Provided by: gfxreconstruct_1.0.2+dfsg-1_amd64 

NAME
gfxrecon-extract - Extract shaders from a GFXReconstruct capture file.
DESCRIPTION
gfxrecon-extract - Extract shaders from a GFXReconstruct capture file.
Usage:
gfxrecon-extract [-h | --help] [--version] [--dir <dir>] <file>
Required arguments:
<file> The GFXReconstruct capture file to be processed.
Optional arguments:
-h Print usage information and exit (same as --help).
--version
Print version information and exit.
--dir <dir>
Place extracted shaders into directory <dir>. Otherwise use <file>.shaders in working directory.
Create directory if necessary. Each shader is placed in individual file named sh<handle_id> where
handle_id is handle id of the CreateShaderModule call. See gfxrecon-replay --replace-shaders.
GFXReconstruct Version 0.9.4-unknown (unknown-build-source) Vulkan Header Version 1.2.162
SEE ALSO
The full documentation for gfxrecon-extract is maintained as a Texinfo manual. If the info and gfxrecon-
extract programs are properly installed at your site, the command
info gfxrecon-extract
should give you access to the complete manual.
gfxrecon-extract version info: June 2021 GFXRECON-EXTRACT(1)