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NAME

       SoInterpolateVec4f — interpolates 4D floating-point vectors

INHERITS FROM

       SoBase > SoFieldContainer > SoEngine > SoInterpolate > SoInterpolateVec4f

SYNOPSIS

       #include <Inventor/engines/SoInterpolate.h>

          Inputs from class SoInterpolateVec4f:

     SoMFVec4f           input0
     SoMFVec4f           input1

          Inputs from class SoInterpolate:

     SoSFFloat           alpha

          Outputs from class SoInterpolate:

     (SoMFVec4f)         output

          Methods from class SoInterpolateVec4f:

                         SoInterpolateVec4f()

          Methods from class SoEngine:

     static SoType       getClassTypeId()
     virtual int         getOutputs(SoEngineOutputList &list) const
     SoEngineOutput *    getOutput(const SbName &outputName) const
     SbBool              getOutputName(const SoEngineOutput *output, SbName &outputName) const
     SoEngine *          copy() const
     static SoEngine *   getByName(const SbName &name)
     static int          getByName(const SbName &name, SoEngineList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This engine linearly interpolates between two 4D vectors, based on the alpha input value. The alpha value
       should be between 0.0 and 1.0.

       The input fields can have multiple vectors,  allowing  the  engine  to  interpolate  several  objects  in
       parallel.  One  of  the  inputs  may have more values than the other. In that case, the last value of the
       shorter input will be repeated as necessary.

INPUTS

     SoMFVec4f           input0
     SoMFVec4f           input1
          The engine linearly interpolates from input0 to input1.

METHODS

                         SoInterpolateVec4f()
          Constructor.

FILE FORMAT/DEFAULTS

       InterpolateVec4f {
          alpha   0
          input0  0 0 0 0
          input1  0 0 0 0
     }

SEE ALSO

       SoEngineOutput, SoInterpolateFloat, SoInterpolateRotation, SoInterpolateVec2f, SoInterpolateVec3f

                                                                                       SoInterpolateVec4f(3IV)()