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NAME
SoPickedPoint — represents point on surface of picked object
INHERITS FROM
SoPickedPoint
SYNOPSIS
#include <Inventor/SoPickedPoint.h>
Methods from class SoPickedPoint:
SoPickedPoint(const SoPickedPoint &pp)
~SoPickedPoint()
const SbVec3f & getPoint() const
const SbVec3f & getNormal() const
const SbVec4f & getTextureCoords() const
int getMaterialIndex() const
SoPath * getPath() const
SbBool isOnGeometry() const
const SoDetail * getDetail(const SoNode *node = NULL) const
const SbMatrix getObjectToWorld(const SoNode *node = NULL) const
const SbMatrix getWorldToObject(const SoNode *node = NULL) const
const SbMatrix getObjectToImage(const SoNode *node = NULL) const
const SbMatrix getImageToObject(const SoNode *node = NULL) const
const SbVec3f getObjectPoint(const SoNode *node = NULL) const
const SbVec3f getObjectNormal(const SoNode *node = NULL) const
const SbVec4f getObjectTextureCoords(const SoNode *node=NULL) const
DESCRIPTION
An SoPickedPoint represents a point on the surface of an object that was picked by applying an
SoRayPickAction to a scene. It contains a path to the picked shape, the point of intersection, the
surface normal and texture coordinates at that point, and other information.
Each node in the picked path may have a corresponding instance of a detail subclass. These detail
instances are stored in the SoPickedPoint.
METHODS
SoPickedPoint(const SoPickedPoint &pp)
Copy constructor.
~SoPickedPoint()
Destructor.
const SbVec3f & getPoint() const
const SbVec3f & getNormal() const
const SbVec4f & getTextureCoords() const
These return the intersection point and surface normal in world space, and the texture coordinates in
image space.
int getMaterialIndex() const
Returns the index into the current set of materials of the material active at the intersection point.
Note that if the materials are interpolated between vertices, the index will correspond to the
material at one of the vertices.
SoPath * getPath() const
Returns the path to the object that was intersected.
SbBool isOnGeometry() const
Returns whether the intersection is actually on the geometry of the character that was hit, as opposed
to being on the bounding box. The pick style (see SoPickStyle) affects this decision.
const SoDetail * getDetail(const SoNode *node = NULL) const
Returns the detail that corresponds to the given node in the path returned by getPath(). If the node
pointer is NULL (the default), the detail corresponding to the tail of the (full) path is returned.
const SbMatrix getObjectToWorld(const SoNode *node = NULL) const
const SbMatrix getWorldToObject(const SoNode *node = NULL) const
These return the transformation matrices between world space and the object space corresponding to the
given node in the path. If the node pointer is NULL (the default), the matrix corresponding to the
tail of the (full) path is returned.
const SbMatrix getObjectToImage(const SoNode *node = NULL) const
const SbMatrix getImageToObject(const SoNode *node = NULL) const
These return the texture transformation matrices between image space and the object space
corresponding to the given node in the path. If the node pointer is NULL (the default), the matrix
corresponding to the tail of the (full) path is returned.
const SbVec3f getObjectPoint(const SoNode *node = NULL) const
const SbVec3f getObjectNormal(const SoNode *node = NULL) const
const SbVec4f getObjectTextureCoords(const SoNode *node=NULL) const
These return the intersection point, surface normal, and texture coordinates in the object space
corresponding to the given node in the path. If the node pointer is NULL (the default), the
information corresponding to the tail of the (full) path is returned.
SEE ALSO
SoRayPickAction, SoPickStyle, SoDetail, SoPath
SoPickedPoint(3IV)()