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Vector data processing in GRASS GIS
Vector maps in general
A "vector map" is a data layer consisting of a number of sparse features in geographic space. These might
be data points (drill sites), lines (roads), polygons (park boundary), volumes (3D CAD structure), or
some combination of all these. Typically each feature in the map will be tied to a set of attribute
layers stored in a database (road names, site ID, geologic type, etc.). As a general rule these can exist
in 2D or 3D space and are independent of the GIS’s computation region.
Attribute management
The default database driver used by GRASS GIS 8 is SQLite. GRASS GIS handles multiattribute vector data
by default. The db.* set of commands provides basic SQL support for attribute management, while the
v.db.* set of commands operates on vector maps.
Note: The list of available database drivers can vary in various binary distributions of GRASS GIS, for
details see SQL support in GRASS GIS.
Vector data import and export
The v.in.ogr module offers a common interface for many different vector formats. Additionally, it offers
options such as on-the-fly creation of new locations or extension of the default region to match the
extent of the imported vector map. For special cases, other import modules are available, e.g.
v.in.ascii for input from a text file containing coordinate and attribute data, and v.in.db for input
from a database containing coordinate and attribute data. With v.external external maps can be virtually
linked into a mapset, only pseudo-topology is generated but the vector geometry is not imported. The
v.out.* set of commands exports to various formats. To import and export only attribute tables, use
db.in.ogr and db.out.ogr.
GRASS GIS vector map exchange between different locations (same projection) can be done in a lossless way
using the v.pack and v.unpack modules.
The naming convention for vector maps requires that map names start with a character, not a number (map
name scheme: [A-Za-z][A-Za-z0-9_]*).
Metadata
The v.info display general information such as metadata and attribute columns about a vector map
including the history how it was generated. Each map generating command stores the command history into
the metadata (query with v.info -h mapname). Metadata such as map title, scale, organization etc. can be
updated with v.support.
Vector map operations
GRASS vector map processing is always performed on the full map. If this is not desired, the input map
has to be clipped to the current region beforehand (v.in.region, v.overlay, v.select).
Vector model and topology
GRASS is a topological GIS. This means that adjacent geographic components in a single vector map are
related. For example in a non-topological GIS if two areas shared a common border that border would be
digitized two times and also stored in duplicate. In a topological GIS this border exists once and is
shared between two areas. Topological representation of vector data helps to produce and maintain vector
maps with clean geometry as well as enables certain analyses that can not be conducted with
non-topological or spaghetti data. In GRASS, topological data are referred to as level 2 data and
spaghetti data is referred to as level 1.
Sometimes topology is not necessary and the additional memory and space requirements are burdensome to a
particular task. Therefore two modules allow for working level 1 (non-topological) data within GRASS. The
v.in.ascii module allows users to input points without building topology. This is very useful for large
files where memory restrictions may cause difficulties. The other module which works with level 1 data is
v.surf.rst which enables spatial approximation and topographic analysis from a point or isoline file.
In GRASS, the following vector object types are defined:
• point: a point;
• line: a directed sequence of connected vertices with two endpoints called nodes;
• boundary: the border line to describe an area;
• centroid: a point within a closed ring of boundaries;
• area: the topological composition of a closed ring of boundaries and a centroid;
• face: a 3D area;
• kernel: a 3D centroid in a volume (not yet implemented);
• volume: a 3D corpus, the topological composition of faces and kernel (not yet implemented).
Lines and boundaries can be composed of multiple vertices.
Area topology also holds information about isles. These isles are located within that area, not touching
the boundaries of the outer area. Isles are holes inside the area, and can consist of one or more areas.
They are used internally to maintain correct topology for areas.
The v.type module can be used to convert between vector types if possible. The v.build module is used to
generate topology. It optionally allows the user to extract erroneous vector objects into a separate map.
Topological errors can be corrected either manually within wxGUI vector digitizer or, to some extent,
automatically in v.clean. A dedicated vector editing module is v.edit which supports global and local
editing operations. Adjacent polygons can be found by v.to.db (see ’sides’ option).
