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NAME

       AUDIOSTREAM - Stores an audiostream. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       typedef struct AUDIOSTREAM

DESCRIPTION

          int voice;  - the hardware voice used for the sample

       A  structure  holding  an audiostream, which is a convenience wrapper around a SAMPLE structure to double
       buffer sounds too big to fit into memory, or do clever things like generating the sound wave real time.

       While you shouldn't modify directly the value of the voice, you can use all of  the  voice  functions  in
       chapter "Digital sample routines" to modify the properties of the sound, like the frequency.

SEE ALSO

       play_audio_stream(3alleg4), exstream(3alleg4)