Provided by: libschedule-ratelimiter-perl_0.01-5_all bug

NAME

       Schedule::RateLimiter - prevent events from happening too quickly.

SYNOPSIS

         use Schedule::RateLimiter;

         # Don't let this event happen more than 5 times in a 60 second period.
         my $throttle = Schedule::RateLimiter->new ( iterations => 5,
                                             seconds    => 60 );

         # Cycle forever, but not too fast.
         while ( 1 ) {
             $throttle->event();
             &do_something;
         }

DESCRIPTION

       This module provides a way to voluntarily restrict how many times a given action may take place within a
       specified time frame.  Such a tool may be useful if you have written something which periodically polls
       some public resource and want to ensure that you do not overburden that resource with too many requests.

       Initially, one might think that solving this problem would be as simple as sleeping for the number of
       seconds divided by the number of iterations in between each event.  However, that would only be correct
       if the event took no time at all.

       If you know exactly how much time each event is going to take then you could build an even more
       complicated one-liner such as this:

         sleep( (seconds / iterations) - single_event_time )

       This module is intended to address the other cases when the exact run-time of each event is unknown and
       variable.  This module will try very hard to allow an event to happen as many times as possible without
       exceeding the specified bounds.

       For example, suppose you want to write something that checks an 'incoming' directory once a minute for
       files and then does something with those files if it finds any.  If it takes you two seconds to process
       those files, then you want to wait 58 seconds before polling the directory again.  If it takes 30 seconds
       to process those files, then you only want to wait 30 seconds.  And if it takes 3 minutes, then you want
       to poll the directory again immediately as soon as you are done.

         my $throttle = Schedule::RateLimiter->new ( seconds => 60 );
         &poll_and_process while ( $throttle->event );

METHODS

   " new() "
       Creates and returns a new Schedule::RateLimiter object.

       The constructor takes up to three parameters:

       •   block (default: true)

           This parameter accepts a true or false value to set the default "block" behavior on future calls to
           event().  It makes it more convenient to turn blocking off for an entire object at a time.

       •   iterations (default: 1)

           This specifies the number of times an event may take place within the given time period.  This must
           be a positive, non-zero integer.

       •   seconds (required)

           This specifies the minimum number of seconds that must transpire before we will allow (iterations +
           1) events to happen.  A value of 0 disables throttling.  You may specify fractional time periods.

       example:

         my $throttle = Schedule::RateLimiter->new ( iterations => 2,
                                             seconds    => 10 );

         # Event 1
         $throttle->event();
         # Event 2
         $throttle->event();
         # Event 3
         $throttle->event();
         # 10 seconds will have transpired since event 1 at this point.
         # Event 4
         $throttle->event();
         # 10 seconds will have transpired since event 2 at this point.

   " event() "
       Called to signal the beginning of an event.  This method will return true or false to indicate if it is
       ok to proceed with the event.  This method uses Time::HiRes to do its calculations and sleeping, so the
       precision of this method will be the same as the precision of Time::HiRes on your platform.

       Takes one (optional) parameter:

       •   block (default: true)

           If set to a false value, this method will do a non-blocking check to see if it is ok for the event to
           occur.  If it is not ok, this method will return a false value and assume that the event did not take
           place.  Otherwise, this method will return a true value and assume that the event did take place.

       example:

         # Stop when the code moves too fast.
         while ( 1 ) {
             if ($throttle->event( block => 0 )) {
                 &do_something;
             } else {
                 die 'I went too fast!';
             }
         }

BUGS

       This module needs to keep a record of when every iteration took place, so if you are allowing a large
       number of iterations to happen in the given time period, this could potentially use a lot of memory.

KNOWN ISSUES

       If you have multiple iterations that typically happen very quickly, and you want to limit them in a long
       period of time, they will "clump" together.  That is, they all happen at just about the same time, and
       then the system waits for a long period before doing the same "clump" again.  That's just the nature of
       the best-fit algorithm.  Anything that is done to try to separate single events with longer waits than
       necessary will potentially create a sub-optimal situation if an event in the future takes longer than
       expected.  If you really want all of your events to start at even time periods apart from each other,
       then set the number of iterations to 1 and adjust the number of seconds accordingly.

AUTHOR

       Daniel J. Wright, <wright@pair.com>

SEE ALSO

       The POE module provides a more heavyweight solution to this problem as well.

       perl.