Many operations including extraction, queries, overlay, and export will only act on features which have
been assigned a category number. Typically a centroid will hold the attribute data for the area with
which the centroid is associated. Boundaries are not typically given a category ID as it would be
ambiguous as to which area either side of it the attribute data would belong to. An exception might be
when the boundary between two crop-fields is the center-line of a road, and the category information is
an index to the road name. For everyday use boundaries and centroids can be treated as internal data
types and the user can work directly and more simply with the "area" type.
Vector object categories and attribute management
GRASS vectors can be linked to one or many database management systems (DBMS). The db.* set of commands
provides basic SQL support for attribute management, while the v.db.* set of commands operates on a table
linked to a vector map.
• Categories
Categories are used to categorize vector objects and link attribute(s) to each category. Each
vector object can have zero, one or several categories. Category numbers do not have to be unique
for each vector object, several vector objects can share the same category.
Category numbers are stored both within the geometry file for each vector object and within the
(optional) attribute table(s) (usually the "cat" column). It is not required that attribute
table(s) hold an entry for each category, and attribute table(s) can hold information about
categories not present in the vector geometry file. This means that e.g. an attribute table can
be populated first and then vector objects can be added to the geometry file with category
numbers. Using v.category, category numbers can be printed or maintained.
• Layers
Layers are a characteristic of the vector feature (geometries) file. As mentioned above,
categories allow the user to give either a unique id to each feature or to group similar features
by giving them all the same id. Layers allow several parallel, but different groupings of
features in a same map. The practical benefit of this system is that it allows placement of
thematically distinct but topologically related objects into a single map, or for linking time
series attribute data to a series of locations that did not change over time.
For example, one can have roads with one layer containing the unique id of each road and another
layer with ids for specific routes that one might take, combining several roads by assigning the
same id. While this example can also be dealt with in an attribute table, another example of the
use of layers that shows their specific advantage is the possibility to identify the same
geometrical features as representing different thematic objects. For example, in a map with a
series of polygons representing fields in which at the same time the boundaries of these fields
have a meaning as linear features, e.g. as paths, one can give a unique id to each field as area
in layer 1, and a unique id in layer 2 to those boundary lines that are paths. If the paths will
always depend on the field boundaries (and might change if these boundaries change) then keeping
them in the same map can be helpful. Trying to reproduce the same functionality through
attributes is much more complicated.
If a vector object has zero categories in a layer, then it does not appear in that layer. In this
fashion some vector objects may appear in some layers but not in others. Taking the example of
the fields and paths, only some boundaries, but not all, might have a category value in layer 2.
With option=report, v.category lists available categories in each layer.
Optionally, each layer can (but does not have to) be linked to an attribute table. The link is
made by the category values of the features in that layer which have to have corresponding
entries in the specified key column of the table. Using v.db.connect connections between layers
and attribute tables can be listed or maintained.
In most modules, the first layer (layer=1) is active by default. Using layer=-1 one can access
all layers.
• SQL support
By default, SQLite is used as the attribute database. Also other supported DBMS backends (such as
SQLite, PostgreSQL, MySQL etc.) provide full SQL support as the SQL statements are sent directly
to GRASS’ database management interface (DBMI). Only the DBF driver provides just very limited
SQL support (as DBF is not an SQL DB). SQL commands can be directly executed with db.execute,
db.select and the other db.* modules.
When creating vector maps from scratch, in general an attribute table must be created and the table must
be populated with one row per category (using v.to.db). However, this can be performed in a single step
using v.db.addtable along with the definition of table column types. Column adding and dropping can be
done with v.db.addcolumn and v.db.dropcolumn. A table column can be renamed with v.db.renamecolumn. To
drop a table from a map, use v.db.droptable. Values in a table can be updated with v.db.update. Tables
can be joined with with v.db.join.
Editing vector attributes
To manually edit attributes of a table, the map has to be queried in ’edit mode’ using d.what.vect. To
bulk process attributes, it is recommended to use SQL (db.execute).
