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NAME

       glBindBuffersBase - bind one or more buffer objects to a sequence of indexed buffer targets

C SPECIFICATION

       void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);

PARAMETERS

       target
           Specify the target of the bind operation.  target must be one of GL_ATOMIC_COUNTER_BUFFER,
           GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.

       index
           Specify the index of the first binding point within the array specified by target.

       count
           Specify the number of contiguous binding points to which to bind buffers.

       buffers
           A pointer to an array of names of buffer objects to bind to the targets on the specified binding
           point, or NULL.

DESCRIPTION

       glBindBuffersBase binds a set of count buffer objects whose names are given in the array buffers to the
       count consecutive binding points starting from index index of the array of targets specified by target.
       If buffers is NULL then glBindBuffersBase unbinds any buffers that are currently bound to the referenced
       binding points. Assuming no errors are generated, it is equivalent to the following pseudo-code, which
       calls glBindBufferBase():

               for (i = 0; i < count; i++) {
                   if (buffers != NULL) {
                       glBindBufferBase(target, first + i, buffers[i]);
                   } else {
                       glBindBufferBase(target, first + i, 0);
                   }
               }

NOTES

       glBindBuffersBase is available only if the GL version is 4.4 or higher.

ERRORS

       GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER,
       GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.

       GL_INVALID_OPERATION is generated if first + count is greater than the number of target-specific indexed
       binding points.

       GL_INVALID_OPERATION is generated if any value in buffers is not zero or the name of an existing buffer
       object.

VERSION SUPPORT

       ┌──────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                  │                OpenGL Version                                         │
       ├──────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                 │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature           │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name              │     │     │     │     │     │     │     │     │     │     │     │     │
       ├──────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glBindBuffersBase │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │  ✔  │
       └──────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glGenBuffers(), glDeleteBuffers(), glBindBuffer(), glBindBufferBase(), glBindBufferRange(),
       glBindBuffersRange(), glMapBuffer(), glUnmapBuffer()

COPYRIGHT

       Copyright © 2013-2014 Khronos Group. This material may be distributed subject to the terms and conditions
       set forth in the Open Publication License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2013-2014 Khronos Group

[FIXME: source]                                    01/03/2018                              GLBINDBUFFERSBASE(3G)