, -font, and -box
              respectively. Options are processed in command line order so be sure to use these  options  before
              the -draw option.

       -edge <radius>
              detect edges within an image

       -emboss <radius>
              emboss an image

       -encoding <type>
              specify the text encoding

              Choose  from  AdobeCustom,  AdobeExpert,  AdobeStandard,  AppleRoman, BIG5, GB2312, Latin 2, None,
              SJIScode, Symbol, Unicode, Wansung.

       -endian <type>
              specify endianness (MSB, LSB, or Native) of image

              MSB indicates big-endian (e.g. SPARC, Motorola 68K) while LSB indicates little-endian (e.g.  Intel
              'x86,  VAX) byte ordering.  Native indicates to use the normal ordering for the current CPU.  This
              option currently only influences the CMYK, DPX, GRAY, RGB, and TIFF, formats.

              Use +endian to revert to unspecified endianness.

       -enhance
              apply a digital filter to enhance a noisy image

       -equalize
              perform histogram equalization to the image

       -extent <width>x<height>{+-}<x>{+-}<y>
              composite image on background color canvas image

              This option composites the image on a new background color  (-background)  canvas  image  of  size
              <width>x<height>. The existing image content is composited at the position specified by geometry x
              and y offset and/or desired gravity (-gravity) using the current image compose (-compose)  method.
              Image content which falls outside the bounds of the new image dimensions is discarded.

              For  example, this command creates a thumbnail of an image, and centers it on a red color backdrop
              image, offsetting the canvas ten pixels to the left and  five  pixels  up,  with  respect  to  the
              thumbnail:

                  gm convert infile.jpg -thumbnail 120x80 -background red -gravity center \
                            -extent 140x100-10-5 outfile.jpg

              This command reduces or expands a JPEG image to fit on an 800x600 display:

                  gm convert -size 800x600 input.jpg \
                            -resize 800x600 -background black \
                            -compose Copy -gravity center \
                            -extent 800x600 \
                            -quality 92 output.jpg

              If the aspect ratio of the input image isn't exactly 4:3, then the image is centered on an 800x600
              black canvas.

       -file <filename>
              write annotated difference image to file

              If -file is specified, then an  annotated  difference  image  is  generated  and  written  to  the
              specified  file.  Pixels  which  differ between the reference and compare images are modified from
              those in the compare image so that the changed  pixels  become  more  obvious.   Some  images  may
              require  use  of  an  alternative  highlight  style (see -highlight-style) or highlight color (see
              -highlight-color) before the changes are obvious.

       -fill <color>
              color to use when filling a graphic primitive

              Colors are represented in GraphicsMagick in the same form used  by  SVG.  Use  "gm  convert  -list
              color" to list named colors:

                  name               (named color)
                  #RGB               (hex numbers, 4 bits each)
                  #RRGGBB            (8 bits each)
                  #RRRGGGBBB         (12 bits each)
                  #RRRRGGGGBBBB      (16 bits each)
                  #RGBA              (4 bits each)
                  #RRGGBBAA          (8 bits each)
                  #RRRGGGBBBAAA      (12 bits each)
                  #RRRRGGGGBBBBAAAA  (16 bits each)
                  rgb(r,g,b)         (r,g,b are decimal numbers)
                  rgba(r,g,b,a)      (r,g,b,a are decimal numbers)

              Enclose  the  color  specification  in  quotation marks to prevent the "#" or the parentheses from
              being interpreted by your shell.

              For example,

                  gm convert -fill blue ...
                  gm convert -fill "#ddddff" ...
                  gm convert -fill "rgb(65000,65000,65535)" ...

              The shorter forms are scaled up, if necessary by replication.  For  example,  #3af,  #33aaff,  and
              #3333aaaaffff are all equivalent.

              See -draw for further details.

       -filter <type>
              use this type of filter when resizing an image

              Use  this  option to affect the resizing operation of an image (see -geometry).  Choose from these
              filters (ordered by approximate increasing CPU time):

                   Point
                   Box
                   Triangle
                   Hermite
                   Hanning
                   Hamming
                   Blackman
                   Gaussian
                   Quadratic
                   Cubic
                   Catrom
                   Mitchell
                   Lanczos
                   Bessel
                   Sinc

              The default filter is automatically selected  to  provide  the  best  quality  while  consuming  a
              reasonable amount of time. The Mitchell filter is used if the image supports a palette, supports a
              matte channel, or is being enlarged, otherwise the Lanczos filter is used.

       -flatten
              flatten a sequence of images

              In some file formats (e.g.  Photoshop's  PSD)  complex  images  may  be  represented  by  "layers"
              (independent  images)  which  must  be  composited  in  order  to obtain the final rendition.  The
              -flatten option accomplishes this composition.  The sequence of images is  replaced  by  a  single
              image  created  by compositing each image in turn, while respecting composition operators and page
              offsets.  While -flatten is immediately useful for eliminating layers, it  is  also  useful  as  a
              general-purpose composition tool.

              The  sequence  of  images  is  terminated by the appearance of any option.  If the -flatten option
              appears after all of the input images, all images  are  flattened.   Also  see  -mosaic  which  is
              similar to -flatten except that it adds a suitably-sized canvas base image.

              For example, this composites an image on top of a 640x400 transparent black canvas image:

                  gm convert -size 640x300 xc:transparent \
                            -compose over -page +0-100 \
                            frame.png -flatten output.png

              and this flattens a Photoshop PSD file:

                  gm convert input.psd -flatten output.png

       -flip  create a "mirror image"

              reflect the scanlines in the vertical direction.

       -flop  create a "mirror image"

              reflect the scanlines in the horizontal direction.

       -font <name>
              use this font when annotating the image with text

              You  can  tag  a  font to specify whether it is a PostScript, TrueType, or X11 font.  For example,
              Arial.ttf is a TrueType font, ps:helvetica is PostScript, and x:fixed is X11.

       -foreground <color>
              define the foreground color

              The color is specified using the format described under the -fill option.

       -format <type>
              the image format type

              When used with the mogrify utility, this option will convert any image to  the  image  format  you
              specify.   See  GraphicsMagick(1) for a list of image format types supported by GraphicsMagick, or
              see the output of 'gm -list format'.

              By default the file is written to its original name.  However, if the filename extension matches a
              supported  format,  the  extension  is replaced with the image format type specified with -format.
              For example, if you specify tiff as the format type and the input image filename is image.gif, the
              output image filename becomes image.tiff.

       -format <string>
              output formatted image characteristics

              When  used  with  the identify utility, or the convert utility with output written to the 'info:-'
              file specification, use this option to print information about the  image  in  a  format  of  your
              choosing.   You  can  include  the  image filename, type, width, height, Exif data, or other image
              attributes by embedding special format characters:

                   %b   file size
                   %c   comment
                   %d   directory
                   %e   filename extension
                   %f   filename
                   %g   page dimensions and offsets
                   %h   height
                   %i   input filename
                   %k   number of unique colors
                   %l   label
                   %m   magick
                   %n   number of scenes
                   %o   output filename
                   %p   page number
                   %q   image bit depth
                   %r   image type description
                   %s   scene number
                   %t   top of filename
                   %u   unique temporary filename
                   %w   width
                   %x   horizontal resolution
                   %y   vertical resolution
                   %A   transparency supported
                   %C   compression type
                   %D   GIF disposal method
                   %G   Original width and height
                   %H   page height
                   %M   original filename specification
                   %O   page offset (x,y)
                   %P   page dimensions (width,height)
                   %Q   compression quality
                   %T   time delay (in centi-seconds)
                   %U   resolution units
                   %W   page width
                   %X   page horizontal offset (x)
                   %Y   page vertical offset (y)
                   %@   trim bounding box
                   %#   signature
                   \n   newline
                   \r   carriage return
                   %%   %

              For example,

                   -format "%m:%f %wx%h"

              displays MIFF:bird.miff 512x480 for an image titled bird.miff and whose width is 512 and height is
              480.

              If  the  first  character  of  string is @, the format is read from a file titled by the remaining
              characters in the string.  Please note that if the string comes from an untrusted source  that  it
              should  be  sanitized  before  use  since this may be used to incorporate any readable file on the
              system (a security risk).

              The values of image type (%r) which may be returned include:

                   Bilevel
                   Grayscale
                   GrayscaleMatte
                   Palette
                   PaletteMatte
                   TrueColor
                   TrueColorMatte
                   ColorSeparation
                   ColorSeparationMatte
                   Optimize

              You can also use the following special formatting syntax to print Exif  information  contained  in
              the file:

                   %[EXIF:<tag>]

              Where "<tag>" may be one of the following:

                   *  (print all Exif tags, in keyword=data format)
                   !  (print all Exif tags, in tag_number format)
                   #hhhh (print data for Exif tag #hhhh)
                   ImageWidth
                   ImageLength
                   BitsPerSample
                   Compression
                   PhotometricInterpretation
                   FillOrder
                   DocumentName
                   ImageDescription
                   Make
                   Model
                   StripOffsets
                   Orientation
                   SamplesPerPixel
                   RowsPerStrip
                   StripByteCounts
                   XResolution
                   YResolution
                   PlanarConfiguration
                   ResolutionUnit
                   TransferFunction
                   Software
                   DateTime
                   Artist
                   WhitePoint
                   PrimaryChromaticities
                   TransferRange
                   JPEGProc
                   JPEGInterchangeFormat
                   JPEGInterchangeFormatLength
                   YCbCrCoefficients
                   YCbCrSubSampling
                   YCbCrPositioning
                   ReferenceBlackWhite
                   CFARepeatPatternDim
                   CFAPattern
                   BatteryLevel
                   Copyright
                   ExposureTime
                   FNumber
                   IPTC/NAA
                   ExifOffset
                   InterColorProfile
                   ExposureProgram
                   SpectralSensitivity
                   GPSInfo
                   ISOSpeedRatings
                   OECF
                   ExifVersion
                   DateTimeOriginal
                   DateTimeDigitized
                   ComponentsConfiguration
                   CompressedBitsPerPixel
                   ShutterSpeedValue
                   ApertureValue
                   BrightnessValue
                   ExposureBiasValue
                   MaxApertureValue
                   SubjectDistance
                   MeteringMode
                   LightSource
                   Flash
                   FocalLength
                   MakerNote
                   UserComment
                   SubSecTime
                   SubSecTimeOriginal
                   SubSecTimeDigitized
                   FlashPixVersion
                   ColorSpace
                   ExifImageWidth
                   ExifImageLength
                   InteroperabilityOffset
                   FlashEnergy
                   SpatialFrequencyResponse
                   FocalPlaneXResolution
                   FocalPlaneYResolution
                   FocalPlaneResolutionUnit
                   SubjectLocation
                   ExposureIndex
                   SensingMethod
                   FileSource
                   SceneType

              JPEG specific information (from reading a JPEG file) may be obtained like this:

                   %[JPEG-<tag>]

              Where "<tag>" may be one of the following:

                   *                 (all JPEG-related tags, in
                                      keyword=data format)
                   Quality           IJG JPEG "quality" estimate
                   Colorspace        JPEG colorspace numeric ID
                   Colorspace-Name   JPEG colorspace name
                   Sampling-factors  JPEG sampling factors

              Please  note  that  JPEG  has  no  notion  of  "quality"  and that the quality metric used by, and
              estimated by the software is based on the quality  metric  established  by  IJG  JPEG  6b.   Other
              encoders (e.g. that used by Adobe Photoshop) use different encoding metrics.

              Surround  the format specification with quotation marks to prevent your shell from misinterpreting
              any spaces and square brackets.

       -frame <width>x<height>+<outer bevel width>+<inner bevel width>
              surround the image with an ornamental border

              See -geometry for details about the geometry specification.  The -frame option is not affected  by
              the -gravity option.

              The color of the border is specified with the -mattecolor command line option.

       -frame include the X window frame in the imported image

       -fuzz <distance>{%}
              colors within this Euclidean distance are considered equal

              A  number  of  algorithms  search for a target color. By default the color must be exact. Use this
              option to match colors that are close (in Euclidean distance) to the target color in RGB 3D space.
              For  example, if you want to automatically trim the edges of an image with -trim but the image was
              scanned and the target background color may differ by a small amount. This option can account  for
              these differences.

              The  distance  can  be  in  absolute  intensity units or, by appending "%", as a percentage of the
              maximum possible intensity (255, 65535, or 4294967295).

       -gamma <value>
              level of gamma correction

              The same color image displayed on two different workstations may look different due to differences
              in  the  display  monitor.  Use  gamma  correction to adjust for this color difference. Reasonable
              values extend from 0.8 to 2.3. Gamma less than 1.0 darkens the image and gamma  greater  than  1.0
              lightens  it. Large adjustments to image gamma may result in the loss of some image information if
              the pixel quantum size is only eight bits (quantum range 0 to 255).

              You can apply separate gamma values to the red, green, and blue channels of the image with a gamma
              value list delimited with slashes (e.g., 1.7/2.3/1.2).

              Use  +gamma  value  to set the image gamma level without actually adjusting the image pixels. This
              option is useful if the image is of a known gamma but not set as  an  image  attribute  (e.g.  PNG
              images).

       -gaussian <radius>{x<sigma>}
              blur the image with a Gaussian operator

              Use the given radius and standard deviation (sigma).

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>}
              Specify dimension, offset, and resize options.

              The  -geometry  option  is used for a number of different purposes, depending on the utility it is
              used with.

              For the X11 commands ('animate', 'display', and 'import'), it specifies  the  preferred  size  and
              location  of  the Image window.  By default, the window size is the image size and the location is
              chosen by you (or your window manager) when it is mapped.
               For the 'import', 'convert', 'mogrify' utility commands it may be used  to  specify  the  desired
              size when resizing an image.  In this case, symbols representing resize options may be appended to
              the geometry string to influence how the resize request is treated.

              See later notes corresponding to usage by particular commands.  The following notes apply to  when
              -geometry  is  used to express a resize request, taking into account the current properties of the
              image.

              By default, the width and height are maximum values. That is, the image is expanded or  contracted
              to fit the width and height value while maintaining the aspect ratio of the image.

              Append a ^ to the geometry so that the image aspect ratio is maintained when the image is resized,
              but the resulting width or height are treated as minimum values rather than maximum values.

              Append a ! (exclamation point) to the geometry to force the image size to  exactly  the  size  you
              specify.  For  example, if you specify 640x480! the image width is set to 640 pixels and height to
              480.

              If only the width is specified, without the trailing 'x', then  height  is  set  to  width  (e.g.,
              -geometry  100  is  the  same  as -geometry 100x100).  If only the width is specified but with the
              trailing 'x', then width assumes the value and the height is chosen to maintain the  aspect  ratio
              of  the image.  Similarly, if only the height is specified prefixed by 'x' (e.g., -geometry x256),
              the width is chosen to maintain the aspect ratio.

              To specify a percentage width or height instead, append %. The image size  is  multiplied  by  the
              width  and  height  percentages  to  obtain the final image dimensions. To increase the size of an
              image, use a value greater than 100 (e.g. 125%). To decrease an image's  size,  use  a  percentage
              less than 100.

              Use @ to specify the maximum area in pixels of an image.

              Use  >  to  change  the  dimensions  of the image only if its width or height exceeds the geometry
              specification. < resizes the image only if both of its  dimensions  are  less  than  the  geometry
              specification.  For  example,  if  you specify '640x480>' and the image size is 256x256, the image
              size does not change. However, if the image is 512x512 or 1024x1024, it  is  resized  to  480x480.
              Enclose the geometry specification in quotation marks to prevent the < or > from being interpreted
              by your shell as a file redirection.

              When used with animate and display, offsets are handled in the same manner  as  in  X(1)  and  the
              -gravity option is not used.  If the x is negative, the offset is measured leftward from the right
              edge of the screen to the right edge of the image  being  displayed.   Similarly,  negative  y  is
              measured  between the bottom edges.  The offsets are not affected by "%"; they are always measured
              in pixels.

              When used as a composite option, -geometry gives the dimensions of the image and its location with
              respect  to  the  composite  image.   If  the  -gravity option is present with NorthEast, East, or
              SouthEast gravity, the x represents the distance from the right edge of the  image  to  the  right
              edge  of the composite image.  Similarly, if the -gravity option is present with SouthWest, South,
              or SouthEast gravity, y is measured between the bottom edges. Accordingly, a positive offset  will
              never  point in the direction outside of the image.  The offsets are not affected by "%"; they are
              always measured in pixels.  To specify the dimensions of the  composite  image,  use  the  -resize
              option.

              When  used  as  a  convert,  import  or  mogrify  option, -geometry is synonymous with -resize and
              specifies the size of the output image.  The offsets, if present, are ignored.

              When used as a montage option, -geometry specifies the image size and border size for  each  tile;
              default  is  256x256+0+0.   Negative  offsets  (border  dimensions) are meaningless.  The -gravity
              option affects the placement of the image within the tile; the default gravity for this purpose is
              Center.   If  the  "%"  sign appears in the geometry specification, the tile size is the specified
              percentage of the original dimensions of the  first  tile.   To  specify  the  dimensions  of  the
              montage, use the -resize option.

       -gravity <type>
              direction primitive  gravitates to when annotating the image.

              Choices are: NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast.

              The  direction  you  choose  specifies  where  to position the text when annotating the image. For
              example Center gravity forces the text to be centered within the  image.  By  default,  the  image
              gravity  is  NorthWest.   See  -draw  for  more  details  about graphic primitives.  Only the text
              primitive is affected by the -gravity option.

              The -gravity option is also used in concert with the -geometry option and other options that  take
              <geometry>  as  a  parameter,  such  as  the  -crop  option.  See -geometry for details of how the
              -gravity option interacts with the <x> and <y> parameters of a geometry specification.

              When used as an option to composite, -gravity gives the direction that the image gravitates within
              the composite.

              When  used as an option to montage, -gravity gives the direction that an image gravitates within a
              tile.  The default gravity is Center for this purpose.

       -green-primary <x>,<y>
              green chromaticity primary point

       -hald-clut <clut>
              apply a Hald CLUT to the image

              A Hald CLUT ("Color Look-Up Table") is a special square color image which contains a look-up table
              for  red, green, and blue.  The size of the Hald CLUT image is determined by its order.  The width
              (and height) of a Hald CLUT is the cube of the order.  For example, a Hald  CLUT  of  order  8  is
              512x512  pixels (262,144 colors) and of order 16 is 4096x4096 (16,777,216 colors).  A special CLUT
              is the identity CLUT which which causes no change to the input image.  In order to  use  the  Hald
              CLUT,  one  takes an identity CLUT and adjusts its colors in some way.  The modified CLUT can then
              be used to transform any number of images in an identical way.

              GraphicsMagick contains a built-in identity CLUT generator via the IDENTITY  coder.   For  example
              reading  from  the  file  name  IDENTITY:8 returns an identity CLUT of order 8.  Typical Hald CLUT
              identity images have an order of between 8 and 16.   The  default  order  for  the  IDENTITY  CLUT
              generator  is  8.  Interpolation is used so it is not usually necessary for CLUT images to be very
              large.  The PNG file format is ideal for storing Hald CLUT images because it compresses them  very
              well.

       -help  print usage instructions

       -highlight-color <color>
              pixel annotation color

              Specifies the color to use when annotating difference pixels.

       -highlight-style <style>
              pixel annotation style

              Specifies  the  pixel difference annotation style used to draw attention to changed pixels. May be
              one of Assign, Threshold, Tint, or XOR; where Assign replaces the pixel with the  highlight  color
              (see  -highlight-color),  Threshold replaces the pixel with black or white based on the difference
              in intensity, Tint alpha tints the pixel with the highlight color, and XOR does an XOR between the
              pixel and the highlight color.

       -iconGeometry <geometry>
              specify the icon geometry

              Offsets, if present in the geometry specification, are handled in the same manner as the -geometry
              option, using X11 style to handle negative offsets.

       -iconic
              iconic animation

       -immutable
              make image immutable

       -implode <factor>
              implode image pixels about the center

       -intent <type>
              use this type of rendering intent when managing the image color

              Use this option to affect the the color management operation of an image (see  -profile).   Choose
              from these intents: Absolute, Perceptual, Relative, Saturation.

              The default intent is undefined.

       -interlace <type>
              the type of interlacing scheme

              Choices are: None, Line, Plane, or Partition. The default is None.

              This option is used to specify the type of interlacing scheme for raw image formats such as RGB or
              YUV.  None means do not interlace (RGBRGBRGBRGBRGBRGB...),

              Line uses  scanline  interlacing  (RRR...GGG...BBB...RRR...GGG...BBB...),  and  Plane  uses  plane
              interlacing (RRRRRR...GGGGGG...BBBBBB...).

              Partition  is  like plane except the different planes are saved to individual files (e.g. image.R,
              image.G, and image.B).

              Use Line to create an interlaced PNG or  GIF or progressive JPEG image.

       -label <name>
              assign a label to an image

              Use this option to assign a specific label to the image, when writing  to  an  image  format  that
              supports  labels,  such as TIFF, PNG, MIFF, or PostScript. You can include the the image filename,
              type, width, height, or other image attribute by embedding special format character.  A  label  is
              not  drawn  on  the  image,  but  is embedded in the image datastream via a "Label" tag or similar
              mechanism.  If you want the label to be visible on the image itself, use the  -draw  option.   See
              -comment for details.

              For example,

                   -label "%m:%f %wx%h"

              produces an image label of MIFF:bird.miff 512x480 for an image titled bird.miff and whose width is
              512 and height is 480.

              If the first character of string is @, the image label is read from a file titled by the remaining
              characters  in  the string.  Please note that if the string comes from an untrusted source that it
              should be sanitized before use since otherwise the content of an arbitrary readable file might  be
              incorporated into the image label (a security risk).

              If the -label option appears multiple times, only the last label is stored.

              In PNG images, the label is stored in a tEXt or zTXt chunk with the keyword "label".

              When  converting  to  PostScript,  use  this  option to specify a header string to print above the
              image. Specify the label font with -font.

              When creating a montage, by default the label associated with  an  image  is  displayed  with  the
              corresponding tile in the montage.  Use the +label option to suppress this behavior.

       -lat <width>x<height>{+-}<offset>{%}
              perform local adaptive thresholding

              Perform  local adaptive thresholding using the specified width, height, and offset.  The offset is
              a distance in sample space from the mean, as an absolute integer ranging from  0  to  the  maximum
              sample  value  or as a percentage.  If the percent option is supplied, then the offset is computed
              as a percentage of the quantum range.  It is strongly recommended to use  the  percent  option  so
              that results are not sensitive to pixel quantum depth.

              For example,

                   -colorspace gray -lat "10x10-5%"

              will help clarify a scanned grayscale or color document, producing a bi-level equivalent.

       -level <black_point>{,<gamma>}{,<white_point>}{%}
              adjust the level of image contrast

              Give  one,  two  or  three  values  delimited  with  commas: black-point, gamma, white-point (e.g.
              10,1.0,250 or 2%,0.5,98%). The black and white points range from 0 to MaxRGB or from 0 to 100%; if
              the  white  point is omitted it is set to MaxRGB-black_point. If a "%" sign is present anywhere in
              the string, the black and white points are percentages of MaxRGB. Gamma is an exponent that ranges
              from  0.1  to  10.;  if  it  is omitted, the default of 1.0 (no gamma correction) is assumed. This
              interface works similar to Photoshop's "Image->Adjustments->Levels..."  "Input Levels" interface.

       -limit <type> <value>
              Disk, File, Map, Memory, Pixels, Width, Height, Read, or Threads resource limit

              By default, resource limits are estimated based on the available resources and capabilities of the
              system.  The  resource limits are Disk, maximum total disk space consumed; File, maximum number of
              file descriptors allowed to be open at once; Map, maximum total number of file bytes which may  be
              memory  mapped;  Memory,  maximum  total  number  of  bytes of heap memory used for image storage;
              Pixels, maximum absolute image size (per  image);  Width,  maximum  image  pixels  width;  Height,
              maximum  image pixels height; Read, maximum number of uncompressed bytes to read; and Threads, the
              maximum number of worker threads to use per OpenMP thread team.

              The Disk and Map resource limits are used to decide if (for  a  given  image)  the  decoded  image
              ("pixel  cache") should be stored in heap memory (RAM), in a memory-mapped disk file, or in a disk
              file accessed via read/write I/O.

              The number of total pixels in one image (Pixels), and/or the width/height (Width/Height),  may  be
              limited  in order to force the reading, or creation of images larger than the limit (in pixels) to
              intentionally fail. The disk limit (Disk) establishes an overall limit since using the disk is the
              means of last resort. When the disk limit has been reached, no more images may be read.

              The  amount  of  uncompressed  data  read when reading one image may be limited by the Read limit.
              Reading the image fails when the limit is hit.  This option is useful if the data is read  from  a
              stream  (pipe) or from a compressed file such as a gzipped file.  Some files are very compressable
              and so a small compressed file can decompress to a huge amount of data.  This option also  defends
              against  files  which  produce  seemingly endless loops while decoding by seeking backwards in the
              file.

