Provided by: allegro5-doc_5.2.9.1+dfsg-1.1build4_all
NAME
al_lock_bitmap_region - Allegro 5 API
SYNOPSIS
#include <allegro5/allegro.h> ALLEGRO_LOCKED_REGION *al_lock_bitmap_region(ALLEGRO_BITMAP *bitmap, int x, int y, int width, int height, int format, int flags)
DESCRIPTION
Like al_lock_bitmap(3alleg5), but only locks a specific area of the bitmap. If the bitmap is a video bitmap, only that area of the texture will be updated when it is unlocked. Locking only the region you indend to modify will be faster than locking the whole bitmap. Note: Using the ALLEGRO_LOCK_WRITEONLY with a blocked pixel format (i.e. formats for which al_get_pixel_block_width(3alleg5) or al_get_pixel_block_height(3alleg5) do not return 1) requires you to have the region be aligned to the block width for optimal performance. If it is not, then the function will have to lock the region with the ALLEGRO_LOCK_READWRITE instead in order to pad this region with valid data.
SEE ALSO
ALLEGRO_LOCKED_REGION(3alleg5), ALLEGRO_PIXEL_FORMAT(3alleg5), al_unlock_bitmap(3alleg5)