Geometry operations
The module v.in.region saves the current region extents as a vector area. Split vector lines can be
converted to polylines by v.build.polylines. Long lines can be split by v.split and v.segment. Buffer
and circles can be generated with v.buffer and v.parallel. v.generalize is module for generalization of
GRASS vector maps. 2D vector maps can be changed to 3D using v.drape or v.extrude. If needed, the
spatial position of vector points can be perturbed by v.perturb. The v.type command changes between
vector types (see list above). Projected vector maps can be reprojected with v.proj. Unprojected maps
can be geocoded with v.transform. Based on the control points, v.rectify rectifies a vector map by
computing a coordinate transformation for each vector object. Triangulation and point-to-polygon
conversions can be done with v.delaunay, v.hull, and v.voronoi. The v.random command generated random
points.
Vector overlays and selections
Geometric overlay of vector maps is done with v.patch, v.overlay and v.select, depending on the
combination of vector types. Vectors can be extracted with v.extract and reclassified with v.reclass.
Vector statistics
Statistics can be generated by v.qcount, v.sample, v.normal, v.univar, and v.vect.stats. Distances
between vector objects are calculated with v.distance.
Vector-Raster-DB conversion
The v.to.db transfers vector information into database tables. With v.to.points, v.to.rast and
v.to.rast3 conversions are performed. Note that a raster mask ("MASK") will not be respected since it is
only applied when reading an existing GRASS raster map.
Vector queries
Vector maps can be queried with v.what and v.what.vect.
Vector-Raster queries
Raster values can be transferred to vector maps with v.what.rast and v.rast.stats.
Vector network analysis
GRASS provides support for vector network analysis. The following algorithms are implemented:
• Network preparation and maintenance: v.net
• Shortest path: d.path and v.net.path
• Shortest path between all pairs of nodes v.net.allpairs
• Allocation of sources (create subnetworks, e.g. police station zones): v.net.alloc
• Iso-distances (from centers): v.net.iso
• Computes bridges and articulation points: v.net.bridge
• Computes degree, centrality, betweeness, closeness and eigenvector centrality measures:
v.net.centrality
• Computes strongly and weakly connected components: v.net.components
• Computes vertex connectivity between two sets of nodes: v.net.connectivity
• Computes shortest distance via the network between the given sets of features: v.net.distance
• Computes the maximum flow between two sets of nodes: v.net.flow
• Computes minimum spanning tree:v.net.spanningtree
• Minimum Steiner trees (star-like connections, e.g. broadband cable connections): v.net.steiner
• Finds shortest path using timetables: v.net.timetable
• Traveling salesman (round trip): v.net.salesman
Vector directions are defined by the digitizing direction (a-->--b). Both directions are supported, most
network modules provide parameters to assign attribute columns to the forward and backward direction.
Vector networks: Linear referencing system (LRS)
LRS uses linear features and distance measured along those features to positionate objects. There are the
commands v.lrs.create to create a linear reference system, v.lrs.label to create stationing on the LRS,
v.lrs.segment to create points/segments on LRS, and v.lrs.where to find line id and real km+offset for
given points in vector map using linear reference system.
The LRS tutorial explains further details.
Interpolation and approximation
Some of the vector modules deal with spatial or volumetric approximation (also called interpolation):
v.kernel, v.surf.idw, v.surf.rst, and v.vol.rst.
Lidar data processing
Lidar point clouds (first and last return) are imported from text files with v.in.ascii or from LAS files
with v.in.lidar. Both modules recognize the -b flag to not build topology. Outlier detection is done with
v.outlier on both first and last return data. Then, with v.lidar.edgedetection, edges are detected from
last return data. The building are generated by v.lidar.growing from detected edges. The resulting data
are post-processed with v.lidar.correction. Finally, the DTM and DSM are generated with v.surf.bspline
(DTM: uses the ’v.lidar.correction’ output; DSM: uses last return output from outlier detection).
In addition, v.decimate can be used to decimates a point cloud.
See also
• Introduction to raster data processing
• Introduction to 3D raster data (voxel) processing
• Introduction to image processing
• Introduction into temporal data processing
• Introduction to database management
• Projections and spatial transformations
SOURCE CODE
Available at: Vector data processing in GRASS GIS source code (history)
Accessed: Wednesday Mar 06 21:24:05 2024
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GRASS 8.3.2 vectorintro(1grass)