              The value argument is an absolute value, but may have standard binary  suffix  characters  applied
              ('K',  'M',  'G',  'T', 'P', 'E') to apply a scaling to the value (based on a multiplier of 1024).
              Any additional characters are ignored. For example, '-limit Pixels 10MP' limits the maximum  image
              size  to  10  megapixels  and '-limit memory 32MB -limit map 64MB' limits memory and memory mapped
              files to 32 megabytes and 64 megabytes respectively.

              Resource  limits  may  also  be  set  using  environment  variables.  The  environment   variables
              MAGICK_LIMIT_DISK, MAGICK_LIMIT_FILES, MAGICK_LIMIT_MAP, MAGICK_LIMIT_MEMORY, MAGICK_LIMIT_PIXELS,
              MAGICK_LIMIT_WIDTH, MAGICK_LIMIT_HEIGHT.  MAGICK_LIMIT_READ, and OMP_NUM_THREADS may  be  used  to
              set  the  limits  for  disk  space, open files, memory mapped size, heap memory, per-image pixels,
              image width, image height, and threads respectively.

              Use the option -list resource list the current limits.

       -linewidth
              the line width for subsequent draw operations

       -list <type>
              the type of list

              Choices are: Color, Delegate, Format, Magic, Module, Resource, or Type. The Module option is  only
              available if GraphicsMagick was built to support loadable modules.

              This option lists information about the GraphicsMagick configuration.

       -log <string>
              Specify format for debug log

              This option specifies the format for the log printed when the -debug option is active.

              You can display the following components by embedding special format characters:

                   %d   domain
                   %e   event
                   %f   function
                   %l   line
                   %m   module
                   %p   process ID
                   %r   real CPU time
                   %t   wall clock time
                   %u   user CPU time
                   %%   percent sign
                   \n   newline
                   \r   carriage return

              For example:

                  gm convert -debug coders -log "%u %m:%l %e" in.gif out.png

              The default behavior is to print all of the components.

       -loop <iterations>
              add Netscape loop extension to your GIF animation

              A value other than zero forces the animation to repeat itself up to iterations times.

       -magnify
              magnify the image

              The image size is doubled using linear interpolation.

       -magnify <factor>
              magnify the image

              The displayed image is magnified by factor.

       -map <filename>
              choose a particular set of colors from this image

              [convert or mogrify]

              By  default,  color  reduction  chooses  an optimal set of colors that best represent the original
              image. Alternatively, you can choose a particular set of colors  from  an  image  file  with  this
              option.

              Use +map to reduce all images in the image sequence that follows to a single optimal set of colors
              that best represent all the images.  The sequence of images is terminated by the appearance of any
              option.  If the +map option appears after all of the input images, all images are mapped.

       -map <type>
              display image using this type.

              [animate or display]

              Choose from these Standard Colormap types:

                   best
                   default
                   gray
                   red
                   green
                   blue

              The X server must support the Standard Colormap you choose, otherwise an error occurs. Use list as
              the type and display searches the list of colormap types  in  top-to-bottom  order  until  one  is
              located. See xstdcmap(1) for one way of creating Standard Colormaps.

       -mask <filename>
              Specify a clipping mask

              The  image read from the file is used as a clipping mask.  It must have the same dimensions as the
              image being masked.

              If the mask image contains an opacity channel, the opacity of each pixel is  used  to  define  the
              mask.   Otherwise,  the intensity (gray level) of each pixel is used.  Unmasked (black) pixels are
              modified while masked pixels (not black) are protected from alteration.

              Use +mask to remove the clipping mask.

              It is not necessary to use -clip to activate the mask; -clip is implied by -mask.

       -matte store matte channel if the image has one

              If the image does not have a matte channel, create an opaque one.

              Use +matte to ignore the matte channel (treats it as opaque) and to avoid writing a matte  channel
              in the output file.

              For  the compare command, -matte will add an opaque matte channel to images if they do not already
              have a matte channel, and matte will be enabled for both images.  Likewise, if +matte is used, the
              matte  channel  is disabled for both images.  This makes it easier to compare images regardless of
              if they already have a matte channel.

       -mattecolor <color>
              specify the color to be used with the -frame option

              The color is specified using the format described under the -fill option.

       -maximum-error <limit>
              specifies the maximum amount of total image error

              Specifies the maximum amount of total image error (based on comparison using a  specified  metric)
              before  an error ("image difference exceeds limit") is reported.  The error is reported via a non-
              zero command execution return status.

       -median <radius>
              apply a median filter to the image

       -metric <metric>
              comparison metric (MAE, MSE, PAE, PSNR, RMSE)

       -minify <factor>
              minify the image

              The image size is halved using linear interpolation.

       -mode <value>
              mode of operation

              The available montage modes are frame to place the images in a rectangular  grid  while  adding  a
              decorative  frame  with dropshadow, unframe to place undecorated images in a rectangular grid, and
              concatenate to pack the images closely together without any well-defined grid or decoration.

       -modulate brightness[,saturation[,hue]]
              vary the brightness, saturation, and hue of an image

              Specify the percent change in brightness, color saturation, and hue separated by  commas.  Default
              argument  values  are  100  percent,  resulting  in  no change. For example, to increase the color
              brightness by 20% and decrease the color saturation by 10%  and  leave  the  hue  unchanged,  use:
              -modulate 120,90.

              Hue  is the percentage of absolute rotation from the current position. For example 50 results in a
              counter-clockwise rotation of 90 degrees, 150 results in a clockwise rotation of 90 degrees,  with
              0 and 200 both resulting in a rotation of 180 degrees.

       -monitor
              show progress indication

              A  simple  command-line  progress  indication  is  shown while the command is running. The process
              indication shows the operation currently being performed and the percent completed. Commands using
              X11  may  replace the command line progress indication with a graphical one once an image has been
              displayed.

       -monochrome
              transform the image to black and white

       -morph <frames>
              morphs an image sequence

              Both the image pixels and size are linearly  interpolated  to  give  the  appearance  of  a  meta-
              morphosis from one image to the next.

              The  sequence  of  images  is  terminated  by  the appearance of any option.  If the -morph option
              appears after all of the input images, all images are morphed.

       -mosaic
              create a mosaic from an image or an image sequence

              The -mosaic option provides a flexible way to composite one or  more  images  onto  a  solid-color
              canvas  image.  It  works  similar  to  -flatten  except that a base canvas image is automatically
              created with a suitable size given the image size, page dimensions, and page offsets of images  to
              be  composited.   The  color  of the base canvas image may be set via the -background option.  The
              default canvas color is 'white', but 'black' or 'transparent' may be more  suitable  depending  on
              the composition algorithm requested.

              The  -compose  option may be used to specify the composition algorithm to use when compositing the
              subsequent image on the base canvas.

              The -page option can be used to establish the  dimensions  of  the  mosaic  and  to  position  the
              subsequent image within the mosaic.  If the -page argument does not specify width and height, then
              the canvas dimensions are evaluated based on the image sizes and offsets.

              The sequence of images is terminated by the appearance of  any  option.   If  the  -mosaic  option
              appears after all of the input images, all images are included in the mosaic.

              The  following  is an example of composing an image based on red, green, and blue layers extracted
              from a sequence of images and pasted on the canvas image at specified offsets:

                  gm convert -background black \
                            -compose CopyRed   -page +0-100 red.png \
                            -compose CopyGreen -page +0+40  green.png \
                            -compose CopyBlue  -page +0+180 blue.png \
                            -mosaic output.png

       -motion-blur <radius>{x<sigma>}{+angle}
              Simulate motion blur

              Simulate motion blur by convolving the image with a Gaussian operator  of  the  given  radius  and
              standard  deviation (sigma). For reasonable results, radius should be larger than sigma. If radius
              is zero, then a suitable radius is automatically selected based on sigma. The angle specifies  the
              angle that the object is coming from (side which is blurred).

       -name  name an image

       -negate
              replace every pixel with its complementary color

              The red, green, and blue intensities of an image are negated.  White becomes black, yellow becomes
              blue, etc.  Use +negate to only negate the grayscale pixels of the image.

       -noise <radius|type>
              add or reduce noise in an image

              The principal function of noise peak elimination filter is to smooth the objects within  an  image
              without losing edge information and without creating undesired structures. The central idea of the
              algorithm is to replace a pixel with its next neighbor in value within a  pixel  window,  if  this
              pixel  has  been  found  to  be  noise. A pixel is defined as noise if and only if this pixel is a
              maximum or minimum within the pixel window.

              Use radius to specify the width of the neighborhood.

              Use +noise followed by a noise type to add noise to an  image.   The  noise  added  modulates  the
              existing image pixels. Choose from these noise types:

                   Uniform
                   Gaussian
                   Multiplicative
                   Impulse
                   Laplacian
                   Poisson
                   Random (uniform distribution)

       -noop  NOOP (no option)

              The -noop option can be used to terminate a group of images and reset all options to their default
              values, when no other option is desired.

       -normalize
              transform image to span the full range of color values

              This is a contrast enhancement technique based on the image histogram.

              When computing the contrast enhancement values, the histogram edges  are  truncated  so  that  the
              majority  of  the  image  pixels  are  considered in the constrast enhancement, and outliers (e.g.
              random noise or minute details) are ignored.  The default is that 0.1  percent  of  the  histogram
              entries are ignored.  The percentage of the histogram to ignore may be specified by using the -set
              option with the histogram-threshold parameter similar to -set histogram-threshold 0.01 to  specify
              0.01  percent.   Use  0  percent  to  use  the entire histogram, with possibly diminished contrast
              enhancement.

       -opaque <color>
              change this color to the pen color within the image

              The color is specified using the format described under the -fill option.  The color  is  replaced
              if  it  is  identical  to  the  target color, or close enough to the target color in a 3D space as
              defined by the Euclidean distance specified by -fuzz.

              See -fill and -fuzz for more details.

       -operator channel operator rvalue[%]
              apply a mathematical, bitwise, or value operator to an image channel

              Apply a low-level mathematical, bitwise, or value operator to a  selected  image  channel  or  all
              image  channels.  Operations  which  result  in negative results are reset to zero, and operations
              which overflow the available range are reset to the maximum possible value.

              Select a channel from: Red, Green, Blue, Opacity, Matte, Cyan, Magenta,  Yellow,  Black,  All,  or
              Gray. All only modifies the color channels and does not modify the Opacity channel. Except for the
              threshold operators, All operates on each channel independently so that operations are on  a  per-
              channel basis.

              Gray  treats  the  color channels as a grayscale intensity and performs the requested operation on
              the equivalent pixel intensity so the result is a gray image.  Select an operator from  Add,  And,
              Assign,  Depth, Divide, Gamma, Negate, LShift, Log, Max, Min, Multiply, Or, Pow, RShift, Subtract,
              Threshold, Threshold-White, Threshold-White-Negate, Threshold-Black, Threshold-Black-Negate,  Xor,
              Noise-Gaussian, Noise-Impulse, Noise-Laplacian, Noise-Multiplicative, Noise-Poisson, Noise-Random,
              and Noise-Uniform.

              Rvalue may be any floating point or integer value. Normally rvalue will be in the range  of  0  to
              MaxRGB,  where  MaxRGB  is  the  largest quantum value supported by the GraphicsMagick build (255,
              65535, or 4294967295) but values outside this range are useful  for  some  arithmetic  operations.
              Arguments to logical or bit-wise operations are rounded to a positive integral value prior to use.
              If a percent (%) symbol is appended to the argument, then the argument has a range  of  0  to  100
              percent.

              The following is a description of the operators:

               Add

                    Result is rvalue added to channel value.

               And

                    Result is the logical AND of rvalue with channel value.

               Assign

                    Result is rvalue.

               Depth

                    Result  is  channel value adjusted so that it may be (approximately) stored in the specified
                    number of bits without additional loss.

               Divide

                    Result is channel value divided by rvalue.

               Gamma

                    Result is channel value gamma adjusted by rvalue.

               LShift

                    Result is channel value bitwise left shifted by rvalue bits.

               Log

                    Result is computed as log(value*rvalue+1)/log(rvalue+1).

               Max

                    Result is assigned to rvalue if rvalue is greater than value.

               Min

                    Result is assigned to rvalue if rvalue is less than value.

               Multiply

                    Result is channel value multiplied by rvalue.

               Negate

                    Result is inverse of channel value (like a film negative). An rvalue must be supplied but is
                    currently not used. Inverting the image twice results in the original image.

               Or

                    Result is the logical OR of rvalue with channel value.

               Pow

                    Result  is  computed  as  pow(value,rvalue).  Similar  to  Gamma  except  that rvalue is not
                    inverted.

               RShift

                    Result is channel value bitwise right shifted by rvalue bits.

               Subtract

                    Result is channel value minus rvalue.

               Threshold

                    Result is maximum (white) if channel value is greater than rvalue, or minimum (black) if  it
                    is  less  than  or equal to rvalue. If all channels are specified, then thresholding is done
                    based on computed pixel intensity.

               Threshold-white

                    Result is maximum (white) if channel value is greater than rvalue and is unchanged if it  is
                    less  than  or  equal  to  rvalue. This can be used to remove apparent noise from the bright
                    parts of an image. If all channels  are  specified,  then  thresholding  is  done  based  on
                    computed pixel intensity.

               Threshold-White-Negate

                    Result  is  set  to  black if channel value is greater than rvalue and is unchanged if it is
                    less than or equal to rvalue. If all channels are specified, then thresholding is done based
                    on computed pixel intensity.

               Threshold-black

                    Result  is  minimum (black) if channel value is less than than rvalue and is unchanged if it
                    is greater than or equal to rvalue. This can be used to remove apparent noise from the  dark
                    parts  of  an  image.  If  all  channels  are  specified, then thresholding is done based on
                    computed pixel intensity.

               Threshold-Black-Negate

                    Result is set to white if channel value is less than than rvalue and is unchanged if  it  is
                    greater  than  or  equal to rvalue. If all channels are specified, then thresholding is done
                    based on computed pixel intensity.

               Xor

                    Result is the logical XOR of rvalue with channel value. An interesting property  of  XOR  is
                    that performing the same operation twice results in the original value.

               Noise-Gaussian

                    Result is the current channel value modulated with gaussian noise according to the intensity
                    specified by rvalue.

               Noise-Impulse

                    Result is the current channel value modulated with impulse noise according to the  intensity
                    specified by rvalue.

               Noise-Laplacian

                    Result  is  the  current  channel  value  modulated  with  laplacian  noise according to the
                    intensity specified by rvalue.

               Noise-Multiplicative

                    Result is the current channel value modulated with multiplicative gaussian  noise  according
                    to the intensity specified by rvalue.

               Noise-Poisson

                    Result  is the current channel value modulated with poisson noise according to the intensity
                    specified by rvalue.

               Noise-Random

                    Result is the current channel value  modulated  with  random  (uniform  distribution)  noise
                    according to the intensity specified by rvalue.  The initial noise intensity (rvalue=1.0) is
                    the range of one pixel quantum span.

               Noise-Uniform

                    Result is the channel value with uniform noise applied according to the intensity  specified
                    by rvalue.

               As  an example, the Assign operator assigns a fixed value to a channel. For example, this command
               sets the red channel to the mid-range value:

                   gm convert in.bmp -operator red assign "50%" out.bmp

               The following applies 50% thresholding to the image and returns a gray image:

                   gm convert in.bmp -operator gray threshold "50%" out.bmp

       -ordered-dither <channeltype> <NxN>
              ordered dither the image

              The channel or channels specified in the channeltype argument are  reduced  to  binary,  using  an
              ordered  dither  method.  The  choices for channeltype are All, Intensity, Red, Green, Blue, Cyan,
              Magenta, Yellow, Black, and Opacity

              When channeltype is "All", the color samples are dithered into a gray level  and  then  that  gray
              level  is  stored in the three color channels.  Separately, the opacity channel is dithered into a
              bilevel opacity value which is stored in the opacity channel.

              When channeltype is "Intensity",  only  the  color  samples  are  dithered.  When  channeltype  is
              "opacity"  or  "matte",  only  the opacity channel is dithered. When a color channel is specified,
              only that channel is dithered.

              The choices for N are 2 through 7. The image is divided into NxN pixel tiles.  In each tile,  some
              or  all  pixels  are turned to white depending on their intensity.  For each N, (N**2)+1 levels of
              gray can be represented.  For N == 2, 3, or 4, the pixels are turned to white  in  an  order  that
              maximizes  dispersion  (i.e., reduces granularity), while for N == 5, 6, and 7, they are turned to
              white in an order that creates a roughly circular black blob in  the  middle  of  each  tile.   An
              attractive  "half-tone"  looking  image  can  be  obtained by first rotating the image 45 degrees,
              performing a 5x5 ordered-dither operation, then rotating it back to the original  orientation  and
              cropping  to  the  original  image  dimensions.   If  the  original  image is gamma-encoded, it is
              adviseable to convert it to linear intensity first, e.g., with the "-gamma 0.45455" option.

       -output-directory <directory>
              output files to directory

              Use -output-directory to specify a directory under which  to  write  the  output  files.  Normally
              mogrify  overwrites  the  input  files,  but with this option the output files may be written to a
              different directory tree so that the input files are preserved. The algorithm used  preserves  all
              of  the  input  path  specification  in  the  output  path  so  that the user-specified input path
              (including any sub-directory part) is appended to the output path. If  the  input  file  lacks  an
              extension,  then  a  suitable  extension  is  automatically added to the output file.  The user is
              responsible for creating the output directory specified as an argument, but subdirectories will be
              created as needed if the -create-directories option is supplied.  This option may be used to apply
              transformations on files from one directory  and  write  the  transformed  files  to  a  different
              directory.    In  conjunction  with  -create-directories,  this  option  is  designed  to  support
              transforming whole directory trees of files provided that the relative path of the input  file  is
              included as part the list of filenames.

       -orient <orientation>
              Set the image orientation attribute

              Sets the image orientation attribute.  The image orientation attribute is compatible with the TIFF
              orientation tag (and the EXIF orientation tag).  Accepted values are undefined, TopLeft, TopRight,
              BottomRight,  BottomLeft,  LeftTop,  RightTop,  RightBottom,  LeftBottom,  and hyphenated versions
              thereof (e.g. left-bottom).  Please note that GraphicsMagick does not include an EXIF editor so if
              an  EXIF profile is written to the output image, the value in the EXIF profile might not match the
              image.  It is possible for an image file to indicate its orientation  in  several  different  ways
              simultaneously.

       -page <width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
              size and location of an image canvas

              Use  this  option to specify the dimensions of the PostScript page in dots per inch or a TEXT page
              in pixels. The choices for a PostScript page are:

                   11x17         792  1224
                   Ledger       1224   792
                   Legal         612  1008
                   Letter        612   792
                   LetterSmall   612   792
                   ArchE        2592  3456
                   ArchD        1728  2592
                   ArchC        1296  1728
                   ArchB         864  1296
                   ArchA         648   864
                   A0           2380  3368
                   A1           1684  2380
                   A2           1190  1684
                   A3            842  1190
                   A4            595   842
                   A4Small       595   842
                   A5            421   595
                   A6            297   421
                   A7            210   297
                   A8            148   210
                   A9            105   148
                   A10            74   105
                   B0           2836  4008
                   B1           2004  2836
                   B2           1418  2004
                   B3           1002  1418
                   B4            709  1002
                   B5            501   709
                   C0           2600  3677
                   C1           1837  2600
                   C2           1298  1837
                   C3            918  1298
                   C4            649   918
                   C5            459   649
                   C6            323   459
                   Flsa          612   936
                   Flse          612   936
                   HalfLetter    396   612

              For convenience you can specify the page size by media (e.g. A4, Ledger, etc.).  Otherwise,  -page
              behaves much like -geometry (e.g.  -page letter+43+43>).

              This  option  is  also  used to place subimages when writing to a multi-image format that supports
              offsets, such as GIF89 and MNG.  When used for this purpose the offsets are always  measured  from
              the  top left corner of the canvas and are not affected by the -gravity option.  To position a GIF
              or MNG image, use -page{+-}<x>{+-}<y> (e.g. -page +100+200).  When writing to a MNG file, a  -page
              option  appearing  ahead  of the first image in the sequence with nonzero width and height defines
              the width and height values that are written in the MHDR chunk.   Otherwise,  the  MNG  width  and
              height  are computed from the bounding box that contains all images in the sequence.  When writing
              a GIF89 file, only the bounding box method is used to determine its dimensions.

              For a PostScript page, the image is sized as in -geometry and positioned  relative  to  the  lower
              left  hand  corner of the page by {+-}<xoffset>{+-}<y offset>. Use -page 612x792>, for example, to
              center the image within the page. If the image size exceeds the PostScript page, it is reduced  to
              fit  the  page.   The  default  gravity  for the -page option is NorthWest, i.e., positive x and y
              offset are measured rightward and downward from the top  left  corner  of  the  page,  unless  the
              -gravity option is present with a value other than NorthWest.

              The default page dimensions for a TEXT image is 612x792.

              This option is used in concert with -density.

              Use +page to remove the page settings for an image.

       -paint <radius>
              simulate an oil painting

              Each  pixel  is  replaced  by  the  most  frequent color in a circular neighborhood whose width is
              specified with radius.

       -pause <seconds>
              pause between animation loops [animate]

              Pause for the specified number of seconds before repeating the animation.

       -pause <seconds>
              pause between snapshots [import]

              Pause for the specified number of seconds before taking the next snapshot.

       -pen <color>
              (This option has been replaced by the -fill option)

       -ping  efficiently determine image characteristics

              Use this option to disable reading the image pixels so that  image  characteristics  such  as  the
              image  dimensions may be obtained very quickly. For identify, use +ping to force reading the image
              pixels so that the pixel read rate may be included in the displayed information.

       -pointsize <value>
              pointsize of the PostScript, X11, or TrueType font

       -preview <type>
              image preview type

              Use this option to affect the preview operation of an image (e.g.  convert file.png -preview Gamma
              Preview:gamma.png). Choose from these previews:

                   Rotate
                   Shear
                   Roll
                   Hue
                   Saturation
                   Brightness
                   Gamma
                   Spiff
                   Dull
                   Grayscale
                   Quantize
                   Despeckle
                   ReduceNoise
                   AddNoise
                   Sharpen
                   Blur
                   Threshold
                   EdgeDetect
                   Spread
                   Shade
                   Raise
                   Segment
                   Solarize
                   Swirl
                   Implode
                   Wave
                   OilPaint
                   CharcoalDrawing
                   JPEG

              The default preview is JPEG.

       -process <command>
              process a sequence of images using a process module

              The  command  argument has the form module=arg1,arg2,arg3,...,argN where module is the name of the
              module to invoke (e.g. "Analyze") and arg1,arg2,arg3,...,argN are an arbitrary number of arguments
              to  pass  to  the  process  module.  The sequence of images is terminated by the appearance of any
              option.

              If the -process option appears after all of the input images, all images are processed.

              For example:

                   gm convert logo: -process Analyze= \
                     -format "%[BrightnessMean],%[BrightnessStddev]" info:-
                   51952,23294

       -profile <filename>
              add ICM, IPTC, or generic profile  to image

              -profile filename adds an ICM (ICC color management), IPTC
              (newswire information), or a generic (including Exif) profile to the image

              Use +profile icm, +profile iptc, or
              +profile profile_name to remove the respective profile.
              Multiple profiles may be listed, separated by commas. Profiles may be
              excluded from subsequent listed matches by preceding their name with
              an exclamation point.  For example, +profile '!icm,*' strips
              all profiles except for the ICM profile.  Use identify
              -verbose to find out what profiles are in the image file.  Use
              +profile "*" to remove all profiles.
              Writing the image to a format that does not support profiles will
              of course also cause all profiles to be removed.  The JPEG and PNG
              formats will store any profiles that have been read and not removed.
              In JPEG they are stored in APP1 markers, and in PNG they are stored
              as hex-coded binary in compressed zTXt chunks, except for the iCC
              chunk which is stored in the iCCP chunk.

              To extract a profile, the -profile option is not used.  Instead,
              simply write the file to an image
              format such as APP1, 8BIM, ICM, or IPTC.

              For example, to extract the Exif data (which is stored in JPEG files
              in the APP1 profile), use

                  gm convert cockatoo.jpg exifdata.app1
              Note that GraphicsMagick does not attempt to update any profile to reflect  changes  made  to  the
              image, e.g., rotation from portrait to landscape orientation, so it is possible that the preserved
              profile may contain invalid data.

       -preserve-timestamp
              preserve the original timestamps of the file

              Use this option to preserve the original modification and access timestamps of the file,  even  if
              it has been modified.

       +progress
              disable progress monitor and busy cursor

              By  default, when an image is displayed, a progress monitor bar is shown in the top left corner of
              an existing image display window, and the current cursor is replaced with an hourglass cursor. Use
              +progress  to  disable  the progress monitor and busy cursor during display operations.  While the
              progress monitor is disabled for all operations, the busy cursor continues to be enabled for  non-
              display  operations  such  as  image processing. This option is useful for non-interactive display
              operations, or when a "clean" look is desired.

