Provided by: allegro5-doc_5.2.9.1+dfsg-1.1build4_all bug

NAME

       al_premul_rgba_f - Allegro 5 API

SYNOPSIS

              #include <allegro5/allegro.h>

              ALLEGRO_COLOR al_premul_rgba_f(float r, float g, float b, float a)

DESCRIPTION

       This is a shortcut for al_map_rgba_f(3alleg5)(r * a, g * a, b * a, a).

       By  default  Allegro  uses  pre-multiplied  alpha  for transparent blending of bitmaps and
       primitives (see al_load_bitmap_flags(3alleg5) for a discussion  of  that  feature).   This
       means  that  if  you  want  to  tint  a  bitmap or primitive to be transparent you need to
       multiply the color components by the alpha components when you pass them to this function.
       For example:

              float r = 1;
              float g = 0;
              float b = 0;
              float a = 0.5;
              ALLEGRO_COLOR c = al_premul_rgba_f(r, g, b, a);
              /* Draw the bitmap tinted red and half-transparent. */
              al_draw_tinted_bitmap(bmp, c, 0, 0, 0);

       This function can be called before Allegro is initialized.

SINCE

       5.1.12

SEE ALSO

       al_map_rgba_f(3alleg5), al_premul_rgba(3alleg5)