Provided by: allegro4-doc_4.4.3.1-4.1build3_all
NAME
POLYTYPE_ATEX_LIT, POLYTYPE_PTEX_LIT - Polygon rendering mode type Allegro game programming library.
SYNOPSIS
#include <allegro.h> #define POLYTYPE_ATEX_LIT #define POLYTYPE_PTEX_LIT
DESCRIPTION
Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the global color_map table (for 256-color modes) or blender function (for non-MMX truecolor modes) is used to blend the texture with a light level taken from the `c' value in the vertex structure. This must only be used after you have set up the color mapping table or blender functions!
SEE ALSO
polygon3d(3alleg4), POLYTYPE_ATEX(3alleg4), POLYTYPE_PTEX(3alleg4), color_map(3alleg4), ex3d(3alleg4)