       -quality <value>
              JPEG/MIFF/PNG/TIFF compression level
               For the JPEG and MPEG image formats, quality is 0 (lowest image quality and highest  compression)
              to  100  (best  quality  but  least  effective  compression).  The default quality is 75.  Use the
              -sampling-factor option to specify the factors for chroma downsampling.  To use the  same  quality
              value as that found by the JPEG decoder, use the -define jpeg:preserve-settings flag.

              For the MIFF image format, and the TIFF format while using ZIP compression, quality/10 is the zlib
              compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It  has  no
              effect on the image appearance, since the compression is always lossless.

              For  the  JPEG-2000 image format, quality is mapped using a non-linear equation to the compression
              ratio required by the Jasper library. This non-linear equation is intended to loosely  approximate
              the  quality provided by the JPEG v1 format. The default quality value 75 results in a request for
              16:1 compression. The quality value 100 results in a request for non-lossy compression.

              For the MNG and PNG image formats, the quality value sets the zlib compression  level  (quality  /
              10)  and  filter-type (quality % 10). Compression levels range from 0 (fastest compression) to 100
              (best but slowest). For compression level 0, the Huffman-only strategy is used, which  is  fastest
              but not necessarily the worst compression.

              If filter-type is 4 or less, the specified filter-type is used for all scanlines:

                   0: none
                   1: sub
                   2: up
                   3: average
                   4: Paeth

              If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does
              not have a color map, otherwise no filtering is used.

              If filter-type is 6, adaptive filtering with minimum-sum-of-absolute-values is used.

              Only if the output is MNG, if filter-type  is  7,  the  LOCO  color  transformation  and  adaptive
              filtering with minimum-sum-of-absolute-values are used.

              The  default  is  quality  is 75, which means nearly the best compression with adaptive filtering.
              The quality setting has no effect on the appearance of PNG and MNG images, since  the  compression
              is always lossless.

              For further information, see the PNG specification.

              When  writing  a  JNG  image  with transparency, two quality values are required, one for the main
              image and one for the grayscale image that conveys the opacity channel.  These are  written  as  a
              single  integer equal to the main image quality plus 1000 times the opacity quality.  For example,
              if you want to use quality 75 for the main image and quality 90 to compress the opacity data,  use
              -quality 90075.

              For  the  PNM  family  of formats (PNM, PGM, and PPM) specify a quality factor of zero in order to
              obtain the ASCII variant of the format. Note that -compress none used to be used to trigger  ASCII
              output but provided the opposite result of what was expected as compared with other formats.

              For  the  TIFF  format, the JPEG, WebP, Zip, and Zstd compression algorithms are influenced by the
              quality value.  JPEG and WebP provide lossy compression so higher quality produces a  larger  file
              with  less  degradation.   The Zip and Zstd compression algorithms (and WebP in lossless mode) are
              lossless and for these algorithms a higher ´quality' means to work harder  to  produce  a  smaller
              file, but with no difference in image quality.

       -raise <width>x<height>
              lighten or darken image edges

              This will create a 3-D effect. See -geometry for details details about the geometry specification.
              Offsets are not used.

              Use -raise to create a raised effect, otherwise use +raise.

       -random-threshold <channeltype> <LOWxHIGH>
              random threshold the image

              The channel or channels specified in the <channeltype> argument are reduced to  binary,  using  an
              random-threshold  method.  The choices for channeltype are All, Intensity, Red, Green, Blue, Cyan,
              Magenta, Yellow, Black, and Opacity

              When channeltype is "All", the color samples are thresholded into a graylevel and then  that  gray
              level is stored in the three color channels. Separately, the opacity channel is thresholded into a
              bilevel opacity value which is stored in the opacity channel. For each pixel, a new random  number
              is  used  to establish the threshold to be used. The threshold never exceeds the specified maximum
              (HIGH) and is never less than the specified minimum (LOW).

              When channeltype is "intensity", only the color  samples  are  thresholded.  When  channeltype  is
              "opacity"  or  "matte",  only  the  opacity  channel is thresholded. The other named channels only
              threshold the associated channel.

       -recolor <matrix>
              apply a color translation matrix to image channels

              A user supplied color translation matrix (expressed as a text string) is used  to  translate/blend
              the  image  channels  based  on  weightings  in  a  supplied matrix which may be of order 3 (color
              channels only), 4 (color channels plus opacity), or 5 (color channels plus  opacity  and  offset).
              Values  in  the columns of the matrix (red, green, blue, opacity) are used as multipliers with the
              existing channel values and added together according to the rows of the matrix.  Matrix values are
              floating point and may be negative.  The offset column (column 5) is purely additive and is scaled
              such that 0.0 to 1.0 represents the maximum quantum range (but values  are  not  limited  to  this
              range).  The  math  for the color translation matrix is similar to that used by Adobe Flash except
              that the offset is scaled to 1.0 (divide Flash offset by 255 for use with GraphicsMagick) so  that
              the results are independent of quantum depth.

              An  identity  matrix  exists  for  each matrix order which results in no change to the image.  The
              translation matrix should be based on an alteration of the identity matrix.

              Identity matrix of order 3

                1 0 0
                0 1 0
                0 0 1

              which may be formatted into a convenient matrix argument similar to (comma  is  treated  as  white
              space):

                -recolor "1 0 0, 0 1 0, 0 0 1"

              Identity matrix of order 4

                1 0 0 0
                0 1 0 0
                0 0 1 0
                0 0 0 1

              Identity  matrix of order 5.  The last row is required to exist for the purpose of parsing, but is
              otherwise not used.

                1 0 0 0 0
                0 1 0 0 0
                0 0 1 0 0
                0 0 0 1 0
                0 0 0 0 1

              As an example, an image wrongly in BGR channel order may be converted to  RGB  using  this  matrix
              (blue->red, red->blue):

                0 0 1
                0 1 0
                1 0 0

              and  an RGB image using standard Rec.709 primaries may be converted to grayscale using this matrix
              of standard weighting factors:

                0.2126 0.7152 0.0722
                0.2126 0.7152 0.0722
                0.2126 0.7152 0.0722

              and contrast may be reduced by scaling down by 80% and adding a 10% offset:

                0.8 0.0 0.0 0.0 0.1
                0.0 0.8 0.0 0.0 0.1
                0.0 0.0 0.8 0.0 0.1
                0.0 0.0 0.0 0.8 0.1
                0.0 0.0 0.0 0.0 1.0

       -red-primary <x>,<y>
              red chromaticity primary point

       -region <width>x<height>{+-}<x>{+-}<y>
              apply options to a portion of the image

              The x and y offsets are treated in the same manner as in -crop.

       -remote
              perform a X11 remote operation

              The -remote command sends a command to a "gm display" or "gm animate" which  is  already  running.
              The  only command recognized at this time is the name of an image file to load. This capability is
              very useful to load new images without needing to restart GraphicsMagick (e.g. for a slide-show or
              to  use  GraphicsMagick  as the display engine for a different GUI). Also see the +progress option
              for a way to disable progress indication for a clean look while loading new images.

       -render
              render vector operations

              Use +render to turn off rendering vector operations. This is useful  when  saving  the  result  to
              vector formats such as MVG or SVG.

       -repage  <width>x<height>+xoff+yoff[!]
              Adjust image page offsets

              Adjust  the  current  image page canvas and position based on a relative page specification.  This
              option may be used to change the location of a subframe (e.g.  part  of  an  animation)  prior  to
              composition.   If  the  geometry  specification  is  absolute  (includes  a  '!'), then the offset
              adjustment is absolute and there is no adjustment to page width and  height,  otherwise  the  page
              width  and  height values are also adjusted based on the current image dimensions.  Use +repage to
              set the image page offsets to default.

       -resample <horizontal>x<vertical>
              Resample image to specified horizontal and vertical resolution

              Resize the image so that its rendered size remains the same  as  the  original  at  the  specified
              target resolution. Either the current image resolution units or the previously set with -units are
              used to interpret the argument. For example, if a 300 DPI image renders at 3 inches by 2 inches on
              a  300  DPI  device,  when the image has been resampled to 72 DPI, it will render at 3 inches by 2
              inches on a 72 DPI device.  Note that only a small number of image formats (e.g.  JPEG,  PNG,  and
              TIFF)  are  capable  of  storing  the  image resolution. For formats which do not support an image
              resolution, the original resolution of the image must be specified via  -density  on  the  command
              line prior to specifying the resample resolution.

              Note  that  Photoshop  stores and obtains image resolution from a proprietary embedded profile. If
              this profile exists in the image, then Photoshop will continue to treat the image using its former
              resolution, ignoring the image resolution specified in the standard file header.

              Some image formats (e.g. PNG) require use of metric or english units so even if the original image
              used a particular unit system, if it is saved to a different format prior to resampling,  then  it
              may be necessary to specify the desired resolution units using -units since the original units may
              have been lost. In other words, do not assume that the resolution units are restored if the  image
              has been saved to a file.

       -resize <width>x<height>{%}{@}{!}{<}{>}
              resize an image

              This is an alias for the -geometry option and it behaves in the same manner. If the -filter option
              precedes the -resize option, the specified filter is used.

              There are some exceptions:

              When used as a composite option, -resize conveys the preferred size of  the  output  image,  while
              -geometry conveys the size and placement of the composite image within the main image.

              When  used as a montage option, -resize conveys the preferred size of the montage, while -geometry
              conveys information about the tiles.

       -roll {+-}<x>{+-}<y>
              roll an image vertically or horizontally

              See -geometry for details the geometry specification.  The x and y offsets are not affected by the
              -gravity option.

              A  negative  x  offset  rolls the image left-to-right. A negative y offset rolls the image top-to-
              bottom.

       -rotate <degrees>{<}{>}
              rotate the image

              Positive angles rotate the image in a clockwise direction while negative  angles  rotate  counter-
              clockwise.

              Use  >  to rotate the image only if its width exceeds the height.  < rotates the image only if its
              width is less than the height. For example, if you specify -rotate "-90>" and the  image  size  is
              480x640,  the  image  is  not  rotated.   However,  if  the image is 640x480, it is rotated by -90
              degrees.  If you use > or <, enclose it in quotation marks to prevent it from being misinterpreted
              as a file redirection.

              Empty  triangles left over from rotating the image are filled with the color defined as background
              (class backgroundColor).  The color is specified  using  the  format  described  under  the  -fill
              option.

       -sample <geometry>
              scale image using pixel sampling

              See -geometry for details about the geometry specification.  -sample ignores the -filter selection
              if the -filter option is present.  Offsets, if present in the geometry string,  are  ignored,  and
              the -gravity option has no effect.

       -sampling-factor <horizontal_factor>x<vertical_factor>
              chroma subsampling factors

              This  option specifies the sampling factors to be used by the DPX, JPEG, MPEG, or YUV encoders for
              chroma downsampling. The sampling factor must be specified while reading the raw YUV format  since
              it  is  not  preserved  in  the file header.  Industry-standard video subsampling notation such as
              "4:2:2" may also be used to specify the sampling factors. "4:2:2" is equivalent to a specification
              of "2x1"

              The  JPEG decoder obtains the original sampling factors (and quality settings) when a JPEG file is
              read. To re-use the original sampling factors (and quality setting) when JPEG is output,  use  the
              -define jpeg:preserve-settings flag.

       -scale <geometry>
              scale the image.

              See  -geometry  for  details  about  the  geometry  specification.   -scale uses a simpler, faster
              algorithm, and it ignores the -filter selection if the -filter option  is  present.   Offsets,  if
              present in the geometry string, are ignored, and the -gravity option has no effect.

       -scene <value>
              set scene number

              This option sets the scene number of an image or the first image in an image sequence.

       -scenes <value-value>
              range of image scene numbers to read

              Each  image  in the range is read with the filename followed by a period (.) and the decimal scene
              number.  You can change this behavior by embedding a %d, %0Nd, %o, %0No, %x, or %0Nx printf format
              specification in the file name. For example,

                  gm montage -scenes 5-7 image.miff montage.miff

              makes a montage of files image.miff.5, image.miff.6, and image.miff.7, and

                  gm animate -scenes 0-12 image%02d.miff

              animates files image00.miff, image01.miff, through image12.miff.

       -screen
              specify the screen to capture

              This  option  indicates  that  the GetImage request used to obtain the image should be done on the
              root window, rather than directly on the specified window.  In this way, you can obtain pieces  of
              other  windows  that  overlap the specified window, and more importantly, you can capture menus or
              other popups that are independent windows but appear over the specified window.

       -set <attribute> <value>
              set an image attribute

              Set a named image attribute.  The attribute is set on the current (previously specified on command
              line) image.

       +set <attribute>
              unset an image attribute

              Unset a named image attribute.  The attribute is removed from the current (previously specified on
              command line) image.

       -segment <cluster threshold>x<smoothing threshold>
              segment an image

              Segment an image by analyzing the histograms of the color components and  identifying  units  that
              are homogeneous with the fuzzy c-means technique.

              Segmentation  is  a  very useful fast and and approximate color quantization algorithm for scanned
              printed pages or scanned cartoons. It may also be  used  as  a  special  effect.  Specify  cluster
              threshold  as  the  minimum percentage of total pixels in a cluster before it is considered valid.
              For huge images containing small detail, this may need to be a tiny fraction of  a  percent  (e.g.
              0.015)  so  that important detail is not lost.  Smoothing threshold eliminates noise in the second
              derivative of the histogram. As  the  value  is  increased,  you  can  expect  a  smoother  second
              derivative.  The default is 1.5. Add the -verbose option to see a dump of cluster statistics given
              the parameters used. The statistics may be used as a guide to help fine tune the options.

       -shade <azimuth>x<elevation>
              shade the image using a distant light source

              Specify azimuth and elevation as the position of the  light  source.  Use  +shade  to  return  the
              shading results as a grayscale image.

       -shadow <radius>{x<sigma>}
              shadow the montage

       -shared-memory
              use shared memory

              This  option  specifies  whether  the  utility  should  attempt  to use shared memory for pixmaps.
              GraphicsMagick must be compiled with shared memory support, and the display must support the  MIT-
              SHM extension.  Otherwise, this option is ignored.  The default is True.

       -sharpen <radius>{x<sigma>}
              sharpen the image

              Use a Gaussian operator of the given radius and standard deviation (sigma).

       -shave <width>x<height>{%}
              shave pixels from the image edges

              Specify  the  width of the region to be removed from both sides of the image and the height of the
              regions to be removed from top and bottom.

       -shear <x degrees>x<y degrees>
              shear the image along the X or Y axis

              Use the specified positive or negative shear angle.

              Shearing slides one edge of an image along the X  or  Y  axis,  creating  a  parallelogram.  An  X
              direction  shear  slides  an edge along the X axis, while a Y direction shear slides an edge along
              the Y axis. The amount of the shear is controlled by a shear angle.  For  X  direction  shears,  x
              degrees  is  measured  relative  to the Y axis, and similarly, for Y direction shears y degrees is
              measured relative to the X axis.

              Empty triangles left over from shearing the image are filled with the color defined as  background
              (class  backgroundColor).   The  color  is  specified  using  the format described under the -fill
              option.

       -silent
              operate silently

       -size <width>x<height>{+offset}
              width and height of the image

              Use this option to specify the width and height of raw images whose dimensions are unknown such as
              GRAY,  RGB,  or CMYK. In addition to width and height, use -size with an offset to skip any header
              information in the image or  tell  the  number  of  colors  in  a  MAP  image  file,  (e.g.  -size
              640x512+256).

              For Photo CD images, choose from these sizes:

                   192x128
                   384x256
                   768x512
                   1536x1024
                   3072x2048

              Finally,  use  this  option  to choose a particular resolution layer of a JBIG or JPEG image (e.g.
              -size 1024x768).

       -snaps <value>
              number of screen snapshots

              Use this option to grab more than one image from the X  server  screen,  to  create  an  animation
              sequence.

       -solarize <factor>
              negate all pixels above the threshold level

              Specify factor as the percent threshold of the intensity (0 - 99.9%).

              This  option produces a solarization effect seen when exposing a photographic film to light during
              the development process.

       -spread <amount>
              displace image pixels by a random amount

              Amount defines the size of the neighborhood around each pixel to choose a candidate pixel to swap.

       -stegano <offset>
              hide watermark within an image

              Use an offset to start the image hiding some number of pixels from the  beginning  of  the  image.
              Note this offset and the image size.  You will need this information to recover the steganographic
              image (e.g. display -size 320x256+35 stegano:image.png).

       -stereo
              composite two images to create a stereo anaglyph

              The left side of the stereo pair is saved as the red channel of the output image.  The right  side
              is  saved as the green channel.  Red-green stereo glasses are required to properly view the stereo
              image.

       -strip remove all profiles and text attributes from the image

              All embedded profiles and text attributes are stripped from the image.  This is useful for  images
              used for the web, or when output files need to be as small as possible

              Be  careful  not  to use this option to remove author, copyright, and license information that you
              are required to retain when redistributing an image.

       -stroke <color>
              color to use when stroking a graphic primitive

              The color is specified using the format described under the -fill option.

              See -draw for further details.

       -strokewidth <value>
              set the stroke width

              See -draw for further details.

       -swirl <degrees>
              swirl image pixels about the center

              Degrees defines the tightness of the swirl.

       -text-font <name>
              font for writing fixed-width text

              Specifies the name of the preferred font to use in fixed (typewriter style) formatted  text.   The
              default is 14 point Courier.

              You  can  tag  a  font to specify whether it is a PostScript, TrueType, or X11 font.  For example,
              Courier.ttf is a TrueType font and x:fixed is X11.

       -texture <filename>
              name of texture to tile onto the image background

       -threshold <value>{%}
              threshold the image

              Modify the image such that any pixel sample with an intensity value greater than the threshold  is
              assigned the maximum intensity (white), or otherwise is assigned the minimum intensity (black). If
              a percent prefix is applied, then the threshold is a percentage of the available range.

              To efficiently create a black and white image from a color image, use

                  gm convert -threshold 50% in.png out.png

              The optimum threshold value depends on the nature of the image.  In order to threshold  individual
              channels,  use  the  -operator subcommand with it's Threshold, Threshold-White, or Threshold-Black
              options.

       -thumbnail <width>x<height>{%}{@}{!}{<}{>}
              resize an image (quickly)

              The -thumbnail command resizes the image as quickly as possible, with more concern for speed  than
              resulting  image quality.  Regardless, resulting image quality should be acceptable for many uses.
              It is primarily intended to be used to generate smaller versions of the image,  but  may  also  be
              used to enlarge the image.  The -thumbnail geometry argument observes the same syntax and rules as
              it does for -resize.

       -tile <filename>
              tile image when filling a graphic primitive

       -tile <geometry>
              layout of images [montage]

       -title <string>
              assign title to displayed image [animate, display, montage]

              Use this option to assign a specific title to the image. This is assigned to the image window  and
              is  typically  displayed  in the window title bar.  Optionally you can include the image filename,
              type, width, height, Exif data, or other image attribute by embedding  special  format  characters
              described under the -format option.

              For example,

                   -title "%m:%f %wx%h"

              produces an image title of MIFF:bird.miff 512x480 for an image titled bird.miff and whose width is
              512 and height is 480.

       -transform
              transform the image

              This option applies the transformation matrix from a previous -affine option.

                  gm convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg

       -transparent <color>
              make this color transparent within the image

              The color is specified using the format described under the -fill option.

       -treedepth <value>
              tree depth for the color reduction algorithm

              Normally, this integer value is zero or one. A value of zero or one causes the use of  an  optimal
              tree depth for the color reduction algorithm

              An  optimal  depth  generally  allows the best representation of the source image with the fastest
              computational speed and the least amount of memory.  However, the default depth  is  inappropriate
              for some images. To assure the best representation, try values between 2 and 8 for this parameter.
              Refer to quantize for more details.

              The -colors or -monochrome option, or writing to an image format which requires  color  reduction,
              is required for this option to take effect.

       -trim  trim an image

              This  option removes any edges that are exactly the same color as the corner pixels.  Use -fuzz to
              make -trim remove edges that are nearly the same color as the corner pixels.

       -type <type>
              the image type

              Choose   from:   Bilevel,   Grayscale,   Palette,   PaletteMatte,    TrueColor,    TrueColorMatte,
              ColorSeparation, ColorSeparationMatte, or Optimize.

              Normally,  when  a  format  supports  different  subformats  such  as bilevel, grayscale, palette,
              truecolor, and truecolor+alpha, the encoder will try to choose a suitable subformat based  on  the
              nature  of  the image. The -type option may be used to tailor the output subformat. By default the
              output subformat is based on readily available image information and is  usually  similar  to  the
              input format.

              Specify  -type  Optimize  in order to enable inspecting all pixels (if necessary) in order to find
              the most efficient subformat. Inspecting all of the pixels may be  slow  for  very  large  images,
              particularly  if  they are stored in a disk cache. If an RGB image contains only gray pixels, then
              every pixel in the image must be  inspected  in  order  to  decide  that  the  image  is  actually
              grayscale!

              Sometimes  a  specific  subformat  is desired. For example, to force a JPEG image to be written in
              TrueColor RGB format even though only gray pixels are present, use

                  gm convert bird.pgm -type TrueColor bird.jpg

              Similarly, using -type TrueColorMatte will force the encoder to write an alpha channel even though
              the image is opaque, if the output format supports transparency.

              Some  pseudo-formats  (e.g. the XC format) will respect the requested type if it occurs previously
              on the command line.  For example, to obtain a DirectClass solid color canvas  image  rather  than
              PsuedoClass, use

                  gm convert -size 640x480 -type TrueColor xc:red red.miff

              Likewise,  specify  -type  Bilevel,  Grayscale,  TrueColor,  or  TrueColorMatte prior to reading a
              Postscript (or PDF file) in order to influence the type of image that Ghostcript returns.  Reading
              performance  will be dramatically improved for black/white Postscript if Bilevel is specified, and
              will be considerably faster if Grayscale is specified.

       -update <seconds>
               detect when image file is modified and redisplay.

              Suppose that while you are displaying an image the file  that  is  currently  displayed  is  over-
              written.   display  will  automatically detect that the input file has been changed and update the
              displayed image accordingly.

       -units <type>
              the units of image resolution

              Choose from: Undefined, PixelsPerInch, or PixelsPerCentimeter. This option  is  normally  used  in
              conjunction with the -density option.

       -unsharp <radius>{x<sigma>}{+<amount>}{+<threshold>}
              sharpen the image with an unsharp mask operator

              The  -unsharp  option  sharpens  an  image. The image is convolved with a Gaussian operator of the
              given radius and standard deviation (sigma). For reasonable results, radius should be larger  than
              sigma. Use a radius of 0 to have the method select a suitable radius.

              The parameters are:

               radius

                    The radius of the Gaussian, in pixels, not counting the center pixel (default 0).

               sigma

                    The standard deviation of the Gaussian, in pixels (default 1.0).

               amount

                    The  percentage of the difference between the original and the blur image that is added back
                    into the original (default 1.0).

               threshold

                    The threshold, as a fraction of MaxRGB, needed  to  apply  the  difference  amount  (default
                    0.05).

       -use-pixmap
              use the pixmap

       -verbose
              print detailed information about the image

              This  information  is  printed:  image  scene  number;  image  name;  image  size; the image class
              (DirectClass or PseudoClass); the total number of unique colors; and the number of seconds to read
              and  transform  the  image.  If the image is DirectClass, the total number of unique colors is not
              displayed unless -verbose is specified twice since it may take  quite  a  long  time  to  compute,
              particularly  for deep images.  If the image is PseudoClass then its pixels are defined by indexes
              into a colormap. If the image is DirectClass then each pixel includes a complete  and  independent
              color specification.

              If  -colors  is  also  specified,  the  total unique colors in the image and color reduction error
              values are printed. Refer to quantize for a description of these values.

       -version
              print GraphicsMagick version string

       -view <string>
              FlashPix viewing parameters

       -virtual-pixel <method>
              specify contents of "virtual pixels"

              This option defines "virtual pixels" for use in operations that  can  access  pixels  outside  the
              boundaries of an image.

              Choose from these methods:

               Constant

                    Use the image background color.

               Edge

                    Extend the edge pixel toward infinity (default).

               Mirror

                    Mirror the image.

               Tile

                    Tile the image.

               This option affects operations that use virtual pixels such as -blur, -sharpen, -wave, etc.

       -visual <type>
              animate images using this X visual type

              Choose from these visual classes:

                   StaticGray
                   GrayScale
                   StaticColor
                   PseudoColor
                   TrueColor
                   DirectColor
                   default
                   visual id

              The  X  server  must support the visual you choose, otherwise an error occurs.  If a visual is not
              specified, the visual class that can display the most simultaneous colors on the default screen is
              chosen.

       -watermark <brightness>x<saturation>
              percent brightness and saturation of a watermark

       -wave <amplitude>x<wavelength>
              alter an image along a sine wave

              Specify amplitude and wavelength of the wave.

       -white-point <x>,<y>
              chromaticity white point

       -white-threshold red[,green][,blue][,opacity]
              pixels above the threshold become white

              Use  -white-threshold  to  set  pixels  with values above the specified threshold to maximum value
              (white). If only one value is supplied, or the red, green, and blue  values  are  identical,  then
              intensity thresholding is used. If the color threshold values are not identical then channel-based
              thresholding is used, and color distortion will occur. Specify a negative value (e.g. -1)  if  you
              want  a  channel  to  be  ignored  but  you do want to threshold a channel later in the list. If a
              percent (%) symbol is appended, then the values are treated as a percentage of maximum range.

