Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       draw_lit_sprite  -  Draws  a sprite tinted with a specific color. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       void draw_lit_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int color);

DESCRIPTION

       In 256-color modes, uses the global color_map table  to  tint  the  sprite  image  to  the
       specified  color  or  to  light  it  to  the  level specified by `color', depending on the
       function which was used to build the table (create_trans_table or create_light_table), and
       draws  the resulting image to the destination bitmap. In truecolor modes, uses the blender
       functions to light the sprite image using the alpha level specified by `color' (the  alpha
       level  which was passed to the blender functions is ignored) and draws the resulting image
       to the destination bitmap. The `color' parameter must be in the range [0-255] whatever its
       actual  meaning  is.  This must only be used after you have set up the color mapping table
       (for 256-color modes) or blender functions (for truecolor modes). Example:

          /* Some one time initialisation code. */
          COLOR_MAP global_light_table;
          create_light_table(&global_trans_table, my_palette,
                             10, 10, 60, NULL);
          ...
          if (get_color_depth() == 8)
             color_map = &global_light_table;
          else
             set_trans_blender(40, 40, 255, 255);

          /* Lit the cape with a blueish light. */
          draw_lit_sprite(buffer, colored_cape, x, y, 64);

SEE ALSO

       draw_sprite(3alleg4),      draw_trans_sprite(3alleg4),       draw_gouraud_sprite(3alleg4),
       draw_lit_rle_sprite(3alleg4),        color_map(3alleg4),       set_trans_blender(3alleg4),
       bitmap_mask_color(3alleg4), exblend(3alleg4)