Provided by: libclass-tiny-perl_1.008-2_all bug

NAME

       Class::Tiny - Minimalist class construction

VERSION

       version 1.008

SYNOPSIS

       In Person.pm:

         package Person;

         use Class::Tiny qw( name );

         1;

       In Employee.pm:

         package Employee;
         use parent 'Person';

         use Class::Tiny qw( ssn ), {
           timestamp => sub { time }   # attribute with default
         };

         1;

       In example.pl:

         use Employee;

         my $obj = Employee->new( name => "Larry", ssn => "111-22-3333" );

         # unknown attributes are ignored
         my $obj = Employee->new( name => "Larry", OS => "Linux" );
         # $obj->{OS} does not exist

DESCRIPTION

       This module offers a minimalist class construction kit in around 120 lines of code.  Here is a list of
       features:

       •   defines attributes via import arguments

       •   generates read-write accessors

       •   supports lazy attribute defaults

       •   supports custom accessors

       •   superclass provides a standard "new" constructor

       •   "new" takes a hash reference or list of key/value pairs

       •   "new" supports providing "BUILDARGS" to customize constructor options

       •   "new" calls "BUILD" for each class from parent to child

       •   superclass provides a "DESTROY" method

       •   "DESTROY" calls "DEMOLISH" for each class from child to parent

       Multiple-inheritance is possible, with superclass order determined via mro::get_linear_isa.

       It uses no non-core modules for any recent Perl. On Perls older than v5.10 it requires MRO::Compat. On
       Perls older than v5.14, it requires Devel::GlobalDestruction.

USAGE

   Defining attributes
       Define attributes as a list of import arguments:

           package Foo::Bar;

           use Class::Tiny qw(
               name
               id
               height
               weight
           );

       For each attribute, a read-write accessor is created unless a subroutine of that name already exists:

           $obj->name;               # getter
           $obj->name( "John Doe" ); # setter

       Attribute names must be valid subroutine identifiers or an exception will be thrown.

       You can specify lazy defaults by defining attributes with a hash reference.  Keys define attribute names
       and values are constants or code references that will be evaluated when the attribute is first accessed
       if no value has been set.  The object is passed as an argument to a code reference.

           package Foo::WithDefaults;

           use Class::Tiny qw/name id/, {
               title     => 'Peon',
               skills    => sub { [] },
               hire_date => sub { $_[0]->_build_hire_date },
           };

       When subclassing, if multiple accessors of the same name exist in different classes, any default (or lack
       of default) is determined by standard method resolution order.

       To make your own custom accessors, just pre-declare the method name before loading Class::Tiny:

           package Foo::Bar;

           use subs 'id';

           use Class::Tiny qw( name id );

           sub id { ... }

       Even if you pre-declare a method name, you must include it in the attribute list for Class::Tiny to
       register it as a valid attribute.

       If you set a default for a custom accessor, your accessor will need to retrieve the default and do
       something with it:

           package Foo::Bar;

           use subs 'id';

           use Class::Tiny qw( name ), { id => sub { int(rand(2*31)) } };

           sub id {
               my $self = shift;
               if (@_) {
                   return $self->{id} = shift;
               }
               elsif ( exists $self->{id} ) {
                   return $self->{id};
               }
               else {
                   my $defaults =
                       Class::Tiny->get_all_attribute_defaults_for( ref $self );
                   return $self->{id} = $defaults->{id}->();
               }
           }

   Class::Tiny::Object is your base class
       If your class does not already inherit from some class, then Class::Tiny::Object will be added to your
       @ISA to provide "new" and "DESTROY".

       If your class does inherit from something, then no additional inheritance is set up.  If the parent
       subclasses Class::Tiny::Object, then all is well.  If not, then you'll get accessors set up but no
       constructor or destructor. Don't do that unless you really have a special need for it.

       Define subclasses as normal.  It's best to define them with base, parent or superclass before defining
       attributes with Class::Tiny so the @ISA array is already populated at compile-time:

           package Foo::Bar::More;

           use parent 'Foo::Bar';

           use Class::Tiny qw( shoe_size );

   Object construction
       If your class inherits from Class::Tiny::Object (as it should if you followed the advice above), it
       provides the "new" constructor for you.

       Objects can be created with attributes given as a hash reference or as a list of key/value pairs:

           $obj = Foo::Bar->new( name => "David" );

           $obj = Foo::Bar->new( { name => "David" } );

       If a reference is passed as a single argument, it must be able to be dereferenced as a hash or an
       exception is thrown.

       Unknown attributes in the constructor arguments will be ignored.  Prior to version 1.000, unknown
       attributes were an error, but this made it harder for people to cleanly subclass Class::Tiny classes so
       this feature was removed.

       You can define a "BUILDARGS" method to change how arguments to new are handled.  It will receive the
       constructor arguments as they were provided and must return a hash reference of key/value pairs (or else
       throw an exception).

           sub BUILDARGS {
              my $class = shift;
              my $name = shift || "John Doe";
              return { name => $name };
            };

            Foo::Bar->new( "David" );
            Foo::Bar->new(); # "John Doe"

       Unknown attributes returned from "BUILDARGS" will be ignored.

