Provided by: opencl-1.2-man-doc_1.0~svn33624-5_all bug

NAME

       clCreateFromD3D10Texture2DKHR - Creates an OpenCL 2D image object from a subresource of a Direct3D 10 2D
       texture.

       cl_mem clCreateFromD3D10Texture2DKHR(cl_context context, cl_mem_flags flags, ID3D10Texture2D *resource,
                                            UINT subresource, cl_int *errcode_ret);

PARAMETERS

       context
           A valid OpenCL context created from a Direct3D 10 device.

       flags
           A bit-field that is used to specify usage information. May be CL_MEM_READ_ONLY, CL_MEM_WRITE_ONLY, or
           CL_MEM_READ_WRITE. (See the table for clCreateBuffer(3clc) for more information.)

       resource
           A pointer to the Direct3D 10 2D texture to share.

       subresource
           The subresource of resource to share.

       errcode_ret
           An appropriate error code. If errcode_ret is NULL, no error code is returned.

NOTES

       The width, height and depth of the returned OpenCL 2D image object are determined by the width, height
       and depth of subresource subresource of resource. The channel type and order of the returned OpenCL 2D
       image object is determined by the format of resource as shown in of Direct3D 10 and corresponding OpenCL
       image formats of resource in clCreateFromD3D10Texture3DKHR(3clc).

       This call will increment the internal Direct3D reference count on resource. The internal Direct3D
       reference count on resource will be decremented when the OpenCL reference count on the returned OpenCL
       memory object drops to zero.

       General information about sharing memory objects with Direct3D 10 follows.

       The goal of this extension is to provide interoperability between OpenCL and Direct3D 10. This is
       designed to function analogously to the OpenGL interoperability. If this extension is supported by an
       implementation, the string "cl_khr_d3d10_sharing" will be present in the CL_PLATFORM_EXTENSIONS or
       CL_DEVICE_EXTENSIONS string described in the table of allowed values for param_name for
       clGetDeviceInfo(3clc).

       As currently proposed, the interfaces for this extension would be provided in cl_d3d10.h.

       This section discusses OpenCL functions that allow applications to use Direct3D 10 resources as OpenCL
       memory objects. This allows efficient sharing of data between OpenCL and Direct3D 10. The OpenCL API may
       be used to execute kernels that read and/or write memory objects that are also Direct3D 10 resources. An
       OpenCL image object may be created from a Direct3D 10 texture resource. An OpenCL buffer object may be
       created from a Direct3D 10 buffer resource. OpenCL memory objects may be created from Direct3D 10 objects
       if and only if the OpenCL context has been created from a Direct3D 10 device.  Lifetime of Shared
       Objects.PP An OpenCL memory object created from a Direct3D 10 resource remains valid as long as the
       corresponding Direct3D 10 resource has not been deleted. If the Direct3D 10 resource is deleted through
       the Direct3D 10 API, subsequent use of the OpenCL memory object will result in undefined behavior,
       including but not limited to possible OpenCL errors, data corruption, and program termination.

       The successful creation of a cl_context against a Direct3D 10 device specified via the context create
       parameter CL_CONTEXT_D3D10_DEVICE_KHR will increment the internal Direct3D reference count on the
       specified Direct3D 10 device. The internal Direct3D reference count on that Direct3D 10 device will be
       decremented when the OpenCL reference count on the returned OpenCL context drops to zero.

       The OpenCL context and corresponding command-queues are dependent on the existence of the Direct3D 10
       device from which the OpenCL context was created. If the Direct3D 10 device is deleted through the
       Direct3D 10 API, subsequent use of the OpenCL context will result in undefined behavior, including but
       not limited to possible OpenCL errors, data corruption, and program termination.

ERRORS

       Returns CL_SUCCESS returns a valid non-zero OpenCL image object and errcode_ret is set to CL_SUCCESS if
       the image object is created successfully. Otherwise, it returns a NULL value with one of the following
       error values returned in errcode_ret:

       •   CL_INVALID_CONTEXT if context is not a valid context.

       •   CL_INVALID_VALUE if values specified in flags are not valid or if subresource is not a valid
           subresource index for resource.

       •   CL_INVALID_D3D10_RESOURCE_KHR if resource is not a Direct3D 10 texture resource, if resource was
           created with the D3D10_USAGE flag D3D10_USAGE_IMMUTABLE, if a resource is a multisampled texture, if
           cl_mem from subresource subresource of resource has already been created using
           clCreateFromD3D10Texture2DKHR, or if context was not created against the same Direct3D 10 device from
           which resource was created.

       •   CL_INVALID_IMAGE_FORMAT_DESCRIPTOR if the Direct3D 10 texture format of resource is not a value
           listed in the table of Direct3D 10 and corresponding OpenCL image formats for
           clCreateFromD3D10Texture3DKHR(3clc), or if the Direct3D 10 texture format of resource does not map to
           a supported OpenCL image format.

       •   CL_OUT_OF_HOST_MEMORY if there is a failure to allocate resources required by the OpenCL
           implementation on the host.

SPECIFICATION

       OpenCL Specification[1]

SEE ALSO

       cl_khr_d3d10_sharing(3clc), clGetDeviceIDsFromD3D10KHR(3clc), clCreateFromD3D10BufferKHR(3clc),
       clCreateFromD3D10Texture3DKHR(3clc), clEnqueueAcquireD3D10ObjectsKHR(3clc),
       clEnqueueReleaseD3D10ObjectsKHR(3clc)

AUTHORS

       The Khronos Group

COPYRIGHT

       Copyright © 2007-2011 The Khronos Group Inc.
       Permission is hereby granted, free of charge, to any person obtaining a copy of this software and/or
       associated documentation files (the "Materials"), to deal in the Materials without restriction, including
       without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       copies of the Materials, and to permit persons to whom the Materials are furnished to do so, subject to
       the condition that this copyright notice and permission notice shall be included in all copies or
       substantial portions of the Materials.

NOTES

        1. OpenCL Specification
           page 74, section 9.9.7.4 - Sharing Direct3D 10 Texture and Resources...