Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       color_map - Global pointer to the color mapping table. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       extern COLOR_MAP *color_map;

DESCRIPTION

       Global  pointer  to  the  color mapping table. You must allocate your own COLOR_MAP either
       statically or dynamically and set color_map to it before  using  any  translucent  or  lit
       drawing functions in a 256-color video mode! Example:

          color_map = malloc(sizeof(COLOR_MAP));
          if (!color_map)
             abort_on_error("Not enough memory for color map!");

SEE ALSO

       create_color_table(3alleg4),   create_light_table(3alleg4),   create_trans_table(3alleg4),
       create_blender_table(3alleg4),   set_trans_blender(3alleg4),   draw_trans_sprite(3alleg4),
       draw_lit_sprite(3alleg4),       draw_gouraud_sprite(3alleg4),       drawing_mode(3alleg4),
       ex3d(3alleg4), excolmap(3alleg4), exlights(3alleg4), exshade(3alleg4), extrans(3alleg4)