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NAME
SoCylinder — cylinder shape node
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoShape > SoCylinder
SYNOPSIS
#include <Inventor/nodes/SoCylinder.h>
enum Part {
SoCylinder::SIDES The cylindrical part
SoCylinder::TOP The top circular face
SoCylinder::BOTTOM The bottom circular face
SoCylinder::ALL All parts
}
Fields from class SoCylinder:
SoSFBitMask parts
SoSFFloat radius
SoSFFloat height
Methods from class SoCylinder:
SoCylinder()
void addPart(SoCylinder::Part part)
void removePart(SoCylinder::Part part)
SbBool hasPart(SoCylinder::Part part) const
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
DESCRIPTION
This node represents a simple capped cylinder centered around the y-axis. By default, the cylinder is
centered at (0,0,0) and has a default size of -1 to +1 in all three dimensions. You can use the radius
and height fields to create a cylinder with a different size.
The cylinder is transformed by the current cumulative transformation and is drawn with the current
lighting model, drawing style, material, and geometric complexity.
If the current material binding is PER_PART or PER_PART_INDEXED, the first current material is used for
the sides of the cylinder, the second is used for the top, and the third is used for the bottom.
Otherwise, the first material is used for the entire cylinder.
When a texture is applied to a cylinder, it is applied differently to the sides, top, and bottom. On the
sides, the texture wraps counterclockwise (from above) starting at the back of the cylinder. The texture
has a vertical seam at the back, intersecting the yz-plane. For the top and bottom, a circle is cut out
of the texture square and applied to the top or bottom circle. The top texture appears right side up when
the top of the cylinder is tilted toward the camera, and the bottom texture appears right side up when
the top of the cylinder is tilted away from the camera.
FIELDS
SoSFBitMask parts
Visible parts of cylinder.
SoSFFloat radius
SoSFFloat height
Define the cylinder's height and radius; values must be greater than 0.0.
METHODS
SoCylinder()
Creates a cylinder node with default settings.
void addPart(SoCylinder::Part part)
void removePart(SoCylinder::Part part)
These are convenience functions that make it easy to turn on or off a part of the cylinder.
SbBool hasPart(SoCylinder::Part part) const
This convenience function returns whether a given part is on or off.
static SoType getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction
Draws cylinder based on the current coordinates, materials, drawing style, and so on.
SoRayPickAction
Intersects the ray with the cylinder. The part of the cylinder that was picked is available from the
SoCylinderDetail.
SoGetBoundingBoxAction
Computes the bounding box that encloses the cylinder.
SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked for each successive
triangle that approximates the cylinder.
FILE FORMAT/DEFAULTS
Cylinder {
parts ALL
radius 1
height 2
}
SEE ALSO
SoCone, SoCube, SoCylinderDetail, SoSphere
SoCylinder(3IV)()