Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       POLYTYPE_ATEX_MASK_LIT,  POLYTYPE_PTEX_MASK_LIT - Polygon rendering mode type Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       #define POLYTYPE_ATEX_MASK_LIT

       #define POLYTYPE_PTEX_MASK_LIT

DESCRIPTION

       Like POLYTYPE_ATEX_LIT and POLYTYPE_PTEX_LIT, but zero texture  map  pixels  are  skipped,
       allowing parts of the texture map to be transparent.

SEE ALSO

       polygon3d(3alleg4), POLYTYPE_ATEX_LIT(3alleg4), POLYTYPE_PTEX_LIT(3alleg4), ex3d(3alleg4)