       -window <id>
              make image the background of a window

              id can be a window id or name.  Specify root to select X's root window as the target window.

              By default the image is tiled onto the background of the target window.   If backdrop or -geometry
              are specified, the image is surrounded by the background color.  Refer to X RESOURCES for details.

              The  image will not display on the root window if the image has more unique colors than the target
              window colormap allows.  Use -colors to reduce the number of colors.

       -window-group
              specify the window group

       -write <filename>
              write an intermediate image [convert, composite]

              The current image is written to the specified filename and then processing  continues  using  that
              image.  The  following  is  an  example  of  how several sizes of an image may be generated in one
              command (repeat as often as needed):

                  gm convert input.jpg -resize 50% -write input50.jpg \
                            -resize 25% input25.jpg

       -write <filename>
              write the image to a file [display]

              If filename already exists, you will be prompted as to whether it should be overwritten.

              By default, the image is written in the format that it was read in as.  To  specify  a  particular
              image  format,  prefix  filename  with  the image type and a colon (e.g., ps:image) or specify the
              image type as the filename suffix (e.g., image.ps). Specify file as - for standard output. If file
              has  the  extension  .Z  or  .gz, the file size is compressed using compress or gzip respectively.
              Precede the image file name with | to pipe to a system command.

              Use -compress to specify the type of image compression.

              The equivalent X resource  for  this  option  is  writeFilename  (class  WriteFilename).   See  "X
              Resources", below, for details.

ENVIRONMENT

       COLUMNS
              Output  screen  width. Used when formatting text for the screen. Many Unix systems keep this shell
              variable up to date, but it may need to be explicitly exported in order for GraphicsMagick to  see
              it.

       DISPLAY
              X11 display ID (host, display number, and screen in the form hostname:display.screen).

       HOME   Location of user's home directory. For security reasons, now only observed by "uninstalled" builds
              of GraphicsMagick which do not have their location  hard-coded  or  set  by  an  installer.   When
              supported,  GraphicsMagick  searches  for  configuration  files  in $HOME/.magick if the directory
              exists. See MAGICK_CODER_MODULE_PATH, MAGICK_CONFIGURE_PATH, and MAGICK_FILTER_MODULE_PATH if more
              flexibility is needed.

       MAGICK_ACCESS_MONITOR
              When  set  to  TRUE, command line monitor mode (enabled by -monitor) will also show files accessed
              (including temporary files) and any external commands which  are  executed.  This  is  useful  for
              debugging,  but  also  illustrates arguments made available to an access handler registered by the
              MagickSetConfirmAccessHandler() C library function.

       MAGICK_CODER_STABILITY
              The minimum coder stability level before it will  be  used.  The  available  levels  are  PRIMARY,
              STABLE,  UNSTABLE,  and  BROKEN.   The  default  minimum  level  is UNSTABLE, which means that all
              available working coders will be used. The purpose of  this  option  is  to  reduce  the  security
              exposure  (or  apparent  complexity)  due  to  the huge number of formats supported. Coders at the
              PRIMARY level are commonly used formats with very well maintained implementations. Coders  at  the
              STABLE  level  are  reasonably  well  maintained  but  represent  less used formats. Coders at the
              UNSTABLE level either  have  weak  implementations,  the  file  format  itself  is  weak,  or  the
              probability the coder will be needed is vanishingly small. Coders at the BROKEN level are known to
              often not work properly or might not be useful in their current state at all.

       MAGICK_CODER_MODULE_PATH
              Search path to use when searching for image format coder modules.  This path allows  the  user  to
              arbitrarily  extend the image formats supported by GraphicsMagick by adding loadable modules to an
              arbitrary location rather than copying them into the GraphicsMagick  installation  directory.  The
              formatting  of  the  search path is similar to operating system search paths (i.e. colon delimited
              for Unix, and semi-colon delimited for Microsoft Windows). This user specified search path is used
              before trying the default search path.

       MAGICK_CONFIGURE_PATH
              Search  path  to  use when searching for configuration (.mgk) files.  The formatting of the search
              path is similar to operating system search paths (i.e. colon delimited for  Unix,  and  semi-colon
              delimited  for  Microsoft  Windows).  This  user  specified  search path is used before trying the
              default search path.

       MAGICK_DEBUG
              Debug options (see -debug for details).  Setting the configure debug  option  via  an  environment
              variable  (e.g.  MAGICK_DEBUG=configure)  is necessary to see the complete initialization process,
              which includes searching for configuration files.

       MAGICK_FILTER_MODULE_PATH
              Search path to use when searching for filter process modules (invoked  via  -process).  This  path
              allows  the  user  to arbitrarily extend GraphicsMagick's image processing functionality by adding
              loadable modules to an arbitrary  location  rather  than  copying  them  into  the  GraphicsMagick
              installation  directory.  The  formatting of the search path is similar to operating system search
              paths (i.e. colon delimited for Unix, and semi-colon delimited for Microsoft Windows).  This  user
              specified search path is used before trying the default search path.

       MAGICK_GHOSTSCRIPT_PATH
              For  Microsoft Windows, specify the path to the Ghostscript installation rather than searching for
              it via the Windows registry.  This helps in case Ghostscript is not installed via the  Ghostscript
              Windows installer or the user wants more control over the Ghostscript used.

       MAGICK_HOME
              Path  to  top  of  GraphicsMagick installation directory. Only observed by "uninstalled" builds of
              GraphicsMagick which do not have their location hard-coded or set by an installer.

       MAGICK_MMAP_READ
              If MAGICK_MMAP_READ is set to TRUE, GraphicsMagick will attempt to memory-map the input  file  for
              reading.  This  usually substantially improves repeated read performance since the file is already
              in memory after the first time it has been read. However, testing shows that  performance  may  be
              reduced  for  files accessed for the first time since data is accessed via page-faults (upon first
              access) and many operating systems fail to do sequential read-ahead of memory  mapped  files,  and
              particularly if those files are accessed over a network.  If many large input files are read, then
              enabling this option may harm performance by overloading the operating system's VM  system  as  it
              then needs to free unmapped pages and map new ones.

       MAGICK_IO_FSYNC
              If  MAGICK_IO_FSYNC is set to TRUE, then GraphicsMagick will request that the output file is fully
              flushed and synchronized to disk when it is closed. This incurs a performance penalty, but has the
              benefit  that if the power fails or the system crashes, the file should be valid on disk. If image
              files are referenced from a database, then this option helps assure that the files  referenced  by
              the database are valid.

       MAGICK_IOBUF_SIZE
              The  amount of I/O buffering (in bytes) to use when reading and writing encoded files. The default
              is 16384, which is observed to work well for many cases. The best value for a local filesystem  is
              usually  the  the native filesystem block size (e.g. 4096, 8192, or even 131,072 for ZFS) in order
              to minimize the number of physical disk I/O operations.  I/O performance to files accessed over  a
              network  may benefit significantly by tuning this option. Larger values are not necessarily better
              (they may be slower!), and there is rarely any benefit from using values larger  than  32768.  Use
              convert's  -verbose  option  in  order to evaluate read and write rates in pixels per second while
              keeping in mind that the operating system will try to cache files in RAM.

       MAGICK_LIMIT_DISK
              Maximum amount of disk space allowed for use by the pixel cache.

       MAGICK_LIMIT_FILES
              Maximum number of open files.

       MAGICK_LIMIT_MAP
              Maximum size of a memory mapped file allocation.  A memory mapped file consumes  memory  when  the
              file is accessed, although the system may reclaim such memory when needed.

       MAGICK_LIMIT_MEMORY
              Maximum amount of memory to allocate from the heap.

       MAGICK_LIMIT_PIXELS
              Maximum  number  of  total  pixels (image rows times image colums) to allow for any image which is
              requested to be created or read.  This is useful to place a limit on how large an  image  may  be.
              If  the  input  image file has image dimensions larger than the pixel limit, then the image memory
              allocation is denied and an error is returned immediately.  This is a per-image limit and does not
              limit  the  total number of pixels due to multiple image frames/pages (e.g. multi-page document or
              an animation).

       MAGICK_LIMIT_READ
              Maximum number of uncompressed bytes which may be read while decoding an image.  Each read by  the
              software  from  the  input  file  is  counted  against the total, even if it has been read before.
              Decoding fails when the limit is reached.  This limit helps defend against highly compressed files
              (e.g.  via gzip), or files which use complex looping structures, or when data is being read from a
              stream (pipe).

       MAGICK_LIMIT_WIDTH
              Maximum pixel width of an image read, or created.

       MAGICK_LIMIT_HEIGHT
              Maximum pixel height of an image read, or created.

       MAGICK_TMPDIR
              Path to directory where GraphicsMagick should write temporary files. The default  is  to  use  the
              system default, or the location set by TMPDIR.

       TMPDIR For  POSIX-compatible  systems (Unix-compatible), the path to the directory where all applications
              should write temporary files.  Overridden by MAGICK_TMPDIR if it is set.

       TMP or TEMP
              For Microsoft Windows, the path to the directory where applications should write temporary  files.
              Overridden by MAGICK_TMPDIR if it is set.

       OMP_NUM_THREADS
              As  per the OpenMP standard, this specifies the number of threads to use in parallel regions. Some
              compilers default the number of threads to use to the number of processor  cores  available  while
              others default to just one thread. See the OpenMP specification for other standard adjustments and
              your compiler's manual for vendor-specific settings.

CONFIGURATION FILES

       GraphicsMagick uses a number of XML format configuration files:

       colors.mgk
              colors configuration file

                <?xml version="1.0"?>
                <colormap>
                  <color name="AliceBlue" red="240" green="248" blue="255"
                         compliance="SVG, X11, XPM" />
                </colormap>

       delegates.mgk
              delegates configuration file

       log.mgk
              logging configuration file

                <?xml version="1.0"?>
                <magicklog>
                  <log events="None" />
                  <log output="stdout" />
                  <log filename="Magick-%d.log" />
                  <log generations="3" />
                  <log limit="2000" />
                  <log format="%t %r %u %p %m/%f/%l/%d:\n  %e"  />
                </magicklog>

       modules.mgk
              loadable modules configuration file

                <?xml version="1.0"?>
                <modulemap>
                  <module magick="8BIM" name="META" />
                </modulemap>

       type.mgk
              master type (fonts) configuration file

                <?xml version="1.0"?>
                <typemap>
                  <include file="type-windows.mgk" />
                  <type
                    name="AvantGarde-Book"
                    fullname="AvantGarde Book"
                    family="AvantGarde"
                    foundry="URW"
                    weight="400"
                    style="normal"
                    stretch="normal"
                    format="type1"
                    metrics="/usr/local/share/ghostscript/fonts/a010013l.afm"
                    glyphs="/usr/local/share/ghostscript/fonts/a010013l.pfb"
                  />
                </typemap>

GM ANIMATE

       Animate displays a sequence of images on any workstation display  running  an  X  server.  animate  first
       determines  the  hardware  capabilities of the workstation. If the number of unique colors in an image is
       less than or equal to the number the workstation can support, the image is  displayed  in  an  X  window.
       Otherwise  the  number  of  colors  in  the  image  is first reduced to match the color resolution of the
       workstation before it is displayed.

       This means that a continuous-tone 24 bits-per-pixel image can display on a 8 bit pseudo-color  device  or
       monochrome   device.  In  most  instances  the  reduced  color  image  closely  resembles  the  original.
       Alternatively, a monochrome or pseudo-color image sequence can display on a continuous-tone 24  bits-per-
       pixel device.

       To help prevent color flashing on X server visuals that have colormaps, animate creates a single colormap
       from the image sequence. This can be rather time consuming. You can speed this operation up  by  reducing
       the  colors  in  the  image before you "animate" them. Use mogrify to color reduce the images to a single
       colormap. See mogrify(1) for details. Alternatively, you can  use  a  Standard  Colormap;  or  a  static,
       direct,  or  true  color  visual.   You can define a Standard Colormap with xstdcmap. See xstdcmap(1) for
       details. This method is recommended for colormapped X server because it eliminates the need to compute  a
       global colormap.

EXAMPLES

       To animate a set of images of a cockatoo, use:

           gm animate cockatoo.*

       To animate a cockatoo image sequence while using the Standard Colormap best, use:

           xstdcmap -best
           gm animate -map best cockatoo.*

       To animate an image of a cockatoo without a border centered on a backdrop, use:

           gm animate +borderwidth -backdrop cockatoo.*

OPTIONS

       For a more detailed description of each option, see Options, above.

       -authenticate <string>
              decrypt image with this password

       -backdrop
              display the image centered on a backdrop.

       -background <color>
              the background color

       -bordercolor <color>
              the border color

       -borderwidth <geometry>
              the border width

       -chop <width>x<height>{+-}<x>{+-}<y>{%}
              remove pixels from the interior of an image

       -colormap <type>
              define the colormap type

       -colors <value>
              preferred number of colors in the image

       -colorspace <value>
              the type of colorspace

       -crop <width>x<height>{+-}<x>{+-}<y>{%}
              preferred size and location of the cropped image

       -debug <events>
              enable debug printout

       -define <key>{=<value>},...
              add coder/decoder specific options

       -delay <1/100ths of a second>
              display the next image after pausing

       -density <width>x<height>
              horizontal and vertical resolution in pixels of the image

       -depth <value>
              depth of the image

       -display <host:display[.screen]>
              specifies the X server to contact

       -dispose <method>
              GIF disposal method

       -dither
              apply Floyd/Steinberg error diffusion to the image

       -font <name>
              use this font when annotating the image with text

       -foreground <color>
              define the foreground color

       -gamma <value>
              level of gamma correction

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>}
              Specify dimension, offset, and resize options.

       -help  print usage instructions

       -iconGeometry <geometry>
              specify the icon geometry

       -iconic
              iconic animation

       -interlace <type>
              the type of interlacing scheme

       -limit <type> <value>
              Disk, File, Map, Memory, Pixels, Width, Height, Read, or Threads resource limit

       -log <string>
              Specify format for debug log

       -map <type>
              display image using this type.

       -matte store matte channel if the image has one

       -mattecolor <color>
              specify the color to be used with the -frame option

       -monitor
              show progress indication

       -monochrome
              transform the image to black and white

       -name  name an image

       -noop  NOOP (no option)

       -pause <seconds>
              pause between animation loops [animate]

       -remote
              perform a X11 remote operation

       -rotate <degrees>{<}{>}
              rotate the image

       -sampling-factor <horizontal_factor>x<vertical_factor>
              chroma subsampling factors

       -scenes <value-value>
              range of image scene numbers to read

       -shared-memory
              use shared memory

       -size <width>x<height>{+offset}
              width and height of the image

       -text-font <name>
              font for writing fixed-width text

       -title <string>
              assign title to displayed image [animate, display, montage]

       -treedepth <value>
              tree depth for the color reduction algorithm

       -trim  trim an image

       -type <type>
              the image type

       -verbose
              print detailed information about the image

       -version
              print GraphicsMagick version string

       -visual <type>
              animate images using this X visual type

       -window <id>
              make image the background of a window

              For a more detailed description of each option, see Options, above.

              Any option you specify on the command line remains in effect for the group of images following it,
              until the group is terminated by the appearance of any option or -noop.  For example,  to  animate
              three  images,  the  first  with 32 colors, the second with an unlimited number of colors, and the
              third with only 16 colors, use:

                  gm animate -colors 32 cockatoo.1 -noop cockatoo.2
                           -colors 16 cockatoo.3

              Animate options can appear on the command line or in your X resources file. See X(1).  Options  on
              the  command line supersede values specified in your X resources file.  Image filenames may appear
              in any order on the command line if the image format is MIFF  (refer  to  miff(5)  and  the  scene
              keyword  is  specified in the image. Otherwise the images will display in the order they appear on
              the command line.

MOUSE BUTTONS

       Press any button to map or unmap the Command widget. See the next section for more information about  the
       Command widget.

COMMAND WIDGET

       The Command widget lists a number of sub-menus and commands. They are

           Animate

               Open
               Play
               Step
               Repeat
               Auto Reverse

           Speed

               Faster
               Slower

           Direction

               Forward
               Reverse

           Image Info
           Help
           Quit

       Menu items with a indented triangle have a sub-menu. They are represented above as the indented items. To
       access a sub-menu item, move the pointer to the appropriate menu and press a button and  drag.  When  you
       find  the  desired  sub-menu item, release the button and the command is executed.  Move the pointer away
       from the sub-menu if you decide not to execute a particular command.

KEYBOARD ACCELERATORS

               Ctl+O

                    Press to load an image from a file.
               space

                    Press to display the next image in the sequence.
               <

                    Press to speed-up the display of the images.  Refer to -delay for more information.
               >

                    Press to slow the display of the images.  Refer to -delay for more information.
               ?

                    Press to display information about the  image.   Press  any  key  or  button  to  erase  the
                    information.
                    This  information is printed: image name;  image size; and the total number of unique colors
                    in the image.
               F1

                    Press to display helpful information about animate(1).
               Ctl-q

                    Press to discard all images and exit program.

X RESOURCES

       Animate options can appear on the command line or in your X resource file. Options on  the  command  line
       supersede values specified in your X resource file. See X(1) for more information on X resources.

       All  animate options have a corresponding X resource. In addition, the animate program uses the following
       X resources:

               background (class Background)

                    Specifies the preferred color to use for the Image window background. The default is #ccc.
               borderColor (class BorderColor)

                    Specifies the preferred color to use for the Image window border. The default is #ccc.
               borderWidth (class BorderWidth)

                    Specifies the width in pixels of the Image window border. The default is 2.
               font (class Font or FontList)

                    Specifies the name of the preferred font to use in normal formatted text.  The default is 14
                    point Helvetica.
               foreground (class Foreground)

                    Specifies  the  preferred  color  to  use  for text within the Image window.  The default is
                    black.
               geometry (class geometry)

                    Specifies the preferred size and position of the image window. It is not necessarily  obeyed
                    by  all  window  managers.   Offsets,  if  present, are handled in X(1) style.  A negative x
                    offset is measured from the right edge of the screen to the right edge of the  icon,  and  a
                    negative  y  offset is measured from the bottom edge of the screen to the bottom edge of the
                    icon.
               iconGeometry (class IconGeometry)

                    Specifies the preferred size and position of the application  when  iconified.   It  is  not
                    necessarily  obeyed  by  all  window managers.  Offsets, if present, are handled in the same
                    manner as in class Geometry.
               iconic (class Iconic)

                    This resource indicates that you would prefer that the application's windows  initially  not
                    be visible as if the windows had be immediately iconified by you. Window managers may choose
                    not to honor the application's request.
               matteColor (class MatteColor)

                    Specify the color of windows. It is used for the backgrounds of windows, menus, and notices.
                    A  3D  effect  is  achieved  by  using  highlight and shadow colors derived from this color.
                    Default value: #ddd.
               name (class Name)

                    This resource specifies the name under which resources for the application should be  found.
                    This  resource  is  useful  in  shell  aliases  to  distinguish  between  invocations  of an
                    application, without resorting to creating links to alter  the  executable  file  name.  The
                    default is the application name.
               sharedMemory (class SharedMemory)

                    This  resource  specifies  whether  animate  should  attempt  use shared memory for pixmaps.
                    ImageMagick must be compiled with shared memory support, and the display  must  support  the
                    MIT-SHM extension. Otherwise, this resource is ignored. The default is True.
               text_font (class textFont)

                    Specifies  the name of the preferred font to use in fixed (typewriter style) formatted text.
                    The default is 14 point Courier.
               title (class Title)

                    This resource specifies the title to be used for  the  Image  window.  This  information  is
                    sometimes  used  by  a window manager to provide some sort of header identifying the window.
                    The default is the image file name.

GM BATCH

DESCRIPTION

       batch executes an arbitary number of the utility commands (e.g. convert) in the form of a  simple  linear
       batch  script  in  order to improve execution efficiency, and/or to allow use as a subordinate co-process
       under the control of an arbitrary script or program.

EXAMPLES

        To drive 'gm batch' using a shell script (or a program written in any language), have the script/program
       send  commands to 'gm batch' via its standard input.  Specify that standard input should be used by using
       '-' as the file name.  The following example converts all files matching '*.jpg'  to  TIFF  format  while
       rotating  each  file  by  90  degrees  and  stripping  all embedded profiles.  The shell script syntax is
       standard Unix shell:

         for file in *.jpg
         do
           outfile=`basename $file .jpg`.tiff
           echo convert -verbose "'$file'" -rotate 90 \
           +profile "'*'" "'$outfile'"
         done | gm batch -echo on -feedback on -

       We can accomplish the same as the previous example by putting all the commands in a text  file  and  then
       specifying the name of the text file as the script to execute:

         for file in *.jpg
         do
           outfile=`basename $file .jpg`.tiff
           echo convert -verbose "'$file'" -rotate 90 \
           +profile "'*'" "'$outfile'"
         done > script.txt
         gm batch -echo on -feedback on script.txt

OPTIONS

       Options are processed from left to right and must appear before any filename argument.

       -echo on|off
              command echo on or off

              Specify  on to enable echoing commands to standard output as they are read or off to disable.  The
              default is off.

       -escape unix|windows
              Parse using unix or windows syntax

              Commands must be parsed from the input stream and escaping needs to be used to protect  spaces  or
              quoting  characters  in  the input. Specify unix to use unix-style command line parsing or windows
              for Microsoft Windows command shell style parsing. The default  depends  on  if  the  software  is
              compiled  for Microsoft Windows or for a Unix-type system (including Cygwin on Microsoft Windows).
              It is recommended to use unix syntax because it is more powerful and more portable.

       -fail text
              text to print if a command fails

              When feedback is enabled, this specifies the text to print when the command  fails.   The  default
              text is FAIL.

       -feedback on|off
              enable error feedback

              Print  text  (see -pass and -fail options) feedback after each command to indicate the result, the
              default is off.

       -help

              Prints batch command help.

       -pass text
              text to print if a command passes

              When feedback is enabled, this specifies the text to print when the command passes.   The  default
              text is PASS.

       -prompt text
              Prompt text to use for command line

              If  no  filename  argument  was  specified,  a  simple  command prompt appears where you may enter
              GraphicsMagick commands.  The default prompt is GM>.  Use this option  to  change  the  prompt  to
              something else.

       -stop-on-error on|off
              Specify if command processing stops on error

              Normally command processing continues if a command encounters an error.  Specify -stop-on-error on
              to cause processing to quit immediately on error.

GM BENCHMARK

DESCRIPTION

       benchmark executes an arbitrary gm utility command (e.g.  convert)  for  one  or  more  loops,  and/or  a
       specified  execution  time,  and  reports  many  execution  metrics.   For builds using OpenMP, a mode is
       provided to execute the benchmark with an increasing number of threads and provide a  report  of  speedup
       and  multi-thread execution efficiency.  If benchmark is used to execute a command without any additional
       benchmark options, then the command is run once.

EXAMPLES

       To obtain benchmark information for a single execution of a command:

           gm benchmark convert input.ppm -gaussian 0x1 output.ppm
       To obtain benchmark information from 100 iterations of the command:

           gm benchmark -iterations 100 convert input.ppm \
             -gaussian 0x1 output.ppm
       To obtain benchmark information by iterating the command until a specified amount of  time  (in  seconds)
       has been consumed:

           gm benchmark -duration 30 convert input.ppm \
             -gaussian 0x1 output.ppm
       To  obtain  a  full  performance  report with an increasing number of threads (1-32 threads, stepping the
       number of threads by four each time):

           gm benchmark -duration 3 -stepthreads 4 convert \
             input.ppm -gaussian 0x2 output.ppm
       Here is the interpretation of the output:

           threads - number of threads used.
           iter - number of command iterations executed.
           user - total user time consumed.
           total - total elapsed time consumed.
           iter/s - number of command iterations per second.
           iter/cpu - amount of CPU time consumed per iteration.
           speedup - speedup compared with one thread.
           karp-flatt - Karp-Flatt measure of speedup efficiency.

       Please note that the reported "speedup" is based on the execution time of just one thread.  A preliminary
       warm-up  pass  is  used  before  timing  the first loop in order to ensure that the CPU is brought out of
       power-saving modes and that system caches are warmed up.  Most modern CPUs provide a "turbo"  mode  where
       the CPU clock speed is increased (e.g. by a factor of two) when only one or two cores are active.  If the
       CPU grows excessively hot (due to insufficient cooling), then it may dial back its clock rates as a  form
       of thermal management.  These factors result in an under-reporting of speedup compared to if "turbo" mode
       was disabled and the CPU does not need to worry about thermal management.  The powertop utility available
       under Linux and Solaris provides a way to observe CPU core clock rates while a benchmark is running.

OPTIONS

        Options are processed from left to right and must appear before any argument.

       -duration duration
              duration  to  run  benchmark  Specify  the  number of seconds to run the benchmark. The command is
              executed repeatedly until the specified amount of time has elapsed.