   BUILD
       If your class or any superclass defines a "BUILD" method, it will be called by the constructor from the
       furthest parent class down to the child class after the object has been created.

       It is passed the constructor arguments as a hash reference.  The return value is ignored.  Use "BUILD"
       for validation, checking required attributes or setting default values that depend on other attributes.

           sub BUILD {
               my ($self, $args) = @_;

               for my $req ( qw/name age/ ) {
                   croak "$req attribute required" unless defined $self->$req;
               }

               croak "Age must be non-negative" if $self->age < 0;

               $self->msg( "Hello " . $self->name );
           }

       The argument reference is a copy, so deleting elements won't affect data in the original (but changes
       will be passed to other BUILD methods in @ISA).

   DEMOLISH
       Class::Tiny provides a "DESTROY" method.  If your class or any superclass defines a "DEMOLISH" method,
       they will be called from the child class to the furthest parent class during object destruction.  It is
       provided a single boolean argument indicating whether Perl is in global destruction.  Return values are
       ignored.  Errors are caught and rethrown.

           sub DEMOLISH {
               my ($self, $global_destruct) = @_;
               $self->cleanup();
           }

   Introspection and internals
       You can retrieve an unsorted list of valid attributes known to Class::Tiny for a class and its
       superclasses with the "get_all_attributes_for" class method.

           my @attrs = Class::Tiny->get_all_attributes_for("Employee");
           # returns qw/name ssn timestamp/

       Likewise, a hash reference of all valid attributes and default values (or code references) may be
       retrieved with the "get_all_attribute_defaults_for" class method.  Any attributes without a default will
       be "undef".

           my $def = Class::Tiny->get_all_attribute_defaults_for("Employee");
           # returns {
           #   name => undef,
           #   ssn => undef
           #   timestamp => $coderef
           # }

       The "import" method uses two class methods, "prepare_class" and "create_attributes" to set up the @ISA
       array and attributes.  Anyone attempting to extend Class::Tiny itself should use these instead of mocking
       up a call to "import".

       When the first object is created, linearized @ISA, the valid attribute list and various subroutine
       references are cached for speed.  Ensure that all inheritance and methods are in place before creating
       objects. (You don't want to be changing that once you create objects anyway, right?)

RATIONALE

   Why this instead of Object::Tiny or Class::Accessor or something else?
       I wanted something so simple that it could potentially be used by core Perl modules I help maintain (or
       hope to write), most of which either use Class::Struct or roll-their-own OO framework each time.

       Object::Tiny and Object::Tiny::RW were close to what I wanted, but lacking some features I deemed
       necessary, and their maintainers have an even more strict philosophy against feature creep than I have.

       I also considered Class::Accessor, which has been around a long time and is heavily used, but it, too,
       lacked features I wanted and did things in ways I considered poor design.

       I looked for something else on CPAN, but after checking a dozen class creators I realized I could
       implement exactly what I wanted faster than I could search CPAN for something merely sufficient.

       In general, compared to most things on CPAN (other than Object::Tiny), Class::Tiny is smaller in
       implementation and simpler in API.

       Specifically, here is how Class::Tiny ("C::T") compares to Object::Tiny ("O::T") and Class::Accessor
       ("C::A"):

        FEATURE                            C::T    O::T      C::A
        --------------------------------------------------------------
        attributes defined via import      yes     yes       no
        read/write accessors               yes     no        yes
        lazy attribute defaults            yes     no        no
        provides new                       yes     yes       yes
        provides DESTROY                   yes     no        no
        new takes either hashref or list   yes     no (list) no (hash)
        Moo(se)-like BUILD/DEMOLISH        yes     no        no
        Moo(se)-like BUILDARGS             yes     no        no
        no extraneous methods via @ISA     yes     yes       no

   Why this instead of Moose or Moo?
       Moose and Moo are both excellent OO frameworks.  Moose offers a powerful meta-object protocol (MOP), but
       is slow to start up and has about 30 non-core dependencies including XS modules.  Moo is faster to start
       up and has about 10 pure Perl dependencies but provides no true MOP, relying instead on its ability to
       transparently upgrade Moo to Moose when Moose's full feature set is required.

       By contrast, Class::Tiny has no MOP and has zero non-core dependencies for Perls in the support window.
       It has far less code, less complexity and no learning curve. If you don't need or can't afford what Moo
       or Moose offer, this is intended to be a reasonable fallback.

       That said, Class::Tiny offers Moose-like conventions for things like "BUILD" and "DEMOLISH" for some
       minimal interoperability and an easier upgrade path.

AUTHOR

       David Golden <dagolden@cpan.org>

CONTRIBUTORS

       •   Dagfinn Ilmari Mannsåker <ilmari@ilmari.org>

       •   David Golden <xdg@xdg.me>

       •   Gelu Lupas <gelu@devnull.ro>

       •   Karen Etheridge <ether@cpan.org>

       •   Matt S Trout <mstrout@cpan.org>

       •   Olivier Mengué <dolmen@cpan.org>

       •   Toby Inkster <tobyink@cpan.org>

COPYRIGHT AND LICENSE

       This software is Copyright (c) 2013 by David Golden.

       This is free software, licensed under:

         The Apache License, Version 2.0, January 2004