Provided by: allegro5-doc_5.2.9.1+dfsg-1.1build4_all 

NAME
al_transform_coordinates_3d_projective - Allegro 5 API
SYNOPSIS
#include <allegro5/allegro.h>
void al_transform_coordinates_3d_projective(const ALLEGRO_TRANSFORM *trans,
float *x, float *y, float *z)
DESCRIPTION
Transform x, y, z as homogeneous coordinates. This is the same as using al_transform_coordinates_4d(3al‐
leg5) with the w coordinate set to 1, then dividing x, y, z by the resulting w. This will provide the
same normalized coordinates Allegro will draw to when a projective transform is in effect as set with
al_use_projection_transform(3alleg5). To get the actual pixel coordinates from those translate and scale
like so (w and h would be the pixel dimensions of the target bitmap):
x = w / 2 + x * w / 2
y = h / 2 - y * h / 2
Parameters:
• trans - Transformation to use
• x, y, z - Pointers to the coordinates
Example:
ALLEGRO_TRANSFORM t2;
al_copy_transform(&t2, al_get_current_transform());
al_compose_transform(&t2, al_get_current_projection_transform());
ALLEGRO_TRANSFORM t3;
al_identity_transform(&t3);
al_scale_transform(&t3, 0.5, -0.5);
al_translate_transform(&t3, 0.5, 0.5);
al_scale_transform(&t3, al_get_bitmap_width(al_get_target_bitmap()),
al_get_bitmap_height(al_get_target_bitmap()));
al_transform_coordinates_3d_projective(&t2, &x, &y, &z);
// x, y now contain normalized coordinates
al_transform_coordinates(&t3, &x, &y);
// x, y now contain pixel coordinates
Since 5.2.4
SEE ALSO
al_use_transform(3alleg5), al_transform_coordinates(3alleg5), al_transform_coordinates_3d(3alleg5),
al_use_projection_transform(3alleg5)
Allegro reference manual al_transform_coordinates_3d_projective(3alleg5)