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NAME
SoPointLightManip — point light node with 3D interface for editing location
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoLight > SoPointLight > SoPointLightManip
SYNOPSIS
#include <Inventor/manips/SoPointLightManip.h>
Fields from class SoPointLight:
SoSFVec3f location
Fields from class SoLight:
SoSFBool on
SoSFFloat intensity
SoSFColor color
Methods from class SoPointLightManip:
SoPointLightManip()
SoDragger * getDragger()
SbBool replaceNode(SoPath *p )
SbBool replaceManip(SoPath *p, SoPointLight *newOne ) const
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
DESCRIPTION
SoPointLightManip is the base class for all SoPointLight nodes that have a built-in 3D user interface
(this is the only such class provided with the Inventor toolkit). Since it is derived from SoPointLight,
any changes to its fields result in a change of lighting for nodes that follow it in the scene graph. In
this case, the interface edits the location field. Also, the color of the manipulator's geometry will
reflect the color of the light (but you can not edit the color using this manipulator).
Typically, you will want to replace a regular SoPointLight with an SoPointLightManip (as when the user
selects a light to be edited), or vice versa (as when the user is done moving the light and the interface
should go away). Use the replaceNode() method to insert a manipulator into a scene graph, and the
replaceManip() method to remove it when done.
The SoPointLightManip utilizes an SoPointLightDragger to provide a 3D interface. However, the manipulator
differs from the dragger; it lights other objects in the scene because, as an SoPointLight, it alters the
state. The fields values and movement of the dragger, on the other hand, affect only the dragger itself.
To find out more about how the interface works and what each part will do, see the reference page for
SoPointLightDragger. The interfaces of the dragger and the manipulator are identical.
The SoPointLightManip utilizes its dragger by adding it as a hidden child. When an action is applied to
the manipulator, such as rendering or handling events, the manipulator first traverses the dragger, and
then the manipulator adds its lighting parameters to the state. When you click-drag-release over the
manipulator, it passes these events down to the dragger, which moves as a result ("I can't help it, I'm a
dragger!").
The manipulator maintains consistency between the fields of the dragger and its own fields. Let's say you
use the mouse to translate the dragger. Callbacks insure that the location field of the manipulator will
change by the same amount, thus changing the lighting of nodes which follow in the scene graph.
Similarly, if you set the location field of the SoPointLightManip, the manipulator will place the dragger
accordingly.
Because the dragger is a hidden child, you can see the dragger on screen and interact with it, but the
dragger does not show up when you write the manipulator to file. Also, any SoPath will end at the
manipulator. (See the Actions section of this reference page for a complete description of when the
dragger is traversed).
If you want to get a pointer to the dragger you can get it from the manipulator using the getDragger()
method. You will need to do this if you want to change the geometry of a manipulator, since the geometry
actually belongs to the dragger.
METHODS
SoPointLightManip()
Constructor.
SoDragger * getDragger()
Returns a pointer to the dragger being used by this manipulator. Given this pointer, you can customize
the dragger just like you would any other dragger. You can change geometry using the setPart() method,
or add callbacks using the methods found in the SoDragger reference page.
SbBool replaceNode(SoPath *p )
Replaces the tail of the path with this manipulator. The tail of the path must be an SoPointLight node
(or subclass thereof). If the path has a nodekit, this will try to use setPart() to insert the
manipulator. Otherwise, the manipulator requires that the next to last node in the path chain be a
group.
The field values from the point light node will be copied to this manipulator, and the light node will
be replaced.
The manipulator will not call ref() on the node it is replacing. The old node will disappear if it has
no references other than from the input path p and its parent, since this manipulator will be
replacing it in both of those places. Nor will the manipulator make any changes to field connections
of the old node. The calling process is thus responsible for keeping track of its own nodes and field
connections.
SbBool replaceManip(SoPath *p, SoPointLight *newOne ) const
Replaces the tail of the path, which must be this manipulator, with the given SoPointLight node. If
the path has a nodekit, this will try to use setPart() to insert the new node. Otherwise, the
manipulator requires that the next to last node in the path chain be a group.
The field values from the manipulator will be copied to the point light node, and the manipulator will
be replaced.
The manipulator will not call ref() or unref() on the node which is replacing it, nor will it make
any changes to field connections. The calling process is thus responsible for keeping track of its own
nodes and field connections.
static SoType getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoGetMatrixAction, SoHandleEventAction,
SoRayPickAction
First, traverses the dragger the way an SoGroup would. All draggers place themselves in space, but
leave the current transformation unchanged when finished. Then the SoPointLightManip adds a point
light into the state, just like its base class, SoPointLight.
SoSearchAction
Searches just like an SoPointLight. Does not search the dragger, which is a hidden child.
SoWriteAction
Writes out just like an SoPointLight. Does not write the dragger, which is a hidden child. If you
really need to write valuable information about the dragger, such as customized geometry, you can
retrieve the dragger with the getDragger() method and then write it out separately.
FILE FORMAT/DEFAULTS
PointLightManip {
on TRUE
intensity 1
color 1 1 1
location 0 0 1
}
SEE ALSO
SoDragger, SoPointLight, SoPointLightDragger, SoDirectionalLightManip, SoSpotLightManip
SoPointLightManip(3IV)()