Provided by: libdata-entropy-perl_0.007-4_all bug

NAME

       Data::Entropy::Algorithms - basic entropy-using algorithms

SYNOPSIS

               use Data::Entropy::Algorithms
                       qw(rand_bits rand_int rand_prob);

               $str = rand_bits(17);
               $i = rand_int(12345);
               $i = rand_int(Math::BigInt->new("1000000000000"));
               $j = rand_prob(1, 2, 3);
               $j = rand_prob([ 1, 2, 3 ]);

               use Data::Entropy::Algorithms qw(rand_fix rand rand_flt);

               $x = rand_fix(48);
               $x = rand(7);
               $x = rand_flt(0.0, 7.0);

               use Data::Entropy::Algorithms
                       qw(pick pick_r choose choose_r shuffle shuffle_r);

               $item = pick($item0, $item1, $item2);
               $item = pick_r(\@items);
               @chosen = choose(3, $item0, $item1, $item2, $item3, $item4);
               $chosen = choose_r(3, \@items);
               @shuffled = shuffle($item0, $item1, $item2, $item3, $item4);
               $shuffled = shuffle_r(\@items);

DESCRIPTION

       This module contains a collection of fundamental algorithms that use entropy.  They all use the entropy
       source mechanism described in Data::Entropy.

FUNCTIONS

       All of these functions use entropy.  The entropy source is not an explicit input in any case.  All
       functions use the current entropy source maintained by the "Data::Entropy" module.  To select an entropy
       source use the "with_entropy_source" function in that module, or alternatively do nothing to use the
       default source.

   Fundamental entropy extraction
       rand_bits(NBITS)
           Returns NBITS bits of entropy, as a string of octets.  If NBITS is not a multiple of eight then the
           last octet in the string has its most significant bits set to zero.

       rand_int(LIMIT)
           LIMIT must be a positive integer.  Returns a uniformly-distributed random integer in the range [0,
           LIMIT).  LIMIT may be either a native integer, a "Math::BigInt" object, or an integer-valued
           "Math::BigRat" object; the returned number is of the same type.

       rand_prob(PROB ...)
       rand_prob(PROBS)
           Returns a random integer selected with non-uniform probability.  The relative probabilities are
           supplied as a list of non-negative integers (multiple PROB arguments) or a reference to an array of
           integers (the PROBS argument).  The relative probabilities may be native integers, "Math::BigInt"
           objects, or integer-valued "Math::BigRat" objects; they must all be of the same type.  At least one
           probability value must be positive.

           The first relative probability value (the first PROB or the first element of PROBS) is the relative
           probability of returning 0.  The absolute probability of returning 0 is this value divided by the
           total of all the relative probability values.  Similarly the second value controls the probability of
           returning 1, and so on.

   Numbers
       rand_fix(NBITS)
           Returns a uniformly-distributed random NBITS-bit fixed-point fraction in the range [0, 1).  That is,
           the result is a randomly-chosen multiple of 2^-NBITS, the multiplier being a random integer in the
           range [0, 2^NBITS).  The value is returned in the form of a native floating point number, so NBITS
           can be at most one greater than the number of bits of significand in the floating point format.

           With NBITS = 48 the range of output values is the same as that of the Unix "drand48" function.

       rand([LIMIT])
           Generates a random fixed-point fraction by "rand_fix" and then multiplies it by LIMIT, returning the
           result.  LIMIT defaults to 1, and if it is 0 then that is also treated as 1.  The length of the
           fixed-point fraction is 48 bits, unless that can't be represented in the native floating point type,
           in which case the longest possible fraction will be generated instead.

           This is a drop-in replacement for "CORE::rand": it produces exactly the same range of output values,
           but using the current entropy source instead of a sucky PRNG with linear relationships between
           successive outputs.  ("CORE::rand" does the type of calculation described, but using the PRNG
           "drand48" to generate the fixed-point fraction.)  The details of behaviour may change in the future
           if the behaviour of "CORE::rand" changes, to maintain the match.

           Where the source of a module can't be readily modified, it can be made to use this "rand" by an
           incantation such as

                   *Foreign::Module::rand = \&Data::Entropy::Algorithms::rand;

           This must be done before the module is loaded, most likely in a "BEGIN" block.  It is also possible
           to override "CORE::rand" for all modules, by performing this similarly early:

                   *CORE::GLOBAL::rand = \&Data::Entropy::Algorithms::rand;

           This function should not be used in any new code, because the kind of output supplied by "rand" is
           hardly ever the right thing to use.  The "int(rand($n))" idiom to generate a random integer has non-
           uniform probabilities of generating each possible value, except when $n is a power of two.  For
           floating point numbers, "rand" can't generate most representable numbers in its output range, and the
           output is biased towards zero.  In new code use "rand_int" to generate integers and "rand_flt" to
           generate floating point numbers.

       rand_flt(MIN, MAX)
           Selects a uniformly-distributed real number (with infinite precision) in the range [MIN, MAX] and
           then rounds this number to the nearest representable floating point value, which it returns.
           (Actually it is only as if the function worked this way: in fact it never generates the number with
           infinite precision.  It selects between the representable floating point values with the
           probabilities implied by this process.)

           This can return absolutely any floating point value in the range [MIN, MAX]; both MIN and MAX
           themselves are possible return values.  All bits of the floating point type are filled randomly, so
           the range of values that can be returned depends on the details of the floating point format.  (See
           Data::Float for low-level floating point utilities.)

           The function "die"s if MIN and MAX are not both finite.  If MIN is greater than MAX then their roles
           are swapped: the order of the limit parameters actually doesn't matter.  If the limits are identical
           then that value is always returned.  As a special case, if the limits are positive zero and negative
           zero then a zero will be returned with a randomly-chosen sign.

   Combinatorics
       pick(ITEM ...)
           Randomly selects and returns one of the ITEMs.  Each ITEM has equal probability of being selected.

       pick_r(ITEMS)
           ITEMS must be a reference to an array.  Randomly selects and returns one of the elements of the
           array.  Each element has equal probability of being selected.

           This is the same operation as that performed by "pick", but using references to avoid expensive
           copying of arrays.

       choose(NCHOOSE, ITEM ...)
           Randomly selects NCHOOSE of the ITEMs.  Each ITEM has equal probability of being selected.  The
           chosen items are returned in a list in the same order in which they appeared in the argument list.

       choose_r(NCHOOSE, ITEMS)
           ITEMS must be a reference to an array.  Randomly selects NCHOOSE of the elements in the array.  Each
           element has equal probability of being selected.  Returns a reference to an array containing the
           chosen items in the same order in which they appeared in the input array.

           This is the same operation as that performed by "choose", but using references to avoid expensive
           copying of arrays.

       shuffle(ITEM ...)
           Reorders the ITEMs randomly, and returns them in a list in random order.  Each possible order has
           equal probability.

       shuffle_r(ITEMS)
           ITEMS must be a reference to an array.  Reorders the elements of the array randomly.  Each possible
           order has equal probability.  Returns a reference to an array containing the elements in random
           order.

           This is the same operation as that performed by "shuffle", but using references to avoid expensive
           copying of arrays.

SEE ALSO

       Data::Entropy, Data::Entropy::Source

AUTHOR

       Andrew Main (Zefram) <zefram@fysh.org>

COPYRIGHT

       Copyright (C) 2006, 2007, 2009, 2011 Andrew Main (Zefram) <zefram@fysh.org>

LICENSE

       This module is free software; you can redistribute it and/or modify it under the same terms as Perl
       itself.