Provided by: libsdl-perl_2.548-5build1_amd64 

NAME
SDLx::FPS - a more convenient way to set a framerate
SYNOPSIS
use SDLx::FPS;
my $fps = SDLx::FPS->new(fps => 60);
while(1) { # Main game loop
# Do game related stuff
$fps->delay;
}
DESCRIPTION
SDLx::FPS simplifies the task of giving your game a framerate. Basically, it combines the methods of
"SDL::GFX::Framerate" and "SDL::GFX::FPSManager" into a single module. Use it to delay the main loop to
keep it at a specified framerate.
METHODS
new
my $fps = SDLx::FPS->new( fps => 30 );
No arguments are required, if no "fps" is specified, the default FPS is 30.
set
$fps->set($new_framerate);
Same as "SDL::GFX::Framerate::set". Set the new desired framerate.
get
Same as "SDL::GFX::Framerate::get". Get the currently set framerate.
delay
Same as "SDL::GFX::Framerate::delay". Generate a delay to accommodate currently set framerate. Call
once in the graphics/rendering loop. If the computer cannot keep up with the rate (i.e. drawing too
slow), the delay is 0 and the delay interpolation is reset.
framecount
Return the "framecount".
rateticks
Return the "rateticks".
lastticks
Return the "lastticks".
rate
Return the "rate".
AUTHORS
See "AUTHORS" in SDL.
SEE ALSO
SDL::GFX::Framerate, SDL::GFX::FPSManager
perl v5.38.2 2024-03-31 SDLx::FPS(3pm)