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NAME

       SoCube — cube shape node

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoShape > SoCube

SYNOPSIS

       #include <Inventor/nodes/SoCube.h>

          Fields from class SoCube:

     SoSFFloat           width
     SoSFFloat           height
     SoSFFloat           depth

          Methods from class SoCube:

                         SoCube()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const  SoFieldContainer  *fc,  SbBool  copyConnections =
                              FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This node represents a cuboid aligned with the coordinate axes. By default,  the  cube  is
       centered  at  (0,0,0)  and  measures 2 units in each dimension, from -1 to +1. The cube is
       transformed by the current  cumulative  transformation  and  is  drawn  with  the  current
       lighting model, drawing style, material, and geometric complexity.

       If   the   current   material   binding   is   PER_PART,  PER_PART_INDEXED,  PER_FACE,  or
       PER_FACE_INDEXED, materials will be bound to the faces of the cube in this  order:  front,
       back, left, right, top, and bottom.

       Textures  are  applied  individually  to each face of the cube; the entire texture goes on
       each face. On the front, back, right, and left sides of the cube, the texture  is  applied
       right  side  up. On the top, the texture appears right side up when the top of the cube is
       tilted toward the camera. On the bottom, the texture appears right side up when the top of
       the cube is tilted away from the camera.

FIELDS

     SoSFFloat           width
     SoSFFloat           height
     SoSFFloat           depth
          Sizes in the x, y, and z dimensions, respectively.

METHODS

                         SoCube()
          Creates a cube node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction
          Draws cube based on the current coordinates, materials, drawing style, and so on.

     SoRayPickAction
          Intersects  the  ray  with  the cube. The face of the cube that was picked is available
          from the SoCubeDetail.

     SoGetBoundingBoxAction
          Computes the bounding box that encloses the cube.

     SoCallbackAction
          If any triangle callbacks are registered with the action, they will be invoked for each
          successive triangle that approximates the cube.

FILE FORMAT/DEFAULTS

       Cube {
          width   2
          height  2
          depth   2
     }

SEE ALSO

       SoCone, SoCubeDetail, SoCylinder, SoSphere

                                                                                    SoCube(3IV)()