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NAME

       SoOffscreenRenderer — renders to an off-screen buffer for printing or generating textures

INHERITS FROM

       SoOffscreenRenderer

SYNOPSIS

       #include <Inventor/SoOffscreenRenderer.h>

     enum Components {
          SoOffscreenRenderer::LUMINANCE

          SoOffscreenRenderer::LUMINANCE_TRANSPARENCY

          SoOffscreenRenderer::RGB
          SoOffscreenRenderer::RGB_TRANSPARENCY

     }

          Methods from class SoOffscreenRenderer:

                               SoOffscreenRenderer(const SbViewportRegion &viewportRegion)
                               SoOffscreenRenderer(SoGLRenderAction *ra)
                               ~SoOffscreenRenderer()
     static float              getScreenPixelsPerInch()
     static SbVec2s            getMaximumResolution()
     void                      setComponents(Components components)
     Components                getComponents() const
     void                      setViewportRegion(const SbViewportRegion &region)
     const SbViewportRegion &  getViewportRegion() const
     void                      setBackgroundColor(const SbColor &c)
     const SbColor &           getBackgroundColor() const
     void                      setGLRenderAction(const SoGLRenderAction *ra)
     SoGLRenderAction *        getGLRenderAction() const
     SbBool                    render(SoNode *scene)
     SbBool                    render(SoPath *scene)
     unsigned char *           getBuffer() const
     SbBool                    writeToRGB(FILE *fp) const
     SbBool                    writeToPostScript(FILE *fp) const
     SbBool                    writeToPostScript(FILE *fp, const SbVec2f &printSize) const

DESCRIPTION

       This  class  is  used  to  render  into an off-screen buffer to create a printable image or to generate a
       texture image. It uses X Pixmaps for rendering. Methods are provided to  write  the  buffer  to  a  file,
       either as an RGB image or an encapsulated PostScript description.

METHODS

                               SoOffscreenRenderer(const SbViewportRegion &viewportRegion)
                               SoOffscreenRenderer(SoGLRenderAction *ra)
                               ~SoOffscreenRenderer()
          Constructors  and destructor. If a render action is passed to the contructor, that action will be used
          in all subsequent offscreen renderings. Otherwise, an internal instance of an SoGLRenderAction will be
          maintained with a viewport region set to the on passed in by the constructor.

     static float              getScreenPixelsPerInch()
          Returns the number of pixels per inch (in the horizontal direction) of the current X device screen.

     static SbVec2s            getMaximumResolution()
          Get the maximum supported resolution of the viewport.

     void                      setComponents(Components components)
     Components                getComponents() const
          Sets or returns the components to be rendered.

     void                      setViewportRegion(const SbViewportRegion &region)
     const SbViewportRegion &  getViewportRegion() const
          Sets  or  returns  the  viewport  region  used for rendering. This will NOT be applied to the viewport
          region of any render action passed in.

     void                      setBackgroundColor(const SbColor &c)
     const SbColor &           getBackgroundColor() const
          Sets or returns the background color for rendering.

     void                      setGLRenderAction(const SoGLRenderAction *ra)
     SoGLRenderAction *        getGLRenderAction() const
          Set and get the render action to use for rendering. This will return any render action  passed  in  by
          the caller.

     SbBool                    render(SoNode *scene)
     SbBool                    render(SoPath *scene)
          Renders the given scene, specified as a node or a path, into an off-screen buffer.

     unsigned char *           getBuffer() const
          Returns  the buffer containing the rendered image. The buffer is an array of unsigned characters. Each
          pixel is stored sequentially by scanline, starting with the lower left corner.  The  data  stored  for
          each  pixel  is determined by the Components set before rendering. Pixels are stored in RGBA order and
          are packed without any padding between pixels or scanlines. The buffer is allocated by  the  offscreen
          renderer class and the space is deleted when the instance is destructed.

     SbBool                    writeToRGB(FILE *fp) const
          Writes the buffer as a .rgb file to the given file pointer.

     SbBool                    writeToPostScript(FILE *fp) const
     SbBool                    writeToPostScript(FILE *fp, const SbVec2f &printSize) const
          Writes  the  buffer as encapsulated PostScript. If a print size is not given, the size of the image in
          the buffer is adjusted so it is the same as the apparent size of the viewport region  on  the  current
          device.

                                                                                      SoOffscreenRenderer(3IV)()