Provided by: libmessage-passing-perl_0.117-1_all bug

NAME

       Message::Passing::Manual::Components - Writing inputs, outputs and filters

Writing your own scripts

       The supplied message-pass script is useful for testing, and is also fine for production
       use in simple cases, however, for less simple cases (for example scripts with multiple
       inputs or outputs), then the default script isn't suitable.

   Like the message-pass script
       If you just want to override some of the behavior of the message-pass script, to provide
       different details etc, then this is easy to do by subclassing the script.

       An example of doing this is:

           package Message::Passing::Script::WebHooks;
           use Moo;
           use MooX::Options;
           use namespace::clean -except => 'meta';

           extends 'Message::Passing';

           option '+encoder' => (
               init_arg => undef,
               default => '+Message::Passing::Filter::Encoder::Null',
               nogetopt => 1,
           );

           option '+output' => (
               nogetopt => 1,
           );

           __PACKAGE__->start( output => 'WebHooks' ) unless caller;

       This shows overriding the default command line options, as this script is dedicated to
       Message::Passing::Output::WebHooks.

   Different scripts
       If you want a more complex example, rather than just overriding some of the functionality
       from the default script, then you're better off writing your own script.

       See Message::Passing::Role::Script, for a basic role you are likely to want to use to do
       this.  You'll also want to use Message::Passing::DSL, as shown in the example
       documentation for the script role.

       If you are writing your own script, want some components to be completely configurable (as
       per the default script), then see Message::Passing::Role::CLIComponent, which implements
       attributes to help you do this in the same way as the normal script (i.e.  "thing", and
       "thing_options").

Writing Filters

       A filter is just a class which consumes both Message::Passing::Role::Input and
       Message::Passing::Role::Output.

       Simple filters can just consume Message::Passing::Role::Filter, and implement a "filter"
       method. Please see the documentation for that Role for more information.

       More complex filters can compose the input and output roles themselves, and consume / emit
       messages as they choose. For a simple example of this type of filter, see
       Message::Passing::Filter::Delay.

   Encoders and Decoders
       Encoders and Decoders are just implemented the same as standard filters.

       The only difference is the default namespace supplied by the DSL, which appends
       "Encoder::" or "Decoder::" to the standard filter prefix.

Writing Inputs and Outputs

       The interface for both inputs and outputs is conceptually very simple, however there are
       some gotchas to watch out for... which are described below.

   Use common attributes.
       Please try to keep the names of your component's attributes coping with the other inputs
       and outputs in the framework.

       To help with this, a number of simple roles with attributes you may want are included in
       the distribution:

       Message::Passing::Role::HasHostnameAndPort
       Message::Passing::Role::HasUsernameAndPassword

   MUST by asynchronous.
       Your input or output MUST NOT block in the course of its normal operation. You should use
       AnyEvent to make your input or output asynchronous.

       If you are trying to convert a synchronous module into being an input, then you can often
       make it 'asynchronous enough' by grabbing the file descriptor and setting up an IO watcher
       on it.  Message::Passing::Input::Freeswitch is an example of an input implemented like
       this.

   Connecting to a server.
       If your input or output connects to a server, you should be using the connection manager
       role supplied to manage this connection, rather than trying to manage it in your component
       directly.

       This is so that users can have multiple inputs and outputs which share the same
       connection, which is both possible and desirable with a number of protocols.

       Roles are provided to help component authors with this, please see the documentation in:

       Message::Passing::Role::HasAConnection - for your component
       Message::Passing::Role::ConnectionManager - to implement your connection manager

       For example code using these roles, see Message::Passing::STOMP, which implements a simple
       example.

AUTHOR, COPYRIGHT & LICENSE

       See Message::Passing.