Provided by: allegro4-doc_4.4.3.1-4.1build3_all 

NAME
exquat - A comparison between Euler angles and quaternions. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example exquat
DESCRIPTION
Euler angles are convenient for storing and creating 3D orientations. However, this program demonstrates
that they are not good when interpolating between two different orientations. The problem is solved by
using Allegro's quaternion operations.
In this program, two cubes are rotated between random orientations. Notice that although they have the
same beginning and ending orientations, they do not follow the same path between orientations.
One cube is being rotated by directly incrementing or decrementing the Euler angles from the starting
point to the ending point. This is an intuitive notion, but it is incorrect because it does not cause
the object to turn around a single unchanging axis of rotation. The axis of rotation wobbles resulting
in the object spinning in strange ways. The object will eventually end up in the orientation that the
user intended, but it gets there in a way that is unattractive. Imagine if this method was used to
update the position of a camera in a game! Sometimes it would swing wildly and disorient the player.
The other cube is animated using quaternions. This results in a much more pleasing animation because the
cube turns around a single axis of rotation.
SEE ALSO
BITMAP(3alleg4), END_OF_MAIN(3alleg4), MATRIX_f(3alleg4), QUAT(3alleg4), acquire_bitmap(3alleg4),
allegro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), apply_matrix_f(3alleg4),
blit(3alleg4), circle(3alleg4), clear_keybuf(3alleg4), clear_to_color(3alleg4), create_bitmap(3alleg4),
desktop_palette(3alleg4), destroy_bitmap(3alleg4), font(3alleg4), get_camera_matrix_f(3alleg4),
get_rotation_matrix(3alleg4), get_rotation_matrix_f(3alleg4), get_rotation_quat(3alleg4),
install_keyboard(3alleg4), keypressed(3alleg4), line(3alleg4), matrix_mul_f(3alleg4),
palette_color(3alleg4), persp_project_f(3alleg4), quat_interpolate(3alleg4), quat_to_matrix(3alleg4),
readkey(3alleg4), release_bitmap(3alleg4), rest(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4),
set_palette(3alleg4), set_projection_viewport(3alleg4), textout_ex(3alleg4)
Allegro version 4.4.3 exquat(3alleg4)