       -help

              Prints benchmark command help.

       -iterations loops
              number of command iterations Specify the number of iterations to run the benchmark. The command is
              executed repeatedly until the specified number of iterations has been reached.

       -rawcsv
              Print results in CSV format Print results in a comma-separated value (CSV) format which is easy to
              parse for plotting or importing into a spreadsheet or database.  The values reported are  threads,
              iterations, user_time, and elapsed_time.

       -stepthreads step
              execute a per-thread benchmark ramp
               Execute  a  per-thread  benchmark  ramp,  incrementing  the number of threads at each step by the
              specified value.  The maximum number  of  threads  is  taken  from  the  standard  OMP_NUM_THREADS
              environment variable.

GM COMPARE

       compare  compares two similar images using a specified statistical method (see -metric) and/or by writing
       a difference image (-file), with the altered pixels annotated using a specified method  (see  -highlight-
       style)  and  color (see -highlight-color). Reference-image is the original image and compare-image is the
       (possibly) altered version, which should have the same dimensions as reference-image.

EXAMPLES

       To compare two images using Mean Square Error (MSE) statistical analysis use:

           gm compare -metric mse original.miff compare.miff

       To create an annotated difference image use:

           gm compare -highlight-style assign -highlight-color purple \
             -file diff.miff original.miff compare.miff

OPTIONS

       Options are processed in command line order. Any option you specify on the command line remains in effect
       only for the image that follows.  All options are reset to their default values after each image is read.

       For a more detailed description of each option, see Options, above.

       -authenticate <string>
              decrypt image with this password

       -auto-orient
              orient (rotate) image so it is upright

       -colorspace <value>
              the type of colorspace

       -compress <type>
              the type of image compression

       -debug <events>
              enable debug printout

       -define <key>{=<value>},...
              add coder/decoder specific options

       -density <width>x<height>
              horizontal and vertical resolution in pixels of the image

       -depth <value>
              depth of the image

       -display <host:display[.screen]>
              specifies the X server to contact

       -endian <type>
              specify endianness (MSB, LSB, or Native) of image

       -file <filename>
              write annotated difference image to file

       -help  print usage instructions

       -highlight-color <color>
              pixel annotation color

       -highlight-style <style>
              pixel annotation style

       -interlace <type>
              the type of interlacing scheme

       -limit <type> <value>
              Disk, File, Map, Memory, Pixels, Width, Height, Read, or Threads resource limit

       -log <string>
              Specify format for debug log

       -matte store matte channel if the image has one

       -maximum-error <limit>
              specifies the maximum amount of total image error

       -metric <metric>
              comparison metric (MAE, MSE, PAE, PSNR, RMSE)

       -monitor
              show progress indication

       -sampling-factor <horizontal_factor>x<vertical_factor>
              chroma subsampling factors

       -size <width>x<height>{+offset}
              width and height of the image

       -type <type>
              the image type

       -verbose
              print detailed information about the image

       -version
              print GraphicsMagick version string

              For a more detailed description of each option, see Options, above.

GM COMPOSITE

       composite  composites  (combines)  images to create new images.  base-image is the base image and change-
       image contains the changes.  ouput-image is the result, and normally has the  same  dimensions  as  base-
       image.

       The  optional  mask-image can be used to provide opacity information for change-image when it has none or
       if you want a different mask.  A mask image is typically grayscale and the same size  as  base-image.  If
       mask-image  is  not  grayscale,  it  is  converted to grayscale and the resulting intensities are used as
       opacity information.

EXAMPLES

       To composite an image of a cockatoo with a perch, use:

           gm composite cockatoo.miff perch.ras composite.miff

       To compute the difference between images in a series, use:

           gm composite -compose difference series.2 series.1
                     difference.miff

       To composite an image of a cockatoo with a perch starting at location (100,150), use:

           gm composite -geometry +100+150 cockatoo.miff
                     perch.ras composite.miff

       To tile a logo across your image of a cockatoo, use

           gm convert +shade 30x60 cockatoo.miff mask.miff
           gm composite -compose bumpmap -tile logo.png
                     cockatoo.miff mask.miff composite.miff

       To composite a red, green, and blue color plane into a single composite image, try

           gm composite -compose CopyGreen green.png red.png
                     red-green.png
           gm composite -compose CopyBlue blue.png red-green.png
                     gm composite.png

OPTIONS

       Options are processed in command line order. Any option you specify on the command line remains in effect
       only for the image that follows.  All options are reset to their default values after each image is read.

       For a more detailed description of each option, see Options, above.

       -authenticate <string>
              decrypt image with this password

       -background <color>
              the background color

       -blue-primary <x>,<y>
              blue chromaticity primary point

       -colors <value>
              preferred number of colors in the image

       -colorspace <value>
              the type of colorspace

       -comment <string>
              annotate an image with a comment

       -compose <operator>
              the type of image composition

       -compress <type>
              the type of image compression

       -debug <events>
              enable debug printout

       -define <key>{=<value>},...
              add coder/decoder specific options

       -density <width>x<height>
              horizontal and vertical resolution in pixels of the image

       -depth <value>
              depth of the image

       -displace <horizontal scale>x<vertical scale>
              shift image pixels as defined by a displacement map

       -display <host:display[.screen]>
              specifies the X server to contact

       -dispose <method>
              GIF disposal method

       -dissolve <percent>
              dissolve an image into another by the given percent

       -dither
              apply Floyd/Steinberg error diffusion to the image

       -encoding <type>
              specify the text encoding

       -endian <type>
              specify endianness (MSB, LSB, or Native) of image

       -filter <type>
              use this type of filter when resizing an image

       -font <name>
              use this font when annotating the image with text

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>}
              Specify dimension, offset, and resize options.

       -gravity <type>
              direction primitive  gravitates to when annotating the image.

       -green-primary <x>,<y>
              green chromaticity primary point

       -help  print usage instructions

       -interlace <type>
              the type of interlacing scheme

       -label <name>
              assign a label to an image

       -limit <type> <value>
              Disk, File, Map, Memory, Pixels, Width, Height, Read, or Threads resource limit

       -log <string>
              Specify format for debug log

       -matte store matte channel if the image has one

       -monitor
              show progress indication

       -monochrome
              transform the image to black and white

       -negate
              replace every pixel with its complementary color

       -page <width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
              size and location of an image canvas

       -profile <filename>
              add ICM, IPTC, or generic profile  to image

       -quality <value>
              JPEG/MIFF/PNG/TIFF compression level

       -recolor <matrix>
              apply a color translation matrix to image channels

       -red-primary <x>,<y>
              red chromaticity primary point

       -render
              render vector operations

       -repage  <width>x<height>+xoff+yoff[!]
              Adjust image page offsets

       -resize <width>x<height>{%}{@}{!}{<}{>}
              resize an image

       -rotate <degrees>{<}{>}
              rotate the image

       -sampling-factor <horizontal_factor>x<vertical_factor>
              chroma subsampling factors

       -scene <value>
              set scene number

       -set <attribute> <value>
              set an image attribute

       +set <attribute>
              unset an image attribute

       -sharpen <radius>{x<sigma>}
              sharpen the image

       -size <width>x<height>{+offset}
              width and height of the image

       -stegano <offset>
              hide watermark within an image

       -stereo
              composite two images to create a stereo anaglyph

       -strip remove all profiles and text attributes from the image

       -thumbnail <width>x<height>{%}{@}{!}{<}{>}
              resize an image (quickly)

       -treedepth <value>
              tree depth for the color reduction algorithm

       -trim  trim an image

       -type <type>
              the image type

       -units <type>
              the units of image resolution

       -unsharp <radius>{x<sigma>}{+<amount>}{+<threshold>}
              sharpen the image with an unsharp mask operator

       -verbose
              print detailed information about the image

       -version
              print GraphicsMagick version string

       -watermark <brightness>x<saturation>
              percent brightness and saturation of a watermark

       -white-point <x>,<y>
              chromaticity white point

       -write <filename>
              write an intermediate image [convert, composite]

              For a more detailed description of each option, see Options, above.

GM CONJURE

       The  Magick  scripting  language  (MSL) will primarily benefit those that want to accomplish custom image
       processing tasks but do not wish to program, or those that do not have access to a Perl interpreter or  a
       compiler.  The interpreter is called conjure and here is an example script:

           <?xml version="1.0" encoding="UTF-8"?>
           <image size="400x400" >
             <read filename="image.gif" />
             <get width="base-width" height="base-height" />
             <resize geometry="%[dimensions]" />
             <get width="width" height="height" />
             <print output=
               "Image sized from %[base-width]x%[base-height]
                to %[width]x%[height].\n" />
             <write filename="image.png" />
           </image>

       invoked with

           gm conjure -dimensions 400x400 incantation.msl

       All operations will closely follow the key/value pairs defined in PerlMagick, unless otherwise noted.

OPTIONS

       Options are processed in command line order. Any option you specify on the command line remains in effect
       until it is explicitly changed by specifying the option again with  a  different  effect,  or  if  it  is
       changed by a statement in the scripting language.

       You  can  define  your  own  keyword/value  pairs  on  the  command  line.   The script can then use this
       information when setting values by including %[keyword] in the string.   For  example,  if  you  included
       "-dimensions   400x400"   on  the  command  line,  as  illustrated  above,  then  any  string  containing
       "%[dimensions]" would have 400x400 substituted.  The "%[string]" can be used  either  an  entire  string,
       such as geometry="%[dimensions]" or as a part of a string such as filename="%[basename].png".

       The  keyword  can  be any string except for the following reserved strings (in any upper, lower, or mixed
       case variant): debug, help, and verbose, whose usage is described below.

       The value can be any string.  If either the keyword or the value contains white space or any symbols that
       have  special  meanings  to your shell such as "#", "|", or "%", enclose the string in quotation marks or
       use "\" to escape the white space and special symbols.

       Keywords and values are case dependent.  "Key", "key", and "KEY" would be three different keywords.

       For a more detailed description of each option, see Options, above.

       -debug <events>
              enable debug printout

       -define <key>{=<value>},...
              add coder/decoder specific options

       -help  print usage instructions

       -log <string>
              Specify format for debug log

       -verbose
              print detailed information about the image

       -version
              print GraphicsMagick version string

MAGICK SCRIPTING LANGUAGE

       The Magick Scripting Language (MSL) presently defines the following elements and their attributes:

               <image>

                    background, color, id, size

                    Define a new image object.  </image> destroys it. Because of this, if you wish to  reference
                    multiple  "subimages"  (aka  pages  or  layers),  you  can embed one image element inside of
                    another. For example:

                        <image>
                        <read filename="input.png" />
                        <get width="base-width" height="base-height" />
                        <image height="base-height" width="base-width">
                        <image />
                        <write filename="output.mng" />
                        </image>

                        <image size="400x400" />

               <group>

                    Define a new group of image objects.  By default, images are only  valid  for  the  life  of
                    their <image>element.

                        <image>   -- creates the image
                        .....     -- do stuff with it
                        </image>  -- dispose of the image

                    However, in a group, all images in that group will stay around for the life of the group:

                        <group>                           -- start a group
                            <image>                       -- create an image
                            ....                          -- do stuff
                            </image>                      -- NOOP
                            <image>                       -- create another image
                            ....                          -- do more stuff
                            </image>                      -- NOOP
                            <write filename="image.mng" />  -- output
                        </group>                          -- dispose of both images

               <read>

                        filename

                    Read a new image from a disk file.

                        <read filename="image.gif" />

                    To read two images use

                        <read filename="image.gif" />
                        <read filename="image.png />

               <write>

                        filename
                    Write  the  image(s)  to  disk,  either  as a single multiple-image file or multiple ones if
                    necessary.

                         <write filename=image.tiff" />
               <get>

                    Get any attribute recognized by PerlMagick's  GetAttribute()  and  stores  it  as  an  image
                    attribute for later use. Currently only width and height are supported.

                        <get width="base-width" height="base-height" />
                        <print output="Image size is %[base-width]x%[base-height].\n" />

               <set>

                    background,  bordercolor,  clip-mask, colorspace, density, magick, mattecolor, opacity.  Set
                    an attribute recognized by PerlMagick's GetAttribute().
               <profile>

                        [profilename]

                    Read one or more IPTC, ICC or generic profiles from file and assign to image

                        <profile iptc="profile.iptc" generic="generic.dat" />

                    To remove a specified profile use "!" as the filename eg

                        <profile icm="!" iptc="profile.iptc" />

               <border>

                        fill, geometry, height, width
               <blur>

                        radius, sigma
               <charcoal>

                        radius, sigma
               <chop>

                        geometry, height, width, x, y
               <crop>

                        geometry, height, width, x, y
               <composite>

                        compose, geometry, gravity, image, x, y

                        <?xml version="1.0" encoding="UTF-8"?>
                        <group>
                            <image id="image_01">
                                <read filename="cloud3.gif"/>
                                <resize geometry="250x90"/>
                            </image>
                            <image id="image_02">
                                <read filename="cloud4.gif"/>
                                <resize geometry="190x100"/>
                            </image>
                            <image>
                                <read filename="background.jpg"/>
                                <composite image="image_01" geometry="+740+470"/>
                                <composite image="image_02" geometry="+390+415"/>
                            </image>
                            <write filename="result.png"/>
                        </group>

               <despeckle>

               <emboss>

                        radius, sigma
               <enhance>

               <equalize>

               <edge>

                        radius
               <flip>

               <flop>

               <frame>

                        fill, geometry, height, width, x, y, inner, outer
               <flatten>

               <get>

                        height, width
               <gamma>

                        red, green, blue
               <image>

                        background, color, id, size
               <implode>

                        amount
               <magnify>

               <minify>

               <medianfilter>

                        radius
               <normalize>

               <oilpaint>

                        radius
               <print>

                        output
               <profile>

                        [profilename]
               <read>

               <resize>

                        blur, filter, geometry, height, width
               <roll>

                        geometry, x, y
               <rotate>

                        degrees
               <reducenoise>

                        radius
               <sample>

                        geometry, height, width
               <scale>

                        geometry, height, width
               <sharpen>

                        radius, sigma
               <shave>

                        geometry, height, width
               <shear>

                        x, y
               <solarize>

                        threshold
               <spread>

                        radius
               <stegano>

                        image
               <stereo>

                        image
               <swirl>

                        degrees
               <texture>

                        image
               <threshold>

                        threshold
               <transparent>

                        color
               <trim>

GM CONVERT

       Convert converts an input file using one image format to an output file with a differing image format. In
       addition, various types of image processing can be performed on the converted image during the conversion
       process. Convert recognizes the image formats listed in GraphicsMagick(1).

EXAMPLES

       To make a thumbnail of a JPEG image, use:

           gm convert -size 120x120 cockatoo.jpg -resize 120x120
                   +profile "*" thumbnail.jpg

       In this example, '-size 120x120' gives a hint to  the  JPEG  decoder  that  the  image  is  going  to  be
       downscaled  to  120x120,  allowing  it  to  run  faster  by  avoiding returning full-resolution images to
       GraphicsMagick for the subsequent resizing  operation.   The  ´-resize  120x120'  specifies  the  desired
       dimensions of the output image.  It will be scaled so its largest dimension is 120 pixels.  The ´+profile
       "*"' removes any ICM, EXIF, IPTC, or other profiles that might be present in the input and aren't  needed
       in the thumbnail.

       To convert a MIFF image of a cockatoo to a SUN raster image, use:

           gm convert cockatoo.miff sun:cockatoo.ras

       To convert a multi-page PostScript document to individual FAX pages, use:

           gm convert -monochrome document.ps fax:page

       To convert a TIFF image to a PostScript A4 page with the image in the lower left-hand corner, use:

           gm convert -page A4+0+0 image.tiff document.ps

       To convert a raw Gray image with a 128 byte header to a portable graymap, use:

           gm convert -depth 8 -size 768x512+128 gray:raw
                   image.pgm

       In  this  example, "raw" is the input file.  Its format is "gray" and it has the dimensions and number of
       header bytes specified by the -size option and the sample depth specified  by  the  -depth  option.   The
       output file is "image.pgm".  The suffix ".pgm" specifies its format.

       To convert a Photo CD image to a TIFF image, use:

           gm convert -size 1536x1024 img0009.pcd image.tiff
           gm convert img0009.pcd[4] image.tiff

       To create a visual image directory of all your JPEG images, use:

           gm convert 'vid:*.jpg' directory.miff

       To annotate an image with blue text using font 12x24 at position (100,100), use:

           gm convert -font helvetica -fill blue
                   -draw "text 100,100 Cockatoo"
                   bird.jpg bird.miff

       To tile a 640x480 image with a JPEG texture with bumps use:

           gm convert -size 640x480 tile:bumps.jpg tiled.png

       To surround an icon with an ornamental border to use with Mosaic(1), use:

           gm convert -mattecolor "#697B8F" -frame 6x6 bird.jpg
                   icon.png

       To create a MNG animation from a DNA molecule sequence, use:

           gm convert -delay 20 dna.* dna.mng

OPTIONS

       Options are processed in command line order. Any option you specify on the command line remains in effect
       for the set of images that follows, until the set is terminated by the appearance of any option or -noop.
       Some  options  only  affect  the  decoding of images and others only the encoding.  The latter can appear
       after the final group of input images.

       For a more detailed description of each option, see Options, above.

       -adjoin
              join images into a single multi-image file

       -affine <matrix>
              drawing transform matrix

       -antialias
              remove pixel aliasing

       -append
              append a set of images

       -asc-cdl <spec>
              apply ASC CDL color transform

       -authenticate <string>
              decrypt image with this password

       -auto-orient
              orient (rotate) image so it is upright

       -average
              average a set of images

       -background <color>
              the background color

       -black-threshold red[,green][,blue][,opacity]
              pixels below the threshold become black

       -blue-primary <x>,<y>
              blue chromaticity primary point

       -blur <radius>{x<sigma>}
              blur the image with a Gaussian operator

       -border <width>x<height>
              surround the image with a border of color

       -bordercolor <color>
              the border color

       -box <color>
              set the color of the annotation bounding box

       -channel <type>
              the type of channel

       -charcoal <factor>
              simulate a charcoal drawing

       -chop <width>x<height>{+-}<x>{+-}<y>{%}
              remove pixels from the interior of an image

       -clip  apply the clipping path, if one is present

       -coalesce
              merge a sequence of images

       -colorize <value>
              colorize the image with the pen color

       -colors <value>
              preferred number of colors in the image

       -colorspace <value>
              the type of colorspace

       -comment <string>
              annotate an image with a comment

       -compose <operator>
              the type of image composition

       -compress <type>
              the type of image compression

       -contrast
              enhance or reduce the image contrast

       -convolve <kernel>
              convolve image with the specified convolution kernel

       -crop <width>x<height>{+-}<x>{+-}<y>{%}
              preferred size and location of the cropped image

       -cycle <amount>
              displace image colormap by amount

       -debug <events>
              enable debug printout

       -deconstruct
              break down an image sequence into constituent parts

       -define <key>{=<value>},...
              add coder/decoder specific options

       -delay <1/100ths of a second>
              display the next image after pausing

       -density <width>x<height>
              horizontal and vertical resolution in pixels of the image

       -depth <value>
              depth of the image

       -despeckle
              reduce the speckles within an image

       -display <host:display[.screen]>
              specifies the X server to contact

       -dispose <method>
              GIF disposal method

       -dither
              apply Floyd/Steinberg error diffusion to the image

       -draw <string>
              annotate an image with one or more graphic primitives

       -edge <radius>
              detect edges within an image

       -emboss <radius>
              emboss an image

       -encoding <type>
              specify the text encoding

       -endian <type>
              specify endianness (MSB, LSB, or Native) of image

       -enhance
              apply a digital filter to enhance a noisy image

       -equalize
              perform histogram equalization to the image

       -extent <width>x<height>{+-}<x>{+-}<y>
              composite image on background color canvas image

       -fill <color>
              color to use when filling a graphic primitive

       -filter <type>
              use this type of filter when resizing an image

       -flatten
              flatten a sequence of images

       -flip  create a "mirror image"

       -flop  create a "mirror image"

       -font <name>
              use this font when annotating the image with text

       -format <string>
              output formatted image characteristics

       -frame <width>x<height>+<outer bevel width>+<inner bevel width>
              surround the image with an ornamental border

       -fuzz <distance>{%}
              colors within this Euclidean distance are considered equal

       -gamma <value>
              level of gamma correction

       -gaussian <radius>{x<sigma>}
              blur the image with a Gaussian operator

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>}
              Specify dimension, offset, and resize options.

       -gravity <type>
              direction primitive  gravitates to when annotating the image.

       -green-primary <x>,<y>
              green chromaticity primary point

       -hald-clut <clut>
              apply a Hald CLUT to the image

       -help  print usage instructions

       -implode <factor>
              implode image pixels about the center

       -intent <type>
              use this type of rendering intent when managing the image color

       -interlace <type>
              the type of interlacing scheme

       -label <name>
              assign a label to an image

       -lat <width>x<height>{+-}<offset>{%}
              perform local adaptive thresholding

       -level <black_point>{,<gamma>}{,<white_point>}{%}
              adjust the level of image contrast

       -limit <type> <value>
              Disk, File, Map, Memory, Pixels, Width, Height, Read, or Threads resource limit

       -list <type>
              the type of list

       -log <string>
              Specify format for debug log

       -loop <iterations>
              add Netscape loop extension to your GIF animation

       -magnify
              magnify the image

       -map <filename>
              choose a particular set of colors from this image

       -mask <filename>
              Specify a clipping mask

       -matte store matte channel if the image has one

       -mattecolor <color>
              specify the color to be used with the -frame option

       -median <radius>
              apply a median filter to the image

       -minify <factor>
              minify the image

       -modulate brightness[,saturation[,hue]]
              vary the brightness, saturation, and hue of an image

       -monitor
              show progress indication

       -monochrome
              transform the image to black and white

       -morph <frames>
              morphs an image sequence

       -mosaic
              create a mosaic from an image or an image sequence

       -motion-blur <radius>{x<sigma>}{+angle}
              Simulate motion blur

       -negate
              replace every pixel with its complementary color

       -noise <radius|type>
              add or reduce noise in an image

       -noop  NOOP (no option)

       -normalize
              transform image to span the full range of color values

       -opaque <color>
              change this color to the pen color within the image

       -operator channel operator rvalue[%]
              apply a mathematical, bitwise, or value operator to an image channel

       -ordered-dither <channeltype> <NxN>
              ordered dither the image

       -orient <orientation>
              Set the image orientation attribute

       -page <width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
              size and location of an image canvas

       -paint <radius>
              simulate an oil painting

       -pen <color>
              (This option has been replaced by the -fill option)

       -ping  efficiently determine image characteristics

       -pointsize <value>
              pointsize of the PostScript, X11, or TrueType font

       -preview <type>
              image preview type

       -process <command>
              process a sequence of images using a process module

       -profile <filename>
              add ICM, IPTC, or generic profile  to image

       -quality <value>
              JPEG/MIFF/PNG/TIFF compression level

       -raise <width>x<height>
              lighten or darken image edges

       -random-threshold <channeltype> <LOWxHIGH>
              random threshold the image

       -recolor <matrix>
              apply a color translation matrix to image channels

       -red-primary <x>,<y>
              red chromaticity primary point

       -region <width>x<height>{+-}<x>{+-}<y>
              apply options to a portion of the image

       -render
              render vector operations

       -repage  <width>x<height>+xoff+yoff[!]
              Adjust image page offsets

       -resample <horizontal>x<vertical>
              Resample image to specified horizontal and vertical resolution

       -resize <width>x<height>{%}{@}{!}{<}{>}
              resize an image

       -roll {+-}<x>{+-}<y>
              roll an image vertically or horizontally

       -rotate <degrees>{<}{>}
              rotate the image

       -sample <geometry>
              scale image using pixel sampling

       -sampling-factor <horizontal_factor>x<vertical_factor>
              chroma subsampling factors

       -scale <geometry>
              scale the image.

       -scene <value>
              set scene number

       -set <attribute> <value>
              set an image attribute

       +set <attribute>
              unset an image attribute

       -segment <cluster threshold>x<smoothing threshold>
              segment an image

       -shade <azimuth>x<elevation>
              shade the image using a distant light source

       -sharpen <radius>{x<sigma>}
              sharpen the image

       -shave <width>x<height>{%}
              shave pixels from the image edges

       -shear <x degrees>x<y degrees>
              shear the image along the X or Y axis

       -size <width>x<height>{+offset}
              width and height of the image

       -solarize <factor>
              negate all pixels above the threshold level

       -spread <amount>
              displace image pixels by a random amount

       -strip remove all profiles and text attributes from the image

       -stroke <color>
              color to use when stroking a graphic primitive

       -strokewidth <value>
              set the stroke width

       -swirl <degrees>
              swirl image pixels about the center

       -texture <filename>
              name of texture to tile onto the image background

       -threshold <value>{%}
              threshold the image

       -thumbnail <width>x<height>{%}{@}{!}{<}{>}
              resize an image (quickly)

       -tile <filename>
              tile image when filling a graphic primitive

       -transform
              transform the image

       -transparent <color>
              make this color transparent within the image

       -treedepth <value>
              tree depth for the color reduction algorithm

       -trim  trim an image

       -type <type>
              the image type

       -units <type>
              the units of image resolution

       -unsharp <radius>{x<sigma>}{+<amount>}{+<threshold>}
              sharpen the image with an unsharp mask operator

       -use-pixmap
              use the pixmap

       -verbose
              print detailed information about the image

       -version
              print GraphicsMagick version string

       -view <string>
              FlashPix viewing parameters

       -virtual-pixel <method>
              specify contents of "virtual pixels"

       -wave <amplitude>x<wavelength>
              alter an image along a sine wave

       -white-point <x>,<y>
              chromaticity white point

       -white-threshold red[,green][,blue][,opacity]
              pixels above the threshold become white

       -write <filename>
              write an intermediate image [convert, composite]

              For a more detailed description of each option, see Options, above.

