Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       get_transformation_matrix  -  Constructs  X,  Y,  Z  rotation  matrices  with an angle and
       scaling. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void get_transformation_matrix(MATRIX *m, fixed scale, fixed xrot, yrot, zrot, x, y, z);

DESCRIPTION

       Constructs a transformation matrix which will rotate points around all three axes  by  the
       specified  amounts  (given in binary, 256 degrees to a circle format), scale the result by
       the specified amount (pass 1 for no change of scale), and then translate to the  requested
       x, y, z position.

SEE ALSO

       apply_matrix(3alleg4),      get_rotation_matrix(3alleg4),     get_scaling_matrix(3alleg4),
       get_translation_matrix(3alleg4), ex3d(3alleg4), exstars(3alleg4)