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NAME

       SoCenterballManip — transform node with 3D interface for editing rotation and center

INHERITS FROM

       SoBase  >  SoFieldContainer > SoNode > SoTransformation > SoTransform > SoTransformManip >
       SoCenterballManip

SYNOPSIS

       #include <Inventor/manips/SoCenterballManip.h>

          Fields from class SoTransform:

     SoSFVec3f           translation
     SoSFRotation        rotation
     SoSFVec3f           scaleFactor
     SoSFRotation        scaleOrientation
     SoSFVec3f           center

          Methods from class SoCenterballManip:

                         SoCenterballManip()
     static SoType       getClassTypeId()

          Methods from class SoTransformManip:

     SoDragger *         getDragger()
     SbBool              replaceNode(SoPath *p )
     SbBool              replaceManip(SoPath *p, SoTransform *newOne ) const

          Methods from class SoTransform:

     void                pointAt(const SbVec3f &fromPoint, const SbVec3f &toPoint)
     void                getScaleSpaceMatrix(SbMatrix &mat, SbMatrix &inv) const
     void                getRotationSpaceMatrix(SbMatrix &mat, SbMatrix &inv) const
     void                getTranslationSpaceMatrix(SbMatrix &mat, SbMatrix &inv) const
     void                multLeft(const SbMatrix &mat)
     void                multRight(const SbMatrix &mat)
     void                combineLeft(SoTransformation *nodeOnRight)
     void                combineRight(SoTransformation *nodeOnLeft)
     void                setMatrix(const SbMatrix &mat)
     void                recenter(const SbVec3f &newCenter)

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer  *fc,  SbBool  copyConnections  =
                              FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       SoCenterballManip  is  derived  from  SoTransform  (by  way of SoTransformManip). When its
       fields change, nodes following it in the scene graph rotate, scale, and/or translate.

       As a subclass of SoTransformManip, this manipulator also has a 3D interface to  edit  some
       of its fields. In this case, the interface edits the rotation and center fields.

       A  manipulator  differs  from  a  dragger.  When  you  move  a dragger, no other nodes are
       affected. When you move an SoTransformManip, other nodes move  along  with  it.  (See  the
       reference page for SoTransformManip.)

       The   interface   for   an   SoCenterballManip   is  exactly  the  same  as  that  of  the
       SoCenterballDragger. To find out more about the interface,  see  the  reference  page  for
       SoCenterballDragger.  To  find  out  how  the  manipulator  uses  a dragger to provide its
       interface, see the reference page for SoTransformManip.

       On screen, this manipulator will surround the objects influenced by its  motion.  This  is
       because  it  turns  on the surroundScale part of the dragger.  (See the reference page for
       SoSurroundScale.)

METHODS

                         SoCenterballManip()
          Constructor.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

FILE FORMAT/DEFAULTS

       CenterballManip {
          translation       0 0 0
          rotation          0 0 1  0
          scaleFactor       1 1 1
          scaleOrientation  0 0 1  0
          center            0 0 0
     }

SEE ALSO

       SoCenterballDragger,  SoHandleBoxManip,  SoJackManip,   SoTabBoxManip,   SoTrackballManip,
       SoTransformBoxManip, SoTransformerManip, SoTransform, SoTransformManip

                                                                         SoCenterballManip(3IV)()