Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       draw_lit_rle_sprite - Draws a tinted RLE sprite. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void draw_lit_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite, int x, y, color);

DESCRIPTION

       Tinted  version  of draw_rle_sprite(). See the description of draw_lit_sprite(). This must
       only be used after you have set up the  color  mapping  table  (for  256-color  modes)  or
       blender functions (for truecolor modes). Example:

          /* Some one time initialisation code. */
          COLOR_MAP global_light_table;
          create_light_table(&global_trans_table, my_palette,
                             10, 10, 60, NULL);
          ...
          if (get_color_depth() == 8)
             color_map = &global_light_table;
          else
             set_trans_blender(40, 40, 255, 255);

          /* Lit the cape with a blueish light. */
          draw_lit_rle_sprite(buffer, rle_colored_cape, x, y, 64);

SEE ALSO

       draw_rle_sprite(3alleg4),     draw_trans_rle_sprite(3alleg4),    draw_lit_sprite(3alleg4),
       color_map(3alleg4), set_trans_blender(3alleg4), bitmap_mask_color(3alleg4)