GM DISPLAY

       Display is a machine architecture independent image processing and display program.  It  can  display  an
       image  on any workstation screen running an X server. Display can read and write many of the more popular
       image formats (e.g. JPEG, TIFF, PNM, Photo CD, etc.).

       With display, you can perform these functions on an image:

                o  load an image from a file
                o  display the next image
                o  display the former image
                o  display a sequence of images as a slide show
                o  write the image to a file
                o  print the image to a PostScript printer
                o  delete the image file
                o  create a Visual Image Directory
                o  select the image to display by its thumbnail rather than name
                o  undo last image transformation
                o  copy a region of the image
                o  paste a region to the image
                o  restore the image to its original size
                o  refresh the image
                o  half the image size
                o  double the image size
                o  resize the image
                o  crop the image
                o  cut the image
                o  flop image in the horizontal direction
                o  flip image in the vertical direction
                o  rotate the image 90 degrees clockwise
                o  rotate the image 90 degrees counter-clockwise
                o  rotate the image
                o  shear the image
                o  roll the image
                o  trim the image edges
                o  invert the colors of the image
                o  vary the color brightness
                o  vary the color saturation
                o  vary the image hue
                o  gamma correct the image
                o  sharpen the image contrast
                o  dull the image contrast
                o  perform histogram equalization on the image
                o  perform histogram normalization on the image
                o  negate the image colors
                o  convert the image to grayscale
                o  set the maximum number of unique colors in the image
                o  reduce the speckles within an image
                o  eliminate peak noise from an image
                o  detect edges within the image
                o  emboss an image
                o  segment the image by color
                o  simulate an oil painting
                o  simulate a charcoal drawing
                o  annotate the image with text
                o  draw on the image
                o  edit an image pixel color
                o  edit the image matte information
                o  composite an image with another
                o  add a border to the image
                o  surround image with an ornamental border
                o  apply image processing techniques to a region of interest
                o  display information about the image
                o  zoom a portion of the image
                o  show a histogram of the image
                o  display image to background of a window
                o  set user preferences
                o  display information about this program
                o  discard all images and exit program
                o  change the level of magnification
                o  display images specified by a World Wide Web (WWW) uniform resource locator (URL)

EXAMPLES

       To scale an image of a cockatoo to exactly 640 pixels in width and 480 pixels in height and position  the
       window at location (200,200), use:

           gm display -geometry 640x480+200+200! cockatoo.miff

       To display an image of a cockatoo without a border centered on a backdrop, use:

           gm display +borderwidth -backdrop cockatoo.miff

       To tile a slate texture onto the root window, use:

           gm display -size 1280x1024 -window root slate.png

       To display a visual image directory of all your JPEG images, use:

           gm display 'vid:*.jpg'

       To display a MAP image that is 640 pixels in width and 480 pixels in height with 256 colors, use:

           gm display -size 640x480+256 cockatoo.map

       To  display  an image of a cockatoo specified with a World Wide Web (WWW) uniform resource locator (URL),
       use:

           gm display ftp://wizards.dupont.com/images/cockatoo.jpg

       To display histogram of an image, use:

           gm gm convert file.jpg HISTOGRAM:- | gm display -

OPTIONS

       Options are processed in command line order. Any option you specify on the command line remains in effect
       until  it  is  explicitly  changed by specifying the option again with a different effect. For example to
       display three images, the first with 32 colors, the second with an unlimited number of  colors,  and  the
       third with only 16 colors, use:

           gm display -colors 32 cockatoo.miff -noop duck.miff
                        -colors 16 macaw.miff

       Display  options  can  appear  on  the command line or in your X resources file. See X(1). Options on the
       command line supersede values specified in your X resources file.

       For a more detailed description of each option, see Options, above.

       -authenticate <string>
              decrypt image with this password

       -backdrop
              display the image centered on a backdrop.

       -background <color>
              the background color

       -border <width>x<height>
              surround the image with a border of color

       -bordercolor <color>
              the border color

       -borderwidth <geometry>
              the border width

       -colormap <type>
              define the colormap type

       -colors <value>
              preferred number of colors in the image

       -colorspace <value>
              the type of colorspace

       -comment <string>
              annotate an image with a comment

       -compress <type>
              the type of image compression

       -contrast
              enhance or reduce the image contrast

       -crop <width>x<height>{+-}<x>{+-}<y>{%}
              preferred size and location of the cropped image

       -debug <events>
              enable debug printout

       -define <key>{=<value>},...
              add coder/decoder specific options

       -delay <1/100ths of a second>
              display the next image after pausing

       -density <width>x<height>
              horizontal and vertical resolution in pixels of the image

       -depth <value>
              depth of the image

       -despeckle
              reduce the speckles within an image

       -display <host:display[.screen]>
              specifies the X server to contact

       -dispose <method>
              GIF disposal method

       -dither
              apply Floyd/Steinberg error diffusion to the image

       -edge <radius>
              detect edges within an image

       -endian <type>
              specify endianness (MSB, LSB, or Native) of image

       -enhance
              apply a digital filter to enhance a noisy image

       -filter <type>
              use this type of filter when resizing an image

       -flip  create a "mirror image"

       -flop  create a "mirror image"

       -font <name>
              use this font when annotating the image with text

       -foreground <color>
              define the foreground color

       -frame <width>x<height>+<outer bevel width>+<inner bevel width>
              surround the image with an ornamental border

       -gamma <value>
              level of gamma correction

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>}
              Specify dimension, offset, and resize options.

       -help  print usage instructions

       -iconGeometry <geometry>
              specify the icon geometry

       -iconic
              iconic animation

       -immutable
              make image immutable

       -interlace <type>
              the type of interlacing scheme

       -label <name>
              assign a label to an image

       -limit <type> <value>
              Disk, File, Map, Memory, Pixels, Width, Height, Read, or Threads resource limit

       -log <string>
              Specify format for debug log

       -magnify <factor>
              magnify the image

       -map <type>
              display image using this type.

       -matte store matte channel if the image has one

       -mattecolor <color>
              specify the color to be used with the -frame option

       -monitor
              show progress indication

       -monochrome
              transform the image to black and white

       -name  name an image

       -negate
              replace every pixel with its complementary color

       -noop  NOOP (no option)

       -page <width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
              size and location of an image canvas

       +progress
              disable progress monitor and busy cursor

       -quality <value>
              JPEG/MIFF/PNG/TIFF compression level

       -raise <width>x<height>
              lighten or darken image edges

       -remote
              perform a X11 remote operation

       -roll {+-}<x>{+-}<y>
              roll an image vertically or horizontally

       -rotate <degrees>{<}{>}
              rotate the image

       -sample <geometry>
              scale image using pixel sampling

       -sampling-factor <horizontal_factor>x<vertical_factor>
              chroma subsampling factors

       -scenes <value-value>
              range of image scene numbers to read

       -set <attribute> <value>
              set an image attribute

       +set <attribute>
              unset an image attribute

       -segment <cluster threshold>x<smoothing threshold>
              segment an image

       -shared-memory
              use shared memory

       -sharpen <radius>{x<sigma>}
              sharpen the image

       -size <width>x<height>{+offset}
              width and height of the image

       -text-font <name>
              font for writing fixed-width text

       -texture <filename>
              name of texture to tile onto the image background

       -title <string>
              assign title to displayed image [animate, display, montage]

       -treedepth <value>
              tree depth for the color reduction algorithm

       -trim  trim an image

       -type <type>
              the image type

       -update <seconds>
               detect when image file is modified and redisplay.

       -use-pixmap
              use the pixmap

       -verbose
              print detailed information about the image

       -version
              print GraphicsMagick version string

       -visual <type>
              animate images using this X visual type

       -window <id>
              make image the background of a window

       -window-group
              specify the window group

       -write <filename>
              write the image to a file [display]

              For a more detailed description of each option, see Options, above.

MOUSE BUTTONS

       The effects of each button press is described below. Three buttons are required. If you have a two button
       mouse, button 1 and 3 are returned.  Press ALT and button 3 to simulate button 2.

       1        Press this button to map or unmap the Command widget . See the next section for more information
              about the Command widget.

       2       Press and drag to define a region of the image to magnify.

       3       Press and drag to  choose  from  a  select  set  of  display(1)  commands.  This  button  behaves
              differently  if the image being displayed is a visual image directory. Choose a particular tile of
              the directory and press this button and drag to select a command from a pop-up menu.  Choose  from
              these menu items:

                  Open
                  Next
                  Former
                  Delete
                  Update

              If you choose Open, the image represented by the tile is displayed.  To return to the visual image
              directory, choose Next from the Command widget (refer to Command Widget).  Next and  Former  moves
              to  the  next  or  former  image  respectively.  Choose  Delete to delete a particular image tile.
              Finally, choose Update to synchronize all the  image  tiles  with  their  respective  images.  See
              montage and miff for more details.

COMMAND WIDGET

       The Command widget lists a number of sub-menus and commands. They are

           File

           Open...
           Next
           Former
           Select...
           Save...
           Print...
           Delete...
           Canvas...
           Visual Directory...
           Quit

           Edit

           Undo
           Redo
           Cut
           Copy
           Paste

           View

           Half Size
           Original Size
           Double Size
           Resize...
           Apply
           Refresh
           Restore

           Transform

           Crop
           Chop
           Flop
           Flip
           Rotate Right
           Rotate Left
           Rotate...
           Shear...
           Roll...
           Trim Edges

           Enhance

           Hue...
           Saturation...
           Brightness...
           Gamma...
           Spiff...
           Dull
           Equalize
           Normalize
           Negate
           GRAYscale
           Quantize...

           Effects

           Despeckle
           Emboss
           Reduce Noise
           Add Noise
           Sharpen...
           Blur...
           Threshold...
           Edge Detect...
           Spread...
           Shade...
           Raise...
           Segment...

           F/X

           Solarize...
           Swirl...
           Implode...
           Wave...
           Oil Paint...
           Charcoal Draw...

           Image Edit

           Annotate...
           Draw...
           Color...
           Matte...
           Composite...
           Add Border...
           Add Frame...
           Comment...
           Launch...
           Region of Interest...

           Miscellany

           Image Info
           Zoom Image
           Show Preview...
           Show Histogram
           Show Matte
           Background...
           Slide Show
           Preferences...

           Help

           Overview
           Browse Documentation
           About Display

       Menu items with a indented triangle have a sub-menu. They are represented above as the indented items. To
       access a sub-menu item, move the pointer to the appropriate menu and press button 1 and  drag.  When  you
       find  the  desired  sub-menu item, release the button and the command is executed.  Move the pointer away
       from the sub-menu if you decide not to execute a particular command.

KEYBOARD ACCELERATORS

       Accelerators are one or two key presses that effect a particular command.  The keyboard accelerators that
       display understands is:

           Ctl+O     Press to load an image from a file.
           space     Press to display the next image.

       If the image is a multi-paged document such as a PostScript document, you can skip ahead several pages by
       preceding this command with a number.  For example to display the fourth page beyond  the  current  page,
       press 4space.

           backspace Press to display the former image.

       If  the  image is a multi-paged document such as a PostScript document, you can skip behind several pages
       by preceding this command with a number.  For example to display the fourth page  preceding  the  current
       page, press 4n.

           Ctl-S    Press to save the image to a file.
           Ctl-P    Press to print the image to a
                    PostScript printer.
           Ctl-D    Press to delete an image file.
           Ctl-N    Press to create a blank canvas.
           Ctl-Q    Press to discard all images and exit program.
           Ctl+Z    Press to undo last image transformation.
           Ctl+R    Press to redo last image transformation.
           Ctl-X    Press to cut a region of
                    the image.
           Ctl-C    Press to copy a region of
                    the image.
           Ctl-V    Press to paste a region to
                    the image.
           <        Press to halve the image size.
           .        Press to return to the original image size.
           >        Press to double the image size.
           %        Press to resize the image to a width and height
                    you specify.
           Cmd-A    Press to make any image transformations
                    permanent.
                    By default, any image size transformations are
                    applied to the original image to create the
                    image displayed on the X server.  However, the
                    transformations are not permanent (i.e. the
                    original image does not change size only the
                    X image does). For example, if you press ">"
                    the X image will appear to double in size, but
                    the original image will in fact remain the same
                    size.  To force the original image to double in
                    size, press ">" followed by "Cmd-A".
           @        Press to refresh the image window.
           C        Press to crop the image.
           [        Press to chop the image.
           H        Press to flop image in the horizontal direction.
           V        Press to flip image in the vertical direction.
           /        Press to rotate the image 90 degrees clockwise.
           \        Press to rotate the image 90 degrees
                    counter-clockwise.
           *        Press to rotate the image
                    the number of degrees you specify.
           S        Press to shear the image the number of degrees
                    you specify.
           R        Press to roll the image.
           T        Press to trim the image edges.
           Shft-H   Press to vary the color hue.
           Shft-S   Press to vary the color saturation.
           Shft-L   Press to vary the image brightness.
           Shft-G   Press to gamma correct the image.
           Shft-C   Press to spiff up the image contrast.
           Shft-Z   Press to dull the image contrast.
           =        Press to perform histogram equalization on
                    the image.
           Shft-N   Press to perform histogram normalization on
                    the image.
           Shft-~   Press to negate the colors of the image.
           .        Press to convert the image colors to gray.
           Shft-#   Press to set the maximum number of unique
                    colors in the image.
           F2       Press to reduce the speckles in an image.
           F2       Press to emboss an image.
           F4       Press to eliminate peak noise from an image.
           F5       Press to add noise to an image.
           F6       Press to sharpen an image.
           F7       Press to blur image an image.
           F8       Press to threshold the image.
           F9       Press to detect edges within an image.
           F10      Press to displace pixels by a random amount.
           F11      Press to shade the image using a distant light
                    source.
           F12      Press to lighten or darken image edges to
                    create a 3-D effect.
           F13      Press to segment the image by color.
           Meta-S   Press to swirl image pixels about the center.
           Meta-I   Press to implode image pixels about the center.
           Meta-W   Press to alter an image along a sine wave.
           Meta-P   Press to simulate an oil painting.
           Meta-C   Press to simulate a charcoal drawing.
           Alt-X    Press to composite the image
                    with another.
           Alt-A    Press to annotate the image with text.
           Alt-D    Press to draw a line on the image.
           Alt-P    Press to edit an image pixel color.
           Alt-M    Press to edit the image matte information.
           Alt-X    Press to composite the image with another.
           Alt-A    Press to add a border to the image.
           Alt-F    Press to add a ornamental frame to the image.
           Alt-Shft-!   Press to add an image comment.
           Ctl-A    Press to apply image processing techniques to a
                    region of interest.
           Shft-?   Press to display information about the image.
           Shft-+   Press to map the zoom image window.
           Shft-P   Press to preview an image enhancement, effect,
                    or f/x.
           F1       Press to display helpful information about
                    the "display" utility.
           Find     Press to browse documentation about
                    GraphicsMagick.
           1-9      Press to change the level of magnification.

       Use  the  arrow  keys  to move the image one pixel up, down, left, or right within the magnify window. Be
       sure to first map the magnify window by pressing button 2.

       Press ALT and one of the arrow keys to trim off one pixel from any side of the image.

X RESOURCES

       Display options can appear on the command line or in your X resource file. Options on  the  command  line
       supersede values specified in your X resource file. See X(1) for more information on X resources.

       Most  display  options  have  a  corresponding  X  resource.  In  addition,  display uses the following X
       resources:

       background (class Background)
               Specifies the preferred color to use for the Image window background. The default is #ccc.

       borderColor (class BorderColor)
               Specifies the preferred color to use for the Image window border. The default is #ccc.

       borderWidth (class BorderWidth)
               Specifies the width in pixels of the image window border. The default is 2.

       browseCommand (class browseCommand)
               Specifies the name of the preferred browser when  displaying  GraphicsMagick  documentation.  The
              default is netscape %s.

       confirmExit (class ConfirmExit)
                Display  pops  up a dialog box to confirm exiting the program when exiting the program. Set this
              resource to False to exit without a confirmation.

       displayGamma (class DisplayGamma)
               Specifies the gamma of the X server.  You can apply separate gamma values to the red, green,  and
              blue  channels  of  the  image with a gamma value list delineated with slashes (i.e. 1.7/2.3/1.2).
              The default is 2.2.

       displayWarnings (class DisplayWarnings)
               Display pops up a dialog box whenever a warning message occurs.  Set this resource  to  False  to
              ignore warning messages.

       font (class FontList)
                Specifies  the  name  of  the preferred font to use in normal formatted text.  The default is 14
              point Helvetica.

       font[1-9] (class Font[1-9])
               Specifies the name of the preferred font to use when annotating the image window with  text.  The
              default fonts are fixed, variable, 5x8, 6x10, 7x13bold, 8x13bold, 9x15bold, 10x20, and 12x24.

       foreground (class Foreground)
               Specifies the preferred color to use for text within the image window.  The default is black.

       gammaCorrect (class gammaCorrect)
                This resource, if true, will lighten or darken an image of known gamma to match the gamma of the
              display (see resource displayGamma). The default is True.

       geometry (class Geometry)
               Specifies the preferred size and position of the image window. It is not  necessarily  obeyed  by
              all window managers.

              Offsets,  if  present,  are handled in X(1) style.  A negative x offset is measured from the right
              edge of the screen to the right edge of the icon, and a negative y offset  is  measured  from  the
              bottom edge of the screen to the bottom edge of the icon.

       iconGeometry (class IconGeometry)
                Specifies  the  preferred  size  and  position  of  the  application  when iconified.  It is not
              necessarily obeyed by all window managers.

              Offsets, if present, are handled in the same manner as in class Geometry.

       iconic (class Iconic)
               This resource indicates that you would prefer that the application's  windows  initially  not  be
              visible  as  if the windows had be immediately iconified by you. Window managers may choose not to
              honor the application's request.

       magnify (class Magnify)
               specifies an integral factor by which the image should be enlarged. The default is 3.  This value
              only  affects  the  magnification  window which is invoked with button number 3 after the image is
              displayed.

       matteColor (class MatteColor)
               Specify the color of windows. It is used for the backgrounds of windows, menus, and notices. A 3D
              effect  is  achieved  by using highlight and shadow colors derived from this color. Default value:
              #697B8F.

       name (class Name)
               This resource specifies the name under which resources for the application should be found.  This
              resource  is useful in shell aliases to distinguish between invocations of an application, without
              resorting to creating links to alter the executable file name.  The  default  is  the  application
              name.

       pen[1-9] (class Pen[1-9])
                Specifies the color of the preferred font to use when annotating the image window with text. The
              default colors are black, blue, green, cyan, gray, red, magenta, yellow, and white.

       printCommand (class PrintCommand)
               This command is executed whenever Print is issued.  In  general,  it  is  the  command  to  print
              PostScript to your printer. Default value: lp -c -s %i.

       sharedMemory (class SharedMemory)
                This  resource  specifies  whether  display  should  attempt  use  shared  memory  for  pixmaps.
              GraphicsMagick must be compiled with shared memory support, and the display must support the  MIT-
              SHM extension. Otherwise, this resource is ignored. The default is True.

       textFont (class textFont)
                Specifies  the name of the preferred font to use in fixed (typewriter style) formatted text. The
              default is 14 point Courier.

       title (class Title)
               This resource specifies the title to be used for the image window. This information is  sometimes
              used by a window manager to provide a header identifying the window. The default is the image file
              name.

       undoCache (class UndoCache)
               Specifies, in mega-bytes, the amount of memory in the undo edit cache.  Each time you modify  the
              image it is saved in the undo edit cache as long as memory is available. You can subsequently undo
              one or more of these transformations. The default is 16 Megabytes.

       usePixmap (class UsePixmap)
               Images are maintained as a XImage by default. Set this resource  to  True  to  utilize  a  server
              Pixmap  instead.  This option is useful if your image exceeds the dimensions of your server screen
              and you intend to pan the image. Panning is much faster with Pixmaps than with a  XImage.  Pixmaps
              are considered a precious resource, use them with discretion.

              To  set  the geometry of the Magnify or Pan or window, use the geometry resource.  For example, to
              set the Pan window geometry to 256x256, use:

                  gm display.pan.geometry: 256x256

IMAGE LOADING

       To select an image to display, choose Open of the File sub-menu from the Command widget. A  file  browser
       is  displayed.  To choose a particular image file, move the pointer to the filename and press any button.
       The filename is copied to the text window. Next, press Open or press the RETURN key.  Alternatively,  you
       can  type  the  image file name directly into the text window. To descend directories, choose a directory
       name and press the button twice quickly. A scrollbar allows a large list of filenames to be moved through
       the viewing area if it exceeds the size of the list area.

       You  can trim the list of file names by using shell globbing characters.  For example, type *.jpg to list
       only files that end with .jpg.

       To select your image from the X server screen instead of from a file, Choose Grab of the Open widget.

VISUAL IMAGE DIRECTORY

       To create a Visual Image Directory, choose Visual Directory of the File sub-menu from the Command  widget
       .  A  file  browser  is  displayed. To create a Visual Image Directory from all the images in the current
       directory, press Directory or press the RETURN key.  Alternatively, you can select a set of  image  names
       by  using shell globbing characters. For example, type *.jpg to include only files that end with .jpg. To
       descend directories, choose a directory name and press the button twice quickly.  A  scrollbar  allows  a
       large list of filenames to be moved through the viewing area if it exceeds the size of the list area.

       After  you select a set of files, they are turned into thumbnails and tiled onto a single image. Now move
       the pointer to a particular thumbnail and press button 3  and  drag.  Finally,  select  Open.  The  image
       represented  by  the  thumbnail  is displayed at its full size. Choose Next from the File sub-menu of the
       Command widget to return to the Visual Image Directory.

IMAGE CUTTING

       Note that cut information for image window is  not  retained  for  colormapped  X  server  visuals  (e.g.
       StaticColor,  StaticColor,  GRAYScale, PseudoColor).  Correct cutting behavior may require a TrueColor or
       DirectColor visual or a Standard Colormap.

       To begin, press choose Cut of the Edit sub-menu from the Command widget. Alternatively, press F3  in  the
       image window.

       A  small  window appears showing the location of the cursor in the image window. You are now in cut mode.
       In cut mode, the Command widget has these options:

           Help
           Dismiss

       To define a cut region, press button 1 and drag. The cut region is defined  by  a  highlighted  rectangle
       that  expands or contracts as it follows the pointer. Once you are satisfied with the cut region, release
       the button.  You are now in rectify mode. In rectify mode, the Command widget has these options:

           Cut
           Help
           Dismiss

       You can make adjustments by moving the pointer to one of the cut rectangle corners,  pressing  a  button,
       and  dragging.  Finally,  press  Cut to commit your copy region. To exit without cutting the image, press
       Dismiss.

IMAGE COPYING

       To begin, press choose Copy of the Edit sub-menu from the Command widget. Alternatively, press F4 in  the
       image window.

       A  small window appears showing the location of the cursor in the image window. You are now in copy mode.
       In copy mode, the Command widget has these options:

           Help
           Dismiss

       To define a copy region, press button 1 and drag. The copy region is defined by a  highlighted  rectangle
       that expands or contracts as it follows the pointer. Once you are satisfied with the copy region, release
       the button.  You are now in rectify mode. In rectify mode, the Command widget has these options:

           Copy
           Help
           Dismiss

       You can make adjustments by moving the pointer to one of the copy rectangle corners, pressing  a  button,
       and  dragging.  Finally,  press Copy to commit your copy region. To exit without copying the image, press
       Dismiss.

IMAGE PASTING

       To begin, press choose Paste of the Edit sub-menu from the Command widget. Alternatively, press F5 in the
       image window.

