Provided by: libmath-round-perl_0.08-1_all bug

NAME

       Math::Round - Perl extension for rounding numbers

SYNOPSIS

         use Math::Round qw(...those desired... or :all);

         $rounded = round($scalar);
         @rounded = round(LIST...);
         $rounded = nearest($target, $scalar);
         @rounded = nearest($target, LIST...);

         # and other functions as described below

DESCRIPTION

       Math::Round supplies functions that will round numbers in different ways.  The functions round and
       nearest are exported by default; others are available as described below.  "use ... qw(:all)" exports all
       functions.

FUNCTIONS

       round LIST
         Rounds the number(s) to the nearest integer.  In scalar context, returns a single value; in list
         context, returns a list of values.  Numbers that are halfway between two integers are rounded "to
         infinity"; i.e., positive values are rounded up (e.g., 2.5 becomes 3) and negative values down (e.g.,
         -2.5 becomes -3).

         Starting in Perl 5.22, the POSIX module by default exports all functions, including one named "round".
         If you use both POSIX and this module, exercise due caution.

       round_even LIST
         Rounds the number(s) to the nearest integer.  In scalar context, returns a single value; in list
         context, returns a list of values.  Numbers that are halfway between two integers are rounded to the
         nearest even number; e.g., 2.5 becomes 2, 3.5 becomes 4, and -2.5 becomes -2.

       round_odd LIST
         Rounds the number(s) to the nearest integer.  In scalar context, returns a single value; in list
         context, returns a list of values.  Numbers that are halfway between two integers are rounded to the
         nearest odd number; e.g., 3.5 becomes 3, 4.5 becomes 5, and -3.5 becomes -3.

       round_rand LIST
         Rounds the number(s) to the nearest integer.  In scalar context, returns a single value; in list
         context, returns a list of values.  Numbers that are halfway between two integers are rounded up or
         down in a random fashion.  For example, in a large number of trials, 2.5 will become 2 half the time
         and 3 half the time.

       nearest TARGET, LIST
         Rounds the number(s) to the nearest multiple of the target value.  TARGET must be positive.  In scalar
         context, returns a single value; in list context, returns a list of values.  Numbers that are halfway
         between two multiples of the target will be rounded to infinity.  For example:

           nearest(10, 44)    yields  40
           nearest(10, 46)            50
           nearest(10, 45)            50
           nearest(25, 328)          325
           nearest(.1, 4.567)          4.6
           nearest(10, -45)          -50

       nearest_ceil TARGET, LIST
         Rounds the number(s) to the nearest multiple of the target value.  TARGET must be positive.  In scalar
         context, returns a single value; in list context, returns a list of values.  Numbers that are halfway
         between two multiples of the target will be rounded to the ceiling, i.e. the next algebraically higher
         multiple.  For example:

           nearest_ceil(10, 44)    yields  40
           nearest_ceil(10, 45)            50
           nearest_ceil(10, -45)          -40

       nearest_floor TARGET, LIST
         Rounds the number(s) to the nearest multiple of the target value.  TARGET must be positive.  In scalar
         context, returns a single value; in list context, returns a list of values.  Numbers that are halfway
         between two multiples of the target will be rounded to the floor, i.e. the next algebraically lower
         multiple.  For example:

           nearest_floor(10, 44)    yields  40
           nearest_floor(10, 45)            40
           nearest_floor(10, -45)          -50

       nearest_rand TARGET, LIST
         Rounds the number(s) to the nearest multiple of the target value.  TARGET must be positive.  In scalar
         context, returns a single value; in list context, returns a list of values.  Numbers that are halfway
         between two multiples of the target will be rounded up or down in a random fashion.  For example, in a
         large number of trials, "nearest(10, 45)" will yield 40 half the time and 50 half the time.

       nlowmult TARGET, LIST
         Returns the next lower multiple of the number(s) in LIST.  TARGET must be positive.  In scalar context,
         returns a single value; in list context, returns a list of values.  Numbers that are between two
         multiples of the target will be adjusted to the nearest multiples of LIST that are algebraically lower.
         For example:

           nlowmult(10, 44)    yields  40
           nlowmult(10, 46)            40
           nlowmult(25, 328)          325
           nlowmult(.1, 4.567)          4.5
           nlowmult(10, -41)          -50

       nhimult TARGET, LIST
         Returns the next higher multiple of the number(s) in LIST.  TARGET must be positive.  In scalar
         context, returns a single value; in list context, returns a list of values.  Numbers that are between
         two multiples of the target will be adjusted to the nearest multiples of LIST that are algebraically
         higher. For example:

           nhimult(10, 44)    yields  50
           nhimult(10, 46)            50
           nhimult(25, 328)          350
           nhimult(.1, 4.512)          4.6
           nhimult(10, -49)          -40

VARIABLE

       The variable $Math::Round::half is used by most routines in this module. Its value is very slightly
       larger than 0.5, for reasons explained below. If you find that your application does not deliver the
       expected results, you may reset this variable at will.

STANDARD FLOATING-POINT DISCLAIMER

       Floating-point numbers are, of course, a rational subset of the real numbers, so calculations with them
       are not always exact.  Numbers that are supposed to be halfway between two others may surprise you; for
       instance, 0.85 may not be exactly halfway between 0.8 and 0.9, and (0.75 - 0.7) may not be the same as
       (0.85 - 0.8).

       In order to give more predictable results, these routines use a value for one-half that is slightly
       larger than 0.5.  Nevertheless, if the numbers to be rounded are stored as floating-point, they will be
       subject as usual to the mercies of your hardware, your C compiler, etc.

AUTHOR

       Math::Round was written by Geoffrey Rommel <GROMMEL@cpan.org> in October 2000.

COPYRIGHT AND LICENSE

       This software is copyright (c) 2000 by Geoffrey Rommel <grommel@cpan.org>.

       This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5
       programming language system itself.