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NAME

       glCreateProgram - Creates a program object

C SPECIFICATION

       GLuint glCreateProgram(void);

DESCRIPTION

       glCreateProgram creates an empty program object and returns a non-zero value by which it can be
       referenced. A program object is an object to which shader objects can be attached. This provides a
       mechanism to specify the shader objects that will be linked to create a program. It also provides a means
       for checking the compatibility of the shaders that will be used to create a program (for instance,
       checking the compatibility between a vertex shader and a fragment shader). When no longer needed as part
       of a program object, shader objects can be detached.

       One or more executables are created in a program object by successfully attaching shader objects to it
       with glAttachShader(), successfully compiling the shader objects with glCompileShader(), and successfully
       linking the program object with glLinkProgram(). These executables are made part of current state when
       glUseProgram() is called. Program objects can be deleted by calling glDeleteProgram(). The memory
       associated with the program object will be deleted when it is no longer part of current rendering state
       for any context.

NOTES

       Like buffer and texture objects, the name space for program objects may be shared across a set of
       contexts, as long as the server sides of the contexts share the same address space. If the name space is
       shared across contexts, any attached objects and the data associated with those attached objects are
       shared as well.

       Applications are responsible for providing the synchronization across API calls when objects are accessed
       from different execution threads.

ERRORS

       This function returns 0 if an error occurs creating the program object.

ASSOCIATED GETS

       glGet() with the argument GL_CURRENT_PROGRAM

       glGetActiveAttrib() with a valid program object and the index of an active attribute variable

       glGetActiveUniform() with a valid program object and the index of an active uniform variable

       glGetAttachedShaders() with a valid program object

       glGetAttribLocation() with a valid program object and the name of an attribute variable

       glGetProgram() with a valid program object and the parameter to be queried

       glGetProgramInfoLog() with a valid program object

       glGetUniform() with a valid program object and the location of a uniform variable

       glGetUniformLocation() with a valid program object and the name of a uniform variable

       glIsProgram()

VERSION SUPPORT

       ┌────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                │                OpenGL Version                                         │
       ├────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/               │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature         │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name            │     │     │     │     │     │     │     │     │     │     │     │     │
       ├────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glCreateProgram │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       └────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glAttachShader(), glBindAttribLocation(), glCreateShader(), glDeleteProgram(), glDetachShader(),
       glLinkProgram(), glUniform(), glUseProgram(), glValidateProgram()

COPYRIGHT

       Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010-2014 Khronos Group. This material may be
       distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June
       1999.  http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2003-2005 3Dlabs Inc. Ltd.
       Copyright © 2010-2014 Khronos Group

[FIXME: source]                                    01/03/2018                                GLCREATEPROGRAM(3G)