       A small window appears showing the location of the cursor in the image window. You are now in Paste mode.
       To exit immediately, press Dismiss.  In Paste mode, the Command widget has these options:

           Operators

           over
           in
           out
           atop
           xor
           plus
           minus
           add
           subtract
           difference
           multiply
           bumpmap
           replace

           Help
           Dismiss

       Choose a composite operation from the Operators sub-menu of the Command widget. How each operator behaves
       is described below. image window is the image currently displayed on your X server and image is the image
       obtained with the File Browser widget.

       over    The result is the union of the two image shapes, with image obscuring image window in the  region
              of overlap.

       in       The  result  is  simply image cut by the shape of image window.  None of the image data of image
              window is in the result.

       out     The resulting image is image with the shape of image window cut out.

       atop    The result is the same shape as image window, with image obscuring image window where  the  image
              shapes  overlap.  Note  this differs from over because the portion of image outside image window's
              shape does not appear in the result.

       xor     The result is the image data from both image and image window that is outside the overlap region.
              The overlap region is blank.

       plus     The result is just the sum of the image data. Output values are cropped to the maximum value (no
              overflow). This operation is independent of the matte channels.

       minus   The result of image - image window, with underflow cropped to zero. The matte channel is  ignored
              (set to opaque, full coverage).

       add     The result of image + image window, with overflow wrapping around (mod MaxRGB+1).

       subtract
                The  result  of image - image window, with underflow wrapping around (mod MaxRGB+1). The add and
              subtract operators can be used to perform reversible transformations.

       difference
               The result of abs(image - image window). This is useful for comparing two very similar images.

       multiply
               The result of image * image window. This is useful for the creation of drop-shadows.

       bumpmap
               The result of image window shaded by window.

       replace
              The resulting image is image window replaced with image.  Here the matte information is ignored.

              The image compositor requires a matte, or alpha channel in the image  for  some  operations.  This
              extra  channel  usually  defines  a mask which represents a sort of a cookie-cutter for the image.
              This is the case when matte is 255 (full coverage) for pixels inside the shape, zero outside,  and
              between  zero  and  255 on the boundary. If image does not have a matte channel, it is initialized
              with 0 for any pixel matching in color to pixel location (0,0), otherwise 255. See  Matte  Editing
              for a method of defining a matte channel.

              Note  that  matte  information  for  image window is not retained for colormapped X server visuals
              (e.g. StaticColor, StaticColor, GrayScale, PseudoColor).  Correct compositing behavior may require
              a TrueColor or DirectColor visual or a Standard Colormap.

              Choosing  a  composite  operator  is optional. The default operator is replace.  However, you must
              choose a location to composite your image and press button 1. Press and  hold  the  button  before
              releasing and an outline of the image will appear to help you identify your location.

              The  actual  colors  of the pasted image is saved. However, the color that appears in image window
              may be different. For example, on a monochrome screen image window will appear black or white even
              though  your pasted image may have many colors. If the image is saved to a file it is written with
              the correct colors. To assure the correct colors are saved in the  final  image,  any  PseudoClass
              image  is  promoted  to  DirectClass.   To  force  a  PseudoClass image to remain PseudoClass, use
              -colors.

IMAGE CROPPING

       To begin, press choose Crop of the Transform submenu from the Command widget. Alternatively, press  C  in
       the image window.

       A  small window appears showing the location of the cursor in the image window. You are now in crop mode.
       In crop mode, the Command widget has these options:

           Help
           Dismiss

       To define a cropping region, press button 1 and drag. The cropping region is  defined  by  a  highlighted
       rectangle  that  expands or contracts as it follows the pointer. Once you are satisfied with the cropping
       region, release the button. You are now in rectify mode. In rectify mode, the Command  widget  has  these
       options:

           Crop
           Help
           Dismiss

       You  can  make  adjustments  by  moving  the pointer to one of the cropping rectangle corners, pressing a
       button, and dragging. Finally, press Crop to commit your cropping region. To exit  without  cropping  the
       image, press Dismiss.

IMAGE CHOPPING

       An  image  is chopped interactively. There is no command line argument to chop an image. To begin, choose
       Chop of the Transform sub-menu from the Command widget. Alternatively, press [ in the Image window.

       You are now in Chop mode. To exit immediately, press Dismiss.  In Chop mode, the Command widget has these
       options:

           Direction

           horizontal
           vertical

           Help
           Dismiss

       If  the  you choose the horizontal direction (this is the default), the area of the image between the two
       horizontal endpoints of the chop line is removed.  Otherwise, the area  of  the  image  between  the  two
       vertical endpoints of the chop line is removed.

       Select  a  location within the image window to begin your chop, press and hold any button. Next, move the
       pointer to another location in the image.  As you move a line will connect the initial location  and  the
       pointer.  When you release the button, the area within the image to chop is determined by which direction
       you choose from the Command widget.

       To cancel the image chopping, move the pointer back to the starting point of the  line  and  release  the
       button.

IMAGE ROTATION

       Press  the  / key to rotate the image 90 degrees or \ to rotate -90 degrees.  To interactively choose the
       degree of rotation, choose Rotate...  of the Transform submenu from the Command  Widget.   Alternatively,
       press * in the image window.

       A  small  horizontal  line is drawn next to the pointer. You are now in rotate mode. To exit immediately,
       press Dismiss. In rotate mode, the Command widget has these options:

           Pixel Color

           black
           blue
           cyan
           green
           gray
           red
           magenta
           yellow
           white
           Browser...

           Direction

           horizontal
           vertical

           Help
           Dismiss

       Choose a background color from the Pixel Color sub-menu. Additional background colors  can  be  specified
       with the color browser. You can change the menu colors by setting the X resources pen1 through pen9.

       If you choose the color browser and press Grab, you can select the background color by moving the pointer
       to the desired color on the screen and press any button.

       Choose a point in the image window and press this button and hold. Next,  move  the  pointer  to  another
       location in the image. As you move a line connects the initial location and the pointer. When you release
       the button, the degree of image rotation is determined by the slope of the line you just drew. The  slope
       is relative to the direction you choose from the Direction sub-menu of the Command widget.

       To  cancel  the  image  rotation, move the pointer back to the starting point of the line and release the
       button.

IMAGE ANNOTATION

       An image is annotated interactively. There is no command line argument to annotate an  image.  To  begin,
       choose  Annotate  of the Image Edit sub-menu from the Command widget. Alternatively, press a in the image
       window.

       A small window appears showing the location of the cursor in the image window. You are  now  in  annotate
       mode. To exit immediately, press Dismiss.  In annotate mode, the Command widget has these options:

       Font Name

       fixed

       variable

       5x8

       6x10

       7x13bold

       8x13bold

       9x15bold

       10x20

       12x24

       Browser...

       Font Color

       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       transparent

       Browser...

       Box Color

       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       transparent

       Browser...

       Rotate Text

       -90

       -45

       -30

       0

       30

       45

       90

       180

       Dialog...

       Help

       Dismiss

       Choose  a  font  name  from  the Font Name sub-menu. Additional font names can be specified with the font
       browser. You can change the menu names by setting the X resources font1 through font9.

       Choose a font color from the Font Color sub-menu. Additional font colors can be specified with the  color
       browser. You can change the menu colors by setting the X resources pen1 through pen9.

       If  you  select  the color browser and press Grab, you can choose the font color by moving the pointer to
       the desired color on the screen and press any button.

       If you choose to rotate the text, choose Rotate Text from the menu and select  an  angle.  Typically  you
       will  only want to rotate one line of text at a time. Depending on the angle you choose, subsequent lines
       may end up overwriting each other.

       Choosing a font and its color is optional. The default font is fixed and  the  default  color  is  black.
       However,  you  must  choose a location to begin entering text and press a button. An underscore character
       will appear at the location of the pointer. The cursor changes to a pencil to indicate you  are  in  text
       mode. To exit immediately, press Dismiss.

       In  text  mode,  any key presses will display the character at the location of the underscore and advance
       the underscore cursor. Enter your text and once completed press Apply to finish your image annotation. To
       correct  errors  press BACK SPACE. To delete an entire line of text, press DELETE.  Any text that exceeds
       the boundaries of the image window is automatically continued onto the next line.

       The actual color you request for the font is saved in the image. However, the color that appears in  your
       Image  window  may  be different. For example, on a monochrome screen the text will appear black or white
       even if you choose the color red as the font color. However, the image saved to a  file  with  -write  is
       written with red lettering. To assure the correct color text in the final image, any PseudoClass image is
       promoted to DirectClass (see miff(5)). To force a PseudoClass image to remain PseudoClass, use -colors.

IMAGE COMPOSITING

       An image composite is created interactively. There is no command line argument to composite an image.  To
       begin,  choose  Composite  of the Image Edit from the Command widget. Alternatively, press x in the Image
       window.

       First a popup window is displayed requesting you to enter an image name.  Press Composite, Grab or type a
       file  name.  Press  Cancel  if you choose not to create a composite image. When you choose Grab, move the
       pointer to the desired window and press any button.

       If the Composite image does not have any matte information, you are informed  and  the  file  browser  is
       displayed  again.  Enter  the name of a mask image. The image is typically grayscale and the same size as
       the composite image. If the image is not grayscale, it  is  converted  to  grayscale  and  the  resulting
       intensities are used as matte information.

       A  small  window appears showing the location of the cursor in the image window. You are now in composite
       mode. To exit immediately, press Dismiss.  In composite mode, the Command widget has these options:

       Operators

       over

       in

       out

       atop

       xor

       plus

       minus

       add

       subtract

       difference

       bumpmap

       replace

       Blend

       Displace

       Help

       Dismiss

       Choose a composite operation from the Operators sub-menu of the Command widget. How each operator behaves
       is described below. image window is the image currently displayed on your X server and image is the image
       obtained

       over    The result is the union of the two image shapes, with image obscuring image window in the  region
              of overlap.

       in       The  result  is  simply image cut by the shape of image window.  None of the image data of image
              window is in the result.

       out     The resulting image is image with the shape of image window cut out.

       atop    The result is the same shape as image window, with image obscuring image window where  the  image
              shapes  overlap.  Note  this differs from over because the portion of image outside image window's
              shape does not appear in the result.

       xor     The result is the image data from both image and image window that is outside the overlap region.
              The overlap region is blank.

       plus     The  result  is  just the sum of the image data. Output values are cropped to 255 (no overflow).
              This operation is independent of the matte channels.

       minus   The result of image - image window, with underflow cropped to zero. The matte channel is  ignored
              (set to 255, full coverage).

       add     The result of image + image window, with overflow wrapping around (mod 256).

       subtract
                The  result  of  image  -  image  window,  with underflow wrapping around (mod 256). The add and
              subtract operators can be used to perform reversible transformations.

       difference
               The result of abs(image - image window). This is useful for comparing two very similar images.

       bumpmap
               The result of image window shaded by window.

       replace
               The resulting image is image window replaced with image.  Here the matte information is ignored.

              The image compositor requires a matte, or alpha channel in the image  for  some  operations.  This
              extra  channel  usually  defines  a mask which represents a sort of a cookie-cutter for the image.
              This is the case when matte is 255 (full coverage) for pixels inside the shape, zero outside,  and
              between  zero  and  255 on the boundary. If image does not have a matte channel, it is initialized
              with 0 for any pixel matching in color to pixel location (0,0), otherwise 255. See  Matte  Editing
              for a method of defining a matte channel.

              If  you  choose  blend,  the  composite  operator  becomes  over.  The image matte channel percent
              transparency is initialized to factor.  The image window is  initialized  to  (100-factor).  Where
              factor is the value you specify in the Dialog widget.

              Displace  shifts  the  image  pixels as defined by a displacement map.  With this option, image is
              used  as  a  displacement  map.  Black,  within  the  displacement  map,  is  a  maximum  positive
              displacement.  White  is  a  maximum  negative  displacement  and  middle  gray  is  neutral.  The
              displacement is scaled to determine the pixel shift. By default, the displacement applies in  both
              the  horizontal  and  vertical directions. However, if you specify mask, image is the horizontal X
              displacement and mask the vertical Y displacement.

              Note that matte information for image window is not retained  for  colormapped  X  server  visuals
              (e.g.   StaticColor,  StaticColor,  GrayScale,  PseudoColor).   Correct  compositing  behavior may
              require a TrueColor or DirectColor visual or a Standard Colormap.

              Choosing a composite operator is optional. The default operator is  replace.   However,  you  must
              choose  a  location  to  composite your image and press button 1. Press and hold the button before
              releasing and an outline of the image will appear to help you identify your location.

              The actual colors of the composite image is saved. However, the color that appears in image window
              may be different. For example, on a monochrome screen Image window will appear black or white even
              though your composited image may have many colors. If the image is saved to a file it  is  written
              with  the  correct  colors.  To  assure  the  correct  colors  are  saved  in the final image, any
              PseudoClass image is promoted to DirectClass (see miff).  To force a PseudoClass image  to  remain
              PseudoClass, use -colors.

COLOR EDITING

       Changing  the  the color of a set of pixels is performed interactively. There is no command line argument
       to edit  a  pixel.  To  begin,  choose  Color  from  the  Image  Edit  submenu  of  the  Command  widget.
       Alternatively, press c in the image window.

       A  small window appears showing the location of the cursor in the image window. You are now in color edit
       mode. To exit immediately, press Dismiss.  In color edit mode, the Command widget has these options:

       Method

       point

       replace

       floodfill

       reset

       Pixel Color

       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       Browser...

       Border Color

       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       Browser...

       Fuzz

       0

       2

       4

       8

       16
           Dialog...

       Undo

       Help

       Dismiss

       Choose a color editing method from the Method sub-menu of the Command widget. The point  method  recolors
       any  pixel selected with the pointer unless the button is released. The replace method recolors any pixel
       that matches the color of the pixel you select with a button press. Floodfill  recolors  any  pixel  that
       matches  the  color  of the pixel you select with a button press and is a neighbor.  Whereas filltoborder
       changes the matte value of any neighbor pixel that is not the border color.  Finally  reset  changes  the
       entire image to the designated color.

       Next,  choose  a pixel color from the Pixel Color sub-menu. Additional pixel colors can be specified with
       the color browser. You can change the menu colors by setting the X resources pen1 through pen9.

       Now press button 1 to select a pixel within the Image window to change its color. Additional  pixels  may
       be recolored as prescribed by the method you choose. additional pixels by increasing the Delta value.

       If the Magnify widget is mapped, it can be helpful in positioning your pointer within the image (refer to
       button 2). Alternatively you can select a pixel to recolor from  within  the  Magnify  widget.  Move  the
       pointer  to  the  Magnify  widget  and  position the pixel with the cursor control keys. Finally, press a
       button to recolor the selected pixel (or pixels).

       The actual color you request for the pixels is saved in the image. However, the  color  that  appears  in
       your  Image  window  may be different. For example, on a monochrome screen the pixel will appear black or
       white even if you choose the color red as the pixel color. However, the image saved to a file with -write
       is written with red pixels. To assure the correct color text in the final image, any PseudoClass image is
       promoted to DirectClass To force a PseudoClass image to remain PseudoClass, use -colors.

MATTE EDITING

       Matte information within an image is useful for some operations such as  image  compositing.  This  extra
       channel usually defines a mask which represents a sort of a cookie-cutter for the image. This is the case
       when matte is 255 (full coverage) for pixels inside the shape, zero outside, and between zero and 255  on
       the boundary.

       Setting  the  matte  information  in an image is done interactively. There is no command line argument to
       edit a pixel. To begin, and choose Matte of the Image Edit sub-menu from the Command widget.

       Alternatively, press m in the image window.

       A small window appears showing the location of the cursor in the image window. You are now in matte  edit
       mode. To exit immediately, press Dismiss.  In matte edit mode, the Command widget has these options:

       Method

       point

       replace

       floodfill

       reset

       Border Color

       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       Browser...

       Fuzz

       0

       2

       4

       8

       16
           Dialog...

       Matte

       Undo

       Help

       Dismiss

       Choose  a  matte  editing method from the Method sub-menu of the Command widget. The point method changes
       the matte value of the any pixel selected with the pointer until the  button  is  released.  The  replace
       method  changes the matte value of any pixel that matches the color of the pixel you select with a button
       press. Floodfill changes the matte value of any pixel that matches the color of the pixel you select with
       a button press and is a neighbor. Whereas filltoborder recolors any neighbor pixel that is not the border
       color. Finally reset changes the entire image to the designated matte value.  Choose Matte  Value  and  a
       dialog  appears requesting a matte value.  Enter a value between 0 and 255. This value is assigned as the
       matte value of the selected pixel or pixels.  Now, press any button to select a pixel  within  the  Image
       window  to  change its matte value. You can change the matte value of additional pixels by increasing the
       Delta value. The Delta value is first added then subtracted from the red, green, and blue of  the  target
       color. Any pixels within the range also have their matte value updated.  If the Magnify widget is mapped,
       it can be helpful in positioning your pointer within the image (refer to button 2). Alternatively you can
       select a pixel to change the matte value from within the Magnify widget.  Move the pointer to the Magnify
       widget and position the pixel with the cursor control keys. Finally, press a button to change  the  matte
       value  of  the  selected  pixel  (or  pixels).   Matte  information is only valid in a DirectClass image.
       Therefore, any PseudoClass image is promoted to DirectClass. Note that matte information for  PseudoClass
       is  not retained for colormapped X server visuals (e.g. StaticColor, StaticColor, GrayScale, PseudoColor)
       unless you immediately save your image to a file (refer to Write). Correct  matte  editing  behavior  may
       require a TrueColor or DirectColor visual or a Standard Colormap.

IMAGE DRAWING

       An  image  is  drawn upon interactively. There is no command line argument to draw on an image. To begin,
       choose Draw of the Image Edit sub-menu from the Command widget.  Alternatively,  press  d  in  the  image
       window.

       The  cursor  changes to a crosshair to indicate you are in draw mode. To exit immediately, press Dismiss.
       In draw mode, the Command widget has these options:

       Primitive

       point

       line

       rectangle

       fill rectangle

       circle

       fill circle

       ellipse

       fill ellipse

       polygon

       fill polygon

       Color

       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       transparent

       Browser...

       Stipple

       Brick

       Diagonal

       Scales

       Vertical

       Wavy

       Translucent

       Opaque

       Open...

       Width

       1

       2

       4

       8

       16
           Dialog...

       Undo

       Help

       Dismiss

       Choose a drawing primitive from the Primitive sub-menu.

       Next, choose a color from the Color sub-menu. Additional colors can be specified with the color  browser.
       You  can  change  the  menu  colors  by  setting the X resources pen1 through pen9. The transparent color
       updates the image matte channel and is useful for image compositing.

       If you choose the color browser and press Grab, you can select the primitive color by moving the  pointer
       to  the  desired  color on the screen and press any button. The transparent color updates the image matte
       channel and is useful for image compositing.

       Choose a stipple, if appropriate, from the Stipple sub-menu. Additional stipples can  be  specified  with
       the file browser. Stipples obtained from the file browser must be on disk in the X11 bitmap format.

       Choose  a  line  width,  if  appropriate,  from the Width sub-menu. To choose a specific width select the
       Dialog widget.

       Choose a point in the image window and press button 1  and  hold.  Next,  move  the  pointer  to  another
       location  in  the  image.  As  you  move,  a line connects the initial location and the pointer. When you
       release the button, the image is updated with the primitive you just drew. For  polygons,  the  image  is
       updated when you press and release the button without moving the pointer.

       To cancel image drawing, move the pointer back to the starting point of the line and release the button.

REGION OF INTEREST

       To  begin,  press  choose  Region  of  Interest  of the Pixel Transform sub-menu from the Command widget.
       Alternatively, press R in the image window.

       A small window appears showing the location of the cursor in the image window. You are now in  region  of
       interest mode. In region of interest mode, the Command widget has these options:

       Help

       Dismiss

       To  define  a  region  of  interest,  press  button  1  and  drag. The region of interest is defined by a
       highlighted rectangle that expands or contracts as it follows the pointer. Once you  are  satisfied  with
       the  region  of interest, release the button. You are now in apply mode. In apply mode the Command widget
       has these options:

       File

       Save...

       Print...

       Edit

       Undo

       Redo

       Transform

       Flip

       Flop

       Rotate Right

       Rotate Left

       Enhance

       Hue...

       Saturation...

       Brightness...

       Gamma...

       Spiff

       Dull

       Equalize

       Normalize

       Negate

       GRAYscale

       Quantize...

       Effects

       Despeckle

       Emboss

       Reduce Noise

       Add Noise

       Sharpen...

       Blur...

       Threshold...

       Edge Detect...

       Spread...

       Shade...

       Raise...

       Segment...

       F/X

       Solarize...

       Swirl...

       Implode...

       Wave...

       Oil Paint

       Charcoal Draw...

       Miscellany

       Image Info

       Zoom Image

       Show Preview...

       Show Histogram

       Show Matte

       Help

       Dismiss

       You can make adjustments to the region of interest by moving the pointer to one of the rectangle corners,
       pressing  a  button, and dragging. Finally, choose an image processing technique from the Command widget.
       You can choose more than one image processing technique to apply to an area. Alternatively, you can  move
       the region of interest before applying another image processing technique. To exit, press Dismiss.

IMAGE PANNING

       When  an image exceeds the width or height of the X server screen, display maps a small panning icon. The
       rectangle within the panning icon shows the area that is currently displayed in the the image window.  To
       pan  about  the  image, press any button and drag the pointer within the panning icon.  The pan rectangle
       moves with the pointer and the image window is updated to reflect the location of  the  rectangle  within
       the panning icon. When you have selected the area of the image you wish to view, release the button.

       Use the arrow keys to pan the image one pixel up, down, left, or right within the image window.

       The panning icon is withdrawn if the image becomes smaller than the dimensions of the X server screen.

USER PREFERENCES

       Preferences  affect  the default behavior of display(1). The preferences are either true or false and are
       stored in your home directory as .displayrc:

                display image centered on a backdrop"

                    This backdrop covers the entire workstation screen and is useful for hiding other  X  window
                    activity  while  viewing the image. The color of the backdrop is specified as the background
                    color. Refer to X Resources for details.
                confirm on program exit"

                    Ask for a confirmation before exiting the display(1) program.
                correct image for display gamma"

                    If the image has a known gamma, the gamma is corrected to match that of the  X  server  (see
                    the X Resource displayGamma).
                display warning messages"

                    Display any warning messages.
                apply Floyd/Steinberg error diffusion to image"

                    The  basic  strategy of dithering is to trade intensity resolution for spatial resolution by
                    averaging the intensities of several neighboring pixels.  Images which  suffer  from  severe
                    contouring when reducing colors can be improved with this preference.
                use a shared colormap for colormapped X visuals"

                    This option only applies when the default X server visual is PseudoColor or GRAYScale. Refer
                    to -visual for more details. By default, a shared colormap is allocated.  The  image  shares
                    colors  with other X clients.  Some image colors could be approximated, therefore your image
                    may look very different than intended. Otherwise the image colors appear exactly as they are
                    defined. However, other clients may go technicolor when the image colormap is installed.
                display images as an X server pixmap"

                    Images  are maintained as a XImage by default. Set this resource to True to utilize a server
                    Pixmap instead. This option is useful if your image exceeds the dimensions  of  your  server
                    screen  and  you  intend  to  pan the image. Panning is much faster with Pixmaps than with a
                    XImage. Pixmaps are considered a precious resource, use them with discretion.

       GM IDENTIFY

              Identify describes the format and characteristics  of  one  or  more  image  files  as  internally
              supported  by  the  software.  It  will  also  report  if  an image is incomplete or corrupt.  The
              information displayed includes the scene number, the file name, the width and height of the image,
              whether the image is colormapped or not, the number of colors in the image, the number of bytes in
              the image, the format of the image (JPEG, PNM, etc.), and finally the number of  seconds  in  both
              user  time  and  elapsed  time  it  took  to read and process the image.  If -verbose or +ping are
              provided as an option, the pixel read rate is also displayed. An example line output from identify
              follows:

                  images/aquarium.miff 640x480 PseudoClass 256c
                         308135b MIFF 0.000u 0:01

              If -verbose is set, expect additional output including any image comment:

                  Image: images/aquarium.miff
                  class: PseudoClass
                  colors: 256
                  signature: eb5dca81dd93ae7e6ffae99a527eb5dca8...
                  matte: False
                  geometry: 640x480
                     depth: 8
                  bytes: 308135
                  format: MIFF
                  comments:
                  Imported from MTV raster image: aquarium.mtv

              For  some  formats,  additional  format-specific information about the file will be written if the
              -debug coder or -debug all option is used.

IDENTIFY OPTIONS

       Options are processed in command line order. Any option you specify on the command line remains in effect
       for  the set of images immediately following, until the set is terminated by the appearance of any option
       or -noop.

       For a more detailed description of each option, see Options, above.

       -authenticate <string>
              decrypt image with this password

       -debug <events>
              enable debug printout

       -define <key>{=<value>},...
              add coder/decoder specific options

       -density <width>x<height>
              horizontal and vertical resolution in pixels of the image

       -depth <value>
              depth of the image

       -format <string>
              output formatted image characteristics

       -help  print usage instructions

       -interlace <type>
              the type of interlacing scheme

       -limit <type> <value>
              Disk, File, Map, Memory, Pixels, Width, Height, Read, or Threads resource limit

       -log <string>
              Specify format for debug log

       -ping  efficiently determine image characteristics

       -sampling-factor <horizontal_factor>x<vertical_factor>
              chroma subsampling factors

       -size <width>x<height>{+offset}
              width and height of the image

       -verbose
              print detailed information about the image

       -version
              print GraphicsMagick version string

              For a more detailed description of each option, see Options, above.

