Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       get_z_rotate_matrix,  get_z_rotate_matrix_f  - Construct Z axis rotation matrices. Allegro
       game programming library.

SYNOPSIS

       #include <allegro.h>

       void get_z_rotate_matrix(MATRIX *m, fixed r);

       void get_z_rotate_matrix_f(MATRIX_f *m, float r);

DESCRIPTION

       Construct Z axis rotation matrices, storing them in m. When  applied  to  a  point,  these
       matrices  will  rotate  it  about  the Z axis by the specified angle (given in binary, 256
       degrees to a circle format).

SEE ALSO

       apply_matrix(3alleg4),     get_rotation_matrix(3alleg4),     get_x_rotate_matrix(3alleg4),
       get_y_rotate_matrix(3alleg4)