GM IMPORT

       Import reads an image from any visible window on an X server and outputs it as an  image  file.  You  can
       capture  a  single  window, the entire screen, or any rectangular portion of the screen.  Use display for
       redisplay, printing, editing, formatting, archiving, image processing, etc. of the captured image.

       The target window can be specified by id, name, or may be selected by clicking the mouse in  the  desired
       window.  If  you  press  a button and then drag, a rectangle will form which expands and contracts as the
       mouse moves. To save the portion of the screen defined by the rectangle, just  release  the  button.  The
       keyboard bell is rung once at the beginning of the screen capture and twice when it completes.

EXAMPLES

       To  select  an X window or an area of the screen with the mouse and save it in the MIFF image format to a
       file entitled window.miff, use:

           gm import window.miff

       To select an X window or an area of the screen with the mouse and save it in the Encapsulated  PostScript
       format to include in another document, use:

           gm import figure.eps

       To  capture  the  entire  X  server screen in the JPEG image format in a file entitled root.jpeg, without
       using the mouse, use:

           gm import -window root root.jpeg

       To capture the 512x256 area at the upper right corner of the X server screen in the PNG image format in a
       well-compressed file entitled corner.png, without using the mouse,  use:

           gm import -window root -crop 512x256-0+0 -quality 90
                  corner.png

OPTIONS

       Options are processed in command line order. Any option you specify on the command line remains in effect
       until it is explicitly changed by specifying the option again with a different effect.

       Import options can appear on the command line or in your X resources  file.  See  X(1).  Options  on  the
       command line supersede values specified in your X resources file.

       For a more detailed description of each option, see Options, above.

       -bordercolor <color>
              the border color

       -colors <value>
              preferred number of colors in the image

       -colorspace <value>
              the type of colorspace

       -comment <string>
              annotate an image with a comment

       -crop <width>x<height>{+-}<x>{+-}<y>{%}
              preferred size and location of the cropped image

       -debug <events>
              enable debug printout

       -define <key>{=<value>},...
              add coder/decoder specific options

       -delay <1/100ths of a second>
              display the next image after pausing

       -density <width>x<height>
              horizontal and vertical resolution in pixels of the image

       -depth <value>
              depth of the image

       -descend
              obtain image by descending window hierarchy

       -display <host:display[.screen]>
              specifies the X server to contact

       -dispose <method>
              GIF disposal method

       -dither
              apply Floyd/Steinberg error diffusion to the image

       -encoding <type>
              specify the text encoding

       -endian <type>
              specify endianness (MSB, LSB, or Native) of image

       -frame include the X window frame in the imported image

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>}
              Specify dimension, offset, and resize options.

       -help  print usage instructions

       -interlace <type>
              the type of interlacing scheme

       -label <name>
              assign a label to an image

       -limit <type> <value>
              Disk, File, Map, Memory, Pixels, Width, Height, Read, or Threads resource limit

       -log <string>
              Specify format for debug log

       -monitor
              show progress indication

       -monochrome
              transform the image to black and white

       -negate
              replace every pixel with its complementary color

       -page <width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
              size and location of an image canvas

       -pause <seconds>
              pause between snapshots [import]

       -ping  efficiently determine image characteristics

       -pointsize <value>
              pointsize of the PostScript, X11, or TrueType font

       -quality <value>
              JPEG/MIFF/PNG/TIFF compression level

       -resize <width>x<height>{%}{@}{!}{<}{>}
              resize an image

       -rotate <degrees>{<}{>}
              rotate the image

       -sampling-factor <horizontal_factor>x<vertical_factor>
              chroma subsampling factors

       -scene <value>
              set scene number

       -screen
              specify the screen to capture

       -set <attribute> <value>
              set an image attribute

       +set <attribute>
              unset an image attribute

       -silent
              operate silently

       -snaps <value>
              number of screen snapshots

       -thumbnail <width>x<height>{%}{@}{!}{<}{>}
              resize an image (quickly)

       -transparent <color>
              make this color transparent within the image

       -trim  trim an image

       -verbose
              print detailed information about the image

       -version
              print GraphicsMagick version string

              For a more detailed description of each option, see Options, above.

GM MOGRIFY

       Mogrify  transforms  an  image  or  a  sequence  of images. These transforms include image scaling, image
       rotation, color reduction, and others. Each transmogrified image overwrites  the  corresponding  original
       image,  unless  an  option  such  as  -format  causes  the output filename to be different from the input
       filename.

       The graphics formats supported by mogrify are listed in GraphicsMagick(1).

EXAMPLES

       To convert all the TIFF files in a particular directory to JPEG, use:

           gm mogrify -format jpeg *.tiff

       To convert a directory full of JPEG images to thumbnails, use:

           gm mogrify -size 120x120 *.jpg -resize 120x120 +profile "*"

       In this example, '-size 120x120' gives a hint to the JPEG  decoder  that  the  images  are  going  to  be
       downscaled  to  120x120,  allowing  it  to  run  faster  by  avoiding returning full-resolution images to
       GraphicsMagick for the subsequent resizing  operation.   The  ´-resize  120x120'  specifies  the  desired
       dimensions  of  the  output  images.   It  will  be  scaled  so its largest dimension is 120 pixels.  The
       ´+profile "*"' removes any ICM, EXIF, IPTC, or other profiles that might be  present  in  the  input  and
       aren't needed in the thumbnails.

       To scale an image of a cockatoo to exactly 640 pixels in width and 480 pixels in height, use:

           gm mogrify -resize 640x480! cockatoo.miff

OPTIONS

       Options are processed in command line order. Any option you specify on the command line remains in effect
       for the set of images that follows, until the set is terminated by the appearance of any option or -noop.

       For a more detailed description of each option, see Options, above.

       -affine <matrix>
              drawing transform matrix

       -antialias
              remove pixel aliasing

       -asc-cdl <spec>
              apply ASC CDL color transform

       -authenticate <string>
              decrypt image with this password

       -auto-orient
              orient (rotate) image so it is upright

       -background <color>
              the background color

       -black-threshold red[,green][,blue][,opacity]
              pixels below the threshold become black

       -blue-primary <x>,<y>
              blue chromaticity primary point

       -blur <radius>{x<sigma>}
              blur the image with a Gaussian operator

       -border <width>x<height>
              surround the image with a border of color

       -bordercolor <color>
              the border color

       -channel <type>
              the type of channel

       -charcoal <factor>
              simulate a charcoal drawing

       -colorize <value>
              colorize the image with the pen color

       -colors <value>
              preferred number of colors in the image

       -colorspace <value>
              the type of colorspace

       -comment <string>
              annotate an image with a comment

       -compose <operator>
              the type of image composition

       -compress <type>
              the type of image compression

       -contrast
              enhance or reduce the image contrast

       -convolve <kernel>
              convolve image with the specified convolution kernel

       -create-directories
              create output directory if required

       -crop <width>x<height>{+-}<x>{+-}<y>{%}
              preferred size and location of the cropped image

       -cycle <amount>
              displace image colormap by amount

       -debug <events>
              enable debug printout

       -define <key>{=<value>},...
              add coder/decoder specific options

       -delay <1/100ths of a second>
              display the next image after pausing

       -density <width>x<height>
              horizontal and vertical resolution in pixels of the image

       -depth <value>
              depth of the image

       -despeckle
              reduce the speckles within an image

       -display <host:display[.screen]>
              specifies the X server to contact

       -dispose <method>
              GIF disposal method

       -dither
              apply Floyd/Steinberg error diffusion to the image

       -draw <string>
              annotate an image with one or more graphic primitives

       -edge <radius>
              detect edges within an image

       -emboss <radius>
              emboss an image

       -encoding <type>
              specify the text encoding

       -endian <type>
              specify endianness (MSB, LSB, or Native) of image

       -enhance
              apply a digital filter to enhance a noisy image

       -equalize
              perform histogram equalization to the image

       -extent <width>x<height>{+-}<x>{+-}<y>
              composite image on background color canvas image

       -fill <color>
              color to use when filling a graphic primitive

       -filter <type>
              use this type of filter when resizing an image

       -flip  create a "mirror image"

       -flop  create a "mirror image"

       -font <name>
              use this font when annotating the image with text

       -format <type>
              the image format type

       -frame <width>x<height>+<outer bevel width>+<inner bevel width>
              surround the image with an ornamental border

       -fuzz <distance>{%}
              colors within this Euclidean distance are considered equal

       -gamma <value>
              level of gamma correction

       -gaussian <radius>{x<sigma>}
              blur the image with a Gaussian operator

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>}
              Specify dimension, offset, and resize options.

       -gravity <type>
              direction primitive  gravitates to when annotating the image.

       -green-primary <x>,<y>
              green chromaticity primary point

       -hald-clut <clut>
              apply a Hald CLUT to the image

       -help  print usage instructions

       -implode <factor>
              implode image pixels about the center

       -interlace <type>
              the type of interlacing scheme

       -label <name>
              assign a label to an image

       -lat <width>x<height>{+-}<offset>{%}
              perform local adaptive thresholding

       -level <black_point>{,<gamma>}{,<white_point>}{%}
              adjust the level of image contrast

       -limit <type> <value>
              Disk, File, Map, Memory, Pixels, Width, Height, Read, or Threads resource limit

       -linewidth
              the line width for subsequent draw operations

       -list <type>
              the type of list

       -log <string>
              Specify format for debug log

       -loop <iterations>
              add Netscape loop extension to your GIF animation

       -magnify
              magnify the image

       -map <filename>
              choose a particular set of colors from this image

       -mask <filename>
              Specify a clipping mask

       -matte store matte channel if the image has one

       -mattecolor <color>
              specify the color to be used with the -frame option

       -median <radius>
              apply a median filter to the image

       -minify <factor>
              minify the image

       -modulate brightness[,saturation[,hue]]
              vary the brightness, saturation, and hue of an image

       -monitor
              show progress indication

       -monochrome
              transform the image to black and white

       -motion-blur <radius>{x<sigma>}{+angle}
              Simulate motion blur

       -negate
              replace every pixel with its complementary color

       -noise <radius|type>
              add or reduce noise in an image

       -noop  NOOP (no option)

       -normalize
              transform image to span the full range of color values

       -opaque <color>
              change this color to the pen color within the image

       -operator channel operator rvalue[%]
              apply a mathematical, bitwise, or value operator to an image channel

       -ordered-dither <channeltype> <NxN>
              ordered dither the image

       -output-directory <directory>
              output files to directory

       -orient <orientation>
              Set the image orientation attribute

       -page <width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
              size and location of an image canvas

       -paint <radius>
              simulate an oil painting

       -pen <color>
              (This option has been replaced by the -fill option)

       -pointsize <value>
              pointsize of the PostScript, X11, or TrueType font

       -profile <filename>
              add ICM, IPTC, or generic profile  to image

       -preserve-timestamp
              preserve the original timestamps of the file

       -quality <value>
              JPEG/MIFF/PNG/TIFF compression level

       -raise <width>x<height>
              lighten or darken image edges

       -random-threshold <channeltype> <LOWxHIGH>
              random threshold the image

       -recolor <matrix>
              apply a color translation matrix to image channels

       -red-primary <x>,<y>
              red chromaticity primary point

       -region <width>x<height>{+-}<x>{+-}<y>
              apply options to a portion of the image

       -render
              render vector operations

       -repage  <width>x<height>+xoff+yoff[!]
              Adjust image page offsets

       -resample <horizontal>x<vertical>
              Resample image to specified horizontal and vertical resolution

       -resize <width>x<height>{%}{@}{!}{<}{>}
              resize an image

       -roll {+-}<x>{+-}<y>
              roll an image vertically or horizontally

       -rotate <degrees>{<}{>}
              rotate the image

       -sample <geometry>
              scale image using pixel sampling

       -sampling-factor <horizontal_factor>x<vertical_factor>
              chroma subsampling factors

       -scale <geometry>
              scale the image.

       -scene <value>
              set scene number

       -set <attribute> <value>
              set an image attribute

       +set <attribute>
              unset an image attribute

       -segment <cluster threshold>x<smoothing threshold>
              segment an image

       -shade <azimuth>x<elevation>
              shade the image using a distant light source

       -sharpen <radius>{x<sigma>}
              sharpen the image

       -shave <width>x<height>{%}
              shave pixels from the image edges

       -shear <x degrees>x<y degrees>
              shear the image along the X or Y axis

       -size <width>x<height>{+offset}
              width and height of the image

       -solarize <factor>
              negate all pixels above the threshold level

       -spread <amount>
              displace image pixels by a random amount

       -strip remove all profiles and text attributes from the image

       -stroke <color>
              color to use when stroking a graphic primitive

       -strokewidth <value>
              set the stroke width

       -swirl <degrees>
              swirl image pixels about the center

       -texture <filename>
              name of texture to tile onto the image background

       -threshold <value>{%}
              threshold the image

       -thumbnail <width>x<height>{%}{@}{!}{<}{>}
              resize an image (quickly)

       -tile <filename>
              tile image when filling a graphic primitive

       -transform
              transform the image

       -transparent <color>
              make this color transparent within the image

       -treedepth <value>
              tree depth for the color reduction algorithm

       -trim  trim an image

       -type <type>
              the image type

       -units <type>
              the units of image resolution

       -unsharp <radius>{x<sigma>}{+<amount>}{+<threshold>}
              sharpen the image with an unsharp mask operator

       -verbose
              print detailed information about the image

       -version
              print GraphicsMagick version string

       -view <string>
              FlashPix viewing parameters

       -virtual-pixel <method>
              specify contents of "virtual pixels"

       -wave <amplitude>x<wavelength>
              alter an image along a sine wave

       -white-point <x>,<y>
              chromaticity white point

       -white-threshold red[,green][,blue][,opacity]
              pixels above the threshold become white

              For a more detailed description of each option, see Options, above.

GM MONTAGE

       montage creates a composite image by combining several separate images.  The  images  are  tiled  on  the
       composite image with the name of the image optionally appearing just below the individual tile.

       The  composite  image  is constructed in the following manner. First, each image specified on the command
       line, except for the last, is scaled to fit the maximum tile size. The maximum tile size  by  default  is
       120x120.  It can be modified with the -geometry command line argument or X resource. See Options for more
       information on command line arguments. See X(1) for more information  on  X  resources.   Note  that  the
       maximum tile size need not be a square.

       Next the composite image is initialized with the color specified by the -background command line argument
       or X resource. The width and height of the composite image is determined  by  the  title  specified,  the
       maximum tile size, the number of tiles per row, the tile border width and height, the image border width,
       and the label height. The number of tiles per row specifies how many images are to appear in each row  of
       the  composite  image.  The  default  is  to  have  5 tiles in each row and 4 tiles in each column of the
       composite.  A specific value is specified with -tile. The tile border width and  height,  and  the  image
       border  width  defaults  to  the  value  of  the  X  resource  -borderwidth.  It  can be changed with the
       -borderwidth or -geometry command line argument or X resource. The label height is determined by the font
       you  specify  with the -font command line argument or X resource. If you do not specify a font, a font is
       chosen that allows the name of the image to fit the maximum width of a tiled area.  The label  colors  is
       determined by the -background and -fill command line argument or X resource. Note, that if the background
       and pen colors are the same, labels will not appear.

       Initially, the composite image title is placed at the top if one is specified  (refer  to  -fill).  Next,
       each  image  is set onto the composite image, surrounded by its border color, with its name centered just
       below it. The individual images are left-justified within the width of the tiled area.  The order of  the
       images  is the same as they appear on the command line unless the images have a scene keyword. If a scene
       number is specified in each image, then the images are tiled onto the composite in  the  order  of  their
       scene number. Finally, the last argument on the command line is the name assigned to the composite image.
       By default, the image is written in the MIFF format and can be viewed or printed with display(1).

       Note, that if the number of tiles exceeds the default number of 20 (5 per row, 4 per column),  more  than
       one composite image is created. To ensure a single image is produced, use -tile to increase the number of
       tiles to meet or exceed the number of input images.

       Finally, to create one or more empty spaces in the sequence of tiles, use the "NULL:" image format.

       Note, a composite MIFF image displayed to an X server with display behaves differently than other images.
       You can think of the composite as a visual image directory. Choose a particular tile of the composite and
       press a button to display it. See display(1) and miff(5)

EXAMPLES

       To create a montage of a cockatoo, a parrot, and a hummingbird and write it to a file called birds, use:

           gm montage cockatoo.miff parrot.miff hummingbird.miff
                   birds.miff

       To tile several bird images so that they are at most 256 pixels  in  width  and  192  pixels  in  height,
       surrounded by a red border, and separated by 10 pixels of background color, use:

           gm montage -geometry 256x192+10+10 -bordercolor red
                   birds.* montage.miff

       To create an unlabeled parrot image, 640 by 480 pixels, and surrounded by a border of black, use:

           gm montage -geometry 640x480 -bordercolor black
                   -label "" parrot.miff bird.miff

       To create an image of an eagle with a textured background, use:

           gm montage -texture bumps.jpg eagle.jpg eagle.png

       To  join  several  GIF  images together without any extraneous graphics (e.g.  no label, no shadowing, no
       surrounding tile frame), use:

           gm montage +frame +shadow +label -tile 5x1
                   -geometry 50x50+0+0 *.png joined.png

OPTIONS

       Any option you specify on the command line remains in effect for the group of images following it,  until
       the  group  is  terminated  by  the appearance of any option or -noop.  For example, to make a montage of
       three images, the first with 32 colors, the second with an unlimited number of colors, and the third with
       only 16 colors, use:

           gm montage -colors 32 cockatoo.1 -noop cockatoo.2
                    -colors 16 cockatoo.3 cockatoos.miff

       For a more detailed description of each option, see Options, above.

       -adjoin
              join images into a single multi-image file

       -affine <matrix>
              drawing transform matrix

       -authenticate <string>
              decrypt image with this password

       -background <color>
              the background color

       -blue-primary <x>,<y>
              blue chromaticity primary point

       -blur <radius>{x<sigma>}
              blur the image with a Gaussian operator

       -bordercolor <color>
              the border color

       -borderwidth <geometry>
              the border width

       -chop <width>x<height>{+-}<x>{+-}<y>{%}
              remove pixels from the interior of an image

       -colors <value>
              preferred number of colors in the image

       -colorspace <value>
              the type of colorspace

       -comment <string>
              annotate an image with a comment

       -compose <operator>
              the type of image composition

       -compress <type>
              the type of image compression

       -crop <width>x<height>{+-}<x>{+-}<y>{%}
              preferred size and location of the cropped image

       -debug <events>
              enable debug printout

       -define <key>{=<value>},...
              add coder/decoder specific options

       -density <width>x<height>
              horizontal and vertical resolution in pixels of the image

       -depth <value>
              depth of the image

       -display <host:display[.screen]>
              specifies the X server to contact

       -dispose <method>
              GIF disposal method

       -dither
              apply Floyd/Steinberg error diffusion to the image

       -draw <string>
              annotate an image with one or more graphic primitives

       -encoding <type>
              specify the text encoding

       -endian <type>
              specify endianness (MSB, LSB, or Native) of image

       -fill <color>
              color to use when filling a graphic primitive

       -filter <type>
              use this type of filter when resizing an image

       -font <name>
              use this font when annotating the image with text

       -frame <width>x<height>+<outer bevel width>+<inner bevel width>
              surround the image with an ornamental border

       -gamma <value>
              level of gamma correction

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>}
              Specify dimension, offset, and resize options.

       -gravity <type>
              direction primitive  gravitates to when annotating the image.

       -green-primary <x>,<y>
              green chromaticity primary point

       -help  print usage instructions

       -interlace <type>
              the type of interlacing scheme

       -label <name>
              assign a label to an image

       -limit <type> <value>
              Disk, File, Map, Memory, Pixels, Width, Height, Read, or Threads resource limit

       -log <string>
              Specify format for debug log

       -matte store matte channel if the image has one

       -mattecolor <color>
              specify the color to be used with the -frame option

       -mode <value>
              mode of operation

       -monitor
              show progress indication

       -monochrome
              transform the image to black and white

       -noop  NOOP (no option)

       -page <width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
              size and location of an image canvas

       -pen <color>
              (This option has been replaced by the -fill option)

       -pointsize <value>
              pointsize of the PostScript, X11, or TrueType font

       -quality <value>
              JPEG/MIFF/PNG/TIFF compression level

       -red-primary <x>,<y>
              red chromaticity primary point

       -render
              render vector operations

       -repage  <width>x<height>+xoff+yoff[!]
              Adjust image page offsets

       -resize <width>x<height>{%}{@}{!}{<}{>}
              resize an image

       -rotate <degrees>{<}{>}
              rotate the image

       -sampling-factor <horizontal_factor>x<vertical_factor>
              chroma subsampling factors

       -scenes <value-value>
              range of image scene numbers to read

       -shadow <radius>{x<sigma>}
              shadow the montage

       -sharpen <radius>{x<sigma>}
              sharpen the image

       -size <width>x<height>{+offset}
              width and height of the image

       -strip remove all profiles and text attributes from the image

       -stroke <color>
              color to use when stroking a graphic primitive

       -strokewidth <value>
              set the stroke width

       -texture <filename>
              name of texture to tile onto the image background

       -thumbnail <width>x<height>{%}{@}{!}{<}{>}
              resize an image (quickly)

       -tile <geometry>
              layout of images [montage]

       -title <string>
              assign title to displayed image [animate, display, montage]

       -transform
              transform the image

       -transparent <color>
              make this color transparent within the image

       -treedepth <value>
              tree depth for the color reduction algorithm

       -trim  trim an image

       -type <type>
              the image type

       -verbose
              print detailed information about the image

       -version
              print GraphicsMagick version string

       -white-point <x>,<y>
              chromaticity white point

              For a more detailed description of each option, see Options, above.

X RESOURCES

       Montage  options  can  appear on the command line or in your X resource file. Options on the command line
       supersede values specified in your X resource file. See X(1) for more information on X resources.

       All montage options have a corresponding X resource. In addition, montage uses the following X resources:

       background (class Background)
              background color

              Specifies the preferred color to use for the composite image background.  The default is #ccc.

       borderColor (class BorderColor)
              border color

              Specifies the preferred color to use for the composite image border. The default is #ccc.

       borderWidth (class BorderWidth)
              border width

              Specifies the width in pixels of the composite image border. The default is 2.

       font (class Font)
              font to use

              Specifies the name of the preferred font to use when displaying text within the  composite  image.
              The default is 9x15, fixed, or 5x8 determined by the composite image size.

       matteColor (class MatteColor)
              color of the frame

              Specify  the color of an image frame. A 3D effect is achieved by using highlight and shadow colors
              derived from this color. The default value is #697B8F.

       pen (class Pen)
              text color

              Specifies the preferred color to use for text within the composite image.  The default is black.

       title (class Title)
              composite image title

              This resource specifies the title to be placed at the top of the composite image. The  default  is
              not to place a title at the top of the composite image.

GM TIME

DESCRIPTION

       time executes an arbitrary gm utility command (e.g. convert) and reports the user and elapsed time.  This
       provides way to measure command execution times similar to the Unix ´time' command but in a portable  and
       consistent way.

EXAMPLES

       To obtain time information for the execution of a command:

       % gm time convert input.ppm -gaussian 0x2 output.ppm
       convert input.ppm -gaussian 0x2 output.ppm    22.60s user 0.00s system 2354% cpu 0.960 total
       Here is the interpretation of the above output:

           user - the total user time consumed.
           system - the total system time consumed.
           total - the total elapsed time consumed.

OPTIONS

       The time command reqires no options other than the gm command to execute.

GM VERSION

DESCRIPTION

       version  displays  the  software  release  version,  build  quantum  (pixel  sample) depth, web site URL,
       copyright notice, enabled features support, configuration parameters, and final  build  options  used  to
       build  the  software.   The available information depends on how the software was configured and the host
       system.

EXAMPLES

       To display the version information:

         GraphicsMagick 1.3.37 2021-12-12 Q16 http://www.GraphicsMagick.org/
         Copyright (C) 2002-2021 GraphicsMagick Group.
         Additional copyrights and licenses apply to this software.
         See http://www.GraphicsMagick.org/www/Copyright.html for details.
         Feature Support:
           Native Thread Safe         yes
           Large Files (> 32 bit)     yes
           Large Memory (> 32 bit)    yes
           BZIP                       yes
           DPS                        no
           FlashPix                   no
           FreeType                   yes
           Ghostscript (Library)      no
           JBIG                       yes
           JPEG-2000                  yes
           JPEG                       yes
           Little CMS                 yes
           Loadable Modules           no
           Solaris mtmalloc           no
           Google perftools tcmalloc  no
           OpenMP                     yes (201511 "4.5")
           PNG                        yes
           TIFF                       yes
           TRIO                       no
           Solaris umem               no
           WebP                       yes
           WMF                        yes
           X11                        yes
           XML                        yes
           ZLIB                       yes
         Host type: x86_64-unknown-linux-gnu
         Configured using the command:
           ./configure  ...
         Final Build Parameters:
           CC       = ...
           CFLAGS   = ...
           CPPFLAGS = ...
           CXX      = ...
           CXXFLAGS = ...
           LDFLAGS  = ...
           LIBS     = ...

OPTIONS

       The version command does not currently support any options.